aboutsummaryrefslogtreecommitdiffstats
path: root/Makefile.android
diff options
context:
space:
mode:
Diffstat (limited to 'Makefile.android')
-rw-r--r--Makefile.android454
1 files changed, 454 insertions, 0 deletions
diff --git a/Makefile.android b/Makefile.android
new file mode 100644
index 0000000..a139f4d
--- /dev/null
+++ b/Makefile.android
@@ -0,0 +1,454 @@
+ifeq ($(TARGET_ARCH),arm)
+LOCAL_PATH:= $(call my-dir)
+
+# determine the location of platform-specific directories
+#
+CONFIG_DIRS := \
+ $(LOCAL_PATH)/android/config \
+ $(LOCAL_PATH)/android/config/$(HOST_PREBUILT_TAG)
+CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%)
+
+MY_CFLAGS := $(CONFIG_INCLUDES)
+# this is needed to build the emulator on 64-bit Linux systems
+ifeq ($(HOST_OS),linux)
+ MY_CFLAGS += -Wa,--32
+endif
+
+ifeq ($(HOST_OS),windows)
+ MY_CFLAGS += -D_WIN32 -mno-cygwin
+ # we need Win32 features that are available since Windows 2000 (NT 5.0)
+ MY_CFLAGS += -DWINVER=0x500
+endif
+
+# We're going to use a specific version of gcc (3.4.6) if it is available
+# from the prebuilt directory. This prevents many nasty emulator problems
+# due to the way QEMU works
+#
+MY_CC :=
+
+ifneq ($(strip $(wildcard $(GCCQEMU))),)
+ # GCCQEMU is set by the host file under build/core/combo/
+ MY_CC := $(GCCQEMU)
+endif
+
+ifdef MY_CC
+ ifneq ($(USE_CCACHE),)
+ MY_CC := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache $(MY_CC)
+ endif
+else
+ MY_CC := $(HOST_CC)
+endif
+
+include $(CLEAR_VARS)
+
+###############################################################################
+# compile the 'dyngen' executable, it is used to generate the various
+# runtime code generators used by the emulator. it does that by parsing a
+# special .o file containing routines for each one of the pseudo-opcodes
+# handled by the CPU-specific translator
+#
+LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
+LOCAL_CC := $(MY_CC)
+LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
+LOCAL_SRC_FILES := dyngen.c
+
+ifeq ($(HOST_OS),windows)
+ LOCAL_LDLIBS += -mno-cygwin -mconsole
+endif
+
+LOCAL_MODULE := emulator-dyngen
+include $(BUILD_HOST_EXECUTABLE)
+
+DYNGEN := $(LOCAL_BUILT_MODULE)
+
+###############################################################################
+# build the normal dynamic translation code as a library, because it needs
+# specific compilation flags. not that we are poking some object
+# files directly through dyngen !
+#
+
+# determine the C flags used to compile op.c into op.h and others
+#
+OP_CFLAGS := -I$(LOCAL_PATH)/target-arm \
+ -I$(LOCAL_PATH)/fpu \
+ $(MY_CFLAGS)
+
+OP_CFLAGS += -O2 -g -fomit-frame-pointer -fno-strict-aliasing -falign-functions=0 \
+ -fno-gcse -fno-reorder-blocks -fno-optimize-sibling-calls \
+ -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE \
+ -fno-PIC
+
+ifeq ($(HOST_ARCH),ppc)
+ OP_CFLAGS += -D__powerpc__ -mdynamic-no-pic
+endif
+
+ifeq ($(HOST_ARCH),x86)
+ifeq ($(HOST_OS),darwin)
+ OP_CFLAGS += -mpreferred-stack-boundary=4 -mdynamic-no-pic
+else
+ OP_CFLAGS += -mpreferred-stack-boundary=2
+endif
+endif
+
+# build the nomal dynamic translation code as the 'emulator-op' library
+#
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := emulator-op
+OP_SUFFIX :=
+
+include $(LOCAL_PATH)/translate.make
+
+include $(BUILD_HOST_STATIC_LIBRARY)
+
+
+# build the tracing dynamic translation code as the 'emulator-op-trace' library
+#
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := emulator-op-trace
+LOCAL_CFLAGS := -DGEN_TRACE=1
+OP_SUFFIX := -trace
+
+include $(LOCAL_PATH)/translate.make
+
+include $(BUILD_HOST_STATIC_LIBRARY)
+
+# define to true to build the ARM-specific code generator as an independent
+# static library. this allows you to apply different optimization strategy
+BUILD_ARM_LIBRARY := true
+
+ifeq ($(BUILD_ARM_LIBRARY),true)
+##############################################################################
