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authorJesse Hall <jessehall@google.com>2012-07-23 10:12:30 -0700
committerandroid code review <noreply-gerritcodereview@google.com>2012-07-23 10:12:30 -0700
commit2b3a42e7d0b441f71fc2e2b07269dd1f8151c977 (patch)
treeded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/src/video/riscos/SDL_wimpvideo.c
parent3dcbebfd43e409c3bbff7fc79288e40666a947fd (diff)
parent9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (diff)
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Merge changes I505c4aea,I2ae0529c
* changes: Import SDL release-1.2.15 Handle SDL windows with BGRA color
Diffstat (limited to 'distrib/sdl-1.2.15/src/video/riscos/SDL_wimpvideo.c')
-rw-r--r--distrib/sdl-1.2.15/src/video/riscos/SDL_wimpvideo.c501
1 files changed, 501 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/riscos/SDL_wimpvideo.c b/distrib/sdl-1.2.15/src/video/riscos/SDL_wimpvideo.c
new file mode 100644
index 0000000..0f9c545
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/riscos/SDL_wimpvideo.c
@@ -0,0 +1,501 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/*
+ File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability
+ 27 March 2003
+
+ Implements RISC OS Wimp display.
+*/
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_riscostask.h"
+#include "SDL_riscosvideo.h"
+#include "SDL_riscosevents_c.h"
+#include "SDL_riscosmouse_c.h"
+
+#include "kernel.h"
+#include "swis.h"
+
+/* Initialization/Query functions */
+SDL_Rect **WIMP_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
+SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
+int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
+void WIMP_SetWMCaption(_THIS, const char *title, const char *icon);
+
+
+extern unsigned char *WIMP_CreateBuffer(int width, int height, int bpp);
+extern void WIMP_PumpEvents(_THIS);
+extern void WIMP_PlotSprite(_THIS, int x, int y);
+extern void WIMP_SetupPlotInfo(_THIS);
+extern void WIMP_SetFocus(int win);
+
+/* etc. */
+static void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
+
+/* RISC OS Wimp handling helpers */
+void WIMP_ReadModeInfo(_THIS);
+unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface);
+void WIMP_SetDeviceMode(_THIS);
+void WIMP_DeleteWindow(_THIS);
+
+/* FULLSCREEN function required for wimp/fullscreen toggling */
+extern int FULLSCREEN_SetMode(int width, int height, int bpp);
+
+/* Currently need to set this up here as it only works if you
+ start up in a Wimp mode */
+extern int RISCOS_ToggleFullScreen(_THIS, int fullscreen);
+
+extern int riscos_backbuffer;
+extern int mouseInWindow;
+extern int riscos_closeaction;
+
+/* Following needed to ensure window is shown immediately */
+extern int hasFocus;
+extern void WIMP_Poll(_THIS, int waitTime);
+
+SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current,
+ int width, int height, int bpp, Uint32 flags)
+{
+ Uint32 Rmask = 0;
+ Uint32 Gmask = 0;
+ Uint32 Bmask = 0;
+ char *buffer = NULL;
+ int bytesPerPixel = 1;
+
+ /* Don't support double buffering in Wimp mode */
+ flags &= ~SDL_DOUBLEBUF;
+ flags &= ~SDL_HWSURFACE;
+
+ switch(bpp)
+ {
+ case 8:
+ /* Emulated palette using ColourTrans */
+ flags |= SDL_HWPALETTE;
+ break;
+
+ case 15:
+ case 16:
+ Bmask = 0x00007c00;
+ Gmask = 0x000003e0;
+ Rmask = 0x0000001f;
+ bytesPerPixel = 2;
+ break;
+
+ case 32:
+ Bmask = 0x00ff0000;
+ Gmask = 0x0000ff00;
+ Rmask = 0x000000ff;
+ bytesPerPixel = 4;
+ break;
+
+ default:
