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-rw-r--r--android/utils/bufprint.c230
1 files changed, 230 insertions, 0 deletions
diff --git a/android/utils/bufprint.c b/android/utils/bufprint.c
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+++ b/android/utils/bufprint.c
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+/* Copyright (C) 2007-2008 The Android Open Source Project
+**
+** This software is licensed under the terms of the GNU General Public
+** License version 2, as published by the Free Software Foundation, and
+** may be copied, distributed, and modified under those terms.
+**
+** This program is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+** GNU General Public License for more details.
+*/
+
+#include "android/utils/bufprint.h"
+#include "android/utils/path.h"
+#include "android/utils/debug.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#ifdef _WIN32
+# define WIN32_LEAN_AND_MEAN
+# include "windows.h"
+# include "shlobj.h"
+#else
+# include <unistd.h>
+# include <sys/stat.h>
+#endif
+
+#define D(...) VERBOSE_PRINT(init,__VA_ARGS__)
+
+
+/** USEFUL STRING BUFFER FUNCTIONS
+ **/
+
+char*
+vbufprint( char* buffer,
+ char* buffer_end,
+ const char* fmt,
+ va_list args )
+{
+ int len = vsnprintf( buffer, buffer_end - buffer, fmt, args );
+ if (len < 0 || buffer+len >= buffer_end) {
+ if (buffer < buffer_end)
+ buffer_end[-1] = 0;
+ return buffer_end;
+ }
+ return buffer + len;
+}
+
+char*
+bufprint(char* buffer, char* end, const char* fmt, ... )
+{
+ va_list args;
+ char* result;
+
+ va_start(args, fmt);
+ result = vbufprint(buffer, end, fmt, args);
+ va_end(args);
+ return result;
+}
+
+/** USEFUL DIRECTORY SUPPORT
+ **
+ ** bufprint_app_dir() returns the directory where the emulator binary is located
+ **
+ ** get_android_home() returns a user-specific directory where the emulator will
+ ** store its writable data (e.g. config files, profiles, etc...).
+ ** on Unix, this is $HOME/.android, on Windows, this is something like
+ ** "%USERPROFILE%/Local Settings/AppData/Android" on XP, and something different
+ ** on Vista.
+ **
+ ** both functions return a string that must be freed by the caller
+ **/
+
+#ifdef __linux__
+char*
+bufprint_app_dir(char* buff, char* end)
+{
+ char path[1024];
+ int len;
+ char* x;
+
+ len = readlink("/proc/self/exe", path, sizeof(path));
+ if (len <= 0 || len >= (int)sizeof(path)) goto Fail;
+ path[len] = 0;
+
+ x = strrchr(path, '/');
+ if (x == 0) goto Fail;
+ *x = 0;
+
+ return bufprint(buff, end, "%s", path);
+Fail:
+ fprintf(stderr,"cannot locate application directory\n");
+ exit(1);
+ return end;
+}
+
+#elif defined(__APPLE__)
+/* the following hack is needed in order to build with XCode 3.1
+ * don't ask me why, but it seems that there were changes in the
+ * GCC compiler that we don't have in our pre-compiled version
+ */
+#ifndef __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
+#define __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ MAC_OS_X_VERSION_10_4
+#endif
+#import <Carbon/Carbon.h>
+#include <unistd.h>
+
+char*
+bufprint_app_dir(char* buff, char* end)
+{
+ ProcessSerialNumber psn;
+ CFDictionaryRef dict;
+ CFStringRef value;
+ char s[PATH_MAX];
+ char* x;
+
+ GetCurrentProcess(&psn);
+ dict = ProcessInformationCopyDictionary(&psn, 0xffffffff);
+ value = (CFStringRef)CFDictionaryGetValue(dict,
+ CFSTR("CFBundleExecutable"));
+ CFStringGetCString(value, s, PATH_MAX - 1, kCFStringEncodingUTF8);
+ x = strrchr(s, '/');
+ if (x == 0) goto fail;
+ *x = 0;
+
+ return bufprint(buff, end, "%s", s);
+fail:
+ fprintf(stderr,"cannot locate application directory\n");
+ exit(1);
+ return end;
+}
+#elif defined _WIN32
+char*
+bufprint_app_dir(char* buff, char* end)
+{
+ char appDir[MAX_PATH];
+ int len;
+ char* sep;
+
+ len = GetModuleFileName( 0, appDir, sizeof(appDir)-1 );
+ if (len == 0) {
+ fprintf(stderr, "PANIC CITY!!\n");
+ exit(1);
+ }
+ if (len >= (int)sizeof(appDir)) {
+ len = sizeof(appDir)-1;
+ appDir[len] = 0;
+ }
+
+ sep = strrchr(appDir, '\\');
+ if (sep)
+ *sep = 0;
+
+ return bufprint(buff, end, "%s", appDir);
+}
+#else
+char*
+bufprint_app_dir(char* buff, char* end)
+{
+ return bufprint(buff, end, ".");
+}
+#endif
+
+#define _ANDROID_PATH ".android"
+
+char*
+bufprint_config_path(char* buff, char* end)
+{
+#ifdef _WIN32
+ const char* home = getenv("ANDROID_SDK_HOME");
+ if (home != NULL) {
+ return bufprint(buff, end, "%s\\%s", home, _ANDROID_PATH );
+ } else {
+ char path[MAX_PATH];
+
+ SHGetFolderPath( NULL, CSIDL_PROFILE,
+ NULL, 0, path);
+
+ return bufprint(buff, end, "%s\\%s", path, _ANDROID_PATH );
+ }
+#else
+ const char* home = getenv("HOME");
+ if (home == NULL)
+ home = "/tmp";
+ return bufprint(buff, end, "%s/%s", home, _ANDROID_PATH );
+#endif
+}
+
+char*
+bufprint_config_file(char* buff, char* end, const char* suffix)
+{
+ char* p;
+ p = bufprint_config_path(buff, end);
+ p = bufprint(p, end, PATH_SEP "%s", suffix);
+ return p;
+}
+
+char*
+bufprint_temp_dir(char* buff, char* end)
+{
+#ifdef _WIN32
+ char path[MAX_PATH];
+ DWORD retval;
+
+ retval = GetTempPath( sizeof(path), path );
+ if (retval > sizeof(path) || retval == 0) {
+ D( "can't locate TEMP directory" );
+ strncpy(path, "C:\\Temp", sizeof(path) );
+ }
+ strncat( path, "\\AndroidEmulator", sizeof(path)-1 );
+ path_mkdir(path, 0744);
+
+ return bufprint(buff, end, "%s", path);
+#else
+ const char* tmppath = "/tmp/android";
+ mkdir(tmppath, 0744);
+ return bufprint(buff, end, "%s", tmppath );
+#endif
+}
+
+char*
+bufprint_temp_file(char* buff, char* end, const char* suffix)
+{
+ char* p;
+ p = bufprint_temp_dir(buff, end);
+ p = bufprint(p, end, PATH_SEP "%s", suffix);
+ return p;
+}
+