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Diffstat (limited to 'android/utils/display-quartz.m')
-rw-r--r-- | android/utils/display-quartz.m | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/android/utils/display-quartz.m b/android/utils/display-quartz.m new file mode 100644 index 0000000..594657e --- /dev/null +++ b/android/utils/display-quartz.m @@ -0,0 +1,111 @@ +/* Copyright (C) 2007-2008 The Android Open Source Project +** +** This software is licensed under the terms of the GNU General Public +** License version 2, as published by the Free Software Foundation, and +** may be copied, distributed, and modified under those terms. +** +** This program is distributed in the hope that it will be useful, +** but WITHOUT ANY WARRANTY; without even the implied warranty of +** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +** GNU General Public License for more details. +*/ + +/* this is the Quartz-specific implementation of + * <android/utils/display.h> + */ + +#include "android/utils/display.h" +#include "android/utils/debug.h" + +#define D(...) VERBOSE_PRINT(init,__VA_ARGS__) + +#include <stdio.h> +#include <Cocoa/Cocoa.h> +#include <Carbon/Carbon.h> +#include <SDL_syswm.h> + +int +get_monitor_resolution( int *px_dpi, int *py_dpi ) +{ + fprintf(stderr, "emulator: FIXME: implement get_monitor_resolution on OS X\n" ); + return -1; +} + +int +get_nearest_monitor_rect( int *x, int *y, int *width, int *height ) +{ + SDL_SysWMinfo info; + NSWindow* window; + + SDL_VERSION(&info.version); + if ( SDL_GetWMInfo(&info) < 0 ) { + D( "%s: SDL_GetWMInfo() failed: %s", __FUNCTION__, SDL_GetError()); + return -1; + } + window = info.nsWindowPtr; + if (window == NULL) { + D( "%s: SDL_GetWMInfo() returned NULL NSWindow ptr", + __FUNCTION__ ); + return -1; + } + else + { + NSRect frame = [ window frame ]; + int fx1 = frame.origin.x; + int fy1 = frame.origin.y; + int fx2 = frame.size.width + fx1; + int fy2 = frame.size.height + fy1; + NSArray* screens = [ NSScreen screens ]; + unsigned int count = [ screens count ]; + int bestScreen = -1; + int bestArea = 0; + + unsigned int n; + printf( "window frame (%d,%d) (%d,%d)\n", fx1, fy1, fx2, fy2 ); + + /* we need to compute which screen has the most window pixels */ + for (n = 0; n < count; n++) { + NSScreen* screen = [ screens objectAtIndex: n ]; + NSRect vis = [ screen visibleFrame ]; + int vx1 = vis.origin.x; + int vy1 = vis.origin.y; + int vx2 = vis.size.width + vx1; + int vy2 = vis.size.height + vy1; + int cx1, cx2, cy1, cy2, cArea; + + //printf( "screen %d/%d frame (%d,%d) (%d,%d)\n", n+1, count, + // vx1, vy1, vx2, vy2 ); + + if (fx1 >= vx2 || vx1 >= fx2 || fy1 >= vy2 || vy1 >= fy2) + continue; + + cx1 = (fx1 < vx1) ? vx1 : fx1; + cx2 = (fx2 > vx2) ? vx2 : fx2; + cy1 = (fy1 < vy1) ? vy1 : fy1; + cy2 = (fy2 > vy2) ? vy2 : fy2; + + if (cx1 >= cx2 || cy1 >= cy2) + continue; + + cArea = (cx2-cx1)*(cy2-cy1); + + if (bestScreen < 0 || cArea > bestArea) { + bestScreen = n; + bestArea = cArea; + } + } + if (bestScreen < 0) + bestScreen = 0; + + { + NSScreen* screen = [ screens objectAtIndex: bestScreen ]; + NSRect vis = [ screen visibleFrame ]; + + *x = vis.origin.x; + *y = vis.origin.y; + *width = vis.size.width; + *height = vis.size.height; + } + return 0; + } +}; |