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-rw-r--r--android/skin/window.c1516
1 files changed, 1516 insertions, 0 deletions
diff --git a/android/skin/window.c b/android/skin/window.c
new file mode 100644
index 0000000..6612ffe
--- /dev/null
+++ b/android/skin/window.c
@@ -0,0 +1,1516 @@
+/* Copyright (C) 2007-2008 The Android Open Source Project
+**
+** This software is licensed under the terms of the GNU General Public
+** License version 2, as published by the Free Software Foundation, and
+** may be copied, distributed, and modified under those terms.
+**
+** This program is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+** GNU General Public License for more details.
+*/
+#include "android/skin/window.h"
+#include "android/skin/image.h"
+#include "android/skin/scaler.h"
+#include "android/charmap.h"
+#include "android/utils/debug.h"
+#include "android/utils/display.h"
+#include <SDL_syswm.h>
+#include "qemu-common.h"
+#include <math.h>
+
+#include "framebuffer.h"
+
+/* when shrinking, we reduce the pixel ratio by this fixed amount */
+#define SHRINK_SCALE 0.6
+
+/* maximum value of LCD brighness */
+#define LCD_BRIGHTNESS_MIN 0
+#define LCD_BRIGHTNESS_DEFAULT 128
+#define LCD_BRIGHTNESS_MAX 255
+
+typedef struct Background {
+ SkinImage* image;
+ SkinRect rect;
+ SkinPos origin;
+} Background;
+
+static void
+background_done( Background* back )
+{
+ skin_image_unref( &back->image );
+}
+
+static void
+background_init( Background* back, SkinBackground* sback, SkinLocation* loc, SkinRect* frame )
+{
+ SkinRect r;
+
+ back->image = skin_image_rotate( sback->image, loc->rotation );
+ skin_rect_rotate( &r, &sback->rect, loc->rotation );
+ r.pos.x += loc->anchor.x;
+ r.pos.y += loc->anchor.y;
+
+ back->origin = r.pos;
+ skin_rect_intersect( &back->rect, &r, frame );
+}
+
+static void
+background_redraw( Background* back, SkinRect* rect, SDL_Surface* surface )
+{
+ SkinRect r;
+
+ if (skin_rect_intersect( &r, rect, &back->rect ) )
+ {
+ SDL_Rect rd, rs;
+
+ rd.x = r.pos.x;
+ rd.y = r.pos.y;
+ rd.w = r.size.w;
+ rd.h = r.size.h;
+
+ rs.x = r.pos.x - back->origin.x;
+ rs.y = r.pos.y - back->origin.y;
+ rs.w = r.size.w;
+ rs.h = r.size.h;
+
+ SDL_BlitSurface( skin_image_surface(back->image), &rs, surface, &rd );
+ //SDL_UpdateRects( surface, 1, &rd );
+ }
+}
+
+
+typedef struct ADisplay {
+ SkinRect rect;
+ SkinPos origin;
+ SkinRotation rotation;
+ SkinSize datasize; /* framebuffer size */
+ void* data; /* framebuffer pixels */
+ QFrameBuffer* qfbuff;
+ SkinImage* onion; /* onion image */
+ SkinRect onion_rect; /* onion rect, if any */
+ int brightness;
+} ADisplay;
+
+static void
+display_done( ADisplay* disp )
+{
+ disp->data = NULL;
+ disp->qfbuff = NULL;
+ skin_image_unref( &disp->onion );
+}
+
+static int
+display_init( ADisplay* disp, SkinDisplay* sdisp, SkinLocation* loc, SkinRect* frame )
+{
+ skin_rect_rotate( &disp->rect, &sdisp->rect, loc->rotation );
+ disp->rect.pos.x += loc->anchor.x;
+ disp->rect.pos.y += loc->anchor.y;
+
+ disp->rotation = (loc->rotation + sdisp->rotation) & 3;
+ switch (disp->rotation) {
+ case SKIN_ROTATION_0:
+ disp->origin = disp->rect.pos;
+ break;
+
+ case SKIN_ROTATION_90:
+ disp->origin.x = disp->rect.pos.x + disp->rect.size.w;
+ disp->origin.y = disp->rect.pos.y;
+ break;
+
+ case SKIN_ROTATION_180:
+ disp->origin.x = disp->rect.pos.x + disp->rect.size.w;
+ disp->origin.y = disp->rect.pos.y + disp->rect.size.h;
+ break;
+
+ default:
+ disp->origin.x = disp->rect.pos.x;
+ disp->origin.y = disp->rect.pos.y + disp->rect.size.h;
+ break;
+ }
+ skin_size_rotate( &disp->datasize, &sdisp->rect.size, sdisp->rotation );
+ skin_rect_intersect( &disp->rect, &disp->rect, frame );
+#if 0
+ fprintf(stderr, "... display_init rect.pos(%d,%d) rect.size(%d,%d) datasize(%d,%d)\n",
+ disp->rect.pos.x, disp->rect.pos.y,
+ disp->rect.size.w, disp->rect.size.h,
+ disp->datasize.w, disp->datasize.h);
+#endif
+ disp->qfbuff = sdisp->qfbuff;
+ disp->data = sdisp->qfbuff->pixels;
+ disp->onion = NULL;
+
+ disp->brightness = LCD_BRIGHTNESS_DEFAULT;
+
+ return (disp->data == NULL) ? -1 : 0;
+}
+
+static __inline__ uint32_t rgb565_to_argb32( uint32_t pix )
+{
+ uint32_t r = ((pix & 0xf800) << 8) | ((pix & 0xe000) << 3);
+ uint32_t g = ((pix & 0x07e0) << 5) | ((pix & 0x0600) >> 1);
+ uint32_t b = ((pix & 0x001f) << 3) | ((pix & 0x001c) >> 2);
+
+ return 0xff000000 | r | g | b;
+}
+
+
+static void
