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authorJesse Hall <jessehall@google.com>2012-07-09 11:27:07 -0700
committerJesse Hall <jessehall@google.com>2012-07-22 00:35:08 -0700
commit9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (patch)
treeded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/src/video/ps3/SDL_ps3video.c
parent74b55003f76dbca96e4a26d98fe464081ca5341f (diff)
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Import SDL release-1.2.15
Change-Id: I505c4aea24325cad475f217db5589814b4c75dbf
Diffstat (limited to 'distrib/sdl-1.2.15/src/video/ps3/SDL_ps3video.c')
-rw-r--r--distrib/sdl-1.2.15/src/video/ps3/SDL_ps3video.c621
1 files changed, 621 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/ps3/SDL_ps3video.c b/distrib/sdl-1.2.15/src/video/ps3/SDL_ps3video.c
new file mode 100644
index 0000000..d5519e0
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/ps3/SDL_ps3video.c
@@ -0,0 +1,621 @@
+/*
+ * SDL - Simple DirectMedia Layer
+ * CELL BE Support for PS3 Framebuffer
+ * Copyright (C) 2008, 2009 International Business Machines Corporation
+ *
+ * This library is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published
+ * by the Free Software Foundation; either version 2.1 of the License, or
+ * (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
+ * USA
+ *
+ * Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com>
+ * Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
+ * SPE code based on research by:
+ * Rene Becker
+ * Thimo Emmerich
+ */
+
+#include "SDL_config.h"
+
+#include "SDL_video.h"
+#include "../SDL_sysvideo.h"
+#include "SDL_ps3events_c.h"
+#include "SDL_ps3video.h"
+#include "SDL_ps3yuv_c.h"
+#include "spulibs/spu_common.h"
+
+#include <fcntl.h>
+#include <stdlib.h>
+#include <sys/ioctl.h>
+#include <linux/kd.h>
+#include <sys/mman.h>
+
+#include <linux/fb.h>
+#include <asm/ps3fb.h>
+#include <libspe2.h>
+#include <malloc.h>
+
+/* SDL_VideoDevice functions */
+static int PS3_Available();
+static SDL_VideoDevice *PS3_CreateDevice(int devindex);
+static int PS3_VideoInit(_THIS, SDL_PixelFormat * vformat);
+static void PS3_VideoQuit(_THIS);
+static void PS3_DeleteDevice(SDL_VideoDevice * device);
+static SDL_Surface *PS3_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags);
+static SDL_Rect **PS3_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags);
+
+/* Hardware surface functions */
+static int PS3_AllocHWSurface(_THIS, SDL_Surface * surface);
+static void PS3_FreeHWSurface(_THIS, SDL_Surface * surface);
+static int PS3_LockHWSurface(_THIS, SDL_Surface * surface);
+static void PS3_UnlockHWSurface(_THIS, SDL_Surface * surface);
+static int PS3_FlipDoubleBuffer(_THIS, SDL_Surface * surface);
+static void PS3_DoubleBufferUpdate(_THIS, int numrects, SDL_Rect * rects);
+
+/* SPU specific functions */
+int SPE_Start(_THIS, spu_data_t * spe_data);
+int SPE_Stop(_THIS, spu_data_t * spe_data);
+int SPE_Boot(_THIS, spu_data_t * spe_data);
+int SPE_Shutdown(_THIS, spu_data_t * spe_data);
+int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg);
+int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg);
+void SPE_RunContext(void *thread_argp);
