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authorJesse Hall <jessehall@google.com>2012-07-23 10:12:30 -0700
committerandroid code review <noreply-gerritcodereview@google.com>2012-07-23 10:12:30 -0700
commit2b3a42e7d0b441f71fc2e2b07269dd1f8151c977 (patch)
treeded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/src/video/ggi/SDL_ggivideo.c
parent3dcbebfd43e409c3bbff7fc79288e40666a947fd (diff)
parent9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (diff)
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Merge changes I505c4aea,I2ae0529c
* changes: Import SDL release-1.2.15 Handle SDL windows with BGRA color
Diffstat (limited to 'distrib/sdl-1.2.15/src/video/ggi/SDL_ggivideo.c')
-rw-r--r--distrib/sdl-1.2.15/src/video/ggi/SDL_ggivideo.c378
1 files changed, 378 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/ggi/SDL_ggivideo.c b/distrib/sdl-1.2.15/src/video/ggi/SDL_ggivideo.c
new file mode 100644
index 0000000..face495
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/ggi/SDL_ggivideo.c
@@ -0,0 +1,378 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* GGI-based SDL video driver implementation.
+*/
+
+#include <fcntl.h>
+#include <unistd.h>
+#include <sys/mman.h>
+
+#include <ggi/ggi.h>
+#include <ggi/gii.h>
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_ggivideo.h"
+#include "SDL_ggimouse_c.h"
+#include "SDL_ggievents_c.h"
+
+
+struct private_hwdata
+{
+ ggi_visual_t vis;
+};
+
+ggi_visual_t VIS;
+
+/* Initialization/Query functions */
+static int GGI_VideoInit(_THIS, SDL_PixelFormat *vformat);
+static SDL_Rect **GGI_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
+static SDL_Surface *GGI_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
+static int GGI_SetColors(_THIS, int firstcolor, int ncolors,
+ SDL_Color *colors);
+static void GGI_VideoQuit(_THIS);
+
+/* Hardware surface functions */
+static int GGI_AllocHWSurface(_THIS, SDL_Surface *surface);
+static int GGI_LockHWSurface(_THIS, SDL_Surface *surface);
+static void GGI_UnlockHWSurface(_THIS, SDL_Surface *surface);
+static void GGI_FreeHWSurface(_THIS, SDL_Surface *surface);
+
+/* GGI driver bootstrap functions */
+
+static int GGI_Available(void)
+{
+ ggi_visual_t *vis;
+
+ vis = NULL;
+ if (ggiInit() == 0) {
+ vis = ggiOpen(NULL);
+ if (vis != NULL) {
+ ggiClose(vis);
+ }
+ }
+ return (vis != NULL);
+}
+
+static void GGI_DeleteDevice(SDL_VideoDevice *device)
+{
+ SDL_free(device->hidden);
+ SDL_free(device);
+}
+
+static SDL_VideoDevice *GGI_CreateDevice(int devindex)
+{
+ SDL_VideoDevice *device;
+
+ /* Initialize all variables that we clean on shutdown */
+ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
+ if ( device ) {
+ SDL_memset(device, 0, (sizeof *device));
+ device->hidden = (struct SDL_PrivateVideoData *)
+ SDL_malloc((sizeof *device->hidden));
+ }
+ if ( (device == NULL) || (device->hidden == NULL) ) {
+ SDL_OutOfMemory();
+ if ( device ) {
+ SDL_free(device);
+ }
+ return(0);
+ }
+ SDL_memset(device->hidden, 0, (sizeof *device->hidden));
+
+ /* Set the function pointers */
+ device->VideoInit = GGI_VideoInit;
+ device->ListModes = GGI_ListModes;
+ device->SetVideoMode = GGI_SetVideoMode;
+ device->SetColors = GGI_SetColors;
