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authorJesse Hall <jessehall@google.com>2012-07-23 10:12:30 -0700
committerandroid code review <noreply-gerritcodereview@google.com>2012-07-23 10:12:30 -0700
commit2b3a42e7d0b441f71fc2e2b07269dd1f8151c977 (patch)
treeded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/src/video/svga/SDL_svgavideo.c
parent3dcbebfd43e409c3bbff7fc79288e40666a947fd (diff)
parent9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (diff)
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Merge changes I505c4aea,I2ae0529c
* changes: Import SDL release-1.2.15 Handle SDL windows with BGRA color
Diffstat (limited to 'distrib/sdl-1.2.15/src/video/svga/SDL_svgavideo.c')
-rw-r--r--distrib/sdl-1.2.15/src/video/svga/SDL_svgavideo.c584
1 files changed, 584 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/svga/SDL_svgavideo.c b/distrib/sdl-1.2.15/src/video/svga/SDL_svgavideo.c
new file mode 100644
index 0000000..58ea800
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/svga/SDL_svgavideo.c
@@ -0,0 +1,584 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* SVGAlib based SDL video driver implementation.
+*/
+
+#include <unistd.h>
+#include <sys/stat.h>
+#include <sys/types.h>
+#include <sys/ioctl.h>
+#include <fcntl.h>
+
+#if defined(__LINUX__)
+#include <linux/vt.h>
+#elif defined(__FREEBSD__)
+#include <sys/consio.h>
+#else
+#error You must choose your operating system here
+#endif
+#include <vga.h>
+#include <vgamouse.h>
+#include <vgakeyboard.h>
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_svgavideo.h"
+#include "SDL_svgaevents_c.h"
+#include "SDL_svgamouse_c.h"
+
+/* Initialization/Query functions */
+static int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat);
+static SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
+static SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
+static int SVGA_SetColors(_THIS, int firstcolor, int ncolors,
+ SDL_Color *colors);
+static void SVGA_VideoQuit(_THIS);
+
+/* Hardware surface functions */
+static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface);
+static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface);
+static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface);
+static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface);
+static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface);
+
+/* SVGAlib driver bootstrap functions */
+
+static int SVGA_Available(void)
+{
+ /* Check to see if we are root and stdin is a virtual console */
+ int console;
+
+ /* SVGALib 1.9.x+ doesn't require root (via /dev/svga) */
+ int svgalib2 = -1;
+
+ /* See if we are connected to a virtual terminal */
+ console = STDIN_FILENO;
+#if 0 /* This is no longer needed, SVGAlib can switch consoles for us */
+ if ( console >= 0 ) {
+ struct stat sb;
+ struct vt_mode dummy;
+
+ if ( (fstat(console, &sb) < 0) ||
+ (ioctl(console, VT_GETMODE, &dummy) < 0) ) {
+ console = -1;
+ }
+ }
+#endif /* 0 */
+
+ /* See if SVGAlib 2.0 is available */