+
+/* Helpers */
+void enable_cursor(int enable);
+
+/* Stores the SPE executable name of fb_writer_spu */
+extern spe_program_handle_t fb_writer_spu;
+
+/* SDL PS3 bootstrap function for checking availability */
+static int PS3_Available()
+{
+ return 1;
+}
+
+/* SDL PS3 bootstrap function for creating the device */
+static SDL_VideoDevice *PS3_CreateDevice(int devindex)
+{
+ SDL_VideoDevice *this;
+
+ /* Initialise SDL_VideoDevice */
+ this = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
+ if (this) {
+ memset(this, 0, sizeof *this);
+ this->hidden = (struct SDL_PrivateVideoData *)
+ SDL_malloc(sizeof(struct SDL_PrivateVideoData));
+ }
+ /* Error handling */
+ if ((this == NULL) || (this->hidden == NULL)) {
+ SDL_OutOfMemory();
+ if (this)
+ SDL_free(this);
+ return 0;
+ }
+ memset(this->hidden, 0, sizeof(struct SDL_PrivateVideoData));
+
+ /* Set the function pointers */
+ this->VideoInit = PS3_VideoInit;
+ this->ListModes = PS3_ListModes;
+ this->SetVideoMode = PS3_SetVideoMode;
+ this->SetColors = 0;
+ this->CreateYUVOverlay = PS3_CreateYUVOverlay;
+ this->UpdateRects = 0;
+ this->VideoQuit = PS3_VideoQuit;
+ this->AllocHWSurface = PS3_AllocHWSurface;
+ this->CheckHWBlit = 0;
+ this->FillHWRect = 0;
+ this->SetHWColorKey = 0;
+ this->SetHWAlpha = 0;
+ this->LockHWSurface = PS3_LockHWSurface;
+ this->UnlockHWSurface = PS3_UnlockHWSurface;
+ this->FlipHWSurface = PS3_FlipDoubleBuffer;
+ this->FreeHWSurface = PS3_FreeHWSurface;
+ this->SetCaption = 0;
+ this->SetIcon = 0;
+ this->IconifyWindow = 0;
+ this->GrabInput = 0;
+ this->GetWMInfo = 0;
+ this->InitOSKeymap = PS3_InitOSKeymap;
+ this->PumpEvents = PS3_PumpEvents;
+
+ this->free = PS3_DeleteDevice;
+
+ return this;
+}
+
+
+/* Bootstraping (see SDL_sysvideo.h) */
+VideoBootStrap PS3_bootstrap = {
+ "ps3", "PS3 Cell SPU Driver",
+ PS3_Available, PS3_CreateDevice
+};
+
+
+/* Delete the device */
+static void PS3_DeleteDevice(SDL_VideoDevice * device)
+{
+ free(device->hidden);
+ free(device);
+}
+
+
+/* Initialise the PS3 video device */
+static int PS3_VideoInit(_THIS, SDL_PixelFormat * vformat)
+{
+ /* Hide the cursor */
+ enable_cursor(0);
+
+ /* Create SPU fb_parms and thread structure */
+ fb_parms = (struct fb_writer_parms_t *)
+ memalign(16, sizeof(struct fb_writer_parms_t));
+ fb_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
+ if (fb_parms == NULL || fb_thread_data == NULL) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+ fb_thread_data->program = fb_writer_spu;
+ fb_thread_data->program_name = "fb_writer_spu";
+ fb_thread_data->argp = (void *)fb_parms;
+ fb_thread_data->keepalive = 1;
+ fb_thread_data->booted = 0;
+
+ SPE_Start(this, fb_thread_data);
+
+ /* Open the device */
+ fb_dev_fd = open(PS3_DEV_FB, O_RDWR);
+ if (fb_dev_fd < 0) {
+ SDL_SetError("[PS3] Unable to open device %s", PS3_DEV_FB);
+ return -1;
+ }
+
+ /* Get vscreeninfo */
+ if (ioctl(fb_dev_fd, FBIOGET_VSCREENINFO, &fb_vinfo)) {
+ SDL_SetError("[PS3] Can't get VSCREENINFO");
+ if (fb_dev_fd >= 0)
+ close(fb_dev_fd);
+ fb_dev_fd = -1;
+ return -1;
+ }
+
+ /* Fill in our hardware acceleration capabilities */
+ this->info.current_w = fb_vinfo.xres;
