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Diffstat (limited to 'Makefile.android')
-rw-r--r-- | Makefile.android | 454 |
1 files changed, 454 insertions, 0 deletions
diff --git a/Makefile.android b/Makefile.android new file mode 100644 index 0000000..a139f4d --- /dev/null +++ b/Makefile.android @@ -0,0 +1,454 @@ +ifeq ($(TARGET_ARCH),arm) +LOCAL_PATH:= $(call my-dir) + +# determine the location of platform-specific directories +# +CONFIG_DIRS := \ + $(LOCAL_PATH)/android/config \ + $(LOCAL_PATH)/android/config/$(HOST_PREBUILT_TAG) +CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%) + +MY_CFLAGS := $(CONFIG_INCLUDES) +# this is needed to build the emulator on 64-bit Linux systems +ifeq ($(HOST_OS),linux) + MY_CFLAGS += -Wa,--32 +endif + +ifeq ($(HOST_OS),windows) + MY_CFLAGS += -D_WIN32 -mno-cygwin + # we need Win32 features that are available since Windows 2000 (NT 5.0) + MY_CFLAGS += -DWINVER=0x500 +endif + +# We're going to use a specific version of gcc (3.4.6) if it is available +# from the prebuilt directory. This prevents many nasty emulator problems +# due to the way QEMU works +# +MY_CC := + +ifneq ($(strip $(wildcard $(GCCQEMU))),) + # GCCQEMU is set by the host file under build/core/combo/ + MY_CC := $(GCCQEMU) +endif + +ifdef MY_CC + ifneq ($(USE_CCACHE),) + MY_CC := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache $(MY_CC) + endif +else + MY_CC := $(HOST_CC) +endif + +include $(CLEAR_VARS) + +############################################################################### +# compile the 'dyngen' executable, it is used to generate the various +# runtime code generators used by the emulator. it does that by parsing a +# special .o file containing routines for each one of the pseudo-opcodes +# handled by the CPU-specific translator +# +LOCAL_NO_DEFAULT_COMPILER_FLAGS := true +LOCAL_CC := $(MY_CC) +LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) +LOCAL_SRC_FILES := dyngen.c + +ifeq ($(HOST_OS),windows) + LOCAL_LDLIBS += -mno-cygwin -mconsole +endif + +LOCAL_MODULE := emulator-dyngen +include $(BUILD_HOST_EXECUTABLE) + +DYNGEN := $(LOCAL_BUILT_MODULE) + +############################################################################### +# build the normal dynamic translation code as a library, because it needs +# specific compilation flags. not that we are poking some object +# files directly through dyngen ! +# + +# determine the C flags used to compile op.c into op.h and others +# +OP_CFLAGS := -I$(LOCAL_PATH)/target-arm \ + -I$(LOCAL_PATH)/fpu \ + $(MY_CFLAGS) + +OP_CFLAGS += -O2 -g -fomit-frame-pointer -fno-strict-aliasing -falign-functions=0 \ + -fno-gcse -fno-reorder-blocks -fno-optimize-sibling-calls \ + -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE \ + -fno-PIC + +ifeq ($(HOST_ARCH),ppc) + OP_CFLAGS += -D__powerpc__ -mdynamic-no-pic +endif + +ifeq ($(HOST_ARCH),x86) +ifeq ($(HOST_OS),darwin) + OP_CFLAGS += -mpreferred-stack-boundary=4 -mdynamic-no-pic +else + OP_CFLAGS += -mpreferred-stack-boundary=2 +endif +endif + +# build the nomal dynamic translation code as the 'emulator-op' library +# +include $(CLEAR_VARS) + +LOCAL_MODULE := emulator-op +OP_SUFFIX := + +include $(LOCAL_PATH)/translate.make + +include $(BUILD_HOST_STATIC_LIBRARY) + + +# build the tracing