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author | David 'Digit' Turner <digit@android.com> | 2010-07-27 11:34:16 -0700 |
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committer | David 'Digit' Turner <digit@android.com> | 2010-07-27 12:25:52 -0700 |
commit | 055ae42d36d9d78a7920f66ee2df485d81d24264 (patch) | |
tree | a1d84474063ea614199ab6a31602711b88d02175 /docs | |
parent | 657a3521a1f4d354b57f0e524b1cd57bed177bb0 (diff) | |
download | external_qemu-055ae42d36d9d78a7920f66ee2df485d81d24264.zip external_qemu-055ae42d36d9d78a7920f66ee2df485d81d24264.tar.gz external_qemu-055ae42d36d9d78a7920f66ee2df485d81d24264.tar.bz2 |
Better separation of UI and Core sources for framebuffer emulation.
+ new document under docs/DISPLAY-STATE.TXT to explain what's happening.
Change-Id: Ia0d233377266212da49af932c7528f46f5feb92d
Diffstat (limited to 'docs')
-rw-r--r-- | docs/DISPLAY-STATE.TXT | 263 |
1 files changed, 263 insertions, 0 deletions
diff --git a/docs/DISPLAY-STATE.TXT b/docs/DISPLAY-STATE.TXT new file mode 100644 index 0000000..b76376f --- /dev/null +++ b/docs/DISPLAY-STATE.TXT @@ -0,0 +1,263 @@ +This tries to document the mess that is DisplayState in QEMU. +See "console.h" for the main definitions, and below for some +explanations: + + +DISPLAY STATE OBJECTS: +====================== + +A DisplayState holds state for stuff to be displayed on QEMU. More +precisely: + + - A DisplayState owns a 'DisplaySurface' which is nothing more than a + pixel buffer with specific dimensions, pitch and format plus bytes + to carry its content. + + - A DisplayState also holds a 'DisplayAllocator' which allows it to + allocate its surface through a proper API. For example, this is + used in the upstream sdl UI backend to allocate the surface pixels + through SDL_SetVideoMode(). The default allocator simply uses + 'malloc' to do the allocation (with 32-bits/pixel). + + - A DisplayState also holds a list of DisplayChangeListener object. + Each listener contains a small set of callbacks that will be called + whenever an "event" happens on the display state. Events examples + are: + + dpy_update: a rectangular portion of the surface has been updated. + dpy_resize: the hardware decided to resize the framebuffer. + dpy_refresh: called periodically by the GUI timer. + dpy_copy: the hardware performed a rectangular copy operation. + dpy_fill: the hardware performed a rectangular fill operation. + dpy_setdata: the hardware decided to change the framebuffer address. + dpy_text_cursor: the hardware placed the text cursor at a given (x,y). + + NOTE: dpy_setdata is essentially the same than dpy_resize except that + there is a guarantee that the size didn't change. + + More on DisplayChangeListeners below. + + - The file "console.h" provides many helper functions to call all listeners + registered for a given DisplayState. For example, dpy_update(ds,x,y,w,h) + will call the 'dpy_update' callback of all listeners for the display + state 'ds'. + + +CONSOLES: +========= + +A "console" is something that can write pixels into a DisplayState. +There are two kinds of consoles, and they're fairly different in usage. + + GRAPHICAL CONSOLE: + ------------------ + + A "Graphical console" creates and owns a DisplayState. It is used when one + needs to write directly to the DisplaySurface pixel buffer. A typical + hardware framebuffer emulator (e.g. hw/vga-pic.c) will call the + function graphic_console_init() to create the DisplayState. Note that + this functions accepts several callbacks and is defined as: + + typedef void (*vga_hw_update_ptr)(void *); + typedef void (*vga_hw_invalidate_ptr)(void *); + typedef void (*vga_hw_screen_dump_ptr)(void *, const char *); + typedef void (*vga_hw_text_update_ptr)(void *, console_ch_t *); + + DisplayState *graphic_console_init(vga_hw_update_ptr update, + vga_hw_invalidate_ptr invalidate, + vga_hw_screen_dump_ptr screen_dump, + vga_hw_text_update_ptr text_update, + void *opaque); + + The update/invalidate/screen_dump/text_update functions must be provided + by the hardware framebuffer emulation, and will be called under various + circumstances: + + 'update' is called periodically to check for any hw framebuffer + updates (and then copy them to the DisplayState, to finally send + them through dpy_update() to the listeners). + + 'invalidate' is called to indicate that the next call to 'update' + should send the content of _all_ the framebuffer, instead of only + the smallest possible update. + + 'screen_dump' is called to force a screen dump (i.e. print the + content of the framebuffer to a ppm file, which name is passed as + a parameter). + + 'text_update' is called to display one single character. XXX: Code is + not very clear, but probably related to text console. + + + TEXT CONSOLES: + -------------- + + A "Text console" attaches to an existing DisplayState, and is able to + take over its rendering in order to display a text *terminal*. It's not + sure whether this emulates VT101 or something else (see the code inside + the console_putchar() for all the gory details), but the main idea is + that you create a console with a call to: + + CharDriverState* text_console_init(const char* p); + + The function returns a CharDriverState* (see docs/CHAR-DEVICES.TXT) that + will be connected to a host device identified by the string in 'p'. This + allows you, for example, to connect the console to stdio. + + The text console code is capable of producing a bitmap each time you update + its content (i.e. it includes code to manage fixed-size font rendering, + scrolling, escape