+ this->info.current_h = fb_vinfo.yres;
+ this->info.wm_available = 0;
+ this->info.hw_available = 1;
+
+ /* Backup the original vinfo to restore later */
+ fb_orig_vinfo = fb_vinfo;
+
+ /* 16 and 15 bpp is reported as 16 bpp */
+ fb_bits_per_pixel = fb_vinfo.bits_per_pixel;
+ if (fb_bits_per_pixel == 16)
+ fb_bits_per_pixel =
+ fb_vinfo.red.length + fb_vinfo.green.length +
+ fb_vinfo.blue.length;
+
+ /* Set SDL_PixelFormat */
+ vformat->BitsPerPixel = fb_vinfo.bits_per_pixel;
+
+ fb_vinfo.xres_virtual = fb_vinfo.xres;
+ fb_vinfo.yres_virtual = fb_vinfo.yres;
+
+ /* Put vscreeninfo */
+ if (ioctl(fb_dev_fd, FBIOPUT_VSCREENINFO, &fb_vinfo)) {
+ SDL_SetError("[PS3] Can't put VSCREENINFO");
+ if (fb_dev_fd >= 0)
+ close(fb_dev_fd);
+ fb_dev_fd = -1;
+ return -1;
+ }
+
+ s_fb_pixel_size = fb_vinfo.bits_per_pixel / 8;
+
+ s_writeable_width = fb_vinfo.xres;
+ s_writeable_height = fb_vinfo.yres;
+
+ /* Get ps3 screeninfo */
+ if (ioctl(fb_dev_fd, PS3FB_IOCTL_SCREENINFO, (unsigned long)&res) < 0) {
+ SDL_SetError("[PS3] PS3FB_IOCTL_SCREENINFO failed");
+ }
+ deprintf(1, "[PS3] xres:%d yres:%d xoff:%d yoff:%d\n", res.xres, res.yres, res.xoff, res.yoff);
+
+ /* Only use double buffering if enough fb memory is available */
+ if (res.num_frames < 2) {
+ double_buffering = 0;
+ } else {
+ double_buffering = 1;
+ }
+
+ real_width = res.xres;
+ real_height = res.yres;
+
+ /*
+ * Take control of frame buffer from kernel, for details see
+ * http://felter.org/wesley/files/ps3/linux-20061110-docs/ApplicationProgrammingEnvironment.html
+ * kernel will no longer flip the screen itself
+ */
+ ioctl(fb_dev_fd, PS3FB_IOCTL_ON, 0);
+
+ /* Unblank screen */
+ ioctl(fb_dev_fd, FBIOBLANK, 0);
+
+ return 0;
+}
+
+
+/* List available PS3 resolutions */
+static SDL_Rect **PS3_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
+{
+ /* A list of video resolutions that we query for (sorted largest to
+ * smallest)
+ */
+ static SDL_Rect PS3_resolutions[] = {
+ {0, 0, 1920, 1080}, // 1080p 16:9 HD
+ {0, 0, 1600, 1200}, // WUXGA
+ {0, 0, 1280, 1024}, // SXGA
+ {0, 0, 1280, 720}, // 720p 16:9 HD
+ {0, 0, 1024, 768}, // WXGA
+ {0, 0, 1024, 576}, // 576p 16:9
+ {0, 0, 853, 480}, // 480p 16:9
+ {0, 0, 720, 576}, // 576p 4:3 (PAL)
+ {0, 0, 720, 480}, // 480p 16:9 (NTSC)
+ };
+ static SDL_Rect *PS3_modes[] = {
+ &PS3_resolutions[0],
+ &PS3_resolutions[1],
+ &PS3_resolutions[2],
+ &PS3_resolutions[3],
+ &PS3_resolutions[4],
+ &PS3_resolutions[5],
+ &PS3_resolutions[6],
+ &PS3_resolutions[7],
+ &PS3_resolutions[8],
+ NULL
+ };
+ SDL_Rect **modes = PS3_modes;
+
+ return modes;
+}
+
+
+/* Get a list of the available display modes */
+static SDL_Surface *PS3_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags)
+{
+ s_bounded_input_width = width < s_writeable_width ? width : s_writeable_width;
+ s_bounded_input_height = height < s_writeable_height ? height : s_writeable_height;
+ s_bounded_input_width_offset = (s_writeable_width - s_bounded_input_width) >> 1;
+ s_bounded_input_height_offset = (s_writeable_height - s_bounded_input_height) >> 1;
+ s_input_line_length = width * s_fb_pixel_size;
+
+ current->flags |= flags;
+