+display_set_onion( ADisplay* disp, SkinImage* onion, SkinRotation rotation, int blend )
+{
+ int onion_w, onion_h;
+ SkinRect* rect = &disp->rect;
+ SkinRect* orect = &disp->onion_rect;
+
+ rotation = (rotation + disp->rotation) & 3;
+
+ skin_image_unref( &disp->onion );
+ disp->onion = skin_image_clone_full( onion, rotation, blend );
+
+ onion_w = skin_image_w(disp->onion);
+ onion_h = skin_image_h(disp->onion);
+
+ switch (rotation) {
+ case SKIN_ROTATION_0:
+ orect->pos = rect->pos;
+ break;
+
+ case SKIN_ROTATION_90:
+ orect->pos.x = rect->pos.x + rect->size.w - onion_w;
+ orect->pos.y = rect->pos.y;
+ break;
+
+ case SKIN_ROTATION_180:
+ orect->pos.x = rect->pos.x + rect->size.w - onion_w;
+ orect->pos.y = rect->pos.y + rect->size.h - onion_h;
+ break;
+
+ default:
+ orect->pos.x = rect->pos.x;
+ orect->pos.y = rect->pos.y + rect->size.h - onion_h;
+ }
+ orect->size.w = onion_w;
+ orect->size.h = onion_h;
+}
+
+#define DOT_MATRIX 0
+
+#if DOT_MATRIX
+
+static void
+dotmatrix_dither_argb32( unsigned char* pixels, int x, int y, int w, int h, int pitch )
+{
+ static const unsigned dotmatrix_argb32[16] = {
+ 0x003f00, 0x00003f, 0x3f0000, 0x000000,
+ 0x3f3f3f, 0x000000, 0x3f3f3f, 0x000000,
+ 0x3f0000, 0x000000, 0x003f00, 0x00003f,
+ 0x3f3f3f, 0x000000, 0x3f3f3f, 0x000000
+ };
+
+ int yy = y & 3;
+
+ pixels += 4*x + y*pitch;
+
+ for ( ; h > 0; h-- ) {
+ unsigned* line = (unsigned*) pixels;
+ int nn, xx = x & 3;
+
+ for (nn = 0; nn < w; nn++) {
+ unsigned c = line[nn];
+
+ c = c - ((c >> 2) & dotmatrix_argb32[(yy << 2)|xx]);
+
+ xx = (xx + 1) & 3;
+ line[nn] = c;
+ }
+
+ yy = (yy + 1) & 3;
+ pixels += pitch;
+ }
+}
+
+#endif /* DOT_MATRIX */
+
+/* technical note about the lightness emulation
+ *
+ * we try to emulate something that looks like the Dream's
+ * non-linear LCD lightness, without going too dark or bright.
+ *
+ * the default lightness is around 105 (about 40%) and we prefer
+ * to keep full RGB colors at that setting, to not alleviate
+ * developers who will not understand why the emulator's colors
+ * look slightly too dark.
+ *
+ * we also want to implement a 'bright' mode by de-saturating
+ * colors towards bright white.
+ *
+ * All of this leads to the implementation below that looks like
+ * the following:
+ *
+ * if (level == MIN)
+ * screen is off
+ *
+ * if (level > MIN && level < LOW)
+ * interpolate towards black, with
+ * MINALPHA = 0.2
+ * alpha = MINALPHA + (1-MINALPHA)*(level-MIN)/(LOW-MIN)
+ *
+ * if (level >= LOW && level <= HIGH)
+ * keep full RGB colors
+ *
+ * if (level > HIGH)
+ * interpolate towards bright white, with
+ * MAXALPHA = 0.6
+ * alpha = MAXALPHA*(level-HIGH)/(MAX-HIGH)
+ *
+ * we probably want some sort of power law instead of interpolating
+ * linearly, but frankly, this is sufficient for most uses.
+ */
+
+#define LCD_BRIGHTNESS_LOW 80
+#define LCD_BRIGHTNESS_HIGH 180
+
+#define LCD_ALPHA_LOW_MIN 0.2
+#define LCD_ALPHA_HIGH_MAX 0.6
+
+/* treat as special value to turn screen off */
+#define LCD_BRIGHTNESS_OFF LCD_BRIGHTNESS_MIN
+
+static void
+lcd_brightness_argb32( unsigned char* pixels, SkinRect* r, int pitch, int brightness )
+{
+ const unsigned b_min = LCD_BRIGHTNESS_MIN;
+ const unsigned b_max = LCD_BRIGHTNESS_MAX;
+ const unsigned b_low = LCD_BRIGHTNESS_LOW;
+ const unsigned b_high = LCD_BRIGHTNESS_HIGH;
+
+ unsigned alpha = brightness;
+ int w = r->size.w;
+ int h = r->size.h;
+
+ if (alpha <= b_min)
+ alpha = b_min;
+ else if (alpha > b_max)
+ alpha = b_max;
+
+ pixels += 4*r->pos.x + r->pos.y*pitch;
+
+ if (alpha < b_low)
+ {
+ const unsigned alpha_min = (255*LCD_ALPHA_LOW_MIN);
+ const unsigned alpha_range = (255 - alpha_min);
+
+ alpha = alpha_min + ((alpha - b_min)*alpha_range) / (b_low - b_min);
+
+ for ( ; h > 0; h-- ) {
+ unsigned* line = (unsigned*) pixels;
+ int nn;
+
+ for (nn = 0; nn < w; nn++) {
+ unsigned c = line[nn];
+ unsigned ag = (c >> 8) & 0x00ff00ff;
+ unsigned rb = (c) & 0x00ff00ff;
+
+ ag = (ag*alpha) & 0xff00ff00;
+ rb = ((rb*alpha) >> 8) & 0x00ff00ff;
+
+ line[nn] = (unsigned)(ag | rb);
+ }
+ pixels += pitch;
+ }
+ }
+ else if (alpha > LCD_BRIGHTNESS_HIGH) /* 'superluminous' mode */
+ {
+ const unsigned alpha_max = (255*LCD_ALPHA_HIGH_MAX);
+ const unsigned alpha_range = (255-alpha_max);
+ unsigned ialpha;
+
+ alpha = ((alpha - b_high)*alpha_range) / (b_max - b_high);
+ ialpha = 255-alpha;
+
+ for ( ; h > 0; h-- ) {
+ unsigned* line = (unsigned*) pixels;
+ int nn;
+
+ for (nn = 0; nn < w; nn++) {
+ unsigned c = line[nn];