+ SDL_SetError("Pixel depth not supported");
+ return NULL;
+ break;
+ }
+
+/* printf("Setting mode %dx%d\n", width, height);*/
+
+ /* Allocate the new pixel format for the screen */
+ if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) {
+ SDL_SetError("Couldn't allocate new pixel format for requested mode");
+ return(NULL);
+ }
+
+ /* Set up the new mode framebuffer */
+ current->w = width;
+ this->hidden->height = current->h = height;
+
+ if (bpp == 15) bpp = 16;
+ buffer = WIMP_CreateBuffer(width, height, bpp);
+ if (buffer == NULL)
+ {
+ SDL_SetError("Couldn't create sprite for video memory");
+ return (NULL);
+ }
+
+ this->hidden->bank[0] = buffer + 60; /* Start of sprite data */
+ if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */
+
+ this->hidden->bank[1] = buffer; /* Start of buffer */
+
+ /* Remember sprite buffer so it can be freed later */
+ if (this->hidden->alloc_bank) SDL_free(this->hidden->alloc_bank);
+ this->hidden->alloc_bank = buffer;
+
+ current->pitch = width * bytesPerPixel;
+ if ((current->pitch & 3))
+ {
+ /* Sprites are 32bit word aligned */
+ current->pitch += (4 - (current->pitch & 3));
+ }
+
+ current->flags = flags | SDL_PREALLOC;
+
+ WIMP_ReadModeInfo(this);
+
+ SDL_memset(this->hidden->bank[0], 0, height * current->pitch);
+
+ this->hidden->current_bank = 0;
+ current->pixels = this->hidden->bank[0];
+
+
+ if (WIMP_SetupWindow(this, current) == 0)
+ {
+ SDL_SetError("Unable to create window to display surface");
+ return NULL;
+ }
+
+ /* Reset device functions for the wimp */
+ WIMP_SetDeviceMode(this);
+
+ /* Needs to set up plot info after window has been created */
+ /* Not sure why, but plots don't work if I do it earlier */
+ WIMP_SetupPlotInfo(this);
+
+ /* Poll until window is shown */
+ {
+ /* We wait until it gets the focus, but give up after 5 seconds
+ in case the focus is prevented in any way.
+ */
+ Uint32 now = SDL_GetTicks();
+ while (!hasFocus && SDL_GetTicks() - now < 5000)
+ {
+ WIMP_Poll(this, 0);
+ }
+ }
+
+ /* We're done */
+ return(current);
+}
+
+
+void WIMP_ReadModeInfo(_THIS)
+{
+ _kernel_swi_regs regs;
+ int vars[6];
+ int vals[5];
+
+ vars[0] = 4; /* XEig */
+ vars[1] = 5; /* YEig */
+ vars[2] = 9; /* Log base 2 bpp */
+ vars[3] = 11; /* Screen Width - 1 */
+ vars[4] = 12; /* Screen Depth - 1 */
+ vars[5] = -1; /* Terminate list */
+
+ regs.r[0] = (int)vars;
+ regs.r[1] = (int)vals;
+ _kernel_swi(OS_ReadVduVariables, &regs, &regs);
+ this->hidden->xeig = vals[0];
+ this->hidden->yeig = vals[1];
+ this->hidden->screen_bpp = 1 << vals[2];
+ this->hidden->screen_width = vals[3] + 1;
+ this->hidden->screen_height = vals[4] + 1;
+}
+
+/* Set device function to call the correct versions for running
+ in a wimp window */
+
+void WIMP_SetDeviceMode(_THIS)
+{
+ if (this->UpdateRects == WIMP_UpdateRects) return; /* Already set up */
+
+ this->SetColors = WIMP_SetColors;
+ this->UpdateRects = WIMP_UpdateRects;
+
+ this->FlipHWSurface = NULL;
+
+ this->SetCaption = WIMP_SetWMCaption;
+ this->SetIcon = NULL;
+ this->IconifyWindow = NULL;
+
+ this->ShowWMCursor = WIMP_ShowWMCursor;
+ this->WarpWMCursor = WIMP_WarpWMCursor;
+
+ this->ToggleFullScreen = RISCOS_ToggleFullScreen;
+
+ this->PumpEvents = WIMP_PumpEvents;
+}
+
+/* Setup the Window to display the surface */
+unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface)
+{
+ _kernel_swi_regs regs;
+ int window_data[23];
+ int *window_block = window_data+1;
+ int x = (this->hidden->screen_width - surface->w) / 2;
