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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:30:32 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:30:32 -0800
commit8b23a6c7e1aee255004dd19098d4c2462b61b849 (patch)
tree7a4d682ba51f0ff0364c5ca2509f515bdaf96de9 /hw/goldfish_audio.c
parentf721e3ac031f892af46f255a47d7f54a91317b30 (diff)
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auto import from //depot/cupcake/@135843
Diffstat (limited to 'hw/goldfish_audio.c')
-rw-r--r--hw/goldfish_audio.c533
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diff --git a/hw/goldfish_audio.c b/hw/goldfish_audio.c
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+++ b/hw/goldfish_audio.c
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+/* Copyright (C) 2007-2008 The Android Open Source Project
+**
+** This software is licensed under the terms of the GNU General Public
+** License version 2, as published by the Free Software Foundation, and
+** may be copied, distributed, and modified under those terms.
+**
+** This program is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+** GNU General Public License for more details.
+*/
+#include "qemu_file.h"
+#include "goldfish_device.h"
+#include "audio/audio.h"
+#include "qemu_debug.h"
+#include "android/globals.h"
+
+#define DEBUG 1
+
+#if DEBUG
+# define D(...) VERBOSE_PRINT(audio,__VA_ARGS__)
+#else
+# define D(...) ((void)0)
+#endif
+
+extern void dprint(const char* fmt, ...);
+
+/* define USE_QEMU_AUDIO_IN to 1 to use QEMU's audio subsystem to
+ * implement the audio input. if 0, this will try to read a .wav file
+ * directly...
+ */
+#define USE_QEMU_AUDIO_IN 1
+
+enum {
+ /* audio status register */
+ AUDIO_INT_STATUS = 0x00,
+ /* set this to enable IRQ */
+ AUDIO_INT_ENABLE = 0x04,
+ /* set these to specify buffer addresses */
+ AUDIO_SET_WRITE_BUFFER_1 = 0x08,
+ AUDIO_SET_WRITE_BUFFER_2 = 0x0C,
+ /* set number of bytes in buffer to write */
+ AUDIO_WRITE_BUFFER_1 = 0x10,
+ AUDIO_WRITE_BUFFER_2 = 0x14,
+
+ /* true if audio input is supported */
+ AUDIO_READ_SUPPORTED = 0x18,
+ /* buffer to use for audio input */
+ AUDIO_SET_READ_BUFFER = 0x1C,
+
+ /* driver writes number of bytes to read */
+ AUDIO_START_READ = 0x20,
+
+ /* number of bytes available in read buffer */
+ AUDIO_READ_BUFFER_AVAILABLE = 0x24,
+
+ /* AUDIO_INT_STATUS bits */
+
+ /* this bit set when it is safe to write more bytes to the buffer */
+ AUDIO_INT_WRITE_BUFFER_1_EMPTY = 1U << 0,
+ AUDIO_INT_WRITE_BUFFER_2_EMPTY = 1U << 1,
+ AUDIO_INT_READ_BUFFER_FULL = 1U << 2,
+};
+
+
+struct goldfish_audio_state {
+ struct goldfish_device dev;
+ // pointers to our two write buffers
+ uint32_t buffer_1, buffer_2;
+ uint32_t read_buffer;
+ // buffer flags
+ uint32_t int_status;
+ // irq enable mask for int_status
+ uint32_t int_enable;
+
+#if USE_QEMU_AUDIO_IN
+ uint32_t read_pos;
+ uint32_t read_size;
+#else
+ // path to file or device to use for input
+ const char* input_source;
+ // true if input is a wav file
+ int input_is_wav;
+ // true if we need to convert stereo -> mono
+ int input_is_stereo;
+ // file descriptor to use for input
+ int input_fd;
+#endif
+
+ // number of bytes available in the read buffer
