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-rw-r--r--Makefile12
-rw-r--r--Makefile.android1271
-rw-r--r--Makefile.common613
-rw-r--r--Makefile.target353
-rw-r--r--android/build/definitions.make8
-rw-r--r--android/config/config.h18
-rw-r--r--android/config/target-arm/config.h5
-rw-r--r--android/config/target-x86/config.h3
8 files changed, 1072 insertions, 1211 deletions
diff --git a/Makefile b/Makefile
index 9bb69f3..053525c 100644
--- a/Makefile
+++ b/Makefile
@@ -13,6 +13,16 @@
# limitations under the License.
#
+# disable implicit rules
+.SUFFIXES:
+%:: %,v
+%:: RCS/%
+%:: RCS/%,v
+%:: s.%
+%:: SCCS/s.%
+%.c: %.w %.ch
+
+
# this is a set of definitions that allow the usage of Makefile.android
# even if we're not using the Android build system.
#
@@ -24,7 +34,7 @@ CONFIG_MAKE := $(OBJS_DIR)/config.make
CONFIG_H := $(OBJS_DIR)/config-host.h
ifeq ($(wildcard $(CONFIG_MAKE)),)
- $(error "The configuration file '$(CONFIG_MAKE)' doesnt' exist, please run the "rebuilt.sh" script)
+ $(error "The configuration file '$(CONFIG_MAKE)' doesnt' exist, please run the "android-configure.sh" script)
endif
include $(CONFIG_MAKE)
diff --git a/Makefile.android b/Makefile.android
index a6dd83a..095524a 100644
--- a/Makefile.android
+++ b/Makefile.android
@@ -17,7 +17,6 @@ endif
# determine the location of platform-specific directories
#
CONFIG_DIRS := \
- $(LOCAL_PATH)/android/config \
$(LOCAL_PATH)/android/config/$(QEMU_HOST_TAG)
ifeq ($(BUILD_STANDALONE_EMULATOR),true)
@@ -42,13 +41,6 @@ ifeq ($(BUILD_DEBUG_EMULATOR),true)
-fno-PIC -falign-functions=0
endif
-MY_CFLAGS += -DCONFIG_MEMCHECK
-
-# prepare config.h for x86
-ifeq ($(TARGET_ARCH),x86)
-MY_CFLAGS += -DARCH_FLAGS_x86
-endif
-
MY_LDLIBS :=
# this is needed to build the emulator on 64-bit Linux systems
@@ -96,6 +88,19 @@ endif
# adequate values for HOST_CC
#
ifneq ($(BUILD_STANDALONE_EMULATOR),true)
+ # On Linux, use our custom 32-bit host toolchain, which contains the
+ # relevant headers and 32-bit libraries for audio (The host 64-bit Lucid
+ # doesn't provide these anymore, only their 64-bit versions).
+ ifeq ($(HOST_OS),linux)
+ HOST_SDK_TOOLCHAIN_PREFIX := prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/bin/i686-linux
+ # Don't do anything if the toolchain is not there
+ ifneq (,$(strip $(wildcard $(HOST_SDK_TOOLCHAIN_PREFIX)-gcc)))
+ HOST_CC := $(HOST_SDK_TOOLCHAIN_PREFIX)-gcc
+ HOST_CXX := $(HOST_SDK_TOOLCHAIN_PREFIX)-g++
+ HOST_AR := $(HOST_SDK_TOOLCHAIN_PREFIX)-ar
+ MY_CC := $(HOST_CC)
+ endif # $(HOST_SDK_TOOLCHAIN_PREFIX)-gcc exists
+ endif # HOST_OS == linux
ifneq ($(USE_CCACHE),)
ccache := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache
@@ -119,751 +124,41 @@ endif
#
MY_CFLAGS += -Wall -Wno-missing-field-initializers
-include $(CLEAR_VARS)
-
-###########################################################
-# Zlib configuration
-#
-ZLIB_DIR := distrib/zlib-1.2.3
-include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make
-
-###########################################################
-# Libpng configuration
-#
-LIBPNG_DIR := distrib/libpng-1.2.19
-include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make
-
-###############################################################################
-# build the TCG code generator
-#
-include $(CLEAR_VARS)
-
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
-LOCAL_LDLIBS := $(MY_LDLIBS)
-LOCAL_MODULE := emulator-tcg
-
-TCG_TARGET := $(HOST_ARCH)
-ifeq ($(TCG_TARGET),x86)
- TCG_TARGET := i386
-endif
-
-TCG_CFLAGS := -I$(LOCAL_PATH)/tcg -I$(LOCAL_PATH)/tcg/$(TCG_TARGET)
-
-LOCAL_CFLAGS += $(TCG_CFLAGS) -DNEED_CPU_H \
- -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) \
- -I$(LOCAL_PATH)/fpu \
-
-LOCAL_SRC_FILES := \
- tcg/tcg.c \
-
-include $(BUILD_HOST_STATIC_LIBRARY)
-
-##############################################################################
-# build the HW emulation support
-#
-include $(CLEAR_VARS)
-
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_LDLIBS := $(MY_LDLIBS)
-LOCAL_MODULE := emulator-hw
-
-HW_CFLAGS := -I$(LOCAL_PATH)/hw
-
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -DNEED_CPU_H
-LOCAL_CFLAGS += -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) -I$(LOCAL_PATH)/fpu $(HW_CFLAGS)
-LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)
-
-HW_SOURCES := \
- bt.c \
- bt-hci.c \
- bt-hid.c \
- bt-l2cap.c \
- bt-sdp.c \
- cdrom.c \
- dma.c \
- irq.c \
- goldfish_device.c \
- goldfish_events_device.c \
- goldfish_fb.c \
- goldfish_battery.c \
- goldfish_mmc.c \
- goldfish_memlog.c \
- goldfish_nand.c \
- goldfish_tty.c \
- msmouse.c \
- pci.c \
- qdev.c \
- scsi-disk.c \
- sysbus.c \
- usb-hid.c \
- usb-hub.c \
- usb-msd.c \
- usb-ohci.c \
- usb.c \
- watchdog.c \
-
-ifeq ($(TARGET_ARCH),arm)
-HW_SOURCES += android_arm.c \
- arm_pic.c \
- smc91c111.c \
- goldfish_audio.c \
- goldfish_interrupt.c \
- goldfish_switch.c \
- goldfish_timer.c \
- goldfish_trace.c \
-
-endif
-
-ifeq ($(TARGET_ARCH),x86)
-HW_SOURCES += pc.c \
- apic.c \
- i8259.c \
- mc146818rtc.c \
- piix_pci.c \
- i8254.c \
- ne2000.c \
- pckbd.c \
- ioapic.c \
- ps2.c \
- smbios.c \
- fw_cfg.c \
-
-endif
-
-LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%)
-
-include $(BUILD_HOST_STATIC_LIBRARY)
-
-##############################################################################
-# build the ELF/DWARF stuff
-# This library is used by emulator's memory checker to extract debug information
-# from the symbol files when reporting memory allocation violations. In
-# particular, this library is used to extract routine name and source file
-# location for the code address where violation has been detected.
-#
-include $(CLEAR_VARS)
-
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_LDLIBS := $(MY_LDLIBS)
-LOCAL_MODULE := emulator-elff
-LOCAL_CPP_EXTENSION := .cc
-
-ELFF_CFLAGS := -I$(LOCAL_PATH)/elff
-
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -fno-exceptions
-LOCAL_CFLAGS += -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) -I$(LOCAL_PATH)/fpu $(ELFF_CFLAGS)
-LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)
-
-ELFF_SOURCES := \
- dwarf_cu.cc \
- dwarf_die.cc \
- dwarf_utils.cc \
- elf_alloc.cc \
- elf_file.cc \
- elf_mapped_section.cc \
- elff_api.cc \
-
-LOCAL_SRC_FILES += $(ELFF_SOURCES:%=elff/%)
-ELFF_LDLIBS := -lstdc++
-
-include $(BUILD_HOST_STATIC_LIBRARY)
-
-##############################################################################
-# build the memory access checking support
-# Memory access checker uses information collected by instrumented code in
-# libc.so in order to keep track of memory blocks allocated from heap. Memory
-# checker then uses this information to make sure that every access to allocated
-# memory is within allocated block. This information also allows detecting
-# memory leaks and attempts to free/realloc invalid pointers.
-#
-include $(CLEAR_VARS)
-
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_LDLIBS := $(MY_LDLIBS)
-LOCAL_MODULE := emulator-memcheck
-
-MCHK_CFLAGS := -I$(LOCAL_PATH)/memcheck -I$(LOCAL_PATH)/elff
-
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -DNEED_CPU_H
-LOCAL_CFLAGS += -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) -I$(LOCAL_PATH)/fpu $(MCHK_CFLAGS)
-LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)
-
-MCHK_SOURCES := \
- memcheck.c \
- memcheck_proc_management.c \
- memcheck_malloc_map.c \
- memcheck_mmrange_map.c \
- memcheck_util.c \
-
-LOCAL_SRC_FILES += $(MCHK_SOURCES:%=memcheck/%)
-
-include $(BUILD_HOST_STATIC_LIBRARY)
-
-##############################################################################
-# build the CPU-specific emulation engine sources
-#
-include $(CLEAR_VARS)
-
-ifeq ($(TARGET_ARCH),arm)
-LOCAL_MODULE := emulator-arm
-endif
-ifeq ($(TARGET_ARCH),x86)
-LOCAL_MODULE := emulator-i386
-LOCAL_MODULE_TAGS := optional
-endif
-
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_MODULE := $(LOCAL_MODULE)
-LOCAL_LDLIBS := $(MY_LDLIBS)
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
-LOCAL_STATIC_LIBRARIES := emulator-hw
-
-LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
-
-LOCAL_CFLAGS += -I$(LOCAL_PATH) \
- -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) \
- -I$(LOCAL_PATH)/fpu \
- $(TCG_CFLAGS) \
- $(HW_CFLAGS) \
- -DNEED_CPU_H \
-
-ifeq ($(HOST_ARCH),ppc)
- LOCAL_CFLAGS += -D__powerpc__
-endif
-
-ifeq ($(TARGET_ARCH),arm)
-LOCAL_SRC_FILES += exec.c cpu-exec.c \
- $(EMULATOR_TARGET_CPU)/op_helper.c \
- $(EMULATOR_TARGET_CPU)/iwmmxt_helper.c \
- $(EMULATOR_TARGET_CPU)/neon_helper.c \
- $(EMULATOR_TARGET_CPU)/helper.c \
- $(EMULATOR_TARGET_CPU)/translate.c \
- $(EMULATOR_TARGET_CPU)/machine.c \
- translate-all.c \
- hw/armv7m.c \
- hw/armv7m_nvic.c \
- arm-semi.c \
- trace.c \
- varint.c \
- dcache.c \
- softmmu_outside_jit.c \
-
-LOCAL_SRC_FILES += fpu/softfloat.c
-endif
-
-ifeq ($(TARGET_ARCH), x86)
-LOCAL_SRC_FILES += exec.c cpu-exec.c \
- $(EMULATOR_TARGET_CPU)/op_helper.c \
- $(EMULATOR_TARGET_CPU)/helper.c \
- $(EMULATOR_TARGET_CPU)/translate.c \
- $(EMULATOR_TARGET_CPU)/machine.c \
- translate-all.c \
- trace.c \
- varint.c \
- dcache.c \
- softmmu_outside_jit.c \
-
-LOCAL_SRC_FILES += fpu/softfloat-native.c
-endif
-
-include $(BUILD_HOST_STATIC_LIBRARY)
-
-##############################################################################
-# SDL-related definitions
-#
-
-# Build SDL from sources except on linux-x86, to avoid installing all
-# the X11 development packages on our build servers.
