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authorDavid 'Digit' Turner <digit@android.com>2011-05-21 00:42:27 +0200
committerDavid 'Digit' Turner <digit@android.com>2011-05-21 00:44:10 +0200
commitcc3b2199549c45cdabfdeb3afdb81b0895f5ceef (patch)
tree5c7748677bfd1f70173218fec069ecdba32c0a84 /vl-android.c
parent1378630ee468a0aff2d0985c5b59291c3df80615 (diff)
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fix audio backend handling
This patch fixes a small bug where the audio backend given with the -audio <name> option was ignored. The bug was introduced during a previous integration of upstream audio changes. The old code always used the same default backend (PulseAudio). Change-Id: I7bc68df3fd3025f8a8bd1f0fd868872b7eee2017
Diffstat (limited to 'vl-android.c')
-rw-r--r--vl-android.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/vl-android.c b/vl-android.c
index acde409..47b802b 100644
--- a/vl-android.c
+++ b/vl-android.c
@@ -5178,10 +5178,13 @@ int main(int argc, char **argv, char **envp)
/* Initialize audio. */
if (android_op_audio) {
+ char temp[128];
if ( !audio_check_backend_name( 0, android_op_audio ) ) {
PANIC("'%s' is not a valid audio output backend. see -help-audio-out",
android_op_audio);
}
+ snprintf(temp, sizeof temp, "QEMU_AUDIO_DRV=%s", android_op_audio);
+ putenv(temp);
}
/* Initialize OpenGLES emulation */