+ device->UpdateRects = NULL;
+ device->VideoQuit = GGI_VideoQuit;
+ device->AllocHWSurface = GGI_AllocHWSurface;
+ device->CheckHWBlit = NULL;
+ device->FillHWRect = NULL;
+ device->SetHWColorKey = NULL;
+ device->SetHWAlpha = NULL;
+ device->LockHWSurface = GGI_LockHWSurface;
+ device->UnlockHWSurface = GGI_UnlockHWSurface;
+ device->FlipHWSurface = NULL;
+ device->FreeHWSurface = GGI_FreeHWSurface;
+ device->SetCaption = NULL;
+ device->SetIcon = NULL;
+ device->IconifyWindow = NULL;
+ device->GrabInput = NULL;
+ device->GetWMInfo = NULL;
+ device->InitOSKeymap = GGI_InitOSKeymap;
+ device->PumpEvents = GGI_PumpEvents;
+
+ device->free = GGI_DeleteDevice;
+
+ return device;
+}
+
+VideoBootStrap GGI_bootstrap = {
+ "ggi", "General Graphics Interface (GGI)",
+ GGI_Available, GGI_CreateDevice
+};
+
+
+static SDL_Rect video_mode;
+static SDL_Rect *SDL_modelist[4] = { NULL, NULL, NULL, NULL };
+
+int GGI_VideoInit(_THIS, SDL_PixelFormat *vformat)
+{
+ ggi_mode mode =
+ {
+ 1,
+ { GGI_AUTO, GGI_AUTO },
+ { GGI_AUTO, GGI_AUTO },
+ { 0, 0 },
+ GT_AUTO,
+ { GGI_AUTO, GGI_AUTO }
+ };
+ struct private_hwdata *priv;
+ ggi_color pal[256], map[256];
+ const ggi_directbuffer *db;
+ int err, num_bufs;
+ ggi_pixel white, black;
+
+ priv = SDL_malloc(sizeof(struct private_hwdata));
+ if (priv == NULL)
+ {
+ SDL_SetError("Unhandled GGI mode type!\n");
+ GGI_VideoQuit(NULL);
+ }
+
+ if (ggiInit() != 0)
+ {
+ SDL_SetError("Unable to initialize GGI!\n");
+ GGI_VideoQuit(NULL);
+ }
+
+ VIS = ggiOpen(NULL);
+ if (VIS == NULL)
+ {
+ SDL_SetError("Unable to open default GGI visual!\n");
+ ggiExit();
+ GGI_VideoQuit(NULL);
+ }
+
+ ggiSetFlags(VIS, GGIFLAG_ASYNC);
+
+ /* Validate mode, autodetecting any GGI_AUTO or GT_AUTO fields */
+ ggiCheckMode(VIS, &mode);
+
+ /* At this point we should have a valid mode - try to set it */
+ err = ggiSetMode(VIS, &mode);
+
+ /* If we couldn't set _any_ modes, something is very wrong */
+ if (err)
+ {
+ SDL_SetError("Can't set a mode!\n");
+ ggiClose(VIS);
+ ggiExit();
+ GGI_VideoQuit(NULL);
+ }
+
+ /* Determine the current screen size */
+ this->info.current_w = mode.virt.x;
+ this->info.current_h = mode.virt.y;
+
+ /* Set a palette for palletized modes */
+ if (GT_SCHEME(mode.graphtype) == GT_PALETTE)
+ {
+ ggiSetColorfulPalette(VIS);
+ ggiGetPalette(VIS, 0, 1 << vformat->BitsPerPixel, pal);
+ }
+
+ /* Now we try to get the DirectBuffer info, which determines whether
+ * SDL can access hardware surfaces directly. */
+
+ num_bufs = ggiDBGetNumBuffers(VIS);
+
+ if (num_bufs > 0)
+ {
+ db = ggiDBGetBuffer(VIS, 0); /* Only handle one DB for now */
+
+ vformat->BitsPerPixel = db->buffer.plb.pixelformat->depth;
+
+ vformat->Rmask = db->buffer.plb.pixelformat->red_mask;
+ vformat->Gmask = db->buffer.plb.pixelformat->green_mask;
+ vformat->Bmask = db->buffer.plb.pixelformat->blue_mask;
+
+ /* Fill in our hardware acceleration capabilities */
+
+ this->info.wm_available = 0;
+ this->info.hw_available = 1;
+ this->info.video_mem = db->buffer.plb.stride * mode.virt.y;
+ }
+
+ video_mode.x = 0;
+ video_mode.y = 0;
+ video_mode.w = mode.virt.x;
+ video_mode.h = mode.virt.y;
+ SDL_modelist[((vformat->BitsPerPixel + 7) / 8) - 1] = &video_mode;