+# build the ARM-specific target sources
+#
+include $(CLEAR_VARS)
+
+LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
+LOCAL_CC := $(MY_CC)
+LOCAL_MODULE := emulator-arm
+
+LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare
+LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
+
+ifeq ($(HOST_OS),darwin)
+LOCAL_CFLAGS += -O2
+endif
+ifeq ($(HOST_OS),windows)
+LOCAL_CFLAGS += -O2
+endif
+
+# generate the normal translator source files from emulator-op library
+#
+LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm \
+ -I$(LOCAL_PATH)/fpu \
+ -I$(INTERMEDIATE)
+
+ifeq ($(HOST_ARCH),ppc)
+ LOCAL_CFLAGS += -D__powerpc__
+endif
+
+ifeq ($(HOST_OS),darwin)
+ LOCAL_CFLAGS += -mdynamic-no-pic
+endif
+
+# include CPU translation sources
+#
+LOCAL_SRC_FILES += exec.c cpu-exec.c \
+ target-arm/op_helper.c \
+ target-arm/helper.c
+
+# include ARM-specific soft-float implementation
+#
+NWFPE_SOURCES := fpa11.c fpa11_cpdo.c fpa11_cpdt.c fpa11_cprt.c fpopcode.c single_cpdo.c \
+ double_cpdo.c extended_cpdo.c
+
+FPU_SOURCES := softfloat.c
+
+LOCAL_SRC_FILES += $(XXNWFPE_SOURCES:%=target-arm/nwfpe/%) \
+ $(FPU_SOURCES:%=fpu/%)
+
+LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm/nwfpe \
+ -I$(LOCAL_PATH)/linux-user \
+ -I$(LOCAL_PATH)/linux-user/arm
+
+include $(BUILD_HOST_STATIC_LIBRARY)
+endif # BUILD_ARM_LIBRARY
+
+##############################################################################
+# now build the emulator itself
+#
+include $(CLEAR_VARS)
+
+LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
+LOCAL_CC := $(MY_CC)
+LOCAL_MODULE := emulator
+LOCAL_STATIC_LIBRARIES := $(EMULATOR_OP_LIBRARIES) emulator-arm
+
+# don't remove the -fno-strict-aliasing, or you'll break things
+# (e.g. slirp/network support)
+#
+LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare \
+ -fno-strict-aliasing
+
+LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
+
+ifeq ($(HOST_OS),darwin)
+LOCAL_CFLAGS += -O2
+endif
+ifeq ($(HOST_OS),windows)
+LOCAL_CFLAGS += -O2
+endif
+# add the build ID to the default macro definitions
+LOCAL_CFLAGS += -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))"
+
+ifeq ($(HOST_ARCH),ppc)
+ LOCAL_CFLAGS += -D__powerpc__
+endif
+
+ifeq ($(HOST_OS),darwin)
+ LOCAL_CFLAGS += -mdynamic-no-pic
+endif
+
+# include the Zlib sources
+#
+ZLIB_DIR := distrib/zlib-1.2.3
+include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make
+LOCAL_SRC_FILES += $(ZLIB_SOURCES)
+LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)
+
+# include the Libpng sources
+#
+LIBPNG_DIR := distrib/libpng-1.2.19
+include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make
+LOCAL_SRC_FILES += $(LIBPNG_SOURCES)
+LOCAL_CFLAGS += $(LIBPNG_CFLAGS) -I$(LOCAL_PATH)/$(LIBPNG_DIR)
+
+LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm \
+ -I$(LOCAL_PATH)/fpu \
+ -I$(INTERMEDIATE)
+
+ifneq ($(BUILD_ARM_LIBRARY),true)
+# generate the normal translator source files from emulator-op library
+#
+
+# include CPU translation sources
+#
+LOCAL_SRC_FILES += exec.c cpu-exec.c \
+ target-arm/op_helper.c \
+ target-arm/helper.c
+
+# include ARM-specific soft-float implementation
+#
+NWFPE_SOURCES := fpa11.c fpa11_cpdo.c fpa11_cpdt.c fpa11_cprt.c fpopcode.c single_cpdo.c \
+ double_cpdo.c extended_cpdo.c
+
+FPU_SOURCES := softfloat.c
+
+LOCAL_SRC_FILES += $(XXNWFPE_SOURCES:%=target-arm/nwfpe/%) \
+ $(FPU_SOURCES:%=fpu/%)
+
+LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm/nwfpe \
+ -I$(LOCAL_PATH)/linux-user \
+ -I$(LOCAL_PATH)/linux-user/arm
+endif # !BUILD_ARM_LIBRARY
+
+# include telephony stuff
+#
+TELEPHONY_SOURCES := android_modem.c modem_driver.c gsm.c sim_card.c sysdeps_qemu.c sms.c remote_call.c
+LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%)
+LOCAL_CFLAGS += -I$(LOCAL_PATH)/telephony
+
+# include sound support source files. we first try to see if we have a prebuilt audio
+# library. if not, we build things the "hard" way.