+ unsigned ag = (c >> 8) & 0x00ff00ff;
+ unsigned rb = (c) & 0x00ff00ff;
+
+ /* interpolate towards bright white, i.e. 0x00ffffff */
+ ag = ((ag*ialpha + 0x00ff00ff*alpha)) & 0xff00ff00;
+ rb = ((rb*ialpha + 0x00ff00ff*alpha) >> 8) & 0x00ff00ff;
+
+ line[nn] = (unsigned)(ag | rb);
+ }
+ pixels += pitch;
+ }
+ }
+}
+
+
+/* this is called when the LCD framebuffer is off */
+static void
+lcd_off_argb32( unsigned char* pixels, SkinRect* r, int pitch )
+{
+ int x = r->pos.x;
+ int y = r->pos.y;
+ int w = r->size.w;
+ int h = r->size.h;
+
+ pixels += 4*x + y*pitch;
+ for ( ; h > 0; h-- ) {
+ memset( pixels, 0, w*4 );
+ pixels += pitch;
+ }
+}
+
+
+static void
+display_redraw( ADisplay* disp, SkinRect* rect, SDL_Surface* surface )
+{
+ SkinRect r;
+
+ if (skin_rect_intersect( &r, rect, &disp->rect ))
+ {
+ int x = r.pos.x - disp->rect.pos.x;
+ int y = r.pos.y - disp->rect.pos.y;
+ int w = r.size.w;
+ int h = r.size.h;
+ int disp_w = disp->rect.size.w;
+ int disp_h = disp->rect.size.h;
+ int dst_pitch = surface->pitch;
+ uint8_t* dst_line = (uint8_t*)surface->pixels + r.pos.x*4 + r.pos.y*dst_pitch;
+ int src_pitch = disp->datasize.w*2;
+ uint8_t* src_line = (uint8_t*)disp->data;
+ int yy, xx;
+#if 0
+ fprintf(stderr, "--- display redraw r.pos(%d,%d) r.size(%d,%d) "
+ "disp.pos(%d,%d) disp.size(%d,%d) datasize(%d,%d) rect.pos(%d,%d) rect.size(%d,%d)\n",
+ r.pos.x - disp->rect.pos.x, r.pos.y - disp->rect.pos.y, w, h, disp->rect.pos.x, disp->rect.pos.y,
+ disp->rect.size.w, disp->rect.size.h, disp->datasize.w, disp->datasize.h,
+ rect->pos.x, rect->pos.y, rect->size.w, rect->size.h );
+#endif
+ SDL_LockSurface( surface );
+
+ if (disp->brightness == LCD_BRIGHTNESS_OFF)
+ {
+ lcd_off_argb32( surface->pixels, &r, dst_pitch );
+ }
+ else
+ {
+ switch ( disp->rotation & 3 )
+ {
+ case ANDROID_ROTATION_0:
+ src_line += x*2 + y*src_pitch;
+
+ for (yy = h; yy > 0; yy--)
+ {
+ uint32_t* dst = (uint32_t*)dst_line;
+ uint16_t* src = (uint16_t*)src_line;
+
+ for (xx = 0; xx < w; xx++) {
+ dst[xx] = rgb565_to_argb32(src[xx]);
+ }
+ src_line += src_pitch;
+ dst_line += dst_pitch;
+ }
+ break;
+
+ case ANDROID_ROTATION_90:
+ src_line += y*2 + (disp_w - x - 1)*src_pitch;
+
+ for (yy = h; yy > 0; yy--)
+ {
+ uint32_t* dst = (uint32_t*)dst_line;
+ uint8_t* src = src_line;
+
+ for (xx = w; xx > 0; xx--)
+ {
+ dst[0] = rgb565_to_argb32(((uint16_t*)src)[0]);
+ src -= src_pitch;
+ dst += 1;
+ }
+ src_line += 2;
+ dst_line += dst_pitch;
+ }
+ break;
+
+ case ANDROID_ROTATION_180:
+ src_line += (disp_w -1 - x)*2 + (disp_h-1-y)*src_pitch;
+
+ for (yy = h; yy > 0; yy--)
+ {
+ uint16_t* src = (uint16_t*)src_line;
+ uint32_t* dst = (uint32_t*)dst_line;
+
+ for (xx = w; xx > 0; xx--) {
+ dst[0] = rgb565_to_argb32(src[0]);
+ src -= 1;
+ dst += 1;
+ }
+
+ src_line -= src_pitch;
+ dst_line += dst_pitch;
+ }
+ break;
+
+ default: /* ANDROID_ROTATION_270 */
+ src_line += (disp_h-1-y)*2 + x*src_pitch;
+
+ for (yy = h; yy > 0; yy--)
+ {
+ uint32_t* dst = (uint32_t*)dst_line;
+ uint8_t* src = src_line;
+
+ for (xx = w; xx > 0; xx--) {
+ dst[0] = rgb565_to_argb32(((uint16_t*)src)[0]);
+ dst += 1;
+ src += src_pitch;
+ }
+ src_line -= 2;
+ dst_line += dst_pitch;
+ }
+ }
+#if DOT_MATRIX
+ dotmatrix_dither_argb32( surface->pixels, r.pos.x, r.pos.y, r.size.w, r.size.h, surface->pitch );
+#endif
+ /* apply lightness */
+ lcd_brightness_argb32( surface->pixels, &r, surface->pitch, disp->brightness );
+ }
+ SDL_UnlockSurface( surface );
+
+ /* Apply onion skin */
+ if (disp->onion != NULL) {
+ SkinRect r2;
+
+ if ( skin_rect_intersect( &r2, &r, &disp->onion_rect ) ) {
+ SDL_Rect rs, rd;
+
+ rd.x = r2.pos.x;
+ rd.y = r2.pos.y;
+ rd.w = r2.size.w;
+ rd.h = r2.size.h;
+
+ rs.x = rd.x - disp->onion_rect.pos.x;
+ rs.y = rd.y - disp->onion_rect.pos.y;
+ rs.w = rd.w;
+ rs.h = rd.h;
+
+ SDL_BlitSurface( skin_image_surface(disp->onion), &rs, surface, &rd );
+ }
+ }
+
+ SDL_UpdateRect( surface, r.pos.x, r.pos.y, w, h );
+ }
+}
+
+
+typedef struct Button {
+ SkinImage* image;
+ SkinRect rect;
+ SkinPos origin;
+ Background* background;
+ unsigned keycode;
+ int down;
+} Button;
+
+static void
+button_done( Button* button )
+{
+ skin_image_unref( &button->image );
+ button->background = NULL;
+}
+
+static void
+button_init( Button* button, SkinButton* sbutton, SkinLocation* loc, Background* back, SkinRect* frame )
+{
+ SkinRect r;
+
+ button->image = skin_image_rotate( sbutton->image, loc->rotation );
+ button->background = back;