-#
-BUILD_SDL_FROM_SOURCES := true
-ifeq ($(QEMU_HOST_TAG),linux-x86)
- BUILD_SDL_FROM_SOURCES := false
-endif
-ifeq ($(QEMU_HOST_TAG),darwin-x86)
- BUILD_SDL_FROM_SOURCES := false
-endif
-ifeq ($(BUILD_STANDALONE_EMULATOR),true)
- BUILD_SDL_FROM_SOURCES := true
-endif
-
-ifneq ($(SDL_CONFIG),)
- BUILD_SDL_FROM_SOURCES := false
-endif
-
-ifneq ($(BUILD_SDL_FROM_SOURCES),true)
-
-SDL_CONFIG ?= prebuilt/$(QEMU_HOST_TAG)/sdl/bin/sdl-config
-SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
-
-# We need to filter out the _GNU_SOURCE variable because it breaks recent
-# releases of Cygwin when using the -mno-cygwin option. Moreover, we don't
-# need this macro at all to build the Android emulator.
-SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS))
-SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs))
-
-# Circular dependencies between libSDL and libSDLmain;
-# We repeat the libraries in the final link to work around it.
-SDL_STATIC_LIBRARIES := libSDL libSDLmain libSDL libSDLmain
-
-else # !BUILD_STANDALONE_EMULATOR
-
-SDL_DIR := distrib/sdl-1.2.12
-include $(LOCAL_PATH)/$(SDL_DIR)/sources.make
-
-endif # !BUILD_STANDALONE_EMULATOR
-
-##############################################################################
-# determine audio sources, build the prebuilt audio-library if needed
-#
-
-# determine AUDIO sources based on current configuration
-#
-AUDIO_SOURCES := audio.c noaudio.c wavaudio.c wavcapture.c mixeng.c
-AUDIO_CFLAGS := -I$(LOCAL_PATH)/audio -DHAS_AUDIO
-AUDIO_LDLIBS :=
-
-ifeq ($(HOST_OS),darwin)
- CONFIG_COREAUDIO ?= yes
- AUDIO_CFLAGS += -DHOST_BSD=1
-endif
-
-ifeq ($(HOST_OS),windows)
- CONFIG_WINAUDIO ?= yes
-endif
-
-ifeq ($(HOST_OS),linux)
- CONFIG_OSS ?= yes
- CONFIG_ALSA ?= yes
- CONFIG_PULSEAUDIO ?= yes
- CONFIG_ESD ?= yes
-endif
-
-ifeq ($(HOST_OS),freebsd)
- CONFIG_OSS ?= yes
-endif
-
-ifeq ($(CONFIG_COREAUDIO),yes)
- AUDIO_SOURCES += coreaudio.c
- AUDIO_CFLAGS += -DCONFIG_COREAUDIO
- AUDIO_LDLIBS += -Wl,-framework,CoreAudio
-endif
+# Needed to build fpu/softfloat-native.h properly
+MY_CFLAGS += -D_GNU_SOURCE=1
-ifeq ($(CONFIG_WINAUDIO),yes)
- AUDIO_SOURCES += winaudio.c
- AUDIO_CFLAGS += -DCONFIG_WINAUDIO
-endif
-
-ifeq ($(CONFIG_PULSEAUDIO),yes)
- AUDIO_SOURCES += paaudio.c audio_pt_int.c
- AUDIO_CFLAGS += -DCONFIG_PULSEAUDIO
-endif
-
-ifeq ($(CONFIG_ALSA),yes)
- AUDIO_SOURCES += alsaaudio.c audio_pt_int.c
- AUDIO_CFLAGS += -DCONFIG_ALSA
-endif
-
-ifeq ($(CONFIG_ESD),yes)
- AUDIO_SOURCES += esdaudio.c
- AUDIO_CFLAGS += -DCONFIG_ESD
-endif
-
-ifeq ($(CONFIG_OSS),yes)
- AUDIO_SOURCES += ossaudio.c
- AUDIO_CFLAGS += -DCONFIG_OSS
-endif
-
-AUDIO_SOURCES := $(call sort,$(AUDIO_SOURCES:%=audio/%))
-
-# determine whether we're going to use the prebuilt
-# audio library (this is useful on Linux to avoid requiring
-# all sound-related development packages to be installed on
-# the build and developer machines).
+# A useful function that can be used to start the declaration of a host
+# module. Avoids repeating the same stuff again and again.
+# Usage:
#
-# note that you can define BUILD_QEMU_AUDIO_LIB to true
-# in your environment to force recompilation.
+# $(call start-emulator-library, <module-name>)
#
-QEMU_AUDIO_LIB :=
-
-ifneq ($(BUILD_STANDALONE_EMULATOR),true)
- QEMU_AUDIO_LIB := $(wildcard \
- prebuilt/$(QEMU_HOST_TAG)/emulator/libqemu-audio.a)
-endif
-
-ifeq ($(BUILD_QEMU_AUDIO_LIB),true)
- include $(CLEAR_VARS)
- LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
- LOCAL_CC := $(MY_CC)
- LOCAL_MODULE := libqemu-audio
- LOCAL_LDLIBS := $(MY_LDLIBS)
-
- LOCAL_CFLAGS := -Wno-sign-compare \
- -fno-strict-aliasing -W -Wall -Wno-unused-parameter \
- -I$(LOCAL_PATH) \
- -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) \
- -I$(LOCAL_PATH)/fpu \
-
- # this is very important, otherwise the generated binaries may
- # not link properly on our build servers
- ifeq ($(HOST_OS),linux)
- LOCAL_CFLAGS += -fno-stack-protector
- endif
-
- LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(AUDIO_CFLAGS)
-
- LOCAL_CFLAGS += $(SDL_CFLAGS)
-
- LOCAL_SRC_FILES += $(AUDIO_SOURCES)
-
- include $(BUILD_HOST_STATIC_LIBRARY)
- QEMU_AUDIO_LIB := $(LOCAL_BUILT_MODULE)
-
-endif # !QEMU_AUDIO_LIB
-
-##############################################################################
-# Common CFLAGS for UI and Core builds
-
-# add the build ID to the default macro definitions
-UI_AND_CORE_CFLAGS := -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))"
-
-# For non-standalone builds, extract the major version number from the Android SDK
-# tools revision number.
-ifneq ($(BUILD_STANDALONE_EMULATOR),true)
- ANDROID_SDK_TOOLS_REVISION := $(shell awk -F= '/Pkg.Revision/ { print $$2; }' sdk/files/tools_source.properties)
-endif
-
-ANDROID_SDK_TOOLS_REVISION := $(strip $(ANDROID_SDK_TOOLS_REVISION))
-ifdef ANDROID_SDK_TOOLS_REVISION
- UI_AND_CORE_CFLAGS += -DANDROID_SDK_TOOLS_REVISION=$(ANDROID_SDK_TOOLS_REVISION)
-endif
-
-UI_AND_CORE_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE
-
-
-##############################################################################
-# Build emulator core library.
-# This library contains "pure" emulation code separated from the intricacies
-# of the UI.
+# ... declarations
#
-include $(CLEAR_VARS)
-
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_LDLIBS := $(MY_LDLIBS)
-LOCAL_MODULE := emulator-core
-
-# don't remove the -fno-strict-aliasing, or you'll break things
-# (e.g. slirp-android/network support)
-#
-EMULATOR_CORE_CFLAGS := -fno-PIC -Wno-sign-compare \
- -fno-strict-aliasing -g -W -Wall -Wno-unused-parameter
-
-# Needed by the upstream code
-EMULATOR_CORE_CFLAGS += -DNEED_CPU_H
-
-# Common includes for the emulator
-EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/ \
- -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) \
- -I$(LOCAL_PATH)/fpu \
- $(TCG_CFLAGS) \
- $(HW_CFLAGS) \
-
-# Required by block.c, default value is empty in upstream
-EMULATOR_CORE_CFLAGS += -DCONFIG_BDRV_WHITELIST=""
-
-# Required
-EMULATOR_CORE_CFLAGS += -D_XOPEN_SOURCE=600 -D_BSD_SOURCE=1
-# include slirp-android code, i.e. the user-level networking stuff
-#
-SLIRP_SOURCES := bootp.c cksum.c debug.c if.c ip_icmp.c ip_input.c ip_output.c \
- mbuf.c misc.c sbuf.c slirp.c socket.c tcp_input.c tcp_output.c \
- tcp_subr.c tcp_timer.c tftp.c udp.c
-
-LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp-android/%)
-EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/slirp-android
-
-# socket proxy support
-#
-PROXY_SOURCES := \
- proxy_common.c \
- proxy_http.c \
- proxy_http_connector.c \
- proxy_http_rewriter.c \
-
-LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%)
-EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/proxy
-
-# include telephony stuff
-#
-TELEPHONY_SOURCES := android_modem.c modem_driver.c gsm.c sim_card.c sysdeps_qemu.c sms.c remote_call.c
-LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%)
-EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/telephony
-
-# include android related stuff
-#
-ANDROID_SOURCES := qemu-setup.c
-LOCAL_SRC_FILES += $(ANDROID_SOURCES:%=android/%)
-
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS)
-LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS)
-
-include $(BUILD_HOST_STATIC_LIBRARY)
-
-##############################################################################
-# Build emulator UI library.
-# This library contains some emulator related UI components.
-#
-include $(CLEAR_VARS)
-
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_LDLIBS := $(MY_LDLIBS)
-LOCAL_MODULE := emulator-uilib
-
-EMULATOR_UI_CFLAGS :=
-
-# include the SDL sources
+# $(call end-emulator-library)
#
+start-emulator-library = \
+ $(eval include $(CLEAR_VARS)) \
+ $(eval LOCAL_NO_DEFAULT_COMPILER_FLAGS := true) \
+ $(eval LOCAL_CC := $(MY_CC)) \
+ $(eval LOCAL_CFLAGS := $(MY_CFLAGS)) \
+ $(eval LOCAL_LDLIBS := $(MY_LDLIBS)) \
+ $(eval LOCAL_MODULE_TAGS := debug) \
+ $(eval LOCAL_MODULE := $1)
-# IMPORTANT: Normally, we should add SDLMAIN_SOURCES here, however this breaks
-# the Linux mingw32 build. Apparently, the i586-mingw32-ld wants the
-# implementation of _WinMain@16 to be in an object file on the final
-# link command used to generate the executable, and will not search
-# in the static libraries that are used to build it.
