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authorJesse Hall <jessehall@google.com>2012-07-23 10:12:30 -0700
committerandroid code review <noreply-gerritcodereview@google.com>2012-07-23 10:12:30 -0700
commit2b3a42e7d0b441f71fc2e2b07269dd1f8151c977 (patch)
treeded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/src/video/quartz/SDL_QuartzWindow.h
parent3dcbebfd43e409c3bbff7fc79288e40666a947fd (diff)
parent9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (diff)
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Merge changes I505c4aea,I2ae0529c
* changes: Import SDL release-1.2.15 Handle SDL windows with BGRA color
Diffstat (limited to 'distrib/sdl-1.2.15/src/video/quartz/SDL_QuartzWindow.h')
-rw-r--r--distrib/sdl-1.2.15/src/video/quartz/SDL_QuartzWindow.h51
1 files changed, 51 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/quartz/SDL_QuartzWindow.h b/distrib/sdl-1.2.15/src/video/quartz/SDL_QuartzWindow.h
new file mode 100644
index 0000000..d19375b
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/quartz/SDL_QuartzWindow.h
@@ -0,0 +1,51 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#if (MAC_OS_X_VERSION_MAX_ALLOWED < 1050)
+typedef unsigned int NSUInteger;
+#endif
+
+/* Subclass of NSWindow to fix genie effect and support resize events */
+@interface SDL_QuartzWindow : NSWindow
+{
+ BOOL watchForMouseUp;
+}
+
+- (void)miniaturize:(id)sender;
+- (void)display;
+- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
+- (void)appDidHide:(NSNotification*)note;
+- (void)appWillUnhide:(NSNotification*)note;
+- (void)appDidUnhide:(NSNotification*)note;
+- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
+@end
+
+/* Delegate for our NSWindow to send SDLQuit() on close */
+@interface SDL_QuartzWindowDelegate : NSObject
+- (BOOL)windowShouldClose:(id)sender;
+@end
+
+/* Subclass of NSView to set cursor rectangle */
+@interface SDL_QuartzView : NSView
+- (void)resetCursorRects;
+@end