+#
+# note that to generate the prebuilt audio library, you should do the following:
+#
+# cd tools/qemu
+# ./android-rebuild.sh
+# distrib/update-audio.sh
+#
+QEMU_AUDIO_LIB := $(wildcard \
+ prebuilt/$(HOST_PREBUILT_TAG)/emulator/libqemu-audio.a)
+
+ifeq ($(QEMU_AUDIO_LIB),)
+ AUDIO_SOURCES := audio.c noaudio.c wavaudio.c sdlaudio.c wavcapture.c mixeng.c
+
+ ifeq ($(HOST_OS),darwin)
+ AUDIO_SOURCES += coreaudio.c
+ LOCAL_CFLAGS += -DCONFIG_COREAUDIO
+ LOCAL_LDLIBS += -Wl,-framework,CoreAudio
+ endif
+
+ ifeq ($(HOST_OS),windows)
+ AUDIO_SOURCES += winaudio.c
+ LOCAL_CFLAGS += -DCONFIG_WINAUDIO
+ endif
+
+ ifeq ($(HOST_OS),linux)
+ AUDIO_SOURCES += esdaudio.c alsaaudio.c audio_pt_int.c
+ LOCAL_CFLAGS += -DCONFIG_ESD -DCONFIG_ALSA
+ endif
+
+ LOCAL_SRC_FILES += $(AUDIO_SOURCES:%=audio/%)
+endif # !QEMU_AUDIO_LIB
+
+LOCAL_CFLAGS += -I$(LOCAL_PATH)/audio
+LOCAL_CFLAGS += -DHAS_AUDIO
+
+# include emulated hardware source files
+#
+HW_SOURCES := android_arm.c arm_boot.c arm_pic.c cdrom.c \
+ goldfish_events_device.c pci.c irq.c \
+ goldfish_nand.c \
+ goldfish_audio.c goldfish_device.c goldfish_fb.c \
+ goldfish_interrupt.c goldfish_mmc.c goldfish_switch.c \
+ goldfish_memlog.c goldfish_battery.c \
+ goldfish_timer.c goldfish_tty.c scsi-disk.c \
+ smc91c111.c goldfish_trace.c usb-hid.c usb-hub.c usb-msd.c usb-ohci.c \
+ usb.c \
+ dma.c
+
+LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%)
+LOCAL_CFLAGS += -I$(LOCAL_PATH)/hw
+
+# include slirp code, i.e. the user-level networking stuff
+#
+SLIRP_SOURCES := bootp.c cksum.c debug.c if.c ip_icmp.c ip_input.c ip_output.c \
+ mbuf.c misc.c sbuf.c slirp.c socket.c tcp_input.c tcp_output.c \
+ tcp_subr.c tcp_timer.c tftp.c udp.c
+
+LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp/%)
+LOCAL_CFLAGS += -I$(LOCAL_PATH)/slirp
+
+# socket proxy support
+#
+PROXY_SOURCES := proxy_common.c proxy_http.c
+
+LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%)
+LOCAL_CFLAGS += -I$(LOCAL_PATH)/proxy
+
+# the linux-user sources, I doubt we really need these
+#
+#LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c
+#LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%)
+
+# the skin support sources
+#
+SKIN_SOURCES := skin_rect.c \
+ skin_region.c \
+ skin_image.c \
+ skin_trackball.c \
+ skin_keyboard.c \
+ skin_keyset.c \
+ skin_file.c \
+ skin_window.c \
+ skin_scaler.c \
+ skin_composer.c \
+ skin_surface.c \
+
+LOCAL_SRC_FILES += $(SKIN_SOURCES:%=skins/%)
+LOCAL_CFLAGS += -I$(LOCAL_PATH)/skins
+
+ifeq ($(HOST_ARCH),x86)
+# enable MMX code for our skin scaler
+LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx
+endif
+
+# include other sources
+#
+VL_SOURCES := vl.c osdep.c \
