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author | The Android Open Source Project <initial-contribution@android.com> | 2009-03-03 19:30:32 -0800 |
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committer | The Android Open Source Project <initial-contribution@android.com> | 2009-03-03 19:30:32 -0800 |
commit | 8b23a6c7e1aee255004dd19098d4c2462b61b849 (patch) | |
tree | 7a4d682ba51f0ff0364c5ca2509f515bdaf96de9 /docs | |
parent | f721e3ac031f892af46f255a47d7f54a91317b30 (diff) | |
download | external_qemu-8b23a6c7e1aee255004dd19098d4c2462b61b849.zip external_qemu-8b23a6c7e1aee255004dd19098d4c2462b61b849.tar.gz external_qemu-8b23a6c7e1aee255004dd19098d4c2462b61b849.tar.bz2 |
auto import from //depot/cupcake/@135843
Diffstat (limited to 'docs')
-rw-r--r-- | docs/AUDIO.TXT | 160 | ||||
-rw-r--r-- | docs/KERNEL.TXT | 25 |
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diff --git a/docs/AUDIO.TXT b/docs/AUDIO.TXT new file mode 100644 index 0000000..1a25b77 --- /dev/null +++ b/docs/AUDIO.TXT @@ -0,0 +1,160 @@ +HOW AUDIO EMULATION WORKS IN QEMU: +================================== + +Things are a bit tricky, but here's a rough description: + + QEMUSoundCard: models a given emulated sound card + SWVoiceOut: models an audio output from a QEMUSoundCard + SWVoiceIn: models an audio input from a QEMUSoundCard + + HWVoiceOut: models an audio output (backend) on the host. + HWVoiceIn: models an audio input (backend) on the host. + +Each voice can have its own settings in terms of sample size, endianess, rate, etc... + + +Emulation for a given soundcard typically does: + + 1/ Create a QEMUSoundCard object and register it with AUD_register_card() + 2/ For each emulated output, call AUD_open_out() to create a SWVoiceOut object. + 3/ For each emulated input, call AUD_open_in() to create a SWVoiceIn object. + + Note that you must pass a callback function to AUD_open_out() and AUD_open_in(); + more on this later. + + Each SWVoiceOut is associated to a single HWVoiceOut, each SWVoiceIn is + associated to a single HWVoiceIn. + + However you can have several SWVoiceOut associated to the same HWVoiceOut + (same thing for SWVoiceIn/HWVoiceIn). + +SOUND PLAYBACK DETAILS: +======================= + +Each HWVoiceOut has the following too: + + - A fixed-size circular buffer of stereo samples (for stereo). + whose format is either floats or int64_t per sample (depending on build configuration). + + - A 'samples' field giving the (constant) number of sample pairs in the stereo buffer. + + - A target conversion function, called 'clip()' that is used to read from the stereo + buffer and write into a platform-specific sound buffers (e.g. WinWave-managed buffers + on Windows). + + - A 'rpos' offset into the circular buffer which tells where to read the next samples + from the stereo buffer for the next conversion through 'clip'. + + - A 'run_out' method that is called each time to tell the output backend to + send samples from the stereo buffer to the host sound card/server. This method + shall also modify 'rpos' and returns the number of samples 'played'. A more detailed + description of this process appears below. + + - A 'write' method callback used to write a buffer of emulated sound samples from + a SWVoiceOut into the stereo buffer. *All* backends simply call the generic + function audio_pcm_sw_write() to implement this. It's difficult to see why + it's needed at all ? + + (Similarly, all backends have a 'read' methods which simply calls 'audio_pcm_sw_read') + +Each SWVoiceOut has the following: + + - a 'conv()' function used to read sound samples from the emulated sound card and + copy/mix them to the corresponding HWVoiceOut's stereo buffer. + + - a 'total_hw_samples_mixed' which correspond to the number of samples that have + already been mixed into the target HWVoiceOut stereo buffer (starting from the + HWVoiceOut's 'rpos' offset). NOTE: this is a count of samples in the HWVoiceOut + stereo buffer, not emulated hardware sound samples, which can have different + properties (frequency, size, endianess). + + - a 'ratio' value, which is the ratio of the target HWVoiceOut's frequency by + the SWVoiceOut's