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authorJesse Hall <jessehall@google.com>2012-07-23 10:12:30 -0700
committerandroid code review <noreply-gerritcodereview@google.com>2012-07-23 10:12:30 -0700
commit2b3a42e7d0b441f71fc2e2b07269dd1f8151c977 (patch)
treeded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/src/video/ps2gs/SDL_gsmouse.c
parent3dcbebfd43e409c3bbff7fc79288e40666a947fd (diff)
parent9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (diff)
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Merge changes I505c4aea,I2ae0529c
* changes: Import SDL release-1.2.15 Handle SDL windows with BGRA color
Diffstat (limited to 'distrib/sdl-1.2.15/src/video/ps2gs/SDL_gsmouse.c')
-rw-r--r--distrib/sdl-1.2.15/src/video/ps2gs/SDL_gsmouse.c146
1 files changed, 146 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/ps2gs/SDL_gsmouse.c b/distrib/sdl-1.2.15/src/video/ps2gs/SDL_gsmouse.c
new file mode 100644
index 0000000..e0d320d
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/ps2gs/SDL_gsmouse.c
@@ -0,0 +1,146 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include <sys/ioctl.h>
+
+#include "SDL_mouse.h"
+#include "../../events/SDL_events_c.h"
+#include "../SDL_cursor_c.h"
+#include "SDL_gsvideo.h"
+#include "SDL_gsmouse_c.h"
+
+
+/* The implementation dependent data for the window manager cursor */
+struct WMcursor {
+ int unused;
+};
+
+/* There isn't any implementation dependent data */
+void GS_FreeWMCursor(_THIS, WMcursor *cursor)
+{
+ return;
+}
+
+/* There isn't any implementation dependent data */
+WMcursor *GS_CreateWMCursor(_THIS,
+ Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
+{
+ return((WMcursor *)0x01);
+}
+
+static void GS_MoveCursor(_THIS, SDL_Cursor *cursor, int x, int y)
+{
+ SDL_Surface *screen;
+ struct ps2_image image;
+ SDL_Rect area;
+ int mouse_y1, mouse_y2;
+ void *saved_pixels;
+ int screen_updated;
+
+ /* Lock so we don't interrupt an update with mouse motion */
+ SDL_LockCursor();
+
+ /* Make sure any pending DMA has completed */
+ if ( dma_pending ) {
+ ioctl(console_fd, PS2IOC_SENDQCT, 1);
+ dma_pending = 0;
+ }
+
+ /* Remove the cursor image from the DMA area */
+ screen = this->screen;
+ saved_pixels = screen->pixels;
+ screen->pixels = mapped_mem + screen->offset;
+ screen_updated = 0;
+ if ( cursor_drawn ) {
+ SDL_EraseCursorNoLock(screen);
+ cursor_drawn = 0;
+ screen_updated = 1;
+ }
+
+ /* Save the current mouse area */
+ SDL_MouseRect(&area);
+ mouse_y1 = area.y;
+ mouse_y2 = area.y+area.h;
+
+ /* Only draw the new cursor if there was one passed in */
+ if ( cursor ) {
+ /* Set the new location */
+ cursor->area.x = (x - cursor->hot_x);
+ cursor->area.y = (y - cursor->hot_y);
+
+ /* Draw the cursor at the new location */
+ if ( (SDL_cursorstate & CURSOR_VISIBLE) && screen->pixels ) {
+ SDL_DrawCursorNoLock(screen);
+ cursor_drawn = 1;
+ screen_updated = 1;
+ }
+ }
+ screen->pixels = saved_pixels;
+
+ /* Update the affected area of the screen */
+ if ( screen_updated ) {
+ SDL_MouseRect(&area);
+ if ( area.y < mouse_y1 ) {
+ mouse_y1 = area.y;
+ }
+ if ( (area.y+area.h) > mouse_y2 ) {
+ mouse_y2 = area.y+area.h;
+ }
+ image = screen_image;
+ image.y += screen->offset / screen->pitch + mouse_y1;
+ image.h = mouse_y2 - mouse_y1;
+ image.ptr = mapped_mem +
+ (image.y - screen_image.y) * screen->pitch;
+ ioctl(console_fd, PS2IOC_LOADIMAGE, &image);
+
+ /* Need to scale offscreen image to TV output */
+ if ( image.y > 0 ) {
+ scaleimage_nonblock(console_fd,
+ tex_tags_mem, scale_tags_mem);
+ }
+ }
+
+ /* We're finished */
+ SDL_UnlockCursor();
+}
+
+void GS_MoveWMCursor(_THIS, int x, int y)
+{
+ GS_MoveCursor(this, SDL_cursor, x, y);
+}
+
+int GS_ShowWMCursor(_THIS, WMcursor *wmcursor)
+{
+ SDL_Cursor *cursor;
+ int x, y;
+
+ /* Draw the cursor at the appropriate location */
+ SDL_GetMouseState(&x, &y);
+ if ( wmcursor ) {
+ cursor = SDL_cursor;
+ } else {
+ cursor = NULL;
+ }
+ GS_MoveCursor(this, cursor, x, y);
+ return(1);
+}