-#
-LOCAL_SRC_FILES += $(SDL_SOURCES) #$(SDLMAIN_SOURCES)
-EMULATOR_UI_CFLAGS += $(SDL_CFLAGS) -I$(LOCAL_PATH)/$(SDL_DIR)/include
-
-# the skin support sources
-#
-SKIN_SOURCES := rect.c \
- region.c \
- image.c \
- trackball.c \
- keyboard.c \
- keyset.c \
- file.c \
- window.c \
- scaler.c \
- composer.c \
- surface.c \
-
-LOCAL_SRC_FILES += $(SKIN_SOURCES:%=android/skin/%)
-EMULATOR_UI_CFLAGS += -I$(LOCAL_PATH)/skin
-
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) $(EMULATOR_UI_CFLAGS)
-
-LOCAL_MODULE_TAGS := debug
-
-include $(BUILD_HOST_STATIC_LIBRARY)
-
-##############################################################################
-# lists of source files used to build the emulator core
-#
-
-# block sources
-#
-CORE_BLOCK_SOURCES = block.c \
- blockdev.c \
- block/qcow.c \
- block/qcow2.c \
- block/qcow2-refcount.c \
- block/qcow2-snapshot.c \
- block/qcow2-cluster.c \
- block/cloop.c \
- block/dmg.c \
- block/vvfat.c \
- block/raw.c
-ifeq ($(HOST_OS),windows)
- CORE_BLOCK_SOURCES += block/raw-win32.c
-else
- CORE_BLOCK_SOURCES += block/raw-posix.c
-endif
+# Used with start-emulator-library
+end-emulator-library = \
+ $(eval include $(BUILD_HOST_STATIC_LIBRARY))
-# hw sources
-#
-ifeq ($(TARGET_ARCH),arm)
-CORE_HW_SOURCES = hw/arm_boot.c \
- hw/android_arm.c
-endif
+# A variant of start-emulator-library to start the definition of a host
+# program instead. Use with end-emulator-program
+start-emulator-program = $(call start-emulator-library,$1)
-ifeq ($(TARGET_ARCH),x86)
-CORE_HW_SOURCES = hw/pc.c
-endif
+# A varient of end-emulator-library for host programs instead
+end-emulator-program = \
+ $(eval LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS)) \
+ $(eval include $(BUILD_HOST_EXECUTABLE))
-# migration sources
-#
-CORE_MIGRATION_SOURCES = iolooper-select.c
-ifeq ($(HOST_OS),windows)
- CORE_MIGRATION_SOURCES += migration-dummy-android.c
-else
- CORE_MIGRATION_SOURCES += migration.c \
- migration-exec.c \
- migration-tcp-android.c
-endif
-
-# misc. sources
-#
-CORE_MISC_SOURCES = vl-android.c \
- async.c \
- console.c \
- qemu-malloc.c \
- cutils.c \
- osdep.c \
- loader.c \
- monitor.c \
- readline.c \
- qemu-char-android.c \
- outputchannel.c \
- qemu-error.c \
- qerror.c \
- disas.c \
- aes.c \
- d3des.c \
- vnc-android.c \
- acl.c \
- keymaps.c \
- buffered_file.c \
- cbuffer.c \
- gdbstub.c \
- input.c \
- ioport.c \
- notify.c \
- path.c \
- shaper.c \
- charpipe.c \
- tcpdump.c \
- qemu-option.c \
- savevm.c \
- net-android.c \
- aio-android.c \
- dma-helpers.c \
- qemu-config.c \
- qemu-sockets-android.c \
- bt-host.c \
- bt-vhci.c \
- module.c \
- qemu-timer.c \
- android/boot-properties.c \
- android/hw-kmsg.c \
- android/hw-lcd.c \
- android/gps.c \
- android/hw-events.c \
- android/hw-control.c \
- android/console.c \
- android/hw-sensors.c \
- android/hw-qemud.c \
- android/core-init-utils.c \
- android/config.c \
- android/snapshot.c \
- android/utils/timezone.c \
-
-ifeq ($(TARGET_ARCH),arm)
- CORE_MISC_SOURCES += arm-dis.c
-endif
-
-ifeq ($(HOST_ARCH),x86)
- CORE_MISC_SOURCES += i386-dis.c
-endif
-ifeq ($(HOST_ARCH),x86_64)
- CORE_MISC_SOURCES += i386-dis.c
-endif
-ifeq ($(HOST_ARCH),ppc)
- CORE_MISC_SOURCES += ppc-dis.c \
- cache-utils.c
-endif
-
-ifeq ($(HOST_OS),linux)
- CORE_MISC_SOURCES += usb-linux.c \
- qemu-thread.c
-else
- CORE_MISC_SOURCES += usb-dummy-android.c
-endif
-
-ifeq ($(HOST_OS),windows)
- CORE_MISC_SOURCES += tap-win32.c
-else
- CORE_MISC_SOURCES += posix-aio-compat.c
-endif
-
-# sources inherited from upstream, but not fully
-# integrated into android emulator
-#
-CORE_UPSTREAM_SOURCES = json-lexer.c \
- json-parser.c \
- json-streamer.c \
- qjson.c \
- qbool.c \
- qdict.c \
- qfloat.c \
- qint.c \
- qlist.c \
- qstring.c \
-
-
-CORE_SOURCES = $(CORE_BLOCK_SOURCES) $(CORE_HW_SOURCES)
-CORE_SOURCES += $(CORE_MIGRATION_SOURCES) $(CORE_MISC_SOURCES)
-CORE_SOURCES += $(CORE_UPSTREAM_SOURCES)
-
-CORE_SOURCES += android/audio-test.c
-
-##############################################################################
-# lists of source files used to build the emulator UI
-#
-
-UI_SOURCES = loadpng.c \
- android/user-config.c \
- android/resource.c \
- android/qemulator.c \
- android/keycode.c \
- android/help.c \
- android/avd/info.c \
-
-##############################################################################
-# lists of source files used by both, emulator UI and emulator core
-#
-
-UI_AND_CORE_SOURCES = \
- sockets.c \
- android/keycode-array.c \
- android/charmap.c \
- android/async-utils.c \
- android/sync-utils.c \
- android/async-console.c \
- android/utils/assert.c \
- android/utils/bufprint.c \
- android/utils/debug.c \
- android/utils/path.c \
- android/utils/dirscanner.c \
- android/utils/filelock.c \
- android/utils/mapfile.c \
- android/utils/misc.c \
- android/utils/panic.c \
- android/utils/reflist.c \
- android/utils/refset.c \
- android/utils/stralloc.c \
- android/utils/system.c \
- android/utils/tempfile.c \
- android/utils/vector.c \
- android/avd/hw-config.c \
- android/utils/ini.c \
-
-# include the Zlib sources
-#
-UI_AND_CORE_SOURCES += $(ZLIB_SOURCES)
-UI_AND_CORE_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)
-
-# include the Libpng sources
-#
-UI_AND_CORE_SOURCES += $(LIBPNG_SOURCES)
-UI_AND_CORE_CFLAGS += $(LIBPNG_CFLAGS) -I$(LOCAL_PATH)/$(LIBPNG_DIR)
# The common libraries
#
@@ -890,471 +185,57 @@ ifeq ($(HOST_OS),darwin)
QEMU_SYSTEM_LDLIBS += -Wl,-framework,Cocoa
endif
+include $(LOCAL_PATH)/Makefile.common
-##############################################################################
-# now build the emulator itself
-#
-include $(CLEAR_VARS)
-
-LOCAL_GENERATED_SOURCES :=
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_MODULE := emulator
-ifeq ($(TARGET_ARCH),arm)
-LOCAL_STATIC_LIBRARIES := emulator-memcheck emulator-hw emulator-arm emulator-tcg
-endif
-ifeq ($(TARGET_ARCH),x86)
-LOCAL_STATIC_LIBRARIES := emulator-memcheck emulator-hw emulator-i386 emulator-tcg
-endif
-LOCAL_STATIC_LIBRARIES += emulator-elff
-LOCAL_STATIC_LIBRARIES += emulator-core emulator-uilib
-LOCAL_LDLIBS := $(MY_LDLIBS)
-
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) $(EMULATOR_UI_CFLAGS)
-
-# add the build ID to the default macro definitions
-LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS)
-
-# include sound support source files. we first try to see if we have a prebuilt audio
-# library. if not, we build things the "hard" way.
-#
-# note that to generate the prebuilt audio library, you should do the following:
-#
-# cd tools/qemu
-# ./android-rebuild.sh
-# distrib/update-audio.sh
-#
-ifeq ($(QEMU_AUDIO_LIB),)
- LOCAL_SRC_FILES += $(AUDIO_SOURCES)
-endif # !QEMU_AUDIO_LIB
+# We want to build all variants of the emulator binaries. This makes
+# it easier to catch target-specific regressions during emulator development.
+EMULATOR_TARGET_ARCH := arm
+include $(LOCAL_PATH)/Makefile.target
-LOCAL_CFLAGS += $(AUDIO_CFLAGS)
-LOCAL_LDLIBS += $(AUDIO_LDLIBS)
-
-# the linux-user sources, I doubt we really need these
-#
-#LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c
-#LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%)
-
-ifeq ($(HOST_ARCH),x86)
-# enable MMX code for our skin scaler
-LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx -DNEED_CPU_H
-endif
-
-# include other sources
-#
-VL_SOURCES := android/framebuffer.c \
- user-events-qemu.c \
- android/cmdline-option.c \
- android/display.c \
- android/looper-qemu.c \
- android/protocol/ui-commands-qemu.c \
- android/protocol/core-commands-qemu.c \
- android/main-common.c \
- android/main.c \
-
-# Add common system libraries
-#
-LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS)
-
-LOCAL_SRC_FILES += $(VL_SOURCES) $(CORE_SOURCES) $(UI_SOURCES) $(UI_AND_CORE_SOURCES)
-
-# add SDL-specific flags
-#
-LOCAL_CFLAGS += $(SDL_CFLAGS)
-LOCAL_LDLIBS += $(SDL_LDLIBS)
-LOCAL_STATIC_LIBRARIES += $(SDL_STATIC_LIBRARIES)
-
-# add ELFF-specific flags
-#
-LOCAL_LDLIBS += $(ELFF_LDLIBS)
-
-# on Windows, link the icon file as well into the executable
-# unfortunately, our build system doesn't help us much, so we need
-# to use some weird pathnames to make this work...
-#
-ifeq ($(HOST_OS),windows)
-
-# Locate windres executable
-WINDRES := windres
-ifneq ($(USE_MINGW),)
- # When building the Windows emulator under Linux, use the MinGW one
- WINDRES := i586-mingw32msvc-windres
-endif
-
-INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
-ANDROID_ICON_OBJ := android_icon.o
-ANDROID_ICON_PATH := $(LOCAL_PATH)/images
-$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc
- $(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@
-
-# seems to be the only way to add an object file that was not generated from
-# a C/C++/Java source file to our build system. and very unfortunately,
-# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
-# us to put the object file in the source directory...