+ svgalib2 = open("/dev/svga", O_RDONLY);
+ if (svgalib2 != -1) {
+ close(svgalib2);
+ }
+
+ return(((svgalib2 != -1) || (geteuid() == 0)) && (console >= 0));
+}
+
+static void SVGA_DeleteDevice(SDL_VideoDevice *device)
+{
+ SDL_free(device->hidden);
+ SDL_free(device);
+}
+
+static SDL_VideoDevice *SVGA_CreateDevice(int devindex)
+{
+ SDL_VideoDevice *device;
+
+ /* Initialize all variables that we clean on shutdown */
+ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
+ if ( device ) {
+ SDL_memset(device, 0, (sizeof *device));
+ device->hidden = (struct SDL_PrivateVideoData *)
+ SDL_malloc((sizeof *device->hidden));
+ }
+ if ( (device == NULL) || (device->hidden == NULL) ) {
+ SDL_OutOfMemory();
+ if ( device ) {
+ SDL_free(device);
+ }
+ return(0);
+ }
+ SDL_memset(device->hidden, 0, (sizeof *device->hidden));
+
+ /* Set the function pointers */
+ device->VideoInit = SVGA_VideoInit;
+ device->ListModes = SVGA_ListModes;
+ device->SetVideoMode = SVGA_SetVideoMode;
+ device->SetColors = SVGA_SetColors;
+ device->UpdateRects = NULL;
+ device->VideoQuit = SVGA_VideoQuit;
+ device->AllocHWSurface = SVGA_AllocHWSurface;
+ device->CheckHWBlit = NULL;
+ device->FillHWRect = NULL;
+ device->SetHWColorKey = NULL;
+ device->SetHWAlpha = NULL;
+ device->LockHWSurface = SVGA_LockHWSurface;
+ device->UnlockHWSurface = SVGA_UnlockHWSurface;
+ device->FlipHWSurface = SVGA_FlipHWSurface;
+ device->FreeHWSurface = SVGA_FreeHWSurface;
+ device->SetCaption = NULL;
+ device->SetIcon = NULL;
+ device->IconifyWindow = NULL;
+ device->GrabInput = NULL;
+ device->GetWMInfo = NULL;
+ device->InitOSKeymap = SVGA_InitOSKeymap;
+ device->PumpEvents = SVGA_PumpEvents;
+
+ device->free = SVGA_DeleteDevice;
+
+ return device;
+}
+
+VideoBootStrap SVGALIB_bootstrap = {
+ "svgalib", "SVGAlib",
+ SVGA_Available, SVGA_CreateDevice
+};
+
+static int SVGA_AddMode(_THIS, int mode, int actually_add)
+{
+ int i, j;
+ vga_modeinfo *modeinfo;
+
+ modeinfo = vga_getmodeinfo(mode);
+
+ i = modeinfo->bytesperpixel-1;
+ if ( i < 0 ) {
+ return 0;
+ }
+ if ( actually_add ) {
+ SDL_Rect saved_rect[2];
+ int saved_mode[2];
+ int b;
+
+ /* Add the mode, sorted largest to smallest */
+ b = 0;
+ j = 0;
+ while ( (SDL_modelist[i][j]->w > modeinfo->width) ||
+ (SDL_modelist[i][j]->h > modeinfo->height) ) {
+ ++j;
+ }
+ /* Skip modes that are already in our list */
+ if ( (SDL_modelist[i][j]->w == modeinfo->width) &&
+ (SDL_modelist[i][j]->h == modeinfo->height) ) {
+ return(0);
+ }
+ /* Insert the new mode */
+ saved_rect[b] = *SDL_modelist[i][j];
+ saved_mode[b] = SDL_vgamode[i][j];
+ SDL_modelist[i][j]->w = modeinfo->width;
+ SDL_modelist[i][j]->h = modeinfo->height;
+ SDL_vgamode[i][j] = mode;
+ /* Everybody scoot down! */
+ if ( saved_rect[b].w && saved_rect[b].h ) {
+ for ( ++j; SDL_modelist[i][j]->w; ++j ) {
+ saved_rect[!b] = *SDL_modelist[i][j];
+ saved_mode[!b] = SDL_vgamode[i][j];
+ *SDL_modelist[i][j] = saved_rect[b];
+ SDL_vgamode[i][j] = saved_mode[b];
+ b = !b;
+ }
+ *SDL_modelist[i][j] = saved_rect[b];
