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-rw-r--r--android/utils/display-quartz.m111
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diff --git a/android/utils/display-quartz.m b/android/utils/display-quartz.m
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+/* Copyright (C) 2007-2008 The Android Open Source Project
+**
+** This software is licensed under the terms of the GNU General Public
+** License version 2, as published by the Free Software Foundation, and
+** may be copied, distributed, and modified under those terms.
+**
+** This program is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+** GNU General Public License for more details.
+*/
+
+/* this is the Quartz-specific implementation of
+ * <android/utils/display.h>
+ */
+
+#include "android/utils/display.h"
+#include "android/utils/debug.h"
+
+#define D(...) VERBOSE_PRINT(init,__VA_ARGS__)
+
+#include <stdio.h>
+#include <Cocoa/Cocoa.h>
+#include <Carbon/Carbon.h>
+#include <SDL_syswm.h>
+
+int
+get_monitor_resolution( int *px_dpi, int *py_dpi )
+{
+ fprintf(stderr, "emulator: FIXME: implement get_monitor_resolution on OS X\n" );
+ return -1;
+}
+
+int
+get_nearest_monitor_rect( int *x, int *y, int *width, int *height )
+{
+ SDL_SysWMinfo info;
+ NSWindow* window;
+
+ SDL_VERSION(&info.version);
+ if ( SDL_GetWMInfo(&info) < 0 ) {
+ D( "%s: SDL_GetWMInfo() failed: %s", __FUNCTION__, SDL_GetError());
+ return -1;
+ }
+ window = info.nsWindowPtr;
+ if (window == NULL) {
+ D( "%s: SDL_GetWMInfo() returned NULL NSWindow ptr",
+ __FUNCTION__ );
+ return -1;
+ }
+ else
+ {
+ NSRect frame = [ window frame ];
+ int fx1 = frame.origin.x;
+ int fy1 = frame.origin.y;
+ int fx2 = frame.size.width + fx1;
+ int fy2 = frame.size.height + fy1;
+ NSArray* screens = [ NSScreen screens ];
+ unsigned int count = [ screens count ];
+ int bestScreen = -1;
+ int bestArea = 0;
+
+ unsigned int n;
+ printf( "window frame (%d,%d) (%d,%d)\n", fx1, fy1, fx2, fy2 );
+
+ /* we need to compute which screen has the most window pixels */
+ for (n = 0; n < count; n++) {
+ NSScreen* screen = [ screens objectAtIndex: n ];
+ NSRect vis = [ screen visibleFrame ];
+ int vx1 = vis.origin.x;
+ int vy1 = vis.origin.y;
+ int vx2 = vis.size.width + vx1;
+ int vy2 = vis.size.height + vy1;
+ int cx1, cx2, cy1, cy2, cArea;
+
+ //printf( "screen %d/%d frame (%d,%d) (%d,%d)\n", n+1, count,
+ // vx1, vy1, vx2, vy2 );
+
+ if (fx1 >= vx2 || vx1 >= fx2 || fy1 >= vy2 || vy1 >= fy2)
+ continue;
+
+ cx1 = (fx1 < vx1) ? vx1 : fx1;
+ cx2 = (fx2 > vx2) ? vx2 : fx2;
+ cy1 = (fy1 < vy1) ? vy1 : fy1;
+ cy2 = (fy2 > vy2) ? vy2 : fy2;
+
+ if (cx1 >= cx2 || cy1 >= cy2)
+ continue;
+
+ cArea = (cx2-cx1)*(cy2-cy1);
+
+ if (bestScreen < 0 || cArea > bestArea) {
+ bestScreen = n;
+ bestArea = cArea;
+ }
+ }
+ if (bestScreen < 0)
+ bestScreen = 0;
+
+ {
+ NSScreen* screen = [ screens objectAtIndex: bestScreen ];
+ NSRect vis = [ screen visibleFrame ];
+
+ *x = vis.origin.x;
+ *y = vis.origin.y;
+ *width = vis.size.width;
+ *height = vis.size.height;
+ }
+ return 0;
+ }
+};