-#
-LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ)
-endif
-
-# qemu-options.h is generated from qemu-options.hx with the "hxtool" shell script
-#
-intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
-
-QEMU_OPTIONS_H := $(intermediates)/qemu-options.h
-$(QEMU_OPTIONS_H): PRIVATE_PATH := $(LOCAL_PATH)
-$(QEMU_OPTIONS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@
-$(QEMU_OPTIONS_H): $(LOCAL_PATH)/qemu-options.hx $(LOCAL_PATH)/hxtool
- $(transform-generated-source)
-
-$(intermediates)/vl-android.o: $(QEMU_OPTIONS_H)
-
-LOCAL_GENERATED_SOURCES += $(QEMU_OPTIONS_H)
-
-# qemu-monitor.h is generated from qemu-monitor.hx with the "hxtool" shell script
-#
-intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
-
-QEMU_MONITOR_H := $(intermediates)/qemu-monitor.h
-$(QEMU_MONITOR_H): PRIVATE_PATH := $(LOCAL_PATH)
-$(QEMU_MONITOR_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@
-$(QEMU_MONITOR_H): $(LOCAL_PATH)/qemu-monitor.hx $(LOCAL_PATH)/hxtool
- $(transform-generated-source)
-
-$(intermediates)/vl-android.o: $(QEMU_MONITOR_H)
-
-LOCAL_GENERATED_SOURCES += $(QEMU_MONITOR_H)
-
-
-# gdbstub-xml.c contains C-compilable arrays corresponding to the content
-# of $(LOCAL_PATH)/gdb-xml/, and is generated with the 'feature_to_c.sh' script.
-#
-ifeq ($(QEMU_TARGET_XML_SOURCES),)
- QEMU_TARGET_XML_SOURCES := arm-core arm-neon arm-vfp arm-vfp3
- QEMU_TARGET_XML_SOURCES := $(QEMU_TARGET_XML_SOURCES:%=$(LOCAL_PATH)/gdb-xml/%.xml)
-endif
-
-QEMU_GDBSTUB_XML_C := $(intermediates)/gdbstub-xml.c
-$(QEMU_GDBSTUB_XML_C): PRIVATE_PATH := $(LOCAL_PATH)
-$(QEMU_GDBSTUB_XML_C): PRIVATE_SOURCES := $(TARGET_XML_SOURCES)
-$(QEMU_GDBSTUB_XML_C): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/feature_to_c.sh $@ $(QEMU_TARGET_XML_SOURCES)
-$(QEMU_GDBSTUB_XML_C): $(QEMU_TARGET_XML_SOURCES) $(LOCAL_PATH)/feature_to_c.sh
- $(hide) rm -f $@
- $(transform-generated-source)
-
-$(intermediates)/vl-android.o: $(QEMU_GDBSTUB_XML_C)
-
-LOCAL_GENERATED_SOURCES += $(QEMU_GDBSTUB_XML_C)
-
-# hw-config-defs.h is generated from android/avd/hardware-properties.ini
-#
-QEMU_HARDWARE_PROPERTIES_INI := $(LOCAL_PATH)/android/avd/hardware-properties.ini
-QEMU_HW_CONFIG_DEFS_H := $(LOCAL_PATH)/android/avd/hw-config-defs.h
-$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_PATH := $(LOCAL_PATH)
-$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_SOURCES := $(QEMU_HARDWARE_PROPERTIES_INI)
-$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/android/tools/gen-hw-config.py $(QEMU_HARDWARE_PROPERTIES_INI) $@
-$(QEMU_HW_CONFIG_DEFS_H): $(QEMU_HARDWARE_PROPERTIES_INI) $(LOCAL_PATH)/android/tools/gen-hw-config.py
- $(hide) rm -f $@
- $(transform-generated-source)
-
-$(LOCAL_PATH)/android/avd/hw-config.h: $(QEMU_HW_CONFIG_DEFS_H)
-
-LOCAL_GENERATED_SOURCES += $(QEMU_HW_CONFIG_DEFS_H)
-
-# this is already done by the Android build system, but is done for the
-# benefit of the stand-alone one.
-#
-ifeq ($(BUILD_STANDALONE_EMULATOR),true)
- LOCAL_CFLAGS += -I$(intermediates)
-endif
-
-LOCAL_LDLIBS += $(QEMU_AUDIO_LIB)
-
-# Generate a completely static executable if needed.
-# Note that this means no sound and graphics on Linux.
-#
-ifeq ($(CONFIG_STATIC_EXECUTABLE),true)
- LOCAL_SRC_FILES += dynlink-static.c
- LOCAL_LDLIBS += -static
-endif
-
-LOCAL_MODULE := emulator
-
-# See comment about SDLMAIN_SOURCES in the 'emulator-uilib' module declarations.
-LOCAL_SRC_FILES += $(SDLMAIN_SOURCES)
-
-include $(BUILD_HOST_EXECUTABLE)
+EMULATOR_TARGET_ARCH := x86
+include $(LOCAL_PATH)/Makefile.target
##############################################################################
-# Build standalone emulator core.
-#
-include $(CLEAR_VARS)
-
-LOCAL_GENERATED_SOURCES :=
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_MODULE := qemu-android-$(TARGET_ARCH)
-ifeq ($(TARGET_ARCH),arm)
-LOCAL_STATIC_LIBRARIES := emulator-memcheck emulator-hw emulator-arm emulator-tcg
-endif
-ifeq ($(TARGET_ARCH),x86)
-LOCAL_STATIC_LIBRARIES := emulator-memcheck emulator-hw emulator-i386 emulator-tcg
-endif
-
-LOCAL_STATIC_LIBRARIES += emulator-elff
-LOCAL_STATIC_LIBRARIES += emulator-core
-LOCAL_LDLIBS := $(MY_LDLIBS)
-
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS)
-LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS) -DCONFIG_STANDALONE_CORE
-
-# include sound support source files. we first try to see if we have a prebuilt audio
-# library. if not, we build things the "hard" way.
-#
-# note that to generate the prebuilt audio library, you should do the following:
-#
-# cd tools/qemu
-# ./android-rebuild.sh
-# distrib/update-audio.sh
-#
-ifeq ($(QEMU_AUDIO_LIB),)
- LOCAL_SRC_FILES += $(AUDIO_SOURCES)
-endif # !QEMU_AUDIO_LIB
-
-LOCAL_CFLAGS += $(AUDIO_CFLAGS)
-LOCAL_LDLIBS += $(AUDIO_LDLIBS)
-
-# the linux-user sources, I doubt we really need these
-#
-#LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c
-#LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%)
-
-# include other sources
-#
-VL_SOURCES := android/framebuffer.c \
- user-events-qemu.c \
- android/looper-qemu.c \
- android/looper-generic.c \
- android/display-core.c \
- android/protocol/attach-ui-proxy.c \
- android/protocol/fb-updates-proxy.c \
- android/protocol/user-events-impl.c \
- android/protocol/ui-commands-proxy.c \
- android/protocol/core-commands-impl.c \
-
-# Add common system libraries
-#
-LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS)
-
-LOCAL_SRC_FILES += $(VL_SOURCES) $(CORE_SOURCES) $(UI_AND_CORE_SOURCES)
-
-# add ELFF-specific flags
-#
-LOCAL_LDLIBS += $(ELFF_LDLIBS)
-
-# on Windows, link the icon file as well into the executable
-# unfortunately, our build system doesn't help us much, so we need
-# to use some weird pathnames to make this work...
-#
-ifeq ($(HOST_OS),windows)
-
-# Locate windres executable
-WINDRES := windres
-ifneq ($(USE_MINGW),)
- # When building the Windows emulator under Linux, use the MinGW one
- WINDRES := i586-mingw32msvc-windres
-endif
-
-INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
-ANDROID_ICON_OBJ := android_icon.o
-ANDROID_ICON_PATH := $(LOCAL_PATH)/images
-$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc
- $(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@
-
-# seems to be the only way to add an object file that was not generated from
-# a C/C++/Java source file to our build system. and very unfortunately,
-# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
-# us to put the object file in the source directory...
-#
-LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ)
-endif
-
-# qemu-options.h is generated from qemu-options.hx with the "hxtool" shell script
-#
-intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
-
-QEMU_OPTIONS_H := $(intermediates)/qemu-options.h
-$(QEMU_OPTIONS_H): PRIVATE_PATH := $(LOCAL_PATH)
-$(QEMU_OPTIONS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@
-$(QEMU_OPTIONS_H): $(LOCAL_PATH)/qemu-options.hx $(LOCAL_PATH)/hxtool
- $(transform-generated-source)
-
-$(intermediates)/vl-android.o: $(QEMU_OPTIONS_H)
-
-LOCAL_GENERATED_SOURCES += $(QEMU_OPTIONS_H)
-
-# qemu-monitor.h is generated from qemu-monitor.hx with the "hxtool" shell script
-#
-intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
-
-QEMU_MONITOR_H := $(intermediates)/qemu-monitor.h
-$(QEMU_MONITOR_H): PRIVATE_PATH := $(LOCAL_PATH)
-$(QEMU_MONITOR_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@
-$(QEMU_MONITOR_H): $(LOCAL_PATH)/qemu-monitor.hx $(LOCAL_PATH)/hxtool
- $(transform-generated-source)
-
-$(intermediates)/vl-android.o: $(QEMU_MONITOR_H)
-
-LOCAL_GENERATED_SOURCES += $(QEMU_MONITOR_H)
-
-
-# gdbstub-xml.c contains C-compilable arrays corresponding to the content
-# of $(LOCAL_PATH)/gdb-xml/, and is generated with the 'feature_to_c.sh' script.
-#
-ifeq ($(QEMU_TARGET_XML_SOURCES),)
- QEMU_TARGET_XML_SOURCES := arm-core arm-neon arm-vfp arm-vfp3
- QEMU_TARGET_XML_SOURCES := $(QEMU_TARGET_XML_SOURCES:%=$(LOCAL_PATH)/gdb-xml/%.xml)
-endif
-
-QEMU_GDBSTUB_XML_C := $(intermediates)/gdbstub-xml.c
-$(QEMU_GDBSTUB_XML_C): PRIVATE_PATH := $(LOCAL_PATH)
-$(QEMU_GDBSTUB_XML_C): PRIVATE_SOURCES := $(TARGET_XML_SOURCES)
-$(QEMU_GDBSTUB_XML_C): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/feature_to_c.sh $@ $(QEMU_TARGET_XML_SOURCES)
-$(QEMU_GDBSTUB_XML_C): $(QEMU_TARGET_XML_SOURCES) $(LOCAL_PATH)/feature_to_c.sh
- $(hide) rm -f $@
- $(transform-generated-source)
-
-$(intermediates)/vl-android.o: $(QEMU_GDBSTUB_XML_C)
-
-LOCAL_GENERATED_SOURCES += $(QEMU_GDBSTUB_XML_C)
-
-# this is already done by the Android build system, but is done for the
-# benefit of the stand-alone one.
-#
-ifeq ($(BUILD_STANDALONE_EMULATOR),true)
- LOCAL_CFLAGS += -I$(intermediates)
-endif
-
-# other flags
-ifneq ($(HOST_OS),windows)
- LOCAL_LDLIBS += -ldl
-endif
-
-LOCAL_LDLIBS += $(QEMU_AUDIO_LIB)
-
-ifeq ($(HOST_OS),darwin)
- FRAMEWORKS := OpenGL Cocoa QuickTime ApplicationServices Carbon IOKit
- LOCAL_LDLIBS += $(FRAMEWORKS:%=-Wl,-framework,%)
-endif
-
-# Generate a completely static executable if needed.
-# Note that this means no sound and graphics on Linux.