+ int read_buffer_available;
+
+ // set to 1 or 2 to indicate which buffer we are writing from, or zero if both buffers are empty
+ int current_buffer;
+
+ // current data to write
+ uint8* data_1;
+ uint32_t data_1_length;
+ uint8* data_2;
+ uint32_t data_2_length;
+
+
+ // for QEMU sound output
+ QEMUSoundCard card;
+ SWVoiceOut *voice;
+#if USE_QEMU_AUDIO_IN
+ SWVoiceIn* voicein;
+#endif
+};
+
+/* update this whenever you change the goldfish_audio_state structure */
+#define AUDIO_STATE_SAVE_VERSION 1
+
+#define QFIELD_STRUCT struct goldfish_audio_state
+QFIELD_BEGIN(audio_state_fields)
+ QFIELD_INT32(buffer_1),
+ QFIELD_INT32(buffer_2),
+ QFIELD_INT32(read_buffer),
+ QFIELD_INT32(int_status),
+ QFIELD_INT32(int_enable),
+#if USE_QEMU_AUDIO_IN
+ QFIELD_INT32(read_pos),
+ QFIELD_INT32(read_size),
+#endif
+ QFIELD_INT32(read_buffer_available),
+ QFIELD_INT32(current_buffer),
+ QFIELD_INT32(data_1_length),
+ QFIELD_INT32(data_2_length),
+QFIELD_END
+
+static void audio_state_save( QEMUFile* f, void* opaque )
+{
+ struct goldfish_audio_state* s = opaque;
+
+ qemu_put_struct(f, audio_state_fields, s);
+
+ /* we can't write data_1 and data_2 directly */
+ qemu_put_be32( f, s->data_1 - phys_ram_base );
+ qemu_put_be32( f, s->data_2 - phys_ram_base );
+}
+
+static int audio_state_load( QEMUFile* f, void* opaque, int version_id )
+{
+ struct goldfish_audio_state* s = opaque;
+ int ret;
+
+ if (version_id != AUDIO_STATE_SAVE_VERSION)
+ return -1;
+
+ ret = qemu_get_struct(f, audio_state_fields, s);
+ if (!ret) {
+ s->data_1 = qemu_get_be32(f) + phys_ram_base;
+ s->data_2 = qemu_get_be32(f) + phys_ram_base;
+ }
+ return -1;
+}
+
+static void enable_audio(struct goldfish_audio_state *s, int enable)
+{
+ // enable or disable the output voice
+ if (s->voice != NULL)
+ AUD_set_active_out(s->voice, (enable & (AUDIO_INT_WRITE_BUFFER_1_EMPTY | AUDIO_INT_WRITE_BUFFER_2_EMPTY)) != 0);
+
+ if (s->voicein)
+ AUD_set_active_in (s->voicein, (enable & AUDIO_INT_READ_BUFFER_FULL) != 0);
+ // reset buffer information
+ s->data_1_length = 0;
+ s->data_2_length = 0;
+ s->current_buffer = 0;
+ s->read_pos = 0;
+}
+
+#if USE_QEMU_AUDIO_IN
+static void start_read(struct goldfish_audio_state *s, uint32_t count)
+{
+ //printf( "... goldfish audio start_read, count=%d\n", count );
+ s->read_size = count;
+ s->read_buffer_available = 0;
+ s->read_pos = 0;
+}
+#else
+static void start_read(struct goldfish_audio_state *s, uint32_t count)
+{
+ uint8 wav_header[44];
+ int result;
+
+ if (!s->input_source) return;
+
+ if (s->input_fd < 0) {
+ s->input_fd = open(s->input_source, O_BINARY | O_RDONLY);
+
+ if (s->input_fd < 0) {
+ fprintf(stderr, "goldfish_audio could not open %s for audio input\n", s->input_source);
+ s->input_source = NULL; // set to to avoid endless retries
+ return;
+ }
+
+ // skip WAV header if we have a WAV file
+ if (s->input_is_wav) {
+ if (read(s->input_fd, wav_header, sizeof(wav_header)) != sizeof(wav_header)) {
+ fprintf(stderr, "goldfish_audio could not read WAV file header %s\n", s->input_source);
+ s->input_fd = -1;
+ s->input_source = NULL; // set to to avoid endless retries
+ return;
+ }
+
+ // is the WAV file stereo?