+ button->keycode = sbutton->keycode;
+ button->down = 0;
+
+ skin_rect_rotate( &r, &sbutton->rect, loc->rotation );
+ r.pos.x += loc->anchor.x;
+ r.pos.y += loc->anchor.y;
+ button->origin = r.pos;
+ skin_rect_intersect( &button->rect, &r, frame );
+}
+
+static void
+button_redraw( Button* button, SkinRect* rect, SDL_Surface* surface )
+{
+ SkinRect r;
+
+ if (skin_rect_intersect( &r, rect, &button->rect ))
+ {
+ if ( button->down && button->image != SKIN_IMAGE_NONE )
+ {
+ SDL_Rect rs, rd;
+
+ rs.x = r.pos.x - button->origin.x;
+ rs.y = r.pos.y - button->origin.y;
+ rs.w = r.size.w;
+ rs.h = r.size.h;
+
+ rd.x = r.pos.x;
+ rd.y = r.pos.y;
+ rd.w = r.size.w;
+ rd.h = r.size.h;
+
+ if (button->image != SKIN_IMAGE_NONE) {
+ SDL_BlitSurface( skin_image_surface(button->image), &rs, surface, &rd );
+ if (button->down > 1)
+ SDL_BlitSurface( skin_image_surface(button->image), &rs, surface, &rd );
+ }
+ }
+ }
+}
+
+
+typedef struct {
+ char tracking;
+ char inside;
+ SkinPos pos;
+ ADisplay* display;
+} FingerState;
+
+static void
+finger_state_reset( FingerState* finger )
+{
+ finger->tracking = 0;
+ finger->inside = 0;
+}
+
+typedef struct {
+ Button* pressed;
+ Button* hover;
+} ButtonState;
+
+static void
+button_state_reset( ButtonState* button )
+{
+ button->pressed = NULL;
+ button->hover = NULL;
+}
+
+typedef struct {
+ char tracking;
+ SkinTrackBall* ball;
+ SkinRect rect;
+ SkinWindow* window;
+} BallState;
+
+static void
+ball_state_reset( BallState* state, SkinWindow* window )
+{
+ state->tracking = 0;
+ state->ball = NULL;
+
+ state->rect.pos.x = 0;
+ state->rect.pos.y = 0;
+ state->rect.size.w = 0;
+ state->rect.size.h = 0;
+ state->window = window;
+}
+
+static void
+ball_state_redraw( BallState* state, SkinRect* rect, SDL_Surface* surface )
+{
+ SkinRect r;
+
+ if (skin_rect_intersect( &r, rect, &state->rect ))
+ skin_trackball_draw( state->ball, 0, 0, surface );
+}
+
+static void
+ball_state_show( BallState* state, int enable )
+{
+ if (enable) {
+ if ( !state->tracking ) {
+ state->tracking = 1;
+ SDL_ShowCursor(0);
+ SDL_WM_GrabInput( SDL_GRAB_ON );
+ skin_trackball_refresh( state->ball );
+ skin_window_redraw( state->window, &state->rect );
+ }
+ } else {
+ if ( state->tracking ) {
+ state->tracking = 0;
+ SDL_WM_GrabInput( SDL_GRAB_OFF );
+ SDL_ShowCursor(1);
+ skin_window_redraw( state->window, &state->rect );
+ }
+ }
+}
+
+
+static void
+ball_state_set( BallState* state, SkinTrackBall* ball )
+{
+ ball_state_show( state, 0 );
+
+ state->ball = ball;
+ if (ball != NULL) {
+ SDL_Rect sr;
+
+ skin_trackball_rect( ball, &sr );
+ state->rect.pos.x = sr.x;
+ state->rect.pos.y = sr.y;
+ state->rect.size.w = sr.w;
+ state->rect.size.h = sr.h;
+ }
+}
+
+typedef struct Layout {
+ int num_buttons;
+ int num_backgrounds;
+ int num_displays;
+ unsigned color;
+ Button* buttons;
+ Background* backgrounds;
+ ADisplay* displays;
+ SkinRect rect;
+ SkinLayout* slayout;
+} Layout;
+
+#define LAYOUT_LOOP_BUTTONS(layout,button) \
+ do { \
+ Button* __button = (layout)->buttons; \
+ Button* __button_end = __button + (layout)->num_buttons; \
+ for ( ; __button < __button_end; __button ++ ) { \
+ Button* button = __button;
+
+#define LAYOUT_LOOP_END_BUTTONS \
+ } \
+ } while (0);
+
+#define LAYOUT_LOOP_DISPLAYS(layout,display) \
+ do { \
+ ADisplay* __display = (layout)->displays; \
+ ADisplay* __display_end = __display + (layout)->num_displays; \
+ for ( ; __display < __display_end; __display ++ ) { \
+ ADisplay* display = __display;
+
+#define LAYOUT_LOOP_END_DISPLAYS \
+ } \
+ } while (0);
+
+
+static void
+layout_done( Layout* layout )
+{
+ int nn;
+
+ for (nn = 0; nn < layout->num_buttons; nn++)
+ button_done( &layout->buttons[nn] );
+
+ for (nn = 0; nn < layout->num_backgrounds; nn++)
+ background_done( &layout->backgrounds[nn] );
+
+ for (nn = 0; nn < layout->num_displays; nn++)
+ display_done( &layout->displays[nn] );
+
+ qemu_free( layout->buttons );
+ layout->buttons = NULL;
+
+ qemu_free( layout->backgrounds );
+ layout->backgrounds = NULL;
+
+ qemu_free( layout->displays );
+ layout->displays = NULL;
+
+ layout->num_buttons = 0;
+ layout->num_backgrounds = 0;
+ layout->num_displays = 0;
+}
+
+static int
+layout_init( Layout* layout, SkinLayout* slayout )
+{
+ int n_buttons, n_backgrounds, n_displays;
+
+ /* first, count the number of elements of each kind */
+ n_buttons = 0;
+ n_backgrounds = 0;
+ n_displays = 0;
+
+ layout->color = slayout->color;