frequency, multiplied by (1 << 32), as a 64-bit integer. + + So, if the HWVoiceOut has a frequency of 44kHz, and the SWVoiceOut has a frequency + of 11kHz, then ratio will be (44/11*(1 << 32)) = 0x4_0000_0000 + + - a callback provided by the emulated hardware when the SWVoiceOut is created. + This function is used to mix the SWVoiceOut's samples into the target + HWVoiceOut stereo buffer (it must also perform frequency interpolation, + volume adjustment, etc..). + + This callback normally calls another helper functions in the audio subsystem + (AUD_write()) to to the mixing/volume-adjustment from emulated hardware sample + buffers. + +Here's a small graphics that explains it better: + + SWVoiceOut: emulated hardware sound buffers: + + | + | (mixed through AUD_write() from user-provided callback) + | + v + + HWVoiceOut: stereo sample circular buffer + + | + | (through HWVoiceOut's 'clip' function, invoked from the + | 'run_out' method) + v + + backend-specific sound buffers + +THERE IS NO COMMON TIMEBASE BETWEEN ALL LAYERS. DON'T EXPECT ANY HIGH-ACCURACY / +LOW-LATENCY IN THIS IMPLEMENTATION. + + +The function audio_timer() in audio/audio.c is called periodically and it is used as +a pulse to perform sound buffer transfers and mixing. More specifically for audio +output voices: + +- For each HWVoiceOut, find the number of active SWVoiceOut, and the minimum number + of 'total_hw_samples_mixed' that have already been written to the buffer. We will + call this value the number of 'live' samples in the stereo buffer. + +- if 'live' is 0, call the callback of each active SWVoiceOut to fill the stereo + buffer, if needed, then exit. + +- otherwise, call the 'run_out' method of the HWVoiceOut object. This will change + the value of 'rpos' and return the number of samples played. Then the + 'total_hw_samples_mixed' field of all active SWVoiceOuts is decremented by + 'played', and the callback is called to re-fill the stereo buffer. + +It's important to note that the SWVoiceOut callback: + +- takes a 'free' parameter which is the number of emulated sound samples that can + be sent to the hardware stereo buffer (before rate adjustment, i.e. not the number + of sound samples in the SWVoiceOut emulated hardware sound buffer). + +- must call AUD_write(sw, buff, count), where 'buff' points to emulated sound + samples, and their 'count', which must be <= the 'free' parameter. + +- the implementation of AUD_write() will call the 'write' method of the target + HWVoiceOut, which in turns calls the function audio_pcm_sw_write() which does + standard rate/volume adjustment before mixing the conversion into the target + stereo buffer. It also increases the 'total_hw_samples_mixed' value of the + SWVoiceOut. + +- audio_pcm_sw_write() returns the number of sound sample *bytes* that have + been mixed into the stereo buffer, and so does AUD_write(). + +So, in the end, we have the pseudo-code: + + every sound timer ticks: + for hw in list_HWVoiceOut: + live = MIN([sw.total_hw_samples_mixed for sw in hw.list_SWVoiceOut ]) + if live > 0: + played = hw.run_out(live) + for sw in hw.list_SWVoiceOut: + sw.total_hw_samples_mixed -= played + + for sw in hw.list_SWVoiceOut: + free = hw.samples - sw.total_hw_samples_mixed + if free > 0: + sw.callback(sw, free) + +SOUND RECORDING DETAILS: +======================== + +Things are similar but in reverse order. diff --git a/docs/KERNEL.TXT b/docs/KERNEL.TXT new file mode 100644 index 0000000..7387e55 --- /dev/null +++ b/docs/KERNEL.TXT @@ -0,0 +1,25 @@ +HOW TO REBUILT THE ANDROID EMULATOR-SPECIFIC KERNEL: +==================================================== + +You need to have the Android toolchain in your path +(i.e. 'arm-eabi-gcc --version' must work) + +then: + +git clone git://android.git.kernel.org/kernel/common.git kernel-common +cd kernel-common +git checkout origin/android-goldfish-2.6.27 + +export CROSS_COMPILE=arm-eabi- +export ARCH=arm +export SUBARCH=arm +make goldfish_defconfig # configure the kernel +make -j2 # build it + +=> this generates a file named arch/arm/boot/zImage + +Now, you can use it with: + + emulator -kernel path/to/your/new/zImage <other-options> + +Voila ! |