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Diffstat (limited to 'distrib/sdl-1.2.12/src/audio/arts/SDL_artsaudio.c')
-rw-r--r--distrib/sdl-1.2.12/src/audio/arts/SDL_artsaudio.c348
1 files changed, 0 insertions, 348 deletions
diff --git a/distrib/sdl-1.2.12/src/audio/arts/SDL_artsaudio.c b/distrib/sdl-1.2.12/src/audio/arts/SDL_artsaudio.c
deleted file mode 100644
index 204e582..0000000
--- a/distrib/sdl-1.2.12/src/audio/arts/SDL_artsaudio.c
+++ /dev/null
@@ -1,348 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-/* Allow access to a raw mixing buffer */
-
-#ifdef HAVE_SIGNAL_H
-#include <signal.h>
-#endif
-#include <unistd.h>
-
-#include "SDL_timer.h"
-#include "SDL_audio.h"
-#include "../SDL_audiomem.h"
-#include "../SDL_audio_c.h"
-#include "../SDL_audiodev_c.h"
-#include "SDL_artsaudio.h"
-
-#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
-#include "SDL_name.h"
-#include "SDL_loadso.h"
-#else
-#define SDL_NAME(X) X
-#endif
-
-/* The tag name used by artsc audio */
-#define ARTS_DRIVER_NAME "arts"
-
-/* Audio driver functions */
-static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec);
-static void ARTS_WaitAudio(_THIS);
-static void ARTS_PlayAudio(_THIS);
-static Uint8 *ARTS_GetAudioBuf(_THIS);
-static void ARTS_CloseAudio(_THIS);
-
-#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
-
-static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC;
-static void *arts_handle = NULL;
-static int arts_loaded = 0;
-
-static int (*SDL_NAME(arts_init))(void);
-static void (*SDL_NAME(arts_free))(void);
-static arts_stream_t (*SDL_NAME(arts_play_stream))(int rate, int bits, int channels, const char *name);
-static int (*SDL_NAME(arts_stream_set))(arts_stream_t s, arts_parameter_t param, int value);
-static int (*SDL_NAME(arts_stream_get))(arts_stream_t s, arts_parameter_t param);
-static int (*SDL_NAME(arts_write))(arts_stream_t s, const void *buffer, int count);
-static void (*SDL_NAME(arts_close_stream))(arts_stream_t s);
-static int (*SDL_NAME(arts_suspended))(void);
-static const char *(*SDL_NAME(arts_error_text))(int errorcode);
-
-static struct {
- const char *name;
- void **func;
-} arts_functions[] = {
- { "arts_init", (void **)&SDL_NAME(arts_init) },
- { "arts_free", (void **)&SDL_NAME(arts_free) },
- { "arts_play_stream", (void **)&SDL_NAME(arts_play_stream) },
- { "arts_stream_set", (void **)&SDL_NAME(arts_stream_set) },
- { "arts_stream_get", (void **)&SDL_NAME(arts_stream_get) },
- { "arts_write", (void **)&SDL_NAME(arts_write) },
- { "arts_close_stream", (void **)&SDL_NAME(arts_close_stream) },
- { "arts_suspended", (void **)&SDL_NAME(arts_suspended) },
- { "arts_error_text", (void **)&SDL_NAME(arts_error_text) },
-};
-
-static void UnloadARTSLibrary()
-{
- if ( arts_loaded ) {
- SDL_UnloadObject(arts_handle);
- arts_handle = NULL;
- arts_loaded = 0;
- }
-}
-
-static int LoadARTSLibrary(void)
-{
- int i, retval = -1;
-
- arts_handle = SDL_LoadObject(arts_library);
- if ( arts_handle ) {
- arts_loaded = 1;
- retval = 0;
- for ( i=0; i<SDL_arraysize(arts_functions); ++i ) {
- *arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name);
- if ( !*arts_functions[i].func ) {
- retval = -1;
- UnloadARTSLibrary();
- break;
- }
- }
- }
- return retval;
-}
-
-#else
-
-static void UnloadARTSLibrary()
-{
- return;
-}
-
-static int LoadARTSLibrary(void)
-{
- return 0;
-}
-
-#endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
-
-/* Audio driver bootstrap functions */
-
-static int Audio_Available(void)
-{
- int available = 0;
-
- if ( LoadARTSLibrary() < 0 ) {
- return available;
- }
- if ( SDL_NAME(arts_init)() == 0 ) {
- if ( SDL_NAME(arts_suspended)() ) {
- /* Play a stream so aRts doesn't crash */
- arts_stream_t stream2;
- stream2=SDL_NAME(arts_play_stream)(44100, 16, 2, "SDL");
- SDL_NAME(arts_write)(stream2, "", 0);
- SDL_NAME(arts_close_stream)(stream2);
- available = 1;
- }
- SDL_NAME(arts_free)();
- }
- UnloadARTSLibrary();
-
- return available;
-}
-
-static void Audio_DeleteDevice(SDL_AudioDevice *device)
-{
- SDL_free(device->hidden);
- SDL_free(device);
- UnloadARTSLibrary();
-}
-
-static SDL_AudioDevice *Audio_CreateDevice(int devindex)
-{
- SDL_AudioDevice *this;
-
- /* Initialize all variables that we clean on shutdown */
- LoadARTSLibrary();
- this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
- if ( this ) {
- SDL_memset(this, 0, (sizeof *this));
- this->hidden = (struct SDL_PrivateAudioData *)
- SDL_malloc((sizeof *this->hidden));
- }
- if ( (this == NULL) || (this->hidden == NULL) ) {
- SDL_OutOfMemory();
- if ( this ) {
- SDL_free(this);
- }
- return(0);
- }
- SDL_memset(this->hidden, 0, (sizeof *this->hidden));
- stream = 0;
-
- /* Set the function pointers */
- this->OpenAudio = ARTS_OpenAudio;
- this->WaitAudio = ARTS_WaitAudio;
- this->PlayAudio = ARTS_PlayAudio;
- this->GetAudioBuf = ARTS_GetAudioBuf;
- this->CloseAudio = ARTS_CloseAudio;
-
- this->free = Audio_DeleteDevice;
-
- return this;
-}
-
-AudioBootStrap ARTS_bootstrap = {
- ARTS_DRIVER_NAME, "Analog Realtime Synthesizer",
- Audio_Available, Audio_CreateDevice
-};
-
-/* This function waits until it is possible to write a full sound buffer */
-static void ARTS_WaitAudio(_THIS)
-{
- Sint32 ticks;
-
- /* Check to see if the thread-parent process is still alive */
- { static int cnt = 0;
- /* Note that this only works with thread implementations
- that use a different process id for each thread.