+ s->input_is_stereo = (wav_header[22] == 2);
+ } else {
+ // assume input from an audio device is stereo
+ s->input_is_stereo = 1;
+ }
+ }
+
+ uint8* buffer = (uint8*)phys_ram_base + s->read_buffer;
+ if (s->input_is_stereo) {
+ // need to read twice as much data
+ count *= 2;
+ }
+
+try_again:
+ result = read(s->input_fd, buffer, count);
+ if (result == 0 && s->input_is_wav) {
+ // end of file, so seek back to the beginning
+ lseek(s->input_fd, sizeof(wav_header), SEEK_SET);
+ goto try_again;
+ }
+
+ if (result > 0 && s->input_is_stereo) {
+ // we need to convert stereo to mono
+ uint8* src = (uint8*)buffer;
+ uint8* dest = src;
+ int count = result/2;
+ while (count-- > 0) {
+ int sample1 = src[0] | (src[1] << 8);
+ int sample2 = src[2] | (src[3] << 8);
+ int sample = (sample1 + sample2) >> 1;
+ dst[0] = (uint8_t) sample;
+ dst[1] = (uint8_t)(sample >> 8);
+ src += 4;
+ dst += 2;
+ }
+
+ // we reduced the number of bytes by 2
+ result /= 2;
+ }
+
+ s->read_buffer_available = (result > 0 ? result : 0);
+ s->int_status |= AUDIO_INT_READ_BUFFER_FULL;
+ goldfish_device_set_irq(&s->dev, 0, (s->int_status & s->int_enable));
+}
+#endif
+
+static uint32_t goldfish_audio_read(void *opaque, target_phys_addr_t offset)
+{
+ uint32_t ret;
+ struct goldfish_audio_state *s = opaque;
+ offset -= s->dev.base;
+ switch(offset) {
+ case AUDIO_INT_STATUS:
+ // return current buffer status flags
+ ret = s->int_status & s->int_enable;
+ if(ret) {
+ goldfish_device_set_irq(&s->dev, 0, 0);
+ }
+ return ret;
+
+ case AUDIO_READ_SUPPORTED:
+#if USE_QEMU_AUDIO_IN
+ D("%s: AUDIO_READ_SUPPORTED returns %d", __FUNCTION__,
+ (s->voicein != NULL));
+ return (s->voicein != NULL);
+#else
+ return (s->input_source ? 1 : 0);
+#endif
+
+ case AUDIO_READ_BUFFER_AVAILABLE:
+ D("%s: AUDIO_READ_BUFFER_AVAILABLE returns %d", __FUNCTION__,
+ s->read_buffer_available);
+ return s->read_buffer_available;
+
+ default:
+ cpu_abort (cpu_single_env, "goldfish_audio_read: Bad offset %x\n", offset);
+ return 0;
+ }
+}
+
+static void goldfish_audio_write(void *opaque, target_phys_addr_t offset, uint32_t val)
+{
+ struct goldfish_audio_state *s = opaque;
+ offset -= s->dev.base;
+
+ switch(offset) {
+ case AUDIO_INT_ENABLE:
+ /* enable buffer empty interrupts */
+ D("%s: AUDIO_INT_ENABLE %d", __FUNCTION__, val );
+ enable_audio(s, val);
+ s->int_enable = val;
+ s->int_status = (AUDIO_INT_WRITE_BUFFER_1_EMPTY | AUDIO_INT_WRITE_BUFFER_2_EMPTY);
+ goldfish_device_set_irq(&s->dev, 0, (s->int_status & s->int_enable));
+ break;
+ case AUDIO_SET_WRITE_BUFFER_1:
+ /* save pointer to buffer 1 */
+ s->buffer_1 = val;
+ break;
+ case AUDIO_SET_WRITE_BUFFER_2:
+ /* save pointer to buffer 2 */
+ s->buffer_2 = val;
+ break;
+ case AUDIO_WRITE_BUFFER_1:
+ /* record that data in buffer 1 is ready to write */
+ if (s->current_buffer == 0) s->current_buffer = 1;
+ s->data_1 = phys_ram_base + s->buffer_1;
+ s->data_1_length = val;
+ s->int_status &= ~AUDIO_INT_WRITE_BUFFER_1_EMPTY;
+ break;
+ case AUDIO_WRITE_BUFFER_2:
+ /* record that data in buffer 2 is ready to write */
+ if (s->current_buffer == 0) s->current_buffer = 2;
+ s->data_2 = phys_ram_base + s->buffer_2;
+ s->data_2_length = val;
+ s->int_status &= ~AUDIO_INT_WRITE_BUFFER_2_EMPTY;
+ break;
+
+ case AUDIO_SET_READ_BUFFER:
+ /* save pointer to the read buffer */
+ s->read_buffer = val;
+ D( "%s: AUDIO_SET_READ_BUFFER %p", __FUNCTION__, (void*)val );
+ break;
+
+ case AUDIO_START_READ:
+ D( "%s: AUDIO_START_READ %d", __FUNCTION__, val );
+ start_read(s, val);
+ s->int_status &= ~AUDIO_INT_READ_BUFFER_FULL;
+ goldfish_device_set_irq(&s->dev, 0, (s->int_status & s->int_enable));
+ break;
+
+ default:
+ cpu_abort (cpu_single_env, "goldfish_audio_write: Bad offset %x\n", offset);
+ }
+}
+
+static void goldfish_audio_callback(void *opaque, int free)
+{
+ struct goldfish_audio_state *s = opaque;
+ int new_status = 0;
+
+ /* loop until free is zero or both buffers are empty */
+ while (free && s->current_buffer) {
+
+ /* write data in buffer 1 */
+ while (free && s->current_buffer == 1) {
+ int write = s->data_1_length;
+ if (write > free) write = free;
+
+ int written = AUD_write(s->voice, s->data_1, write);
+ if (written) {
+ D("%s: sent %d bytes to audio output", __FUNCTION__, write);
+ s->data_1 += written;
+ s->data_1_length -= written;
+ free -= written;
+
+ if (s->data_1_length == 0) {
+ new_status |= AUDIO_INT_WRITE_BUFFER_1_EMPTY;
+ s->current_buffer = (s->data_2_length ? 2 : 0);
+ }
+ } else {
+ break;
+ }
+ }
+
+ /* write data in buffer 2 */
+ while (free && s->current_buffer == 2) {
+ int write = s->data_2_length;
+ if (write > free) write = free;
+
+ int written = AUD_write(s->voice, s->data_2, write);
+ if (written) {
+ D("%s: sent %d bytes to audio output", __FUNCTION__, write);
+ s->data_2 += written;
+ s->data_2_length -= written;
+ free -= written;
+
+ if (s->data_2_length == 0) {
+ new_status |= AUDIO_INT_WRITE_BUFFER_2_EMPTY;
+ s->current_buffer = (s->data_1_length ? 1 : 0);
+ }
+ } else {
+ break;
+ }
+ }
+ }
+
+ if (new_status && new_status != s->int_status) {
+ s->int_status |= new_status;
+ goldfish_device_set_irq(&s->dev, 0, (s->int_status & s->int_enable));
+ }
+}
+
+#if USE_QEMU_AUDIO_IN
+static void
+goldfish_audio_in_callback(void *opaque, int avail)
+{
+ struct goldfish_audio_state *s = opaque;
+ int new_status = 0;
+
+ if (s->read_pos >= s->read_size)
+ return;
+
+ if (0 && s->read_size > 0)
+ D("%s: in %d (pos=%d size=%d)", __FUNCTION__,
+ avail, s->read_pos, s->read_size );
+
+ while (avail > 0) {