-#
-ifeq ($(CONFIG_STATIC_EXECUTABLE),true)
- LOCAL_SRC_FILES += dynlink-static.c
- LOCAL_LDLIBS += -static
-endif
-
-LOCAL_MODULE_TAGS := debug
-
-include $(BUILD_HOST_EXECUTABLE)
-
##############################################################################
-# now build the emulator UI
-#
-include $(CLEAR_VARS)
-
-LOCAL_GENERATED_SOURCES :=
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_MODULE := emulator-ui
-LOCAL_STATIC_LIBRARIES := emulator-uilib
-LOCAL_LDLIBS := $(MY_LDLIBS)
+###
+### emulator-ui: UI FRONT-END PROGRAM
+###
+###
+$(call start-emulator-program, emulator-ui)
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_UI_CFLAGS) $(EMULATOR_CORE_CFLAGS)
+LOCAL_STATIC_LIBRARIES := \
+ emulator-common \
+ emulator-libui \
+ emulator-common \
-# add the build ID to the default macro definitions
-LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS) -DCONFIG_STANDALONE_UI
-ifeq ($(HOST_ARCH),x86)
-# enable MMX code for our skin scaler
-LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx
-endif
+LOCAL_CFLAGS += -DCONFIG_STANDALONE_UI=1
-# include other sources
-#
-VL_SOURCES := android/framebuffer.c \
- android/cmdline-option.c \
- android/config.c \
- android/looper-generic.c \
- android/snapshot.c \
- android/main-common.c \
- android/main.c \
- vl-android-ui.c \
- iolooper-select.c \
- android/protocol/core-connection.c \
- android/protocol/attach-ui-impl.c \
- android/protocol/fb-updates-impl.c \
- android/protocol/ui-commands-impl.c \
- android/protocol/core-commands-proxy.c \
- android/protocol/user-events-proxy.c \
+LOCAL_CFLAGS += $(EMULATOR_COMMON_CFLAGS) $(EMULATOR_LIBUI_CFLAGS)
+LOCAL_LDLIBS += $(EMULATOR_COMMON_LDLIBS) $(EMULATOR_LIBUI_LDLIBS)
-# Add common system libraries
-#
-LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS)
+LOCAL_SRC_FILES := \
+ android/cmdline-option.c \
+ android/config.c \
+ android/help.c \
+ android/looper-generic.c \
+ android/snapshot.c \
+ android/main-common.c \
+ android/main.c \
+ vl-android-ui.c \
+ android/protocol/core-connection.c \
+ android/protocol/attach-ui-impl.c \
+ android/protocol/fb-updates-impl.c \
+ android/protocol/ui-commands-impl.c \
+ android/protocol/core-commands-proxy.c \
+ android/protocol/user-events-proxy.c \
-LOCAL_SRC_FILES += $(VL_SOURCES) $(UI_SOURCES) $(UI_AND_CORE_SOURCES)
+LOCAL_SRC_FILES += $(SDLMAIN_SOURCES)
-# add SDL-specific flags
-#
-LOCAL_CFLAGS += $(SDL_CFLAGS)
-LOCAL_LDLIBS += $(SDL_LDLIBS)
LOCAL_STATIC_LIBRARIES += $(SDL_STATIC_LIBRARIES)
-# on Windows, link the icon file as well into the executable
-# unfortunately, our build system doesn't help us much, so we need
-# to use some weird pathnames to make this work...
-#
-ifeq ($(HOST_OS),windows)
-
-# Locate windres executable
-WINDRES := windres
-ifneq ($(USE_MINGW),)
- # When building the Windows emulator under Linux, use the MinGW one
- WINDRES := i586-mingw32msvc-windres
-endif
-
-INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
-ANDROID_ICON_OBJ := android_icon.o
-ANDROID_ICON_PATH := $(LOCAL_PATH)/images
-$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc
- $(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@
-
-# seems to be the only way to add an object file that was not generated from
-# a C/C++/Java source file to our build system. and very unfortunately,
-# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
-# us to put the object file in the source directory...
-#
-LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ)
-endif
-
-# this is already done by the Android build system, but is done for the
-# benefit of the stand-alone one.
-#
-ifeq ($(BUILD_STANDALONE_EMULATOR),true)
- LOCAL_CFLAGS += -I$(intermediates)
-endif
-
-# Generate a completely static executable if needed.
-# Note that this means no sound and graphics on Linux.
-#
-ifeq ($(CONFIG_STATIC_EXECUTABLE),true)
- LOCAL_SRC_FILES += dynlink-static.c
- LOCAL_LDLIBS += -static
-endif
-
-# See comment about SDLMAIN_SOURCES in the 'emulator-uilib' module declarations.
-LOCAL_SRC_FILES += $(SDLMAIN_SOURCES)
+$(call end-emulator-program)
-include $(BUILD_HOST_EXECUTABLE)
+## VOILA!!
endif # TARGET_ARCH == arm || TARGET_ARCH == x86
diff --git a/Makefile.common b/Makefile.common
new file mode 100644
index 0000000..e872734
--- /dev/null
+++ b/Makefile.common
@@ -0,0 +1,613 @@
+# When building this project, we actually generate several components which
+# are the following:
+#
+# - the emulator-ui program (which is target-agnostic)
+# - the target-specific qemu-android-$ARCH programs (headless emulation engines)
+# - the "standalone" emulator programs (embed both UI and engine in a single
+# binary and process), i.e. "emulator" for ARM and "emulator-x86" for x86.
+#
+# This file defines static host libraries that will be used by at least two
+# of these components.
+#
+
+##############################################################################
+##############################################################################
+###
+### emulator-common: LIBRARY OF COMMON FUNCTIONS
+###
+### THESE ARE POTENTIALLY USED BY ALL COMPONENTS
+###
+
+$(call start-emulator-library, emulator-common)
+
+EMULATOR_COMMON_CFLAGS :=
+
+# Needed by everything about the host
+EMULATOR_COMMON_CFLAGS += \
+ -I$(LOCAL_PATH)/android/config/$(QEMU_HOST_TAG)
+
+# add the build ID to the default macro definitions
+ifeq ($(BUILD_STANDALONE_EMULATOR),)
+EMULATOR_COMMON_CFLAGS += -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))"
+endif
+
+# For non-standalone builds, extract the major version number from the Android SDK
+# tools revision number.
+ifneq ($(BUILD_STANDALONE_EMULATOR),true)
+ ANDROID_SDK_TOOLS_REVISION := $(shell awk -F= '/Pkg.Revision/ { print $$2; }' sdk/files/tools_source.properties)
+endif
+
+ANDROID_SDK_TOOLS_REVISION := $(strip $(ANDROID_SDK_TOOLS_REVISION))
+ifdef ANDROID_SDK_TOOLS_REVISION
+ EMULATOR_COMMON_CFLAGS += -DANDROID_SDK_TOOLS_REVISION=$(ANDROID_SDK_TOOLS_REVISION)
+endif
+
+# Enable large-file support (i.e. make off_t a 64-bit value)
+ifeq ($(HOST_OS),linux)
+EMULATOR_COMMON_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE
+endif
+
+###########################################################
+# Zlib sources
+#
+ZLIB_DIR := distrib/zlib-1.2.3
+include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make
+EMULATOR_COMMON_CFLAGS += -I$(LOCAL_PATH)/$(ZLIB_DIR)
+
+LOCAL_SRC_FILES += $(ZLIB_SOURCES)
+
+###########################################################
+# Android utility functions
+#
+LOCAL_SRC_FILES += \
+ sockets.c \
+ iolooper-select.c \
+ android/async-console.c \
+ android/async-utils.c \
+ android/charmap.c \
+ android/framebuffer.c \
+ android/keycode-array.c \
+ android/avd/hw-config.c \
+ android/avd/info.c \
+ android/sync-utils.c \
+ android/utils/assert.c \
+ android/utils/bufprint.c \
+ android/utils/debug.c \
+ android/utils/dirscanner.c \
+ android/utils/filelock.c \
+ android/utils/ini.c \
+ android/utils/mapfile.c \
+ android/utils/misc.c \
+ android/utils/panic.c \
+ android/utils/path.c \
+ android/utils/reflist.c \
+ android/utils/refset.c \
+ android/utils/stralloc.c \
+ android/utils/system.c \
+ android/utils/tempfile.c \
+ android/utils/vector.c \
+
+LOCAL_CFLAGS += $(EMULATOR_COMMON_CFLAGS)
+
+$(call end-emulator-library)
+
+##############################################################################
+##############################################################################
+###
+### emulator-libui: LIBRARY OF UI-RELATED FUNCTIONS
+###
+### THESE ARE USED BY 'emulator-ui' AND THE STANDALONE PROGRAMS
+###
+
+$(call start-emulator-library, emulator-libui)
+
+EMULATOR_LIBUI_CFLAGS :=
+
+LOCAL_CFLAGS += $(EMULATOR_COMMON_CFLAGS)
+
+###########################################################
+# Libpng configuration
+#
+LIBPNG_DIR := distrib/libpng-1.2.19
+include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make
+
+EMULATOR_LIBUI_CFLAGS += \
+ $(LIBPNG_CFLAGS) \
+ -I$(LOCAL_PATH)/$(LIBPNG_DIR)
+
+LOCAL_SRC_FILES += $(LIBPNG_SOURCES) loadpng.c
+
+##############################################################################
+# SDL-related definitions
+#
+
+# Build SDL from sources except in certain cases where we use
+# prebuilt libraries instead.
+#
+BUILD_SDL_FROM_SOURCES := true
+
+# On linux-x86, using the prebuilts avoid installing all the X11
+# development packages on our build servers.
+#
+ifeq ($(QEMU_HOST_TAG),linux-x86)
+ BUILD_SDL_FROM_SOURCES := false
+endif
+
+# On darwin-x86, a bug in the Android build system prevents the compilation
+# of Objective-C sources. Fixed recently in AOSP, but we still use the
+# prebuilts for the benefit of older platform branches.
+#
+ifeq ($(QEMU_HOST_TAG),darwin-x86)
+ BUILD_SDL_FROM_SOURCES := false
+endif
+
+# If we're building with android-configure.sh && make, always build from
+# sources to catch regressions as soon as they happen.
+#
+ifeq ($(BUILD_STANDALONE_EMULATOR),true)
+ BUILD_SDL_FROM_SOURCES := true
+endif
+
+# Except if we used android-configure.sh --sdl-config=<script>
+#
+ifneq ($(SDL_CONFIG),)
+ BUILD_SDL_FROM_SOURCES := false
+endif
+
+ifneq ($(BUILD_SDL_FROM_SOURCES),true)
+
+ SDL_CONFIG ?= prebuilt/$(QEMU_HOST_TAG)/sdl/bin/sdl-config
+ SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
+
+ # We need to filter out the _GNU_SOURCE variable because it breaks recent
+ # releases of Cygwin when using the -mno-cygwin option. Moreover, we don't
+ # need this macro at all to build the Android emulator.
+ SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS))
+ SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs))
+
+ # Circular dependencies between libSDL and libSDLmain
+ # We repeat the libraries in the final link to work around it
+ SDL_STATIC_LIBRARIES := libSDL libSDLmain libSDL libSDLmain
+
+else # BUILD_SDL_FROM_SOURCES
+
+ SDL_DIR := distrib/sdl-1.2.12
+ include $(LOCAL_PATH)/$(SDL_DIR)/sources.make
+ LOCAL_SRC_FILES += $(SDL_SOURCES)
+
+ EMULATOR_LIBUI_CFLAGS += \
+ -I$(LOCAL_PATH)/$(SDL_DIR)/include
+
+ SDL_STATIC_LIBRARIES :=
+
+endif # BUILD_SDL_FROM_SOURCES
+
+EMULATOR_LIBUI_CFLAGS += $(SDL_CFLAGS)
+EMULATOR_LIBUI_LDLIBS += $(SDL_LDLIBS)
+
+# The following is needed by SDL_LoadObject
+ifneq ($(HOST_OS),windows)
+ EMULATOR_LIBUI_LDLIBS += -ldl
+endif
+
+# the skin support sources
+#
+SKIN_SOURCES := rect.c \
+ region.c \
+ image.c \
+ trackball.c \
+ keyboard.c \
+ keyset.c \
+ file.c \
+ window.c \
+ scaler.c \
+ composer.c \
+ surface.c \
+
+LOCAL_SRC_FILES += $(SKIN_SOURCES:%=android/skin/%)
+
+LOCAL_SRC_FILES += \
+ android/user-config.c \
+ android/resource.c \
+ android/qemulator.c \
+ android/keycode.c \
+
+# enable MMX code for our skin scaler
+ifeq ($(HOST_ARCH),x86)
+LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx
+endif
+
+LOCAL_CFLAGS += $(EMULATOR_LIBUI_CFLAGS)
+
+$(call end-emulator-library)
+
+##############################################################################
+##############################################################################
+###
+### emulator-libqemu: TARGET-INDEPENDENT QEMU FUNCTIONS
+###
+### THESE ARE USED BY EVERYTHING EXCEPT 'emulator-ui'
+###
+
+$(call start-emulator-library, emulator-libqemu)
+
+EMULATOR_LIBQEMU_CFLAGS :=
+
+LOCAL_CFLAGS += $(EMULATOR_COMMON_CFLAGS)
+
+AUDIO_SOURCES := noaudio.c wavaudio.c wavcapture.c mixeng.c
+AUDIO_CFLAGS := -I$(LOCAL_PATH)/audio -DHAS_AUDIO
+AUDIO_LDLIBS :=
+
+LOCAL_CFLAGS += -Wall -Wno-missing-field-initializers
+
+ifeq ($(HOST_OS),darwin)
+ CONFIG_COREAUDIO ?= yes
+ AUDIO_CFLAGS += -DHOST_BSD=1
+endif
+
+ifeq ($(HOST_OS),windows)
+ CONFIG_WINAUDIO ?= yes
+endif
+
+ifeq ($(HOST_OS),linux)
+ CONFIG_OSS ?= yes
+ CONFIG_ALSA ?= yes
+ CONFIG_PULSEAUDIO ?= yes
+ CONFIG_ESD ?= yes
+endif
+
+ifeq ($(HOST_OS),freebsd)
+ CONFIG_OSS ?= yes
+endif
+
+ifeq ($(CONFIG_COREAUDIO),yes)
+ AUDIO_SOURCES += coreaudio.c
+ AUDIO_CFLAGS += -DCONFIG_COREAUDIO
+ AUDIO_LDLIBS += -Wl,-framework,CoreAudio
+endif
+
+ifeq ($(CONFIG_WINAUDIO),yes)
+ AUDIO_SOURCES += winaudio.c
+ AUDIO_CFLAGS += -DCONFIG_WINAUDIO
+endif
+
+ifeq ($(CONFIG_PULSEAUDIO),yes)
+ AUDIO_SOURCES += paaudio.c audio_pt_int.c
+ AUDIO_CFLAGS += -DCONFIG_PULSEAUDIO
+endif
+
+ifeq ($(CONFIG_ALSA),yes)
+ AUDIO_SOURCES += alsaaudio.c audio_pt_int.c
+ AUDIO_CFLAGS += -DCONFIG_ALSA
+endif
+
+ifeq ($(CONFIG_ESD),yes)
+ AUDIO_SOURCES += esdaudio.c
+ AUDIO_CFLAGS += -DCONFIG_ESD
+endif
+
+ifeq ($(CONFIG_OSS),yes)
+ AUDIO_SOURCES += ossaudio.c
+ AUDIO_CFLAGS += -DCONFIG_OSS
+endif
+
+AUDIO_SOURCES := $(call sort,$(AUDIO_SOURCES:%=audio/%))
+
+LOCAL_CFLAGS += -Wno-sign-compare \
+ -fno-strict-aliasing -W -Wall -Wno-unused-parameter \
+
+# this is very important, otherwise the generated binaries may
+# not link properly on our build servers
+ifeq ($(HOST_OS),linux)
+LOCAL_CFLAGS += -fno-stack-protector
+endif
+
+LOCAL_SRC_FILES += $(AUDIO_SOURCES)
+LOCAL_SRC_FILES += \
+ android/audio-test.c
+
+# other flags
+ifneq ($(HOST_OS),windows)
+ AUDIO_LDLIBS += -ldl
+else
+endif
+
+
+EMULATOR_LIBQEMU_CFLAGS += $(AUDIO_CFLAGS)
+EMULATOR_LIBQEMU_LDLIBS += $(AUDIO_LDLIBS)
+
+LOCAL_CFLAGS += -Wno-missing-field-initializers
+
+# migration sources
+#
+ifeq ($(HOST_OS),windows)
+ LOCAL_SRC_FILES += migration-dummy-android.c
+else
+ LOCAL_SRC_FILES += migration.c \
+ migration-exec.c \
+ migration-tcp-android.c
+endif
+
+# misc. sources
+#
+CORE_MISC_SOURCES = \
+ acl.c \
+ aes.c \
+ aio-android.c \
+ async.c \
+ bt-host.c \
+ bt-vhci.c \
+ buffered_file.c \
+ cbuffer.c \
+ charpipe.c \
+ console.c \
+ cutils.c \
+ d3des.c \
+ input.c \
+ ioport.c \
+ module.c \
+ net-android.c \
+ notify.c \
+ osdep.c \
+ outputchannel.c \
+ path.c \
+ qemu-char-android.c \
+ qemu-config.c \
+ qemu-error.c \
+ qemu-malloc.c \
+ qemu-option.c \
+ qemu-sockets-android.c \
+ qerror.c \
+ readline.c \
+ savevm.c \
+ shaper.c \
+ tcpdump.c \
+ vnc-android.c \
+ android/boot-properties.c \
+ android/config.c \
+ android/core-init-utils.c \
+ android/gps.c \
+ android/hw-kmsg.c \
+ android/hw-lcd.c \
+ android/hw-events.c \
+ android/hw-control.c \
+ android/hw-sensors.c \
+ android/hw-qemud.c \
+ android/looper-qemu.c \
+ android/qemu-setup.c \
+ android/snapshot.c \
+ android/utils/timezone.c \
+
+ifeq ($(HOST_ARCH),x86)
+ CORE_MISC_SOURCES += i386-dis.c
+endif
+ifeq ($(HOST_ARCH),x86_64)
+ CORE_MISC_SOURCES += i386-dis.c
+endif
+ifeq ($(HOST_ARCH),ppc)
+ CORE_MISC_SOURCES += ppc-dis.c \
+ cache-utils.c
+endif
+
+ifeq ($(HOST_OS),linux)
+ CORE_MISC_SOURCES += usb-linux.c \
+ qemu-thread.c
+else
+ CORE_MISC_SOURCES += usb-dummy-android.c
+endif
+
+ifeq ($(HOST_OS),windows)
+ CORE_MISC_SOURCES += tap-win32.c
+else
+ CORE_MISC_SOURCES += posix-aio-compat.c
+endif
+
+LOCAL_SRC_FILES += $(CORE_MISC_SOURCES)
+
+# Required
+LOCAL_CFLAGS += -D_XOPEN_SOURCE=600 -D_BSD_SOURCE=1
+
+SLIRP_SOURCES := \
+ bootp.c \
+ cksum.c \
+ debug.c \
+ if.c \
+ ip_icmp.c \
+ ip_input.c \
+ ip_output.c \
+ mbuf.c \
+ misc.c \
+ sbuf.c \
+ slirp.c \
+ socket.c \
+ tcp_input.c \
+ tcp_output.c \
+ tcp_subr.c \
+ tcp_timer.c \
+ tftp.c \
+ udp.c
+
+LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp-android/%)
+EMULATOR_LIBQEMU_CFLAGS += -I$(LOCAL_PATH)/slirp-android
+
+# socket proxy support
+#
+PROXY_SOURCES := \
+ proxy_common.c \
+ proxy_http.c \
+ proxy_http_connector.c \
+ proxy_http_rewriter.c \
+
+LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%)
+EMULATOR_LIBQEMU_CFLAGS += -I$(LOCAL_PATH)/proxy
+
+# include telephony stuff
+#
+TELEPHONY_SOURCES := \
+ android_modem.c \
+ modem_driver.c \
+ gsm.c \
+ sim_card.c \
+ sysdeps_qemu.c \
+ sms.c \
+ remote_call.c
+
+LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%)
+EMULATOR_LIBQEMU_CFLAGS += -I$(LOCAL_PATH)/telephony
+
+# sources inherited from upstream, but not fully
+# integrated into android emulator
+#
+LOCAL_SRC_FILES += \
+ json-lexer.c \
+ json-parser.c \
+ json-streamer.c \
+ qjson.c \
+ qbool.c \
+ qdict.c \
+ qfloat.c \
+ qint.c \
+ qlist.c \
+ qstring.c \
+
+# hw-config-defs.h is generated from android/avd/hardware-properties.ini
+#
+QEMU_HARDWARE_PROPERTIES_INI := $(LOCAL_PATH)/android/avd/hardware-properties.ini
+QEMU_HW_CONFIG_DEFS_H := $(LOCAL_PATH)/android/avd/hw-config-defs.h
+$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_PATH := $(LOCAL_PATH)
+$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_SOURCES := $(QEMU_HARDWARE_PROPERTIES_INI)
+$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/android/tools/gen-hw-config.py $(QEMU_HARDWARE_PROPERTIES_INI) $@
+$(QEMU_HW_CONFIG_DEFS_H): $(QEMU_HARDWARE_PROPERTIES_INI) $(LOCAL_PATH)/android/tools/gen-hw-config.py
+ $(hide) rm -f $@
+ $(transform-generated-source)
+
+$(LOCAL_PATH)/android/avd/hw-config.h: $(QEMU_HW_CONFIG_DEFS_H)
+
+# gdbstub-xml.c contains C-compilable arrays corresponding to the content
+# of $(LOCAL_PATH)/gdb-xml/, and is generated with the 'feature_to_c.sh' script.
+#
+intermediates := $(call intermediates-dir-for,STATIC_LIBRARIES,$(LOCAL_MODULE),true)
+
+ifeq ($(QEMU_TARGET_XML_SOURCES),)
+ QEMU_TARGET_XML_SOURCES := arm-core arm-neon arm-vfp arm-vfp3
+ QEMU_TARGET_XML_SOURCES := $(QEMU_TARGET_XML_SOURCES:%=$(LOCAL_PATH)/gdb-xml/%.xml)
+endif
+
+QEMU_GDBSTUB_XML_C := $(intermediates)/gdbstub-xml.c
+$(QEMU_GDBSTUB_XML_C): PRIVATE_PATH := $(LOCAL_PATH)
+$(QEMU_GDBSTUB_XML_C): PRIVATE_SOURCES := $(TARGET_XML_SOURCES)
+$(QEMU_GDBSTUB_XML_C): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/feature_to_c.sh $@ $(QEMU_TARGET_XML_SOURCES)
+$(QEMU_GDBSTUB_XML_C): $(QEMU_TARGET_XML_SOURCES) $(LOCAL_PATH)/feature_to_c.sh
+ $(hide) rm -f $@
+ $(transform-generated-source)
+
+LOCAL_GENERATED_SOURCES += $(QEMU_GDBSTUB_XML_C)
+
+EMULATOR_LIBQEMU_CFLAGS += -I$(intermediates)
+
+LOCAL_CFLAGS += $(EMULATOR_LIBQEMU_CFLAGS)
+
+$(call end-emulator-library)
+
+# Block sources, we must compile them with each executable because they
+# are only referenced by the rest of the code using constructor functions.
