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authorSteve Kondik <shade@chemlab.org>2012-11-18 15:47:18 -0800
committerSteve Kondik <shade@chemlab.org>2012-11-18 15:47:18 -0800
commita546c7006355a7bd1df4267ee53d0bfa2c017c8c (patch)
tree01be0bf6c0d6968e1468ec9661fd52110f9b05a7 /distrib/sdl-1.2.15/src/main/beos/SDL_BeApp.cc
parentbaf3d7830396202df5cc47bd7bcee109c319cdb3 (diff)
parent0f809250987b64f491bd3b4b73c0f0d33036a786 (diff)
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Merge branch 'jb-mr1-release' of https://android.googlesource.com/platform/external/qemu into mr1-staging
Change-Id: I8a4a71ac65b08e6e17f26c942f67a15b85211115
Diffstat (limited to 'distrib/sdl-1.2.15/src/main/beos/SDL_BeApp.cc')
-rw-r--r--distrib/sdl-1.2.15/src/main/beos/SDL_BeApp.cc111
1 files changed, 111 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/main/beos/SDL_BeApp.cc b/distrib/sdl-1.2.15/src/main/beos/SDL_BeApp.cc
new file mode 100644
index 0000000..8b79377
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/main/beos/SDL_BeApp.cc
@@ -0,0 +1,111 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Handle the BeApp specific portions of the application */
+
+#include <AppKit.h>
+#include <storage/Path.h>
+#include <storage/Entry.h>
+#include <unistd.h>
+
+#include "SDL_BeApp.h"
+#include "SDL_thread.h"
+#include "SDL_timer.h"
+#include "SDL_error.h"
+
+/* Flag to tell whether or not the Be application is active or not */
+int SDL_BeAppActive = 0;
+static SDL_Thread *SDL_AppThread = NULL;
+
+static int StartBeApp(void *unused)
+{
+ if(!be_app) {
+ BApplication *App;
+
+ App = new BApplication("application/x-SDL-executable");
+
+ App->Run();
+ delete App;
+ }
+ return(0);
+}
+
+/* Initialize the Be Application, if it's not already started */
+int SDL_InitBeApp(void)
+{
+ /* Create the BApplication that handles appserver interaction */
+ if ( SDL_BeAppActive <= 0 ) {
+ SDL_AppThread = SDL_CreateThread(StartBeApp, NULL);
+ if ( SDL_AppThread == NULL ) {
+ SDL_SetError("Couldn't create BApplication thread");
+ return(-1);
+ }
+
+ /* Change working to directory to that of executable */
+ app_info info;
+ if (B_OK == be_app->GetAppInfo(&info)) {
+ entry_ref ref = info.ref;
+ BEntry entry;
+ if (B_OK == entry.SetTo(&ref)) {
+ BPath path;
+ if (B_OK == path.SetTo(&entry)) {
+ if (B_OK == path.GetParent(&path)) {
+ chdir(path.Path());
+ }
+ }
+ }
+ }
+
+ do {
+ SDL_Delay(10);
+ } while ( (be_app == NULL) || be_app->IsLaunching() );
+
+ /* Mark the application active */
+ SDL_BeAppActive = 0;
+ }
+
+ /* Increment the application reference count */
+ ++SDL_BeAppActive;
+
+ /* The app is running, and we're ready to go */
+ return(0);
+}
+
+/* Quit the Be Application, if there's nothing left to do */
+void SDL_QuitBeApp(void)
+{
+ /* Decrement the application reference count */
+ --SDL_BeAppActive;
+
+ /* If the reference count reached zero, clean up the app */
+ if ( SDL_BeAppActive == 0 ) {
+ if ( SDL_AppThread != NULL ) {
+ if ( be_app != NULL ) { /* Not tested */
+ be_app->PostMessage(B_QUIT_REQUESTED);
+ }
+ SDL_WaitThread(SDL_AppThread, NULL);
+ SDL_AppThread = NULL;
+ }
+ /* be_app should now be NULL since be_app has quit */
+ }
+}