sequences, color, blinking cursor, etc...). + + - By default, the graphics console writes to its DisplayState, but you can + use console_select() to change that at runtime. This function can be used + to force switching between virtual terminals and the graphics display. + There can be several text consoles associated to a single DisplayState + object. + + +DISPLAY CHANGE LISTENERES: +========================== + +There QEMU sources provide the implementation for various +DisplayChangeListeners, most notables are the following: + + - In sdl.c: This one uses the SDL library to display the content of a + DisplaySurface through a SDL_Window. The implementation also supports + zooming the output to an arbitrary size (using SDL functions). + + - In vnc.c: This listener implements a VNC Server that can be used to + display the DisplaySurface remotely through the RDP protocol. + + - In curses.c: This listener is used to display text consoles through the + "curses" library on Unix systems. It cannot be used to display any + graphics though. + +NOTE: The initialization sequence in vl.c only allows for a single listener +on the main display state, but the rest of the code deals with several +listeners per DisplayState just fine. + +Each DisplayChangeListener can specify a refresh period (e.g. every 1/60th +of second). QEMU will then create a timer that will be programmed to called +the listener's 'dpy_refresh' callback periodically. The point of this +callback is to perform the following: + +- poll for new user input events from the underlying UI (e.g. from the SDL + event loop, or from the network for VNC). These should be translated into + guest event codes with functions like 'kbd_put_keycode' or 'kbd_mouse_event'. + +- call the global vga_hw_update() function. It will, if the graphics console + is being displayed, call the 'update' callback that was passed to + graphic_console_init(). If a text console is being displayed, the does + nothing. + +- eventually call the global vga_hw_invalidate() to indicate that the whole + framebuffer content should be resent as an update. This can happen when a + UI window was minimized and is made visible again, for example. + + +INITIALIZATION AND RUNTIME EXECUTION: +===================================== + +Initialization happens in the qemu main() function in the vl.c source file. + +First, the hardware machine is initialized. The hardware fraembuffer emulation +shall call graphic_console_init() to create a new DisplayState. Note that the +object returned by this function has a default DisplaySurface of 640x480 pixels +allocated through malloc(). In other words, the hardware emulation does not +set the size of the display state by default! + +After that, the listener's initialization function (e.g. sdl_display_init) +is called. It is passed the DisplayState object and can replace the +corresponding DisplaySurface with another one with proper dimensions, and +eventually created with a different DisplayAllocator. It also registers a +DisplayChangeListener to receive later state changes. + +Note that the VNC listener doesn't change the dimension of the DisplayState +surface it is initialized with. However, it will react to dpy_resize events +accordingly. + +NOTE: dpy_resize()s are currently only generated when switching between +consoles, or when the framebuffer's size is modified by the guest kernel. + + +The GUI timer, corresponding to the first listener than has one refresh +period, drives the whole update process (if no listener provides a refresh +period, a default 'no_graphic' timer is setup with a default refresh period +of 30 frame/s). + +Things happen in this order: + + - the GUI timer kicks in, and calls the 'dpy_refresh()' callback of + the listener (each listener has its own timer, btw). + + - the listener callback polls for user events, and calls vga_hw_update() + to see if there are hardware framebuffer updates. + + - vga_hw_update() checks that the graphics console is displayed (otherwise + it exits) + + - it then calls the graphics console's 'update' callback + + - the callback, implemented by the framebuffer hw emulation, checks for + dirty pages in order to detect what changed since it was invoked. + + For every rectangle of the hw framebuffer that was modified, it copies + the pixels from VRAM into the DisplayState's surface buffer (eventually + performing format conversion at the same time). + + After that, it calls dpy_update() to send the update to all registered + listeners for the DisplayState. + + - The listener's 'dpy_update' callback is called and receives a pointer + to the DisplayState, and the rectangle corresponding to the update. Its + implementation can then update the content of the screen (or the internal + VNC framebuffer). + +Eventually, hardware emulation can also trigger other dpy_xxxx events (e.g. +dpy_resize, dpy_copy, dpy_fill....) + +Here's a simplified diagram of what happens in the typical case: + + _____________ + | | + | hardware | + | framebuffer |-------+ + | | | + |_____________| | + ^ | + | | + | 3/ ds.update() | 4/ dpy_update(ds,x,y,w,h) + | | + | | + _____________ | + | | | + | Display | <-----+ + | State | + | | ----------+ + |_____________| | + ^ | + | | + | 2/ vga_hw_update() | + | | + | | + | | + | +---------------+ + | | | + | | 5/listener.dpy_update(ds,x,y,w,h) + | | | + | | | 6/listener.dpy_update(...) + | | | + | v v + _____________ _____________ + | | | | + | SDL | | VNC | + | Listener | | Listener | + | | | | + |_____________| |_____________| + ^ + | + | 1/ listener.dpy_refresh() + | + + GUI timer + |