dynamic translation code as the 'emulator-op-trace' library +# +include $(CLEAR_VARS) + +LOCAL_MODULE := emulator-op-trace +LOCAL_CFLAGS := -DGEN_TRACE=1 +OP_SUFFIX := -trace + +include $(LOCAL_PATH)/translate.make + +include $(BUILD_HOST_STATIC_LIBRARY) + +# define to true to build the ARM-specific code generator as an independent +# static library. this allows you to apply different optimization strategy +BUILD_ARM_LIBRARY := true + +ifeq ($(BUILD_ARM_LIBRARY),true) +############################################################################## +# build the ARM-specific target sources +# +include $(CLEAR_VARS) + +LOCAL_NO_DEFAULT_COMPILER_FLAGS := true +LOCAL_CC := $(MY_CC) +LOCAL_MODULE := emulator-arm + +LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare +LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) + +ifeq ($(HOST_OS),darwin) +LOCAL_CFLAGS += -O2 +endif +ifeq ($(HOST_OS),windows) +LOCAL_CFLAGS += -O2 +endif + +# generate the normal translator source files from emulator-op library +# +LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm \ + -I$(LOCAL_PATH)/fpu \ + -I$(INTERMEDIATE) + +ifeq ($(HOST_ARCH),ppc) + LOCAL_CFLAGS += -D__powerpc__ +endif + +ifeq ($(HOST_OS),darwin) + LOCAL_CFLAGS += -mdynamic-no-pic +endif + +# include CPU translation sources +# +LOCAL_SRC_FILES += exec.c cpu-exec.c \ + target-arm/op_helper.c \ + target-arm/helper.c + +# include ARM-specific soft-float implementation +# +NWFPE_SOURCES := fpa11.c fpa11_cpdo.c fpa11_cpdt.c fpa11_cprt.c fpopcode.c single_cpdo.c \ + double_cpdo.c extended_cpdo.c + +FPU_SOURCES := softfloat.c + +LOCAL_SRC_FILES += $(XXNWFPE_SOURCES:%=target-arm/nwfpe/%) \ + $(FPU_SOURCES:%=fpu/%) + +LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm/nwfpe \ + -I$(LOCAL_PATH)/linux-user \ + -I$(LOCAL_PATH)/linux-user/arm + +include $(BUILD_HOST_STATIC_LIBRARY) +endif # BUILD_ARM_LIBRARY + +############################################################################## +# now build the emulator itself +# +include $(CLEAR_VARS) + +LOCAL_NO_DEFAULT_COMPILER_FLAGS := true +LOCAL_CC := $(MY_CC) +LOCAL_MODULE := emulator +LOCAL_STATIC_LIBRARIES := $(EMULATOR_OP_LIBRARIES) emulator-arm + +# don't remove the -fno-strict-aliasing, or you'll break things +# (e.g. slirp/network support) +# +LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare \ + -fno-strict-aliasing + +LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) + +ifeq ($(HOST_OS),darwin) +LOCAL_CFLAGS += -O2 +endif +ifeq ($(HOST_OS),windows) +LOCAL_CFLAGS += -O2 +endif +# add the build ID to the default macro definitions +LOCAL_CFLAGS += -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))" + +ifeq ($(HOST_ARCH),ppc) + LOCAL_CFLAGS += -D__powerpc__ +endif + +ifeq ($(HOST_OS),darwin) + LOCAL_CFLAGS += -mdynamic-no-pic +endif + +# include the Zlib sources +# +ZLIB_DIR := distrib/zlib-1.2.3 +include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make +LOCAL_SRC_FILES += $(ZLIB_SOURCES) +LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) + +# include the Libpng sources +# +LIBPNG_DIR := distrib/libpng-1.2.19 +include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make +LOCAL_SRC_FILES += $(LIBPNG_SOURCES) +LOCAL_CFLAGS += $(LIBPNG_CFLAGS) -I$(LOCAL_PATH)/$(LIBPNG_DIR) + +LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm \ + -I$(LOCAL_PATH)/fpu \ + -I$(INTERMEDIATE) + +ifneq ($(BUILD_ARM_LIBRARY),true) +# generate the normal translator source files from emulator-op library +# + +# include CPU translation sources +# +LOCAL_SRC_FILES += exec.c cpu-exec.c \ + target-arm/op_helper.c \ + target-arm/helper.c + +# include ARM-specific soft-float implementation +# +NWFPE_SOURCES := fpa11.c fpa11_cpdo.c fpa11_cpdt.c fpa11_cprt.c fpopcode.c single_cpdo.c \ + double_cpdo.c extended_cpdo.c + +FPU_SOURCES := softfloat.c + +LOCAL_SRC_FILES += $(XXNWFPE_SOURCES:%=target-arm/nwfpe/%) \ + $(FPU_SOURCES:%=fpu/%) + +LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm/nwfpe \ + -I$(LOCAL_PATH)/linux-user \ + -I$(LOCAL_PATH)/linux-user/arm +endif # !BUILD_ARM_LIBRARY + +# include telephony stuff +# +TELEPHONY_SOURCES := android_modem.c modem_driver.c gsm.c sim_card.c sysdeps_qemu.c sms.c remote_call.c +LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%) +LOCAL_CFLAGS += -I$(LOCAL_PATH)/telephony + +# include sound support source files. we first try to see if we have a prebuilt audio +# library. if not, we build things the "hard" way. +# +# note that to generate the prebuilt audio library, you should do the following: +# +# cd tools/qemu +# ./android-rebuild.sh +# distrib/update-audio.sh +# +QEMU_AUDIO_LIB := $(wildcard \ + prebuilt/$(HOST_PREBUILT_TAG)/emulator/libqemu-audio.a) + +ifeq ($(QEMU_AUDIO_LIB),) + AUDIO_SOURCES := audio.c noaudio.c wavaudio.c sdlaudio.c wavcapture.c mixeng.c + + ifeq ($(HOST_OS),darwin) + AUDIO_SOURCES += coreaudio.c + LOCAL_CFLAGS += -DCONFIG_COREAUDIO + LOCAL_LDLIBS += -Wl,-framework,CoreAudio + endif + + ifeq ($(HOST_OS),windows) + AUDIO_SOURCES += winaudio.c + LOCAL_CFLAGS += -DCONFIG_WINAUDIO + endif + + ifeq ($(HOST_OS),linux) + AUDIO_SOURCES += esdaudio.c alsaaudio.c audio_pt_int.c + LOCAL_CFLAGS += -DCONFIG_ESD -DCONFIG_ALSA + endif + + LOCAL_SRC_FILES += $(AUDIO_SOURCES:%=audio/%) +endif # !QEMU_AUDIO_LIB + +LOCAL_CFLAGS += -I$(LOCAL_PATH)/audio +LOCAL_CFLAGS += -DHAS_AUDIO + +# include emulated hardware source files +# +HW_SOURCES := android_arm.c arm_boot.c arm_pic.c cdrom.c \ + goldfish_events_device.c pci.c irq.c \ + goldfish_nand.c \ + goldfish_audio.c goldfish_device.c goldfish_fb.c \ + goldfish_interrupt.c goldfish_mmc.c goldfish_switch.c \ + goldfish_memlog.c goldfish_battery.c \ + goldfish_timer.c goldfish_tty.c scsi-disk.c \ + smc91c111.c goldfish_trace.c usb-hid.c usb-hub.c usb-msd.c usb-ohci.c \ + usb.c \ + dma.c + +LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%) +LOCAL_CFLAGS += -I$(LOCAL_PATH)/hw + +# include slirp code, i.e. the user-level networking stuff +# +SLIRP_SOURCES := bootp.c cksum.c debug.c if.c ip_icmp.c ip_input.c ip_output.c \ + mbuf.c misc.c sbuf.c slirp.c socket.c tcp_input.c tcp_output.c \ + tcp_subr.c tcp_timer.c tftp.c udp.c + +LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp/%) +LOCAL_CFLAGS += -I$(LOCAL_PATH)/slirp + +# socket proxy support +# +PROXY_SOURCES := proxy_common.c proxy_http.c + +LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%) +LOCAL_CFLAGS += -I$(LOCAL_PATH)/proxy + +# the linux-user sources, I doubt we really need these +# +#LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c +#LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%) + +# the skin support sources +# +SKIN_SOURCES := skin_rect.c \ + skin_region.c \ + skin_image.c \ + skin_trackball.c \ + skin_keyboard.c \ + skin_keyset.c \ + skin_file.c \ + skin_window.c \ + skin_scaler.c \ + skin_composer.c \ + skin_surface.c \ + +LOCAL_SRC_FILES += $(SKIN_SOURCES:%=skins/%) +LOCAL_CFLAGS += -I$(LOCAL_PATH)/skins + +ifeq ($(HOST_ARCH),x86) +# enable MMX code for our skin scaler +LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx +endif + +# include other sources +# +VL_SOURCES := vl.c osdep.c \ + block.c readline.c monitor.c console.c loader.c sockets.c \ + block-qcow.c aes.c block-cloop.c block-dmg.c \ + cbuffer.c \ + gdbstub.c usb-linux.c \ + trace.c dcache.c varint.c vnc.c disas.c arm-dis.c \ + qemu_timers.c \ + shaper.c charpipe.c loadpng.c \ + framebuffer.c \ + android_debug.c \ + android_help.c \ + android_option.c \ + android_main.c \ + android_charmap.c \ + android_resource.c \ + android_utils.c \ + android_profile.c \ + android_console.c \ + android_events.c \ + android_timezone.c \ + android_config.c \ + android_gps.c \ + android_qemud.c \ + android_kmsg.c \ + +ifeq ($(HOST_OS),linux) + LOCAL_LDLIBS += -lX11 +endif + +ifeq ($(HOST_ARCH),x86) + VL_SOURCES += i386-dis.c +endif +ifeq ($(HOST_ARCH),ppc) + VL_SOURCES += ppc-dis.c +endif + +ifeq ($(HOST_OS),windows) + VL_SOURCES += tap-win32.c + LOCAL_LDLIBS += -mno-cygwin -mwindows -mconsole +endif + +LOCAL_SRC_FILES += $(VL_SOURCES) + +ifeq ($(HOST_OS),linux) + LOCAL_LDLIBS += -lutil -lrt +endif + +# add SDL-specific flags +# +SDL_CONFIG := prebuilt/$(HOST_PREBUILT_TAG)/sdl/bin/sdl-config +SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags) + +# We need to filter out the _GNU_SOURCE variable because it breaks recent +# releases of Cygwin when using the -mno-cygwin option. Moreover, we don't +# need this macro at all to build the Android emulator. +SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS)) + +LOCAL_CFLAGS += $(SDL_CFLAGS) +LOCAL_LDLIBS += $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs)) +LOCAL_STATIC_LIBRARIES += libSDL libSDLmain + +# on Windows, link the icon file as well into the executable +# unfortunately, our build system doesn't help us much, so we need +# to use some weird pathnames to make this work... +# +ifeq ($(HOST_OS),windows) +INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) +ANDROID_ICON_OBJ := android_icon.o +ANDROID_ICON_PATH := $(LOCAL_PATH)/images +$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc + windres $< -I $(ANDROID_ICON_PATH) -o $@ + +# seems to be the only way to add an object file that was not generated from +# a C/C++/Java source file to our build system. and very unfortunately, +# $(TOPDIR)/$(LOCALPATH) will always be prepend to this value, which forces +# use to put the object file in the source directory... +# +LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ) +endif + +# other flags +LOCAL_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE +LOCAL_LDLIBS += -lm -lpthread + +ifeq ($(HOST_OS),windows) + LOCAL_LDLIBS += -lwinmm -lws2_32 -liphlpapi +endif + +LOCAL_LDLIBS += $(QEMU_AUDIO_LIB) + +LOCAL_MODULE := emulator + +include $(BUILD_HOST_EXECUTABLE) + +endif # TARGET_ARCH == arm |