+# If their object files are put in a static library, these are never compiled
+# into the final linked executable that uses them.
+#
+# Normally, one would solve thus using LOCAL_WHOLE_STATIC_LIBRARIES, but
+# the Darwin linker doesn't support -Wl,--whole-archive or equivalent :-(
+#
+BLOCK_SOURCES += \
+ block.c \
+ blockdev.c \
+ block/qcow.c \
+ block/qcow2.c \
+ block/qcow2-refcount.c \
+ block/qcow2-snapshot.c \
+ block/qcow2-cluster.c \
+ block/cloop.c \
+ block/dmg.c \
+ block/vvfat.c \
+ block/raw.c
+
+ifeq ($(HOST_OS),windows)
+ BLOCK_SOURCES += block/raw-win32.c
+else
+ BLOCK_SOURCES += block/raw-posix.c
+endif
+
+BLOCK_CFLAGS += $(EMULATOR_COMMON_CFLAGS)
+BLOCK_CFLAGS += -DCONFIG_BDRV_WHITELIST=""
+
+
+##############################################################################
+##############################################################################
+###
+### emulator-libelff: TARGET-INDEPENDENT ELF/DWARD PARSER
+###
+### THESE ARE USED BY EVERYTHING EXCEPT 'emulator-ui', BUT WE CANNOT PUT
+### THEM IN emulator-libqemu SINCE THE SOURCES ARE C++
+###
+
+$(call start-emulator-library, emulator-libelff)
+
+LOCAL_CPP_EXTENSION := .cc
+
+ELFF_CFLAGS := -I$(LOCAL_PATH)/elff
+ELFF_LDLIBS := -lstdc++
+
+ELFF_SOURCES := \
+ dwarf_cu.cc \
+ dwarf_die.cc \
+ dwarf_utils.cc \
+ elf_alloc.cc \
+ elf_file.cc \
+ elf_mapped_section.cc \
+ elff_api.cc \
+
+LOCAL_SRC_FILES += $(ELFF_SOURCES:%=elff/%)
+
+LOCAL_CFLAGS += \
+ -fno-exceptions \
+ $(ELFF_CFLAGS) \
+
+$(call end-emulator-library)
+
+
+##############################################################################
+##############################################################################
+###
+### gen-hx-header: Generate headers from .hx file with "hxtool" script.
+###
+### The 'hxtool' script is used to generate header files from an input
+### file with the .hx suffix. I.e. foo.hx --> foo.h
+###
+### Due to the way the Android build system works, we need to regenerate
+### it for each module (the output will go into a module-specific directory).
+###
+### This defines a function that can be used inside a module definition
+###
+### $(call gen-hx-header,<input>,<source-files>)
+###
+### Where: <input> is the input file, with a .hx suffix (e.g. foo.hx)
+### <source-files> is a list of source files that include the header
+###
+
+
+gen-hx-header = $(eval $(call gen-hx-header-ev,$1,$2,$3))
+
+define gen-hx-header-ev
+intermediates := $$(call intermediates-dir-for,EXECUTABLES,$$(LOCAL_MODULE),true)
+
+QEMU_HEADER_H := $$(intermediates)/$$(1:%.hx=%.h)
+$$(QEMU_HEADER_H): PRIVATE_PATH := $$(LOCAL_PATH)
+$$(QEMU_HEADER_H): PRIVATE_CUSTOM_TOOL = $$(PRIVATE_PATH)/hxtool -h < $$< > $$@
+$$(QEMU_HEADER_H): $$(LOCAL_PATH)/$$1 $$(LOCAL_PATH)/hxtool
+ $$(transform-generated-source)
+
+LOCAL_GENERATED_SOURCES += $$(QEMU_HEADER_H)
+_objects := $$(patsubst %,$$(intermediates)/%,$$(2:.c=.o))
+$$(_objects): $$(QEMU_HEADER_H)
+endef
+
diff --git a/Makefile.target b/Makefile.target
new file mode 100644
index 0000000..ab263bd
--- /dev/null
+++ b/Makefile.target
@@ -0,0 +1,353 @@
+# This file is included several times to build target-specific
+# modules for the Android emulator. It will be called several times
+# (e.g. once for the arm target, and once for the x86 target).
+#
+
+ifndef EMULATOR_TARGET_ARCH
+$(error EMULATOR_TARGET_ARCH is not defined!)
+endif
+
+EMULATOR_TARGET_CPU := $(EMULATOR_TARGET_ARCH)
+ifeq ($(EMULATOR_TARGET_CPU),x86)
+ EMULATOR_TARGET_CPU := i386
+endif
+
+##############################################################################
+##############################################################################
+###
+### emulator-target-$CPU: target-specific emulation code.
+###
+### Used by both the core and standalone programs.
+###
+
+# Common compiler flags for all target-dependent libraries
+EMULATOR_TARGET_CFLAGS := \
+ -I$(LOCAL_PATH)/android/config/$(HOST_PREBUILT_TAG) \
+ -I$(LOCAL_PATH)/android/config/target-$(EMULATOR_TARGET_ARCH) \
+ -I$(LOCAL_PATH)/target-$(EMULATOR_TARGET_CPU) \
+ -I$(LOCAL_PATH)/fpu \
+ -DNEED_CPU_H \
+
+TCG_TARGET := $(HOST_ARCH)
+ifeq ($(TCG_TARGET),x86)
+ TCG_TARGET := i386
+endif
+
+EMULATOR_TARGET_CFLAGS += \
+ -I$(LOCAL_PATH)/tcg \
+ -I$(LOCAL_PATH)/tcg/$(TCG_TARGET) \
+ -DTARGET_ARCH=\"$(EMULATOR_TARGET_ARCH)\"
+
+
+$(call start-emulator-library, emulator-target-$(EMULATOR_TARGET_CPU))
+
+# The following is to ensure that "config.h" will map to a target-specific
+# configuration file header.
+LOCAL_CFLAGS += $(EMULATOR_TARGET_CFLAGS)
+
+LOCAL_SRC_FILES += \
+ tcg/tcg.c \
+
+##############################################################################
+# Emulated hardware devices.
+#
+
+HW_SOURCES := \
+ bt.c \
+ bt-hci.c \
+ bt-hid.c \
+ bt-l2cap.c \
+ bt-sdp.c \
+ cdrom.c \
+ dma.c \
+ irq.c \
+ goldfish_device.c \
+ goldfish_events_device.c \
+ goldfish_fb.c \
+ goldfish_battery.c \
+ goldfish_mmc.c \
+ goldfish_memlog.c \
+ goldfish_nand.c \
+ goldfish_tty.c \
+ msmouse.c \
+ pci.c \
+ qdev.c \
+ scsi-disk.c \
+ sysbus.c \
+ usb-hid.c \
+ usb-hub.c \
+ usb-msd.c \
+ usb-ohci.c \
+ usb.c \
+ watchdog.c
+
+ifeq ($(EMULATOR_TARGET_ARCH),arm)
+HW_SOURCES += android_arm.c \
+ arm_pic.c \
+ goldfish_audio.c \
+ goldfish_interrupt.c \
+ goldfish_switch.c \
+ goldfish_timer.c \
+ goldfish_trace.c \
+ arm_boot.c \
+
+# The following sources must be compiled with the final executables
+# because they contain device_init() or machine_init() statements.
+HW_OBJ_SOURCES := hw/smc91c111.c
+HW_OBJ_CFLAGS := $(EMULATOR_TARGET_CFLAGS)
+
+LOCAL_SRC_FILES += arm-dis.c
+
+# smc91c111.c requires <zlib.h>
+LOCAL_CFLAGS += $(ZLIB_CFLAGS)
+endif
+
+ifeq ($(EMULATOR_TARGET_ARCH),x86)
+HW_SOURCES += \
+ apic.c \
+ i8259.c \
+ mc146818rtc.c \
+ piix_pci.c \
+ i8254.c \
+ pckbd.c \
+ ioapic.c \
+ ps2.c \
+ smbios.c \
+ fw_cfg.c
+
+# The following sources must be compiled with the final executables
+# because they contain device_init() or machine_init() statements.
+HW_OBJ_SOURCES := \
+ hw/ne2000.c \
+ hw/pc.c
+
+HW_OBJ_CFLAGS := $(EMULATOR_TARGET_CFLAGS)
+
+endif
+
+LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%)
+
+LOCAL_SRC_FILES += \
+ exec.c \
+ cpu-exec.c \
+ translate-all.c \
+ trace.c \
+ varint.c \
+ dcache.c \
+ softmmu_outside_jit.c \
+
+##############################################################################
+# CPU-specific emulation.
+#
+LOCAL_CFLAGS += -fno-PIC -fomit-frame-pointer -Wno-sign-compare
+
+ifeq ($(HOST_ARCH),ppc)
+ LOCAL_CFLAGS += -D__powerpc__
+endif
+
+ifeq ($(EMULATOR_TARGET_ARCH),arm)
+LOCAL_SRC_FILES += \
+ target-arm/op_helper.c \
+ target-arm/iwmmxt_helper.c \
+ target-arm/neon_helper.c \
+ target-arm/helper.c \
+ target-arm/translate.c \
+ target-arm/machine.c \
+ hw/armv7m.c \
+ hw/armv7m_nvic.c \
+ arm-semi.c \
+
+LOCAL_SRC_FILES += fpu/softfloat.c
+endif
+
+ifeq ($(EMULATOR_TARGET_ARCH), x86)
+LOCAL_SRC_FILES += \
+ target-i386/op_helper.c \
+ target-i386/helper.c \
+ target-i386/translate.c \
+ target-i386/machine.c \
+
+LOCAL_SRC_FILES += fpu/softfloat-native.c
+endif
+
+##############################################################################
+# Memory-access checking support.
+# Memory access checker uses information collected by instrumented code in
+# libc.so in order to keep track of memory blocks allocated from heap. Memory
+# checker then uses this information to make sure that every access to allocated
+# memory is within allocated block. This information also allows detecting
+# memory leaks and attempts to free/realloc invalid pointers.