+ if (ioctl(fb_dev_fd, FBIOGET_FSCREENINFO, &fb_finfo)) {
+ SDL_SetError("[PS3] Can't get fixed screeninfo");
+ return NULL;
+ }
+
+ if (fb_finfo.type != FB_TYPE_PACKED_PIXELS) {
+ SDL_SetError("[PS3] type %s not supported",
+ fb_finfo.type);
+ return NULL;
+ }
+
+ /* Note: on PS3, fb_finfo.smem_len is enough for double buffering */
+ if ((frame_buffer =
+ (uint8_t *) mmap(0, fb_finfo.smem_len,
+ PROT_READ | PROT_WRITE, MAP_SHARED,
+ fb_dev_fd, 0)) == (uint8_t *) - 1) {
+ SDL_SetError("[PS3] Can't mmap for %s", PS3_DEV_FB);
+ return NULL;
+ } else {
+ current->flags |= SDL_DOUBLEBUF;
+ }
+ if (!SDL_ReallocFormat(current, fb_bits_per_pixel, 0, 0, 0, 0)) {
+ return (NULL);
+ }
+
+ /* Blank screen */
+ memset(frame_buffer, 0x00, fb_finfo.smem_len);
+
+ /* Centering */
+ s_center[0] =
+ frame_buffer + s_bounded_input_width_offset * s_fb_pixel_size +
+ s_bounded_input_height_offset * fb_finfo.line_length;
+ s_center[1] = s_center[0] + real_height * fb_finfo.line_length;
+ s_center_index = 0;
+
+ current->flags |= SDL_FULLSCREEN;
+ current->w = width;
+ current->h = height;
+ current->pitch = SDL_CalculatePitch(current);
+
+ /* Alloc aligned mem for current->pixels */
+ s_pixels = memalign(16, current->h * current->pitch);
+ current->pixels = (void *)s_pixels;
+ if (!current->pixels) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ /* Set the update rectangle function */
+ this->UpdateRects = PS3_DoubleBufferUpdate;
+
+ return current;
+}
+
+
+/* Copy screen to framebuffer and flip */
+void PS3_DoubleBufferUpdate(_THIS, int numrects, SDL_Rect * rects)
+{
+ if (converter_thread_data && converter_thread_data->booted)
+ SPE_WaitForMsg(this, converter_thread_data, SPU_FIN);
+
+ /* Adjust centering */
+ s_bounded_input_width_offset = (s_writeable_width - s_bounded_input_width) >> 1;
+ s_bounded_input_height_offset = (s_writeable_height - s_bounded_input_height) >> 1;
+ s_center[0] = frame_buffer + s_bounded_input_width_offset * s_fb_pixel_size +
+ s_bounded_input_height_offset * fb_finfo.line_length;
+ s_center[1] = s_center[0] + real_height * fb_finfo.line_length;
+
+ /* Set SPU parms for copying the surface to framebuffer */
+ fb_parms->data = (unsigned char *)s_pixels;
+ fb_parms->center = s_center[s_center_index];
+ fb_parms->out_line_stride = fb_finfo.line_length;
+ fb_parms->in_line_stride = s_input_line_length;
+ fb_parms->bounded_input_height = s_bounded_input_height;
+ fb_parms->bounded_input_width = s_bounded_input_width;
+ fb_parms->fb_pixel_size = s_fb_pixel_size;
+
+ deprintf(3, "[PS3->SPU] fb_thread_data->argp = 0x%x\n", fb_thread_data->argp);
+
+ /* Copying.. */
+ SPE_SendMsg(this, fb_thread_data, SPU_START);
+ SPE_SendMsg(this, fb_thread_data, (unsigned int)fb_thread_data->argp);
+
+ SPE_WaitForMsg(this, fb_thread_data, SPU_FIN);
+
+ /* Flip the pages */
+ if (double_buffering)
+ s_center_index = s_center_index ^ 0x01;
+ PS3_FlipDoubleBuffer(this, this->screen);
+}
+
+
+/* Enable/Disable cursor */
+void enable_cursor(int enable)
+{
+ int fd = open("/dev/console", O_RDWR | O_NONBLOCK);
+ if (fd >= 0) {
+ ioctl(fd, KDSETMODE, enable ? KD_TEXT : KD_GRAPHICS);
+ close(fd);
+ }
+}
+
+