+ layout->slayout = slayout;
+
+ SKIN_LAYOUT_LOOP_LOCS(slayout,loc)
+ SkinPart* part = loc->part;
+
+ if ( part->background->valid )
+ n_backgrounds += 1;
+ if ( part->display->valid )
+ n_displays += 1;
+
+ SKIN_PART_LOOP_BUTTONS(part, sbutton)
+ n_buttons += 1;
+ sbutton=sbutton;
+ SKIN_PART_LOOP_END
+ SKIN_LAYOUT_LOOP_END
+
+ layout->num_buttons = n_buttons;
+ layout->num_backgrounds = n_backgrounds;
+ layout->num_displays = n_displays;
+
+ /* now allocate arrays, then populate them */
+ layout->buttons = qemu_mallocz( sizeof(Button) * n_buttons );
+ layout->backgrounds = qemu_mallocz( sizeof(Background) * n_backgrounds );
+ layout->displays = qemu_mallocz( sizeof(ADisplay) * n_displays );
+
+ if (layout->buttons == NULL && n_buttons > 0) goto Fail;
+ if (layout->backgrounds == NULL && n_backgrounds > 0) goto Fail;
+ if (layout->displays == NULL && n_displays > 0) goto Fail;
+
+ n_buttons = 0;
+ n_backgrounds = 0;
+ n_displays = 0;
+
+ layout->rect.pos.x = 0;
+ layout->rect.pos.y = 0;
+ layout->rect.size = slayout->size;
+
+ SKIN_LAYOUT_LOOP_LOCS(slayout,loc)
+ SkinPart* part = loc->part;
+ Background* back = NULL;
+
+ if ( part->background->valid ) {
+ back = layout->backgrounds + n_backgrounds;
+ background_init( back, part->background, loc, &layout->rect );
+ n_backgrounds += 1;
+ }
+ if ( part->display->valid ) {
+ ADisplay* disp = layout->displays + n_displays;
+ display_init( disp, part->display, loc, &layout->rect );
+ n_displays += 1;
+ }
+
+ SKIN_PART_LOOP_BUTTONS(part, sbutton)
+ Button* button = layout->buttons + n_buttons;
+ button_init( button, sbutton, loc, back, &layout->rect );
+ n_buttons += 1;
+ SKIN_PART_LOOP_END
+ SKIN_LAYOUT_LOOP_END
+
+ return 0;
+
+Fail:
+ layout_done(layout);
+ return -1;
+}
+
+struct SkinWindow {
+ SDL_Surface* surface;
+ Layout layout;
+ SkinPos pos;
+ FingerState finger;
+ ButtonState button;
+ BallState ball;
+ char enabled;
+ char fullscreen;
+ char no_display;
+
+ char enable_touch;
+ char enable_trackball;
+ char enable_dpad;
+ char enable_qwerty;
+
+ SkinImage* onion;
+ SkinRotation onion_rotation;
+ int onion_alpha;
+
+ int x_pos;
+ int y_pos;
+
+ SkinScaler* scaler;
+ int shrink;
+ double shrink_scale;
+ unsigned* shrink_pixels;
+ SDL_Surface* shrink_surface;
+
+ double effective_scale;
+ double effective_x;
+ double effective_y;
+};
+
+static void
+add_finger_event(unsigned x, unsigned y, unsigned state)
+{
+ //fprintf(stderr, "::: finger %d,%d %d\n", x, y, state);
+ kbd_mouse_event(x, y, 0, state);
+}
+
+static void
+skin_window_find_finger( SkinWindow* window,
+ int x,
+ int y )
+{
+ FingerState* finger = &window->finger;
+
+ /* find the display that contains this movement */
+ finger->display = NULL;
+ finger->inside = 0;
+
+ if (!window->enable_touch)
+ return;
+
+ LAYOUT_LOOP_DISPLAYS(&window->layout,disp)
+ if ( skin_rect_contains( &disp->rect, x, y ) ) {
+ finger->inside = 1;
+ finger->display = disp;
+ finger->pos.x = x - disp->origin.x;
+ finger->pos.y = y - disp->origin.y;
+
+ skin_pos_rotate( &finger->pos, &finger->pos, -disp->rotation );
+ break;
+ }
+ LAYOUT_LOOP_END_DISPLAYS
+}
+
+static void
+skin_window_move_mouse( SkinWindow* window,
+ int x,
+ int y )
+{
+ FingerState* finger = &window->finger;
+ ButtonState* button = &window->button;
+
+ if (finger->tracking) {
+ ADisplay* disp = finger->display;
+ char inside = 1;
+ int dx = x - disp->rect.pos.x;
+ int dy = y - disp->rect.pos.y;
+
+ if (dx < 0) {
+ dx = 0;
+ inside = 0;
+ }
+ else if (dx >= disp->rect.size.w) {
+ dx = disp->rect.size.w - 1;
+ inside = 0;
+ }
+ if (dy < 0) {
+ dy = 0;
+ inside = 0;
+ } else if (dy >= disp->rect.size.h) {
+ dy = disp->rect.size.h-1;
+ inside = 0;
+ }
+ finger->inside = inside;
+ finger->pos.x = dx + (disp->rect.pos.x - disp->origin.x);
+ finger->pos.y = dy + (disp->rect.pos.y - disp->origin.y);
+
+ skin_pos_rotate( &finger->pos, &finger->pos, -disp->rotation );
+ }
+
+ {
+ Button* hover = button->hover;
+
+ if (hover) {
+ if ( skin_rect_contains( &hover->rect, x, y ) )
+ return;
+
+ hover->down = 0;
+ skin_window_redraw( window, &hover->rect );
+ button->hover = NULL;
+ }
+
+ hover = NULL;
+ LAYOUT_LOOP_BUTTONS( &window->layout, butt )
+ if ( skin_rect_contains( &butt->rect, x, y ) ) {
+ hover = butt;
+ break;
+ }
+ LAYOUT_LOOP_END_BUTTONS
+
+ /* filter DPAD and QWERTY buttons right here */
+ if (hover != NULL) {
+ switch (hover->keycode) {
+ /* these correspond to the DPad */
+ case kKeyCodeDpadUp:
+ case kKeyCodeDpadDown:
+ case kKeyCodeDpadLeft:
+ case kKeyCodeDpadRight:
+ case kKeyCodeDpadCenter:
+ if (!window->enable_dpad)
+ hover = NULL;
+ break;
+
+ /* these correspond to non-qwerty buttons */
+ case kKeyCodeSoftLeft:
+ case kKeyCodeSoftRight:
+ case kKeyCodeVolumeUp:
+ case kKeyCodeVolumeDown:
+ case kKeyCodePower:
+ case kKeyCodeHome:
+ case kKeyCodeBack:
+ case kKeyCodeCall:
+ case kKeyCodeEndCall:
+ break;
+
+ /* all the rest is assumed to be qwerty */
+ default:
+ if (!window->enable_qwerty)
+ hover = NULL;
+ }
+ }
+
+ if (hover != NULL) {
+ hover->down = 1;
+ skin_window_redraw( window, &hover->rect );
+ button->hover = hover;
+ }
+ }
+}
+
+static void
+skin_window_trackball_press( SkinWindow* window, int down )
+{
+ send_key_event( kKeyCodeBtnMouse, down );
+}
+
+static void
+skin_window_trackball_move( SkinWindow* window, int xrel, int yrel )
+{
+ BallState* state = &window->ball;
+
+ if ( skin_trackball_move( state->ball, xrel, yrel ) ) {
+ skin_trackball_refresh( state->ball );
+ skin_window_redraw( window, &state->rect );
+ }
+}
+
+void
+skin_window_set_trackball( SkinWindow* window, SkinTrackBall* ball )
+{
+ BallState* state = &window->ball;
+
+ ball_state_set( state, ball );
+}
+
+void
+skin_window_show_trackball( SkinWindow* window, int enable )
+{
+ BallState* state = &window->ball;
+
+ if (state->ball != NULL && window->enable_trackball) {
+ ball_state_show(state, enable);
+ }
+}
+
+
+static int skin_window_reset_internal (SkinWindow*, SkinLayout*);
+
+SkinWindow*
+skin_window_create( SkinLayout* slayout, int x, int y, double scale, int no_display )
+{
+ SkinWindow* window = qemu_mallocz(sizeof(*window));
+
+ window->shrink_scale = scale;
+ window->shrink = (scale != 1.0);
+ window->scaler = skin_scaler_create();
+ window->no_display = no_display;
+
+ /* enable everything by default */
+ window->enable_touch = 1;
+ window->enable_trackball = 1;
+ window->enable_dpad = 1;
+ window->enable_qwerty = 1;
+
+ window->x_pos = x;
+ window->y_pos = y;
+
+ if (skin_window_reset_internal(window, slayout) < 0) {
+ skin_window_free( window );
+ return NULL;
+ }
+ //SDL_WM_SetCaption( "Android Emulator", "Android Emulator" );
+
+ SDL_WM_SetPos( x, y );
+ if ( !SDL_WM_IsFullyVisible( 1 ) ) {
+ dprint( "emulator window was out of view and was recentred\n" );
+ }
+
+ return window;
+}
+
+void
+skin_window_enable_touch( SkinWindow* window, int enabled )
+{
+ window->enable_touch = !!enabled;
+}
+
+void
+skin_window_enable_trackball( SkinWindow* window, int enabled )
+{
+ window->enable_trackball = !!enabled;
+}
+
+void
+skin_window_enable_dpad( SkinWindow* window, int enabled )
+{
+ window->enable_dpad = !!enabled;
+}
+
+void
+skin_window_enable_qwerty( SkinWindow* window, int enabled )
+{
+ window->enable_qwerty = !!enabled;
+}
+
+void
+skin_window_set_title( SkinWindow* window, const char* title )
+{
+ if (window && title)
+ SDL_WM_SetCaption( title, title );
+}
+
+static void
+skin_window_resize( SkinWindow* window )
+{
+ /* now resize window */
+ if (window->surface) {
+ SDL_FreeSurface(window->surface);
+ window->surface = NULL;
+ }
+
+ if (window->shrink_surface) {
+ SDL_FreeSurface(window->shrink_surface);
+ window->shrink_surface = NULL;
+ }
+
+ if (window->shrink_pixels) {
+ qemu_free(window->shrink_pixels);
+ window->shrink_pixels = NULL;
+ }
+
+ if ( !window->no_display ) {
+ int layout_w = window->layout.rect.size.w;
+ int layout_h = window->layout.rect.size.h;
+ int window_w = layout_w;
+ int window_h = layout_h;
+ int window_x = window->x_pos;
+ int window_y = window->y_pos;
+ int flags;
+ SDL_Surface* surface;
+ double scale = 1.0;
+ int fullscreen = window->fullscreen;
+
+ if (fullscreen) {
+ if (get_nearest_monitor_rect(&window_x, &window_y,
+ &window_w, &window_h) < 0) {
+ fullscreen = 0;
+ } else {
+ double x_scale = window_w * 1.0 / layout_w;
+ double y_scale = window_h * 1.0 / layout_h;
+
+ scale = (x_scale <= y_scale) ? x_scale : y_scale;
+ }
+ }
+ else if (window->shrink) {
+ scale = window->shrink_scale;
+ window_w = (int) ceil(layout_w*scale);
+ window_h = (int) ceil(layout_h*scale);
+ }
+
+ {
+ char temp[32];
+ sprintf(temp,"SDL_VIDEO_WINDOW_POS=%d,%d",window_x,window_y);
+ putenv(temp);
+ putenv("SDL_VIDEO_WINDOW_FORCE_VISIBLE=1");
+ }
+
+ flags = SDL_SWSURFACE;
+ if (fullscreen) {
+ flags |= SDL_FULLSCREEN;
+ }
+ surface = SDL_SetVideoMode( window_w, window_h, 32, flags );
+ if (surface == NULL) {