+ int y = (this->hidden->screen_height - surface->h) / 2;
+ int xeig = this->hidden->xeig;
+ int yeig = this->hidden->yeig;
+
+ mouseInWindow = 0;
+
+ /* Always delete the window and recreate on a change */
+ if (this->hidden->window_handle) WIMP_DeleteWindow(this);
+
+ /* Setup window co-ordinates */
+ window_block[0] = x << xeig;
+ window_block[1] = y << yeig;
+ window_block[2] = window_block[0] + (surface->w << xeig);
+ window_block[3] = window_block[1] + (surface->h << yeig);
+
+
+ window_block[4] = 0; /* Scroll offsets */
+ window_block[5] = 0;
+ window_block[6] = -1; /* Open on top of window stack */
+
+ window_block[7] = 0x85040042; /* Window flags */
+ if (riscos_closeaction != 0) window_block[7] |= 0x2000000;
+
+ /* TODO: Take into account surface->flags */
+
+ window_block[8] = 0xff070207; /* Window colours */
+ window_block[9] = 0x000c0103;
+ window_block[10] = 0; /* Work area minimum */
+ window_block[11] = -surface->h << yeig;
+ window_block[12] = surface->w << xeig; /* Work area maximum */
+ window_block[13] = 0;
+ window_block[14] = 0x2700013d; /* Title icon flags */
+ window_block[15] = 0x00003000; /* Work area flags - Mouse click down reported */
+ window_block[16] = 1; /* Sprite area control block pointer */
+ window_block[17] = 0x00100010; /* Minimum window size (width & height) (16x16)*/
+ window_block[18] = (int)this->hidden->title; /* Title data */
+ window_block[19] = -1;
+ window_block[20] = 256;
+ window_block[21] = 0; /* Number of icons */
+
+ regs.r[1] = (unsigned int)(window_block);
+
+ /* Create the window */
+ if (_kernel_swi(Wimp_CreateWindow, &regs, &regs) == NULL)
+ {
+ this->hidden->window_handle = window_data[0] = regs.r[0];
+
+ /* Show the window on the screen */
+ regs.r[1] = (unsigned int)window_data;
+ if (_kernel_swi(Wimp_OpenWindow, &regs, &regs) == NULL)
+ {
+ WIMP_SetFocus(this->hidden->window_handle);
+ } else
+ {
+ WIMP_DeleteWindow(this);
+ }
+ }
+
+ return this->hidden->window_handle;
+}
+
+/* Destroy the Window */
+
+void WIMP_DeleteWindow(_THIS)
+{
+ _kernel_swi_regs regs;
+ regs.r[1] = (unsigned int)&(this->hidden->window_handle);
+ _kernel_swi(Wimp_DeleteWindow, &regs, &regs);
+ this->hidden->window_handle = 0;
+}
+
+
+void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
+{
+ _kernel_swi_regs regs;
+ int update_block[12];
+ int xeig = this->hidden->xeig;
+ int yeig = this->hidden->yeig;
+ int j;
+ update_block[0] = this->hidden->window_handle;
+
+ for (j = 0; j < numrects; j++)
+ {
+ update_block[1] = rects[j].x << xeig; /* Min X */
+ update_block[4] = -(rects[j].y << yeig);
+ update_block[3] = update_block[1] + (rects[j].w << xeig);
+ update_block[2] = update_block[4] - (rects[j].h << yeig);
+
+ regs.r[1] = (int)update_block;
+ /* Update window can fail if called before first poll */
+ if (_kernel_swi(Wimp_UpdateWindow, &regs, &regs) == 0)
+ {
+ while (regs.r[0])
+ {
+ WIMP_PlotSprite(this, update_block[1], update_block[2]);
+ _kernel_swi(Wimp_GetRectangle, &regs, &regs);
+ }
+ }
+ }
+}
+
+
+int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+ unsigned int *pal = (unsigned int *)(this->hidden->bank[1]+60);
+ int j;
+ SDL_Rect update;
+
+ pal += firstcolor*2;
+ for (j = 0; j < ncolors; j++)
+ {
+ *pal = (((unsigned int)colors->r) << 8)
+ + (((unsigned int)colors->g) << 16)
+ + (((unsigned int)colors->b) << 24);
+ pal[1] = *pal;
+ pal += 2;
+ colors++;
+ }
+
+ WIMP_SetupPlotInfo(this);
+
+ /* Need to refresh the window */