+static int PS3_AllocHWSurface(_THIS, SDL_Surface * surface)
+{
+ return -1;
+}
+
+
+static void PS3_FreeHWSurface(_THIS, SDL_Surface * surface)
+{
+ return;
+}
+
+
+static int PS3_LockHWSurface(_THIS, SDL_Surface * surface)
+{
+ return 0;
+}
+
+
+static void PS3_UnlockHWSurface(_THIS, SDL_Surface * surface)
+{
+ return;
+}
+
+
+/* Blit/Flip buffer to the screen. Must be called after each frame! */
+int PS3_FlipDoubleBuffer(_THIS, SDL_Surface * surface)
+{
+ unsigned long crt = 0;
+ /* Wait for vsync */
+ deprintf(1, "[PS3] Wait for vsync\n");
+ ioctl(fb_dev_fd, FBIO_WAITFORVSYNC, &crt);
+ /* Page flip */
+ deprintf(1, "[PS3] Page flip to buffer #%u 0x%x\n", s_center_index, s_center[s_center_index]);
+ ioctl(fb_dev_fd, PS3FB_IOCTL_FSEL, (unsigned long)&s_center_index);
+ return 1;
+}
+
+
+/* Start the SPE thread */
+int SPE_Start(_THIS, spu_data_t * spe_data)
+{
+ deprintf(2, "[PS3->SPU] Start SPE: %s\n", spe_data->program_name);
+ if (!(spe_data->booted))
+ SPE_Boot(this, spe_data);
+
+ /* To allow re-running of context, spe_ctx_entry has to be set before each call */
+ spe_data->entry = SPE_DEFAULT_ENTRY;
+ spe_data->error_code = 0;
+
+ /* Create SPE thread and run */
+ deprintf(2, "[PS3->SPU] Create Thread: %s\n", spe_data->program_name);
+ if (pthread_create
+ (&spe_data->thread, NULL, (void *)&SPE_RunContext, (void *)spe_data)) {
+ deprintf(2, "[PS3->SPU] Could not create pthread for spe: %s\n", spe_data->program_name);
+ SDL_SetError("[PS3->SPU] Could not create pthread for spe");
+ return -1;
+ }
+
+ if (spe_data->keepalive)
+ SPE_WaitForMsg(this, spe_data, SPU_READY);
+}
+
+
+/* Stop the SPE thread */
+int SPE_Stop(_THIS, spu_data_t * spe_data)
+{
+ deprintf(2, "[PS3->SPU] Stop SPE: %s\n", spe_data->program_name);
+ /* Wait for SPE thread to complete */
+ deprintf(2, "[PS3->SPU] Wait for SPE thread to complete: %s\n", spe_data->program_name);
+ if (pthread_join(spe_data->thread, NULL)) {
+ deprintf(2, "[PS3->SPU] Failed joining the thread: %s\n", spe_data->program_name);
+ SDL_SetError("[PS3->SPU] Failed joining the thread");
+ return -1;
+ }
+
+ return 0;
+}
+
+
+/* Create SPE context and load program */
+int SPE_Boot(_THIS, spu_data_t * spe_data)
+{
+ /* Create SPE context */
+ deprintf(2, "[PS3->SPU] Create SPE Context: %s\n", spe_data->program_name);
+ spe_data->ctx = spe_context_create(0, NULL);
+ if (spe_data->ctx == NULL) {
+ deprintf(2, "[PS3->SPU] Failed creating SPE context: %s\n", spe_data->program_name);
+ SDL_SetError("[PS3->SPU] Failed creating SPE context");
+ return -1;
+ }
+
+ /* Load SPE object into SPE local store */
+ deprintf(2, "[PS3->SPU] Load Program into SPE: %s\n", spe_data->program_name);
+ if (spe_program_load(spe_data->ctx, &spe_data->program)) {
+ deprintf(2, "[PS3->SPU] Failed loading program into SPE context: %s\n", spe_data->program_name);
+ SDL_SetError
+ ("[PS3->SPU] Failed loading program into SPE context");
+ return -1;
+ }
+ spe_data->booted = 1;
+ deprintf(2, "[PS3->SPU] SPE boot successful\n");
+
+ return 0;
+}
+
+/* (Stop and) shutdown the SPE */
+int SPE_Shutdown(_THIS, spu_data_t * spe_data)
+{
+ if (spe_data->keepalive && spe_data->booted) {