+ fprintf(stderr, "### Error: could not create or resize SDL window: %s\n", SDL_GetError() );
+ exit(1);
+ }
+
+ SDL_WM_SetPos( window_x, window_y );
+
+ window->effective_scale = scale;
+ window->effective_x = 0;
+ window->effective_y = 0;
+
+ if (fullscreen) {
+ window->effective_x = (window_w - layout_w*scale)*0.5;
+ window->effective_y = (window_h - layout_h*scale)*0.5;
+ }
+
+ if (scale == 1.0)
+ window->surface = surface;
+ else
+ {
+ window_w = (int) ceil(window_w / scale );
+ window_h = (int) ceil(window_h / scale );
+
+ window->shrink_surface = surface;
+ window->shrink_pixels = qemu_mallocz( window_w * window_h * 4 );
+ if (window->shrink_pixels == NULL) {
+ fprintf(stderr, "### Error: could not allocate memory for rescaling surface\n");
+ exit(1);
+ }
+ window->surface = sdl_surface_from_argb32( window->shrink_pixels, window_w, window_h );
+ if (window->surface == NULL) {
+ fprintf(stderr, "### Error: could not create or resize SDL window: %s\n", SDL_GetError() );
+ exit(1);
+ }
+ skin_scaler_set( window->scaler, scale, window->effective_x, window->effective_y );
+ }
+ }
+}
+
+static int
+skin_window_reset_internal ( SkinWindow* window, SkinLayout* slayout )
+{
+ Layout layout;
+ ADisplay* disp;
+
+ if ( layout_init( &layout, slayout ) < 0 )
+ return -1;
+
+ disp = window->layout.displays;
+
+ layout_done( &window->layout );
+ window->layout = layout;
+
+ disp = window->layout.displays;
+ if (disp != NULL && window->onion)
+ display_set_onion( disp,
+ window->onion,
+ window->onion_rotation,
+ window->onion_alpha );
+
+ skin_window_resize(window);
+
+ finger_state_reset( &window->finger );
+ button_state_reset( &window->button );
+ ball_state_reset( &window->ball, window );
+
+ skin_window_redraw( window, NULL );
+
+ if (slayout->event_type != 0) {
+ kbd_generic_event( slayout->event_type, slayout->event_code, slayout->event_value );
+ }
+
+ return 0;
+}
+
+int
+skin_window_reset ( SkinWindow* window, SkinLayout* slayout )
+{
+ if (!window->fullscreen) {
+ SDL_WM_GetPos(&window->x_pos, &window->y_pos);
+ }
+ return skin_window_reset_internal( window, slayout );
+}
+
+void
+skin_window_set_lcd_brightness( SkinWindow* window, int brightness )
+{
+ ADisplay* disp = window->layout.displays;
+
+ if (disp != NULL) {
+ disp->brightness = brightness;
+ skin_window_redraw( window, NULL );
+ }
+}
+
+void
+skin_window_free ( SkinWindow* window )
+{
+ if (window) {
+ if (window->surface) {
+ SDL_FreeSurface(window->surface);
+ window->surface = NULL;
+ }
+ if (window->shrink_surface) {
+ SDL_FreeSurface(window->shrink_surface);
+ window->shrink_surface = NULL;
+ }
+ if (window->shrink_pixels) {
+ qemu_free(window->shrink_pixels);
+ window->shrink_pixels = NULL;
+ }
+ if (window->onion) {
+ skin_image_unref( &window->onion );
+ window->onion_rotation = SKIN_ROTATION_0;
+ }
+ if (window->scaler) {
+ skin_scaler_free(window->scaler);
+ window->scaler = NULL;
+ }
+ layout_done( &window->layout );
+ qemu_free(window);
+ }
+}
+
+void
+skin_window_set_onion( SkinWindow* window,
+ SkinImage* onion,
+ SkinRotation onion_rotation,
+ int onion_alpha )
+{
+ ADisplay* disp;
+ SkinImage* old = window->onion;
+
+ window->onion = skin_image_ref(onion);
+ window->onion_rotation = onion_rotation;
+ window->onion_alpha = onion_alpha;
+
+ skin_image_unref( &old );
+
+ disp = window->layout.displays;
+
+ if (disp != NULL)
+ display_set_onion( disp, window->onion, onion_rotation, onion_alpha );
+}
+
+static void
+skin_window_update_shrink( SkinWindow* window, SkinRect* rect )
+{
+ skin_scaler_scale( window->scaler, window->shrink_surface, window->surface,
+ rect->pos.x, rect->pos.y, rect->size.w, rect->size.h );
+}
+
+void
+skin_window_set_scale( SkinWindow* window, double scale )
+{
+ window->shrink = (scale != 1.0);
+ window->shrink_scale = scale;
+
+ skin_window_resize( window );
+ skin_window_redraw( window, NULL );
+}
+
+void
+skin_window_redraw( SkinWindow* window, SkinRect* rect )
+{
+ if (window != NULL && window->surface != NULL) {
+ Layout* layout = &window->layout;
+
+ if (rect == NULL)
+ rect = &layout->rect;
+
+ {
+ SkinRect r;
+
+ if ( skin_rect_intersect( &r, rect, &layout->rect ) ) {
+ SDL_Rect rd;
+ rd.x = r.pos.x;
+ rd.y = r.pos.y;
+ rd.w = r.size.w;
+ rd.h = r.size.h;
+
+ SDL_FillRect( window->surface, &rd, layout->color );
+ }
+ }
+
+ {
+ Background* back = layout->backgrounds;
+ Background* end = back + layout->num_backgrounds;
+ for ( ; back < end; back++ )