+ SDL_vgamode[i][j] = saved_mode[b];
+ }
+ } else {
+ ++SDL_nummodes[i];
+ }
+ return(1);
+}
+
+static void SVGA_UpdateVideoInfo(_THIS)
+{
+ vga_modeinfo *modeinfo;
+
+ this->info.wm_available = 0;
+ this->info.hw_available = (banked ? 0 : 1);
+ modeinfo = vga_getmodeinfo(vga_getcurrentmode());
+ this->info.video_mem = modeinfo->memory;
+ /* FIXME: Add hardware accelerated blit information */
+#ifdef SVGALIB_DEBUG
+ printf("Hardware accelerated blit: %savailable\n", modeinfo->haveblit ? "" : "not ");
+#endif
+}
+
+int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat)
+{
+ int keyboard;
+ int i, j;
+ int mode, total_modes;
+
+ /* Initialize all variables that we clean on shutdown */
+ for ( i=0; i<NUM_MODELISTS; ++i ) {
+ SDL_nummodes[i] = 0;
+ SDL_modelist[i] = NULL;
+ SDL_vgamode[i] = NULL;
+ }
+
+ /* Initialize the library */
+ vga_disabledriverreport();
+ if ( vga_init() < 0 ) {
+ SDL_SetError("Unable to initialize SVGAlib");
+ return(-1);
+ }
+ vga_setmode(TEXT);
+
+ /* Enable mouse and keyboard support */
+ vga_setmousesupport(1);
+ keyboard = keyboard_init_return_fd();
+ if ( keyboard < 0 ) {
+ SDL_SetError("Unable to initialize keyboard");
+ return(-1);
+ }
+ if ( SVGA_initkeymaps(keyboard) < 0 ) {
+ return(-1);
+ }
+ keyboard_seteventhandler(SVGA_keyboardcallback);
+
+ /* Determine the current screen size */
+ this->info.current_w = 0;
+ this->info.current_h = 0;
+
+ /* Determine the screen depth (use default 8-bit depth) */
+ vformat->BitsPerPixel = 8;
+
+ /* Enumerate the available fullscreen modes */
+ total_modes = 0;
+ for ( mode=vga_lastmodenumber(); mode; --mode ) {
+ if ( vga_hasmode(mode) ) {
+ if ( SVGA_AddMode(this, mode, 0) ) {
+ ++total_modes;
+ }
+ }
+ }
+ if ( SVGA_AddMode(this, G320x200x256, 0) ) ++total_modes;
+ if ( total_modes == 0 ) {
+ SDL_SetError("No linear video modes available");
+ return(-1);
+ }
+ for ( i=0; i<NUM_MODELISTS; ++i ) {
+ SDL_vgamode[i] = (int *)SDL_malloc(SDL_nummodes[i]*sizeof(int));
+ if ( SDL_vgamode[i] == NULL ) {
+ SDL_OutOfMemory();
+ return(-1);
+ }
+ SDL_modelist[i] = (SDL_Rect **)
+ SDL_malloc((SDL_nummodes[i]+1)*sizeof(SDL_Rect *));
+ if ( SDL_modelist[i] == NULL ) {
+ SDL_OutOfMemory();
+ return(-1);
+ }
+ for ( j=0; j<SDL_nummodes[i]; ++j ) {
+ SDL_modelist[i][j]=(SDL_Rect *)SDL_malloc(sizeof(SDL_Rect));
+ if ( SDL_modelist[i][j] == NULL ) {
+ SDL_OutOfMemory();
+ return(-1);
+ }
+ SDL_memset(SDL_modelist[i][j], 0, sizeof(SDL_Rect));
+ }
+ SDL_modelist[i][j] = NULL;
+ }
+ for ( mode=vga_lastmodenumber(); mode; --mode ) {
+ if ( vga_hasmode(mode) ) {
+ SVGA_AddMode(this, mode, 1);
+ }
+ }
+ SVGA_AddMode(this, G320x200x256, 1);
+
+ /* Free extra (duplicated) modes */
+ for ( i=0; i<NUM_MODELISTS; ++i ) {
+ j = 0;
+ while ( SDL_modelist[i][j] && SDL_modelist[i][j]->w ) {
+ j++;
+ }
+ while ( SDL_modelist[i][j] ) {
+ SDL_free(SDL_modelist[i][j]);
+ SDL_modelist[i][j] = NULL;
+ j++;
+ }
+ }
+
+ /* Fill in our hardware acceleration capabilities */
+ SVGA_UpdateVideoInfo(this);