+#
+LOCAL_CFLAGS += \
+ -I$(LOCAL_PATH)/memcheck \
+ -I$(LOCAL_PATH)/elff
+
+MCHK_SOURCES := \
+ memcheck.c \
+ memcheck_proc_management.c \
+ memcheck_malloc_map.c \
+ memcheck_mmrange_map.c \
+ memcheck_util.c \
+
+LOCAL_SRC_FILES += $(MCHK_SOURCES:%=memcheck/%)
+
+
+$(call end-emulator-library)
+
+##############################################################################
+##############################################################################
+###
+### qemu-android-$CPU: headless emulator core program
+###
+###
+$(call start-emulator-program, qemu-android-$(EMULATOR_TARGET_ARCH))
+
+LOCAL_CFLAGS += \
+ $(EMULATOR_COMMON_CFLAGS) \
+ $(ELFF_CFLAGS) \
+ $(EMULATOR_LIBQEMU_CFLAGS) \
+ $(EMULATOR_TARGET_CFLAGS) \
+ -DCONFIG_STANDALONE_CORE \
+
+LOCAL_CFLAGS += -Wno-missing-field-initializers
+
+
+LOCAL_STATIC_LIBRARIES := \
+ emulator-libqemu \
+ emulator-target-$(EMULATOR_TARGET_CPU) \
+ emulator-libelff \
+ emulator-common \
+
+
+LOCAL_LDLIBS += \
+ $(EMULATOR_COMMON_LDLIBS) \
+ $(EMULATOR_LIBQEMU_LDLIBS) \
+ $(ELFF_LDLIBS) \
+
+LOCAL_SRC_FILES := \
+ audio/audio.c \
+ disas.c \
+ dma-helpers.c \
+ gdbstub.c \
+ keymaps.c \
+ loader.c \
+ monitor.c \
+ qemu-timer.c \
+ user-events-qemu.c \
+ vl-android.c \
+ android/console.c \
+ android/display-core.c \
+ android/protocol/attach-ui-proxy.c \
+ android/protocol/fb-updates-proxy.c \
+ android/protocol/user-events-impl.c \
+ android/protocol/ui-commands-proxy.c \
+ android/protocol/core-commands-impl.c \
+ android/protocol/core-commands-qemu.c \
+
+$(call gen-hx-header,qemu-monitor.hx,monitor.c)
+$(call gen-hx-header,qemu-options.hx,vl-android.c)
+
+ifeq ($(HOST_OS),darwin)
+ FRAMEWORKS := OpenGL Cocoa QuickTime ApplicationServices Carbon IOKit
+ LOCAL_LDLIBS += $(FRAMEWORKS:%=-Wl,-framework,%)
+endif
+
+# Generate a completely static executable if needed.
+# Note that this means no sound and graphics on Linux.
+#
+ifeq ($(CONFIG_STATIC_EXECUTABLE),true)
+ LOCAL_SRC_FILES += dynlink-static.c
+ LOCAL_LDLIBS += -static
+endif
+
+# The following files cannot be in static libraries because they contain
+# constructor functions that are otherwise stripped by the final linker
+LOCAL_SRC_FILES += $(HW_OBJ_SOURCES)
+LOCAL_CFLAGS += $(HW_OBJ_CFLAGS)
+
+LOCAL_SRC_FILES += $(BLOCK_SOURCES)
+LOCAL_CFLAGS += $(BLOCK_CFLAGS)
+
+LOCAL_MODULE_TAGS := debug
+
+$(call end-emulator-program)
+
+##############################################################################
+##############################################################################
+###
+### emulator-$ARCH: Standalone emulator program
+###
+###
+
+# Special case, "emulator-arm" is named "emulator" for now.
+ifeq ($(EMULATOR_TARGET_ARCH),arm)
+$(call start-emulator-program, emulator)
+else
+$(call start-emulator-program, emulator-$(EMULATOR_TARGET_ARCH))
+endif
+
+LOCAL_STATIC_LIBRARIES := \
+ emulator-libui \
+ emulator-libqemu \
+ emulator-target-$(EMULATOR_TARGET_CPU) \
+ emulator-libelff \
+ emulator-common \
+
+LOCAL_LDLIBS += \
+ $(EMULATOR_COMMON_LDLIBS) \
+ $(EMULATOR_LIBQEMU_LDLIBS) \
+ $(EMULATOR_LIBUI_LDLIBS) \
+ $(ELFF_LDLIBS) \
+
+LOCAL_CFLAGS += \
+ $(EMULATOR_TARGET_CFLAGS) \
+ $(EMULATOR_COMMON_CFLAGS) \
+ $(EMULATOR_LIBQEMU_CFLAGS) \
+ $(EMULATOR_LIBUI_CFLAGS)
+
+LOCAL_SRC_FILES := \
+ audio/audio.c \
+ disas.c \
+ dma-helpers.c \
+ gdbstub.c \
+ keymaps.c \
+ loader.c \
+ monitor.c \
+ qemu-timer.c \
+ user-events-qemu.c \
+ vl-android.c \
+ android/cmdline-option.c \
+ android/console.c \
+ android/display.c \
+ android/display-core.c \
+ android/help.c \
+ android/main-common.c \
+ android/main.c \
+ android/protocol/core-commands-qemu.c \
+ android/protocol/ui-commands-qemu.c \
+ android/
+
+$(call gen-hx-header,qemu-monitor.hx,monitor.c)
+$(call gen-hx-header,qemu-options.hx,vl-android.c)
+
+# The following files cannot be in static libraries because they contain
+# constructor functions that are otherwise stripped by the final linker
+LOCAL_SRC_FILES += $(HW_OBJ_SOURCES)
+LOCAL_CFLAGS += $(HW_OBJ_CFLAGS)
+
+LOCAL_SRC_FILES += $(BLOCK_SOURCES)
+LOCAL_CFLAGS += $(BLOCK_CFLAGS)
+
+LOCAL_SRC_FILES += $(SDLMAIN_SOURCES)
+
+# Generate a completely static executable if needed.
+# Note that this means no sound and graphics on Linux.
+#
+ifeq ($(CONFIG_STATIC_EXECUTABLE),true)
+ LOCAL_SRC_FILES += dynlink-static.c
+ LOCAL_LDLIBS += -static
+endif
+
+LOCAL_STATIC_LIBRARIES += $(SDL_STATIC_LIBRARIES)
+
+$(call end-emulator-program)
diff --git a/android/build/definitions.make b/android/build/definitions.make
index 663899d..e31131b 100644
--- a/android/build/definitions.make
+++ b/android/build/definitions.make
@@ -55,7 +55,7 @@ SRC:=$(1)
OBJ:=$$(LOCAL_OBJS_DIR)/$$(SRC:%.c=%.o)
LOCAL_OBJECTS += $$(OBJ)
DEPENDENCY_DIRS += $$(dir $$(OBJ))
-$$(OBJ): PRIVATE_CFLAGS := $$(CFLAGS) $$(LOCAL_CFLAGS) -I$$(LOCAL_PATH) -I$$(OBJS_DIR)
+$$(OBJ): PRIVATE_CFLAGS := $$(CFLAGS) $$(LOCAL_CFLAGS) -I$$(LOCAL_PATH) -I$$(LOCAL_OBJS_DIR)
$$(OBJ): PRIVATE_CC := $$(LOCAL_CC)
$$(OBJ): PRIVATE_OBJ := $$(OBJ)
$$(OBJ): PRIVATE_MODULE := $$(LOCAL_MODULE)
@@ -75,7 +75,7 @@ SRC:=$(1)
OBJ:=$$(LOCAL_OBJS_DIR)/$$(SRC:%$(LOCAL_CPP_EXTENSION)=%.o)
LOCAL_OBJECTS += $$(OBJ)
DEPENDENCY_DIRS += $$(dir $$(OBJ))
-$$(OBJ): PRIVATE_CFLAGS := $$(CFLAGS) $$(LOCAL_CFLAGS) -I$$(LOCAL_PATH) -I$$(OBJS_DIR)
+$$(OBJ): PRIVATE_CFLAGS := $$(CFLAGS) $$(LOCAL_CFLAGS) -I$$(LOCAL_PATH) -I$$(LOCAL_OBJS_DIR)
$$(OBJ): PRIVATE_CXX := $$(LOCAL_CC)
$$(OBJ): PRIVATE_OBJ := $$(OBJ)
$$(OBJ): PRIVATE_MODULE := $$(LOCAL_MODULE)
@@ -95,7 +95,7 @@ SRC:=$(1)
OBJ:=$$(LOCAL_OBJS_DIR)/$$(notdir $$(SRC:%.m=%.o))
LOCAL_OBJECTS += $$(OBJ)
DEPENDENCY_DIRS += $$(dir $$(OBJ))
-$$(OBJ): PRIVATE_CFLAGS := $$(CFLAGS) $$(LOCAL_CFLAGS) -I$$(LOCAL_PATH) -I$$(OBJS_DIR)
+$$(OBJ): PRIVATE_CFLAGS := $$(CFLAGS) $$(LOCAL_CFLAGS) -I$$(LOCAL_PATH) -I$$(LOCAL_OBJS_DIR)
$$(OBJ): PRIVATE_CC := $$(LOCAL_CC)
$$(OBJ): PRIVATE_OBJ := $$(OBJ)
$$(OBJ): PRIVATE_MODULE := $$(LOCAL_MODULE)
@@ -115,7 +115,7 @@ SRC:=$(1)
OBJ:=$$(LOCAL_OBJS_DIR)/$$(notdir $$(SRC:%.c=%.o))
LOCAL_OBJECTS += $$(OBJ)
DEPENDENCY_DIRS += $$(dir $$(OBJ))
-$$(OBJ): PRIVATE_CFLAGS := $$(CFLAGS) $$(LOCAL_CFLAGS) -I$$(LOCAL_PATH) -I$$(OBJS_DIR)
+$$(OBJ): PRIVATE_CFLAGS := $$(CFLAGS) $$(LOCAL_CFLAGS) -I$$(LOCAL_PATH) -I$$(LOCAL_OBJS_DIR)
$$(OBJ): PRIVATE_CC := $$(LOCAL_CC)
$$(OBJ): PRIVATE_OBJ := $$(OBJ)
$$(OBJ): PRIVATE_MODULE := $$(LOCAL_MODULE)
diff --git a/android/config/config.h b/android/config/config.h
index fdfbe31..e07cc2c 100644
--- a/android/config/config.h
+++ b/android/config/config.h
@@ -1,4 +1,9 @@
-/* Automatically generated by configure - do not modify */
+/* This file is included by target-specific files under
+ * android/config/target-$ARCH/config.h, but contains all config
+ * definitions that are independent of the target CPU.
+ *
+ * Do not include directly.
+ */
#include "config-host.h"
#define TARGET_PHYS_ADDR_BITS 32
@@ -11,13 +16,4 @@
#define CONFIG_NAND_LIMITS 1
#endif
#define CONFIG_ANDROID_SNAPSHOTS 1
-
-#ifdef ARCH_FLAGS_x86
-#define TARGET_ARCH "x86"
-#define TARGET_I386 1
-#else
-#define TARGET_ARCH "arm"
-#define TARGET_ARM 1
-#define CONFIG_SOFTFLOAT 1
-#endif
-
+#define CONFIG_MEMCHECK 1
diff --git a/android/config/target-arm/config.h b/android/config/target-arm/config.h
new file mode 100644
index 0000000..d6da04f
--- /dev/null
+++ b/android/config/target-arm/config.h
@@ -0,0 +1,5 @@
+/* ARM-specific configuration */
+#include "android/config/config.h"
+
+#define TARGET_ARM 1
+#define CONFIG_SOFTFLOAT 1
diff --git a/android/config/target-x86/config.h b/android/config/target-x86/config.h
new file mode 100644
index 0000000..ea31c39
--- /dev/null
+++ b/android/config/target-x86/config.h
@@ -0,0 +1,3 @@
+/* x86-specific configuration */
+#include "android/config/config.h"
+#define TARGET_I386 1