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authorJesse Hall <jessehall@google.com>2012-07-23 10:12:30 -0700
committerandroid code review <noreply-gerritcodereview@google.com>2012-07-23 10:12:30 -0700
commit2b3a42e7d0b441f71fc2e2b07269dd1f8151c977 (patch)
treeded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/src/video/fbcon/SDL_fbriva.c
parent3dcbebfd43e409c3bbff7fc79288e40666a947fd (diff)
parent9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (diff)
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Merge changes I505c4aea,I2ae0529c
* changes: Import SDL release-1.2.15 Handle SDL windows with BGRA color
Diffstat (limited to 'distrib/sdl-1.2.15/src/video/fbcon/SDL_fbriva.c')
-rw-r--r--distrib/sdl-1.2.15/src/video/fbcon/SDL_fbriva.c222
1 files changed, 222 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/fbcon/SDL_fbriva.c b/distrib/sdl-1.2.15/src/video/fbcon/SDL_fbriva.c
new file mode 100644
index 0000000..eb4b71f
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/fbcon/SDL_fbriva.c
@@ -0,0 +1,222 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_video.h"
+#include "../SDL_blit.h"
+#include "SDL_fbriva.h"
+#include "riva_mmio.h"
+#include "riva_regs.h"
+
+
+static int FifoEmptyCount = 0;
+static int FifoFreeCount = 0;
+
+/* Wait for vertical retrace */
+static void WaitVBL(_THIS)
+{
+ volatile Uint8 *port = (Uint8 *)(mapped_io + PCIO_OFFSET + 0x3DA);
+
+ while ( (*port & 0x08) )
+ ;
+ while ( !(*port & 0x08) )
+ ;
+}
+static void NV3WaitIdle(_THIS)
+{
+ RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
+ while ( (Rop->FifoFree < FifoEmptyCount) ||
+ (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01) )
+ ;
+}
+static void NV4WaitIdle(_THIS)
+{
+ RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
+ while ( (Rop->FifoFree < FifoEmptyCount) ||
+ (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01) )
+ ;
+}
+
+#if 0 /* Not yet implemented? */
+/* Sets video mem colorkey and accelerated blit function */
+static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key)
+{
+ return(0);
+}
+
+/* Sets per surface hardware alpha value */
+static int SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 value)
+{
+ return(0);
+}
+#endif /* Not yet implemented */
+
+static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color)
+{
+ int dstX, dstY;
+ int dstW, dstH;
+ RivaBitmap *Bitmap = (RivaBitmap *)(mapped_io + BITMAP_OFFSET);
+
+ /* Don't blit to the display surface when switched away */
+ if ( switched_away ) {
+ return -2; /* no hardware access */
+ }
+ if ( dst == this->screen ) {
+ SDL_mutexP(hw_lock);
+ }
+
+ /* Set up the X/Y base coordinates */
+ dstW = rect->w;
+ dstH = rect->h;
+ FB_dst_to_xy(this, dst, &dstX, &dstY);
+
+ /* Adjust for the current rectangle */
+ dstX += rect->x;
+ dstY += rect->y;
+
+ RIVA_FIFO_FREE(Bitmap, 1);
+ Bitmap->Color1A = color;
+
+ RIVA_FIFO_FREE(Bitmap, 2);
+ Bitmap->UnclippedRectangle[0].TopLeft = (dstX << 16) | dstY;
+ Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH;
+
+ FB_AddBusySurface(dst);
+
+ if ( dst == this->screen ) {
+ SDL_mutexV(hw_lock);
+ }
+ return(0);
+}
+
+static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
+ SDL_Surface *dst, SDL_Rect *dstrect)
+{
+ SDL_VideoDevice *this = current_video;
+ int srcX, srcY;
+ int dstX, dstY;
+ int dstW, dstH;
+ RivaScreenBlt *Blt = (RivaScreenBlt *)(mapped_io + BLT_OFFSET);
+
+ /* FIXME: For now, only blit to display surface */
+ if ( dst->pitch != SDL_VideoSurface->pitch ) {
+ return(src->map->sw_blit(src, srcrect, dst, dstrect));
+ }
+
+ /* Don't blit to the display surface when switched away */
+ if ( switched_away ) {
+ return -2; /* no hardware access */
+ }
+ if ( dst == this->screen ) {
+ SDL_mutexP(hw_lock);
+ }
+
+ /* Calculate source and destination base coordinates (in pixels) */
+ dstW = dstrect->w;
+ dstH = dstrect->h;
+ FB_dst_to_xy(this, src, &srcX, &srcY);
+ FB_dst_to_xy(this, dst, &dstX, &dstY);
+
+ /* Adjust for the current blit rectangles */
+ srcX += srcrect->x;
+ srcY += srcrect->y;
+ dstX += dstrect->x;
+ dstY += dstrect->y;
+
+ RIVA_FIFO_FREE(Blt, 3);
+ Blt->TopLeftSrc = (srcY << 16) | srcX;
+ Blt->TopLeftDst = (dstY << 16) | dstX;
+ Blt->WidthHeight = (dstH << 16) | dstW;
+
+ FB_AddBusySurface(src);
+ FB_AddBusySurface(dst);
+
+ if ( dst == this->screen ) {
+ SDL_mutexV(hw_lock);
+ }
+ return(0);
+}
+
+static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
+{
+ int accelerated;
+
+ /* Set initial acceleration on */
+ src->flags |= SDL_HWACCEL;
+
+ /* Set the surface attributes */
+ if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
+ if ( ! this->info.blit_hw_A ) {
+ src->flags &= ~SDL_HWACCEL;
+ }
+ }
+ if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
+ if ( ! this->info.blit_hw_CC ) {
+ src->flags &= ~SDL_HWACCEL;
+ }
+ }
+
+ /* Check to see if final surface blit is accelerated */
+ accelerated = !!(src->flags & SDL_HWACCEL);
+ if ( accelerated ) {
+ src->map->hw_blit = HWAccelBlit;
+ }
+ return(accelerated);
+}
+
+void FB_RivaAccel(_THIS, __u32 card)
+{
+ RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
+
+ /* We have hardware accelerated surface functions */
+ this->CheckHWBlit = CheckHWBlit;
+ wait_vbl = WaitVBL;
+ switch (card) {
+ case FB_ACCEL_NV3:
+ wait_idle = NV3WaitIdle;
+ break;
+ case FB_ACCEL_NV4:
+ wait_idle = NV4WaitIdle;
+ break;
+ default:
+ /* Hmm... FIXME */
+ break;
+ }
+ FifoEmptyCount = Rop->FifoFree;
+
+ /* The Riva has an accelerated color fill */
+ this->info.blit_fill = 1;
+ this->FillHWRect = FillHWRect;
+
+ /* The Riva has accelerated normal and colorkey blits. */
+ this->info.blit_hw = 1;
+#if 0 /* Not yet implemented? */
+ this->info.blit_hw_CC = 1;
+ this->SetHWColorKey = SetHWColorKey;
+#endif
+
+#if 0 /* Not yet implemented? */
+ /* The Riva has an accelerated alpha blit */
+ this->info.blit_hw_A = 1;
+ this->SetHWAlpha = SetHWAlpha;
+#endif
+}