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authorJesse Hall <jessehall@google.com>2012-07-23 10:12:30 -0700
committerandroid code review <noreply-gerritcodereview@google.com>2012-07-23 10:12:30 -0700
commit2b3a42e7d0b441f71fc2e2b07269dd1f8151c977 (patch)
treeded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/src/video/ps3/SDL_ps3video.h
parent3dcbebfd43e409c3bbff7fc79288e40666a947fd (diff)
parent9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (diff)
downloadexternal_qemu-2b3a42e7d0b441f71fc2e2b07269dd1f8151c977.zip
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Merge changes I505c4aea,I2ae0529c
* changes: Import SDL release-1.2.15 Handle SDL windows with BGRA color
Diffstat (limited to 'distrib/sdl-1.2.15/src/video/ps3/SDL_ps3video.h')
-rw-r--r--distrib/sdl-1.2.15/src/video/ps3/SDL_ps3video.h165
1 files changed, 165 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/ps3/SDL_ps3video.h b/distrib/sdl-1.2.15/src/video/ps3/SDL_ps3video.h
new file mode 100644
index 0000000..4fe5a2b
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/ps3/SDL_ps3video.h
@@ -0,0 +1,165 @@
+/*
+ * SDL - Simple DirectMedia Layer
+ * CELL BE Support for PS3 Framebuffer
+ * Copyright (C) 2008, 2009 International Business Machines Corporation
+ *
+ * This library is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published
+ * by the Free Software Foundation; either version 2.1 of the License, or
+ * (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
+ * USA
+ *
+ * Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com>
+ * Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
+ * SPE code based on research by:
+ * Rene Becker
+ * Thimo Emmerich
+ */
+
+#include "SDL_config.h"
+#include "../SDL_sysvideo.h"
+#include "SDL_mouse.h"
+#include "SDL_mutex.h"
+#include "spulibs/spu_common.h"
+
+#include <libspe2.h>
+#include <pthread.h>
+#include <linux/types.h>
+#include <linux/fb.h>
+#include <asm/ps3fb.h>
+#include <linux/vt.h>
+#include <termios.h>
+
+#ifndef _SDL_ps3video_h
+#define _SDL_ps3video_h
+
+/* Debugging
+ * 0: No debug messages
+ * 1: Video debug messages
+ * 2: SPE debug messages
+ * 3: Memory adresses
+ */
+#define DEBUG_LEVEL 0
+
+#ifdef DEBUG_LEVEL
+#define deprintf( level, fmt, args... ) \
+ do \
+{ \
+ if ( (unsigned)(level) <= DEBUG_LEVEL ) \
+ { \
+ fprintf( stdout, fmt, ##args ); \
+ fflush( stdout ); \
+ } \
+} while ( 0 )
+#else
+#define deprintf( level, fmt, args... )
+#endif
+
+/* Framebuffer device */
+#define PS3_DEV_FB "/dev/fb0"
+
+/* Hidden "this" pointer for the video functions */
+#define _THIS SDL_VideoDevice * this
+
+/* SPU thread data */
+typedef struct spu_data {
+ spe_context_ptr_t ctx;
+ pthread_t thread;
+ spe_program_handle_t program;
+ char * program_name;
+ unsigned int booted;
+ unsigned int keepalive;
+ unsigned int entry;
+ int error_code;
+ void * argp;
+} spu_data_t;
+
+/* Private video driver data needed for Cell support */
+struct SDL_PrivateVideoData
+{
+ const char * const fb_dev_name; /* FB-device name */
+ int fb_dev_fd; /* Descriptor-handle for fb_dev_name */
+ uint8_t * frame_buffer; /* mmap'd access to fbdev */
+
+ /* SPE threading stuff */
+ spu_data_t * fb_thread_data;
+ spu_data_t * scaler_thread_data;
+ spu_data_t * converter_thread_data;
+
+ /* screeninfo (from linux/fb.h) */
+ struct fb_fix_screeninfo fb_finfo;
+ struct fb_var_screeninfo fb_vinfo;
+ struct fb_var_screeninfo fb_orig_vinfo;
+
+ /* screeninfo (from asm/ps3fb.h) */
+ struct ps3fb_ioctl_res res;
+
+ unsigned int double_buffering;
+ uint32_t real_width; // real width of screen
+ uint32_t real_height; // real height of screen
+
+ uint32_t s_fb_pixel_size; // 32: 4 24: 3 16: 2 15: 2
+ uint32_t fb_bits_per_pixel; // 32: 32 24: 24 16: 16 15: 15
+
+ uint32_t config_count;
+
+ uint32_t s_input_line_length; // precalculated: input_width * fb_pixel_size
+ uint32_t s_bounded_input_width; // width of input (bounded by writeable width)
+ uint32_t s_bounded_input_height;// height of input (bounded by writeable height)
+ uint32_t s_bounded_input_width_offset; // offset from the left side (used for centering)
+ uint32_t s_bounded_input_height_offset; // offset from the upper side (used for centering)
+ uint32_t s_writeable_width; // width of screen which is writeable
+ uint32_t s_writeable_height; // height of screen which is writeable
+
+ uint8_t * s_center[2]; // where to begin writing our image (centered?)
+ uint32_t s_center_index;
+
+ volatile void * s_pixels __attribute__((aligned(128)));
+
+ /* Framebuffer data */
+ volatile struct fb_writer_parms_t * fb_parms __attribute__((aligned(128)));
+};
+
+#define fb_dev_name (this->hidden->fb_dev_name)
+#define fb_dev_fd (this->hidden->fb_dev_fd)
+#define frame_buffer (this->hidden->frame_buffer)
+#define fb_thread_data (this->hidden->fb_thread_data)
+#define scaler_thread_data (this->hidden->scaler_thread_data)
+#define converter_thread_data (this->hidden->converter_thread_data)
+#define fb_parms (this->hidden->fb_parms)
+#define SDL_nummodes (this->hidden->SDL_nummodes)
+#define SDL_modelist (this->hidden->SDL_modelist)
+#define SDL_videomode (this->hidden->SDL_videomode)
+#define fb_finfo (this->hidden->fb_finfo)
+#define fb_vinfo (this->hidden->fb_vinfo)
+#define fb_orig_vinfo (this->hidden->fb_orig_vinfo)
+#define res (this->hidden->res)
+#define double_buffering (this->hidden->double_buffering)
+#define real_width (this->hidden->real_width)
+#define real_height (this->hidden->real_height)
+#define s_fb_pixel_size (this->hidden->s_fb_pixel_size)
+#define fb_bits_per_pixel (this->hidden->fb_bits_per_pixel)
+#define config_count (this->hidden->config_count)
+#define s_input_line_length (this->hidden->s_input_line_length)
+#define s_bounded_input_width (this->hidden->s_bounded_input_width)
+#define s_bounded_input_height (this->hidden->s_bounded_input_height)
+#define s_bounded_input_width_offset (this->hidden->s_bounded_input_width_offset)
+#define s_bounded_input_height_offset (this->hidden->s_bounded_input_height_offset)
+#define s_writeable_width (this->hidden->s_writeable_width)
+#define s_writeable_height (this->hidden->s_writeable_height)
+#define s_center (this->hidden->s_center)
+#define s_center_index (this->hidden->s_center_index)
+#define s_pixels (this->hidden->s_pixels)
+
+#endif /* _SDL_ps3video_h */
+
+