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authorJesse Hall <jessehall@google.com>2012-07-09 11:27:07 -0700
committerJesse Hall <jessehall@google.com>2012-07-22 00:35:08 -0700
commit9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (patch)
treeded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/src/audio/windib/SDL_dibaudio.h
parent74b55003f76dbca96e4a26d98fe464081ca5341f (diff)
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Import SDL release-1.2.15
Change-Id: I505c4aea24325cad475f217db5589814b4c75dbf
Diffstat (limited to 'distrib/sdl-1.2.15/src/audio/windib/SDL_dibaudio.h')
-rw-r--r--distrib/sdl-1.2.15/src/audio/windib/SDL_dibaudio.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/audio/windib/SDL_dibaudio.h b/distrib/sdl-1.2.15/src/audio/windib/SDL_dibaudio.h
new file mode 100644
index 0000000..d2c6228
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/audio/windib/SDL_dibaudio.h
@@ -0,0 +1,49 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_lowaudio_h
+#define _SDL_lowaudio_h
+
+#include "../SDL_sysaudio.h"
+
+/* Hidden "this" pointer for the video functions */
+#define _THIS SDL_AudioDevice *this
+
+#define NUM_BUFFERS 2 /* -- Don't lower this! */
+
+struct SDL_PrivateAudioData {
+ HWAVEOUT sound;
+ HANDLE audio_sem;
+ Uint8 *mixbuf; /* The raw allocated mixing buffer */
+ WAVEHDR wavebuf[NUM_BUFFERS]; /* Wave audio fragments */
+ int next_buffer;
+};
+
+/* Old variable names */
+#define sound (this->hidden->sound)
+#define audio_sem (this->hidden->audio_sem)
+#define mixbuf (this->hidden->mixbuf)
+#define wavebuf (this->hidden->wavebuf)
+#define next_buffer (this->hidden->next_buffer)
+
+#endif /* _SDL_lowaudio_h */