+ background_redraw( back, rect, window->surface );
+ }
+
+ {
+ ADisplay* disp = layout->displays;
+ ADisplay* end = disp + layout->num_displays;
+ for ( ; disp < end; disp++ )
+ display_redraw( disp, rect, window->surface );
+ }
+
+ {
+ Button* button = layout->buttons;
+ Button* end = button + layout->num_buttons;
+ for ( ; button < end; button++ )
+ button_redraw( button, rect, window->surface );
+ }
+
+ if ( window->ball.tracking )
+ ball_state_redraw( &window->ball, rect, window->surface );
+
+ if (window->effective_scale != 1.0)
+ skin_window_update_shrink( window, rect );
+ else
+ {
+ SDL_Rect rd;
+ rd.x = rect->pos.x;
+ rd.y = rect->pos.y;
+ rd.w = rect->size.w;
+ rd.h = rect->size.h;
+
+ SDL_UpdateRects( window->surface, 1, &rd );
+ }
+ }
+}
+
+void
+skin_window_toggle_fullscreen( SkinWindow* window )
+{
+ if (window && window->surface) {
+ if (!window->fullscreen)
+ SDL_WM_GetPos( &window->x_pos, &window->y_pos );
+
+ window->fullscreen = !window->fullscreen;
+ skin_window_resize( window );
+ skin_window_redraw( window, NULL );
+ }
+}
+
+void
+skin_window_get_display( SkinWindow* window, ADisplayInfo *info )
+{
+ ADisplay* disp = window->layout.displays;
+
+ if (disp != NULL) {
+ info->width = disp->datasize.w;
+ info->height = disp->datasize.h;
+ info->rotation = disp->rotation;
+ info->data = disp->data;
+ } else {
+ info->width = 0;
+ info->height = 0;
+ info->rotation = SKIN_ROTATION_0;
+ info->data = NULL;
+ }
+}
+
+
+static void
+skin_window_map_to_scale( SkinWindow* window, int *x, int *y )
+{
+ *x = (*x - window->effective_x) / window->effective_scale;
+ *y = (*y - window->effective_y) / window->effective_scale;
+}
+
+void
+skin_window_process_event( SkinWindow* window, SDL_Event* ev )
+{
+ Button* button;
+ int mx, my;
+
+ if (!window->surface)
+ return;
+
+ switch (ev->type) {
+ case SDL_MOUSEBUTTONDOWN:
+ if ( window->ball.tracking ) {
+ skin_window_trackball_press( window, 1 );
+ break;
+ }
+
+ mx = ev->button.x;
+ my = ev->button.y;
+ skin_window_map_to_scale( window, &mx, &my );
+ skin_window_move_mouse( window, mx, my );
+ skin_window_find_finger( window, mx, my );
+#if 0
+ printf("down: x=%d y=%d fx=%d fy=%d fis=%d\n",
+ ev->button.x, ev->button.y, window->finger.pos.x,
+ window->finger.pos.y, window->finger.inside);
+#endif
+ if (window->finger.inside) {
+ window->finger.tracking = 1;
+ add_finger_event(window->finger.pos.x, window->finger.pos.y, 1);
+ } else {
+ window->button.pressed = NULL;
+ button = window->button.hover;
+ if(button) {
+ button->down += 1;
+ skin_window_redraw( window, &button->rect );
+ window->button.pressed = button;
+ if(button->keycode) {
+ send_key_event(button->keycode, 1);
+ }
+ }
+ }
+ break;
+
+ case SDL_MOUSEBUTTONUP:
+ if ( window->ball.tracking ) {
+ skin_window_trackball_press( window, 0 );
+ break;
+ }
+ button = window->button.pressed;
+ mx = ev->button.x;
+ my = ev->button.y;
+ skin_window_map_to_scale( window, &mx, &my );
+ if (button)
+ {
+ button->down = 0;
+ skin_window_redraw( window, &button->rect );
+ if(button->keycode) {
+ send_key_event(button->keycode, 0);
+ }
+ window->button.pressed = NULL;
+ window->button.hover = NULL;
+ skin_window_move_mouse( window, mx, my );
+ }
+ else if (window->finger.tracking)
+ {
+ skin_window_move_mouse( window, mx, my );
+ window->finger.tracking = 0;
+ add_finger_event( window->finger.pos.x, window->finger.pos.y, 0);
+ }
+ break;
+
+ case SDL_MOUSEMOTION:
+ if ( window->ball.tracking ) {
+ skin_window_trackball_move( window, ev->motion.xrel, ev->motion.yrel );
+ break;
+ }
+ mx = ev->button.x;
+ my = ev->button.y;
+ skin_window_map_to_scale( window, &mx, &my );
+ if ( !window->button.pressed )
+ {
+ skin_window_move_mouse( window, mx, my );
+ if ( window->finger.tracking ) {
+ add_finger_event( window->finger.pos.x, window->finger.pos.y, 1 );
+ }
+ }
+ break;
+ }
+}
+
+static ADisplay*
+skin_window_display( SkinWindow* window )
+{
+ return window->layout.displays;
+}
+
+void
+skin_window_update_display( SkinWindow* window, int x, int y, int w, int h )
+{
+ ADisplay* disp = skin_window_display(window);
+
+ if ( !window->surface )
+ return;
+
+ if (disp != NULL) {
+ SkinRect r;
+ r.pos.x = x;
+ r.pos.y = y;
+ r.size.w = w;
+ r.size.h = h;
+
+ skin_rect_rotate( &r, &r, disp->rotation );
+ r.pos.x += disp->origin.x;
+ r.pos.y += disp->origin.y;
+
+ if (window->effective_scale != 1.0)
+ skin_window_redraw( window, &r );
+ else
+ display_redraw( disp, &r, window->surface );
+ }
+}