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-rw-r--r--android/utils/display-quartz.m111
1 files changed, 0 insertions, 111 deletions
diff --git a/android/utils/display-quartz.m b/android/utils/display-quartz.m
deleted file mode 100644
index 594657e..0000000
--- a/android/utils/display-quartz.m
+++ /dev/null
@@ -1,111 +0,0 @@
-/* Copyright (C) 2007-2008 The Android Open Source Project
-**
-** This software is licensed under the terms of the GNU General Public
-** License version 2, as published by the Free Software Foundation, and
-** may be copied, distributed, and modified under those terms.
-**
-** This program is distributed in the hope that it will be useful,
-** but WITHOUT ANY WARRANTY; without even the implied warranty of
-** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-** GNU General Public License for more details.
-*/
-
-/* this is the Quartz-specific implementation of
- * <android/utils/display.h>
- */
-
-#include "android/utils/display.h"
-#include "android/utils/debug.h"
-
-#define D(...) VERBOSE_PRINT(init,__VA_ARGS__)
-
-#include <stdio.h>
-#include <Cocoa/Cocoa.h>
-#include <Carbon/Carbon.h>
-#include <SDL_syswm.h>
-
-int
-get_monitor_resolution( int *px_dpi, int *py_dpi )
-{
- fprintf(stderr, "emulator: FIXME: implement get_monitor_resolution on OS X\n" );
- return -1;
-}
-
-int
-get_nearest_monitor_rect( int *x, int *y, int *width, int *height )
-{
- SDL_SysWMinfo info;
- NSWindow* window;
-
- SDL_VERSION(&info.version);
- if ( SDL_GetWMInfo(&info) < 0 ) {
- D( "%s: SDL_GetWMInfo() failed: %s", __FUNCTION__, SDL_GetError());
- return -1;
- }
- window = info.nsWindowPtr;
- if (window == NULL) {
- D( "%s: SDL_GetWMInfo() returned NULL NSWindow ptr",
- __FUNCTION__ );
- return -1;
- }
- else
- {
- NSRect frame = [ window frame ];
- int fx1 = frame.origin.x;
- int fy1 = frame.origin.y;
- int fx2 = frame.size.width + fx1;
- int fy2 = frame.size.height + fy1;
- NSArray* screens = [ NSScreen screens ];
- unsigned int count = [ screens count ];
- int bestScreen = -1;
- int bestArea = 0;
-
- unsigned int n;
- printf( "window frame (%d,%d) (%d,%d)\n", fx1, fy1, fx2, fy2 );
-
- /* we need to compute which screen has the most window pixels */
- for (n = 0; n < count; n++) {
- NSScreen* screen = [ screens objectAtIndex: n ];
- NSRect vis = [ screen visibleFrame ];
- int vx1 = vis.origin.x;
- int vy1 = vis.origin.y;
- int vx2 = vis.size.width + vx1;
- int vy2 = vis.size.height + vy1;
- int cx1, cx2, cy1, cy2, cArea;
-
- //printf( "screen %d/%d frame (%d,%d) (%d,%d)\n", n+1, count,
- // vx1, vy1, vx2, vy2 );
-
- if (fx1 >= vx2 || vx1 >= fx2 || fy1 >= vy2 || vy1 >= fy2)
- continue;
-
- cx1 = (fx1 < vx1) ? vx1 : fx1;
- cx2 = (fx2 > vx2) ? vx2 : fx2;
- cy1 = (fy1 < vy1) ? vy1 : fy1;
- cy2 = (fy2 > vy2) ? vy2 : fy2;
-
- if (cx1 >= cx2 || cy1 >= cy2)
- continue;
-
- cArea = (cx2-cx1)*(cy2-cy1);
-
- if (bestScreen < 0 || cArea > bestArea) {
- bestScreen = n;
- bestArea = cArea;
- }
- }
- if (bestScreen < 0)
- bestScreen = 0;
-
- {
- NSScreen* screen = [ screens objectAtIndex: bestScreen ];
- NSRect vis = [ screen visibleFrame ];
-
- *x = vis.origin.x;
- *y = vis.origin.y;
- *width = vis.size.width;
- *height = vis.size.height;
- }
- return 0;
- }
-};