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authorJesse Hall <jessehall@google.com>2012-07-09 11:27:07 -0700
committerJesse Hall <jessehall@google.com>2012-07-22 00:35:08 -0700
commit9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (patch)
treeded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/src/video/windx5/SDL_dx5yuv_c.h
parent74b55003f76dbca96e4a26d98fe464081ca5341f (diff)
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Import SDL release-1.2.15
Change-Id: I505c4aea24325cad475f217db5589814b4c75dbf
Diffstat (limited to 'distrib/sdl-1.2.15/src/video/windx5/SDL_dx5yuv_c.h')
-rw-r--r--distrib/sdl-1.2.15/src/video/windx5/SDL_dx5yuv_c.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/windx5/SDL_dx5yuv_c.h b/distrib/sdl-1.2.15/src/video/windx5/SDL_dx5yuv_c.h
new file mode 100644
index 0000000..dfceaf9
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/windx5/SDL_dx5yuv_c.h
@@ -0,0 +1,38 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* This is the DirectDraw implementation of YUV video overlays */
+
+#include "SDL_video.h"
+#include "../wincommon/SDL_lowvideo.h"
+#include "SDL_dx5video.h"
+
+extern SDL_Overlay *DX5_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display);
+
+extern int DX5_LockYUVOverlay(_THIS, SDL_Overlay *overlay);
+
+extern void DX5_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay);
+
+extern int DX5_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst);
+
+extern void DX5_FreeYUVOverlay(_THIS, SDL_Overlay *overlay);