+ int pos = s->read_pos;
+ int missing = s->read_size - pos;
+ uint8* buffer = (uint8*)phys_ram_base + s->read_buffer + pos;
+ int read;
+ int avail2 = (avail > missing) ? missing : avail;
+
+ read = AUD_read(s->voicein, buffer, avail2);
+ if (read == 0)
+ break;
+
+ if (avail2 > 0)
+ D("%s: AUD_read(%d) returned %d", __FUNCTION__, avail2, read);
+
+ s->read_buffer_available += read;
+
+ avail -= read;
+ pos += read;
+ if (pos == s->read_size) {
+ new_status |= AUDIO_INT_READ_BUFFER_FULL;
+ D("%s: AUDIO_INT_READ_BUFFER_FULL available=%d", __FUNCTION__, s->read_buffer_available);
+ }
+ s->read_pos = pos;
+ }
+
+ if (new_status && new_status != s->int_status) {
+ s->int_status |= new_status;
+ goldfish_device_set_irq(&s->dev, 0, (s->int_status & s->int_enable));
+ }
+}
+#endif /* USE_QEMU_AUDIO_IN */
+
+static CPUReadMemoryFunc *goldfish_audio_readfn[] = {
+ goldfish_audio_read,
+ goldfish_audio_read,
+ goldfish_audio_read
+};
+
+static CPUWriteMemoryFunc *goldfish_audio_writefn[] = {
+ goldfish_audio_write,
+ goldfish_audio_write,
+ goldfish_audio_write
+};
+
+void goldfish_audio_init(uint32_t base, int id, const char* input_source)
+{
+ struct goldfish_audio_state *s;
+ audsettings_t as;
+
+ /* nothing to do if no audio input and output */
+ if (!android_hw->hw_audioOutput && !android_hw->hw_audioInput)
+ return;
+
+ s = (struct goldfish_audio_state *)qemu_mallocz(sizeof(*s));
+ s->dev.name = "goldfish_audio";
+ s->dev.id = id;
+ s->dev.base = base;
+ s->dev.size = 0x1000;
+ s->dev.irq_count = 1;
+
+#ifndef USE_QEMU_AUDIO_IN
+ s->input_fd = -1;
+ if (input_source) {
+ s->input_source = input_source;
+ char* extension = strrchr(input_source, '.');
+ if (extension && strcasecmp(extension, ".wav") == 0) {
+ s->input_is_wav = 1;
+ }
+ }
+#endif
+
+ AUD_register_card( &glob_audio_state, "goldfish_audio", &s->card);
+
+ as.freq = 44100;
+ as.nchannels = 2;
+ as.fmt = AUD_FMT_S16;
+ as.endianness = AUDIO_HOST_ENDIANNESS;
+
+ if (android_hw->hw_audioOutput) {
+ s->voice = AUD_open_out (
+ &s->card,
+ s->voice,
+ "goldfish_audio",
+ s,
+ goldfish_audio_callback,
+ &as
+ );
+ if (!s->voice) {
+ dprint("warning: opening audio output failed\n");
+ return;
+ }
+ }
+
+#if USE_QEMU_AUDIO_IN
+ as.freq = 8000;
+ as.nchannels = 1;
+ as.fmt = AUD_FMT_S16;
+ as.endianness = AUDIO_HOST_ENDIANNESS;
+
+ if (android_hw->hw_audioInput) {
+ s->voicein = AUD_open_in (
+ &s->card,
+ NULL,
+ "goldfish_audio_in",
+ s,
+ goldfish_audio_in_callback,
+ &as
+ );
+ if (!s->voicein) {
+ dprint("warning: opening audio input failed\n");
+ }
+ }
+#endif
+
+ goldfish_device_add(&s->dev, goldfish_audio_readfn, goldfish_audio_writefn, s);
+
+ register_savevm( "audio_state", 0, AUDIO_STATE_SAVE_VERSION,
+ audio_state_save, audio_state_load, s );
+}
+