+
+ /* We're done! */
+ return(0);
+}
+
+SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+{
+ return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]);
+}
+
+/* Various screen update functions available */
+static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
+static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects);
+
+SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current,
+ int width, int height, int bpp, Uint32 flags)
+{
+ int mode;
+ int vgamode;
+ vga_modeinfo *modeinfo;
+ int screenpage_len;
+
+ /* Free old pixels if we were in banked mode */
+ if ( banked && current->pixels ) {
+ free(current->pixels);
+ current->pixels = NULL;
+ }
+
+ /* Try to set the requested linear video mode */
+ bpp = (bpp+7)/8-1;
+ for ( mode=0; SDL_modelist[bpp][mode]; ++mode ) {
+ if ( (SDL_modelist[bpp][mode]->w == width) &&
+ (SDL_modelist[bpp][mode]->h == height) ) {
+ break;
+ }
+ }
+ if ( SDL_modelist[bpp][mode] == NULL ) {
+ SDL_SetError("Couldn't find requested mode in list");
+ return(NULL);
+ }
+ vgamode = SDL_vgamode[bpp][mode];
+ vga_setmode(vgamode);
+ vga_setpage(0);
+
+ if ( (vga_setlinearaddressing() < 0) && (vgamode != G320x200x256) ) {
+ banked = 1;
+ } else {
+ banked = 0;
+ }
+
+ modeinfo = vga_getmodeinfo(SDL_vgamode[bpp][mode]);
+
+ /* Update hardware acceleration info */
+ SVGA_UpdateVideoInfo(this);
+
+ /* Allocate the new pixel format for the screen */
+ bpp = (bpp+1)*8;
+ if ( (bpp == 16) && (modeinfo->colors == 32768) ) {
+ bpp = 15;
+ }
+ if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
+ return(NULL);
+ }
+
+ /* Set up the new mode framebuffer */
+ current->flags = SDL_FULLSCREEN;
+ if ( !banked ) {
+ current->flags |= SDL_HWSURFACE;
+ }
+ if ( bpp == 8 ) {
+ /* FIXME: What about DirectColor? */
+ current->flags |= SDL_HWPALETTE;
+ }
+ current->w = width;
+ current->h = height;
+ current->pitch = modeinfo->linewidth;
+ if ( banked ) {
+ current->pixels = SDL_malloc(current->h * current->pitch);
+ if ( !current->pixels ) {
+ SDL_OutOfMemory();
+ return(NULL);
+ }
+ } else {
+ current->pixels = vga_getgraphmem();
+ }
+
+ /* set double-buffering */
+ if ( (flags & SDL_DOUBLEBUF) && !banked )
+ {
+ /* length of one screen page in bytes */
+ screenpage_len=current->h*modeinfo->linewidth;
+
+ /* if start address should be aligned */
+ if ( modeinfo->linewidth_unit )
+ {
+ if ( screenpage_len % modeinfo->linewidth_unit )
+ {
+ screenpage_len += modeinfo->linewidth_unit - ( screenpage_len % modeinfo->linewidth_unit );
+ }
+ }
+
+ /* if we heve enough videomemory = ak je dost videopamete */
+ if ( modeinfo->memory > ( screenpage_len * 2 / 1024 ) )
+ {
+ current->flags |= SDL_DOUBLEBUF;
+ flip_page = 0;
+ flip_offset[0] = 0;
+ flip_offset[1] = screenpage_len;
+ flip_address[0] = vga_getgraphmem();
+ flip_address[1] = flip_address[0]+screenpage_len;
+ SVGA_FlipHWSurface(this,current);
+ }
+ }
+
+ /* Set the blit function */
+ if ( banked ) {
+ this->UpdateRects = SVGA_BankedUpdate;
+ } else {