+
+ /* We're done! */
+ return(0);
+}
+
+static SDL_Rect **GGI_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+{
+ return(&SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1]);
+}
+
+/* Various screen update functions available */
+static void GGI_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
+
+SDL_Surface *GGI_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags)
+{
+ ggi_mode mode =
+ {
+ 1,
+ { GGI_AUTO, GGI_AUTO },
+ { GGI_AUTO, GGI_AUTO },
+ { 0, 0 },
+ GT_AUTO,
+ { GGI_AUTO, GGI_AUTO }
+ };
+ const ggi_directbuffer *db;
+ ggi_color pal[256];
+ int err;
+
+ fprintf(stderr, "GGI_SetVideoMode()\n");
+
+ mode.visible.x = mode.virt.x = width;
+ mode.visible.y = mode.virt.y = height;
+
+ /* Translate requested SDL bit depth into a GGI mode */
+ switch (bpp)
+ {
+ case 1: mode.graphtype = GT_1BIT; break;
+ case 2: mode.graphtype = GT_2BIT; break;
+ case 4: mode.graphtype = GT_4BIT; break;
+ case 8: mode.graphtype = GT_8BIT; break;
+ case 15: mode.graphtype = GT_15BIT; break;
+ case 16: mode.graphtype = GT_16BIT; break;
+ case 24: mode.graphtype = GT_24BIT; break;
+ case 32: mode.graphtype = GT_32BIT; break;
+ default:
+ SDL_SetError("Unknown SDL bit depth, using GT_AUTO....\n");
+ mode.graphtype = GT_AUTO;
+ }
+
+ /* Validate mode, autodetecting any GGI_AUTO or GT_AUTO fields */
+ ggiCheckMode(VIS, &mode);
+
+ /* At this point we should have a valid mode - try to set it */
+ err = ggiSetMode(VIS, &mode);
+
+ /* If we couldn't set _any_ modes, something is very wrong */
+ if (err)
+ {
+ SDL_SetError("Can't set a mode!\n");
+ ggiClose(VIS);
+ ggiExit();
+ GGI_VideoQuit(NULL);
+ }
+
+ /* Set a palette for palletized modes */
+ if (GT_SCHEME(mode.graphtype) == GT_PALETTE)
+ {
+ ggiSetColorfulPalette(VIS);
+ ggiGetPalette(VIS, 0, 1 << bpp, pal);
+ }
+
+ db = ggiDBGetBuffer(VIS, 0);
+
+ /* Set up the new mode framebuffer */
+ current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE);
+ current->w = mode.virt.x;
+ current->h = mode.virt.y;
+ current->pitch = db->buffer.plb.stride;
+ current->pixels = db->read;
+
+ /* Set the blit function */
+ this->UpdateRects = GGI_DirectUpdate;
+
+ /* We're done */
+ return(current);
+}
+
+static int GGI_AllocHWSurface(_THIS, SDL_Surface *surface)
+{
+ return(-1);
+}
+static void GGI_FreeHWSurface(_THIS, SDL_Surface *surface)
+{
+ return;
+}
+static int GGI_LockHWSurface(_THIS, SDL_Surface *surface)
+{
+ return(0);
+}
+static void GGI_UnlockHWSurface(_THIS, SDL_Surface *surface)
+{
+ return;
+}
+
+static void GGI_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
+{
+ int i;
+
+/* ggiFlush(VIS); */
+
+ for (i = 0; i < numrects; i++)
+ {
+ ggiFlushRegion(VIS, rects[i].x, rects[i].y, rects[i].w, rects[i].h);
+ }
+ return;
+}
+
+int GGI_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+ int i;
+ ggi_color pal[256];
+
+ /* Set up the colormap */
+ for (i = 0; i < ncolors; i++)
+ {
+ pal[i].r = (colors[i].r << 8) | colors[i].r;
+ pal[i].g = (colors[i].g << 8) | colors[i].g;
+ pal[i].b = (colors[i].b << 8) | colors[i].b;
+ }
+
+ ggiSetPalette(VIS, firstcolor, ncolors, pal);
+
+ return 1;
+}
+
+void GGI_VideoQuit(_THIS)
+{
+}
+void GGI_FinalQuit(void)
+{
+}