+ SPE_SendMsg(this, spe_data, SPU_EXIT);
+ SPE_Stop(this, spe_data);
+ }
+
+ /* Destroy SPE context */
+ deprintf(2, "[PS3->SPU] Destroy SPE context: %s\n", spe_data->program_name);
+ if (spe_context_destroy(spe_data->ctx)) {
+ deprintf(2, "[PS3->SPU] Failed destroying context: %s\n", spe_data->program_name);
+ SDL_SetError("[PS3->SPU] Failed destroying context");
+ return -1;
+ }
+ deprintf(2, "[PS3->SPU] SPE shutdown successful: %s\n", spe_data->program_name);
+ return 0;
+}
+
+
+/* Send message to the SPE via mailboxe */
+int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg)
+{
+ deprintf(2, "[PS3->SPU] Sending message %u to %s\n", msg, spe_data->program_name);
+ /* Send one message, block until message was sent */
+ unsigned int spe_in_mbox_msgs[1];
+ spe_in_mbox_msgs[0] = msg;
+ int in_mbox_write = spe_in_mbox_write(spe_data->ctx, spe_in_mbox_msgs, 1, SPE_MBOX_ALL_BLOCKING);
+
+ if (1 > in_mbox_write) {
+ deprintf(2, "[PS3->SPU] No message could be written to %s\n", spe_data->program_name);
+ SDL_SetError("[PS3->SPU] No message could be written");
+ return -1;
+ }
+ return 0;
+}
+
+
+/* Read 1 message from SPE, block until at least 1 message was received */
+int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg)
+{
+ deprintf(2, "[PS3->SPU] Waiting for message from %s\n", spe_data->program_name);
+ unsigned int out_messages[1];
+ while (!spe_out_mbox_status(spe_data->ctx));
+ int mbox_read = spe_out_mbox_read(spe_data->ctx, out_messages, 1);
+ deprintf(2, "[PS3->SPU] Got message from %s, message was %u\n", spe_data->program_name, out_messages[0]);
+ if (out_messages[0] == msg)
+ return 0;
+ else
+ return -1;
+}
+
+
+/* Re-runnable invocation of the spe_context_run call */
+void SPE_RunContext(void *thread_argp)
+{
+ /* argp is the pointer to argument to be passed to the SPE program */
+ spu_data_t *args = (spu_data_t *) thread_argp;
+ deprintf(3, "[PS3->SPU] void* argp=0x%x\n", (unsigned int)args->argp);
+
+ /* Run it.. */
+ deprintf(2, "[PS3->SPU] Run SPE program: %s\n", args->program_name);
+ if (spe_context_run
+ (args->ctx, &args->entry, 0, (void *)args->argp, NULL,
+ NULL) < 0) {
+ deprintf(2, "[PS3->SPU] Failed running SPE context: %s\n", args->program_name);
+ SDL_SetError("[PS3->SPU] Failed running SPE context: %s", args->program_name);
+ exit(1);
+ }
+
+ pthread_exit(NULL);
+}
+
+
+/* Quits the video driver */
+static void PS3_VideoQuit(_THIS)
+{
+ if (fb_dev_fd > 0) {
+ /* Restore the original video mode */
+ if (ioctl(fb_dev_fd, FBIOPUT_VSCREENINFO, &fb_orig_vinfo))
+ SDL_SetError("[PS3] Can't restore original fb_var_screeninfo");
+
+ /* Give control of frame buffer to kernel */
+ ioctl(fb_dev_fd, PS3FB_IOCTL_OFF, 0);
+ close(fb_dev_fd);
+ fb_dev_fd = -1;
+ }
+
+ if (frame_buffer) {
+ munmap(frame_buffer, fb_finfo.smem_len);
+ frame_buffer = 0;
+ }
+
+ if (fb_parms)
+ free((void *)fb_parms);
+ if (fb_thread_data) {
+ SPE_Shutdown(this, fb_thread_data);
+ free((void *)fb_thread_data);
+ }
+
+ if (this->screen) {
+ if (double_buffering && this->screen->pixels) {
+ free(this->screen->pixels);
+ }
+ this->screen->pixels = NULL;
+ }
+
+ enable_cursor(1);
+ deprintf(1, "[PS3] VideoQuit\n");
+}
+