+ this->UpdateRects = SVGA_DirectUpdate;
+ }
+
+ /* Set up the mouse handler again (buggy SVGAlib 1.40) */
+ mouse_seteventhandler(SVGA_mousecallback);
+
+ /* We're done */
+ return(current);
+}
+
+/* We don't actually allow hardware surfaces other than the main one */
+static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface)
+{
+ return(-1);
+}
+static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface)
+{
+ return;
+}
+
+/* We need to wait for vertical retrace on page flipped displays */
+static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface)
+{
+ /* The waiting is done in SVGA_FlipHWSurface() */
+ return(0);
+}
+static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface)
+{
+ return;
+}
+
+static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface)
+{
+ if ( !banked ) {
+ vga_setdisplaystart(flip_offset[flip_page]);
+ flip_page=!flip_page;
+ surface->pixels=flip_address[flip_page];
+ vga_waitretrace();
+ }
+ return(0);
+}
+
+static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
+{
+ return;
+}
+
+static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects)
+{
+ int i, j;
+ SDL_Rect *rect;
+ int page, vp;
+ int x, y, w, h;
+ unsigned char *src;
+ unsigned char *dst;
+ int bpp = this->screen->format->BytesPerPixel;
+ int pitch = this->screen->pitch;
+
+ dst = vga_getgraphmem();
+ for ( i=0; i < numrects; ++i ) {
+ rect = &rects[i];
+ x = rect->x;
+ y = rect->y;
+ w = rect->w * bpp;
+ h = rect->h;
+
+ vp = y * pitch + x * bpp;
+ src = (unsigned char *)this->screen->pixels + vp;
+ page = vp >> 16;
+ vp &= 0xffff;
+ vga_setpage(page);
+ for (j = 0; j < h; j++) {
+ if (vp + w > 0x10000) {
+ if (vp >= 0x10000) {
+ page++;
+ vga_setpage(page);
+ vp &= 0xffff;
+ } else {
+ SDL_memcpy(dst + vp, src, 0x10000 - vp);
+ page++;
+ vga_setpage(page);
+ SDL_memcpy(dst, src + 0x10000 - vp,
+ (vp + w) & 0xffff);
+ vp = (vp + pitch) & 0xffff;
+ src += pitch;
+ continue;
+ }
+ }
+ SDL_memcpy(dst + vp, src, w);
+ src += pitch;
+ vp += pitch;
+ }
+ }
+}
+
+int SVGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+ int i;
+
+ for(i = 0; i < ncolors; i++) {
+ vga_setpalette(firstcolor + i,
+ colors[i].r>>2,
+ colors[i].g>>2,
+ colors[i].b>>2);
+ }
+ return(1);
+}
+
+/* Note: If we are terminated, this could be called in the middle of
+ another SDL video routine -- notably UpdateRects.
+*/
+void SVGA_VideoQuit(_THIS)
+{
+ int i, j;
+
+ /* Reset the console video mode */
+ if ( this->screen && (this->screen->w && this->screen->h) ) {
+ vga_setmode(TEXT);
+ }
+ keyboard_close();
+
+ /* Free video mode lists */
+ for ( i=0; i<NUM_MODELISTS; ++i ) {
+ if ( SDL_modelist[i] != NULL ) {
+ for ( j=0; SDL_modelist[i][j]; ++j )
+ SDL_free(SDL_modelist[i][j]);
+ SDL_free(SDL_modelist[i]);
+ SDL_modelist[i] = NULL;
+ }
+ if ( SDL_vgamode[i] != NULL ) {
+ SDL_free(SDL_vgamode[i]);
+ SDL_vgamode[i] = NULL;
+ }
+ }
+ if ( this->screen ) {
+ if ( banked && this->screen->pixels ) {
+ SDL_free(this->screen->pixels);
+ }
+ this->screen->pixels = NULL;
+ }
+}
+