+ update.x = 0;
+ update.y = 0;
+ update.w = SDL_VideoSurface->w;
+ update.h = SDL_VideoSurface->h;
+ WIMP_UpdateRects(this, 1, &update);
+
+ return 1;
+}
+
+void WIMP_SetWMCaption(_THIS, const char *title, const char *icon)
+{
+ _kernel_swi_regs regs;
+
+ SDL_strlcpy(this->hidden->title, title, SDL_arraysize(this->hidden->title));
+
+ if (RISCOS_GetWimpVersion() < 380)
+ {
+ int block[6];
+
+ regs.r[1] = (int)block;
+ _kernel_swi(Wimp_GetCaretPosition, &regs, &regs);
+ if (block[0] == (int)this->hidden->window_handle)
+ {
+ regs.r[0] = -1;
+ _kernel_swi(Wimp_SetCaretPosition, &regs,&regs);
+ } else
+ {
+ regs.r[0] = this->hidden->window_handle;
+ regs.r[1] = -1;
+ regs.r[2] = -1;
+ regs.r[3] = -1;
+ _kernel_swi(Wimp_SetCaretPosition, &regs,&regs);
+ }
+ regs.r[0] = block[0];
+ regs.r[1] = block[1];
+ regs.r[2] = block[2];
+ regs.r[3] = block[3];
+ regs.r[4] = block[4];
+ regs.r[5] = block[5];
+ _kernel_swi(Wimp_SetCaretPosition, &regs,&regs);
+ } else
+ {
+ regs.r[0] = this->hidden->window_handle;
+ regs.r[1] = 0x4b534154; /* "TASK" */
+ regs.r[2] = 3; /* Redraw title */
+ _kernel_swi(Wimp_ForceRedraw, &regs, &regs);
+ }
+}
+
+void WIMP_RefreshDesktop(_THIS)
+{
+ int width = this->hidden->screen_width << this->hidden->xeig;
+ int height = this->hidden->screen_height << this->hidden->yeig;
+ _kernel_swi_regs regs;
+ regs.r[0] = -1; /* Whole screen */
+ regs.r[1] = 0;
+ regs.r[2] = 0;
+ regs.r[3] = width;
+ regs.r[4] = height;
+ _kernel_swi(Wimp_ForceRedraw, &regs, &regs);
+}
+
+/* Toggle to window from full screen */
+int WIMP_ToggleFromFullScreen(_THIS)
+{
+ int width = this->screen->w;
+ int height = this->screen->h;
+ int bpp = this->screen->format->BitsPerPixel;
+ char *buffer = NULL;
+ char *old_bank[2];
+ char *old_alloc_bank;
+
+ /* Ensure flags are OK */
+ this->screen->flags &= ~(SDL_DOUBLEBUF|SDL_HWSURFACE);
+
+ if (this->hidden->bank[0] == this->hidden->alloc_bank || riscos_backbuffer == 0)
+ {
+ /* Need to create a sprite for the screen and copy the data to it */
+ char *data;
+ buffer = WIMP_CreateBuffer(width, height, bpp);
+ data = buffer + 60; /* Start of sprite data */
+ if (bpp == 8) data += 2048; /* 8bpp sprite have palette first */
+
+ if (buffer == NULL) return 0;
+ SDL_memcpy(data, this->hidden->bank[0], width * height * this->screen->format->BytesPerPixel);
+ }
+ /* else We've switch to full screen before so we already have a sprite */
+
+ old_bank[0] = this->hidden->bank[0];
+ old_bank[1] = this->hidden->bank[1];
+ old_alloc_bank = this->hidden->alloc_bank;
+
+ if (buffer != NULL) this->hidden->alloc_bank = buffer;
+
+ this->hidden->bank[1] = this->hidden->alloc_bank;
+ this->hidden->bank[0] = this->hidden->bank[1] + 60; /* Start of sprite data */
+ if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */
+
+ this->hidden->current_bank = 0;
+ this->screen->pixels = this->hidden->bank[0];
+
+ RISCOS_RestoreWimpMode();
+ WIMP_ReadModeInfo(this);
+ if (WIMP_SetupWindow(this, this->screen))
+ {
+ WIMP_SetDeviceMode(this);
+ WIMP_SetupPlotInfo(this);
+
+ if (riscos_backbuffer == 0) riscos_backbuffer = 1;
+
+ if (buffer && old_alloc_bank) SDL_free(old_alloc_bank);
+
+ return 1;
+ } else
+ {
+ /* Drop back to full screen mode on failure */
+ this->hidden->bank[0] = old_bank[0];
+ this->hidden->bank[1] = old_bank[1];
+ this->hidden->alloc_bank = old_alloc_bank;
+ if (buffer) SDL_free(buffer);
+
+ RISCOS_StoreWimpMode();
+ FULLSCREEN_SetMode(width, height, bpp);
+ }
+
+ return 0;
+}