- */
- if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
- if ( kill(parent, 0) < 0 ) {
- this->enabled = 0;
- }
- }
- }
-
- /* Use timer for general audio synchronization */
- ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
- if ( ticks > 0 ) {
- SDL_Delay(ticks);
- }
-}
-
-static void ARTS_PlayAudio(_THIS)
-{
- int written;
-
- /* Write the audio data */
- written = SDL_NAME(arts_write)(stream, mixbuf, mixlen);
-
- /* If timer synchronization is enabled, set the next write frame */
- if ( frame_ticks ) {
- next_frame += frame_ticks;
- }
-
- /* If we couldn't write, assume fatal error for now */
- if ( written < 0 ) {
- this->enabled = 0;
- }
-#ifdef DEBUG_AUDIO
- fprintf(stderr, "Wrote %d bytes of audio data\n", written);
-#endif
-}
-
-static Uint8 *ARTS_GetAudioBuf(_THIS)
-{
- return(mixbuf);
-}
-
-static void ARTS_CloseAudio(_THIS)
-{
- if ( mixbuf != NULL ) {
- SDL_FreeAudioMem(mixbuf);
- mixbuf = NULL;
- }
- if ( stream ) {
- SDL_NAME(arts_close_stream)(stream);
- stream = 0;
- }
- SDL_NAME(arts_free)();
-}
-
-static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec)
-{
- int bits, frag_spec;
- Uint16 test_format, format;
- int error_code;
-
- /* Reset the timer synchronization flag */
- frame_ticks = 0.0;
-
- mixbuf = NULL;
-
- /* Try for a closest match on audio format */
- format = 0;
- bits = 0;
- for ( test_format = SDL_FirstAudioFormat(spec->format);
- ! format && test_format; ) {
-#ifdef DEBUG_AUDIO
- fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
-#endif
- switch ( test_format ) {
- case AUDIO_U8:
- bits = 8;
- format = 1;
- break;
- case AUDIO_S16LSB:
- bits = 16;
- format = 1;
- break;
- default:
- format = 0;
- break;
- }
- if ( ! format ) {
- test_format = SDL_NextAudioFormat();
- }
- }
- if ( format == 0 ) {
- SDL_SetError("Couldn't find any hardware audio formats");
- return(-1);
- }
- spec->format = test_format;
-
- error_code = SDL_NAME(arts_init)();
- if ( error_code != 0 ) {
- SDL_SetError("Unable to initialize ARTS: %s", SDL_NAME(arts_error_text)(error_code));
- return(-1);
- }
- if ( ! SDL_NAME(arts_suspended)() ) {
- SDL_SetError("ARTS can not open audio device");
- return(-1);
- }
- stream = SDL_NAME(arts_play_stream)(spec->freq, bits, spec->channels, "SDL");
-
- /* Calculate the final parameters for this audio specification */
- SDL_CalculateAudioSpec(spec);
-
- /* Determine the power of two of the fragment size */
- for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
- if ( (0x01<<frag_spec) != spec->size ) {
- SDL_SetError("Fragment size must be a power of two");
- return(-1);
- }
- frag_spec |= 0x00020000; /* two fragments, for low latency */
-
-#ifdef ARTS_P_PACKET_SETTINGS
- SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SETTINGS, frag_spec);
-#else
- SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SIZE, frag_spec&0xffff);
- SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_COUNT, frag_spec>>16);
-#endif
- spec->size = SDL_NAME(arts_stream_get)(stream, ARTS_P_PACKET_SIZE);
-
- /* Allocate mixing buffer */
- mixlen = spec->size;
- mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
- if ( mixbuf == NULL ) {
- return(-1);
- }
- SDL_memset(mixbuf, spec->silence, spec->size);
-
- /* Get the parent process id (we're the parent of the audio thread) */
- parent = getpid();
-
- /* We're ready to rock and roll. :-) */
- return(0);
-}