+ block.c readline.c monitor.c console.c loader.c sockets.c \
+ block-qcow.c aes.c block-cloop.c block-dmg.c \
+ cbuffer.c \
+ gdbstub.c usb-linux.c \
+ trace.c dcache.c varint.c vnc.c disas.c arm-dis.c \
+ qemu_timers.c \
+ shaper.c charpipe.c loadpng.c \
+ framebuffer.c \
+ android_debug.c \
+ android_help.c \
+ android_option.c \
+ android_main.c \
+ android_charmap.c \
+ android_resource.c \
+ android_utils.c \
+ android_profile.c \
+ android_console.c \
+ android_events.c \
+ android_timezone.c \
+ android_config.c \
+ android_gps.c \
+ android_qemud.c \
+ android_kmsg.c \
+
+ifeq ($(HOST_OS),linux)
+ LOCAL_LDLIBS += -lX11
+endif
+
+ifeq ($(HOST_ARCH),x86)
+ VL_SOURCES += i386-dis.c
+endif
+ifeq ($(HOST_ARCH),ppc)
+ VL_SOURCES += ppc-dis.c
+endif
+
+ifeq ($(HOST_OS),windows)
+ VL_SOURCES += tap-win32.c
+ LOCAL_LDLIBS += -mno-cygwin -mwindows -mconsole
+endif
+
+LOCAL_SRC_FILES += $(VL_SOURCES)
+
+ifeq ($(HOST_OS),linux)
+ LOCAL_LDLIBS += -lutil -lrt
+endif
+
+# add SDL-specific flags
+#
+SDL_CONFIG := prebuilt/$(HOST_PREBUILT_TAG)/sdl/bin/sdl-config
+SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
+
+# We need to filter out the _GNU_SOURCE variable because it breaks recent
+# releases of Cygwin when using the -mno-cygwin option. Moreover, we don't
+# need this macro at all to build the Android emulator.
+SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS))
+
+LOCAL_CFLAGS += $(SDL_CFLAGS)
+LOCAL_LDLIBS += $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs))
+LOCAL_STATIC_LIBRARIES += libSDL libSDLmain
+
+# on Windows, link the icon file as well into the executable
+# unfortunately, our build system doesn't help us much, so we need
+# to use some weird pathnames to make this work...
+#
+ifeq ($(HOST_OS),windows)
+INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
+ANDROID_ICON_OBJ := android_icon.o
+ANDROID_ICON_PATH := $(LOCAL_PATH)/images
+$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc
+ windres $< -I $(ANDROID_ICON_PATH) -o $@
+
+# seems to be the only way to add an object file that was not generated from
+# a C/C++/Java source file to our build system. and very unfortunately,
+# $(TOPDIR)/$(LOCALPATH) will always be prepend to this value, which forces
+# use to put the object file in the source directory...
+#
+LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ)
+endif
+
+# other flags
+LOCAL_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE
+LOCAL_LDLIBS += -lm -lpthread
+
+ifeq ($(HOST_OS),windows)
+ LOCAL_LDLIBS += -lwinmm -lws2_32 -liphlpapi
+endif
+
+LOCAL_LDLIBS += $(QEMU_AUDIO_LIB)
+
+LOCAL_MODULE := emulator
+
+include $(BUILD_HOST_EXECUTABLE)
+
+endif # TARGET_ARCH == arm