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-rw-r--r--distrib/sdl-1.2.12/src/audio/dc/aica.c271
1 files changed, 0 insertions, 271 deletions
diff --git a/distrib/sdl-1.2.12/src/audio/dc/aica.c b/distrib/sdl-1.2.12/src/audio/dc/aica.c
deleted file mode 100644
index b6a1c93..0000000
--- a/distrib/sdl-1.2.12/src/audio/dc/aica.c
+++ /dev/null
@@ -1,271 +0,0 @@
-/* This file is part of the Dreamcast function library.
- * Please see libdream.c for further details.
- *
- * (c)2000 Dan Potter
- * modify BERO
- */
-#include "aica.h"
-
-#include <arch/irq.h>
-#include <dc/spu.h>
-
-/* #define dc_snd_base ((volatile unsigned char *)0x00800000) */ /* arm side */
-#define dc_snd_base ((volatile unsigned char *)0xa0700000) /* dc side */
-
-/* Some convienence macros */
-#define SNDREGADDR(x) (0xa0700000 + (x))
-#define CHNREGADDR(ch,x) SNDREGADDR(0x80*(ch)+(x))
-
-
-#define SNDREG32(x) (*(volatile unsigned long *)SNDREGADDR(x))
-#define SNDREG8(x) (*(volatile unsigned char *)SNDREGADDR(x))
-#define CHNREG32(ch, x) (*(volatile unsigned long *)CHNREGADDR(ch,x))
-#define CHNREG8(ch, x) (*(volatile unsigned long *)CHNREGADDR(ch,x))
-
-#define G2_LOCK(OLD) \
- do { \
- if (!irq_inside_int()) \
- OLD = irq_disable(); \
- /* suspend any G2 DMA here... */ \
- while((*(volatile unsigned int *)0xa05f688c) & 0x20) \
- ; \
- } while(0)
-
-#define G2_UNLOCK(OLD) \
- do { \
- /* resume any G2 DMA here... */ \
- if (!irq_inside_int()) \
- irq_restore(OLD); \
- } while(0)
-
-
-void aica_init() {
- int i, j, old = 0;
-
- /* Initialize AICA channels */
- G2_LOCK(old);
- SNDREG32(0x2800) = 0x0000;
-
- for (i=0; i<64; i++) {
- for (j=0; j<0x80; j+=4) {
- if ((j&31)==0) g2_fifo_wait();
- CHNREG32(i, j) = 0;
- }
- g2_fifo_wait();
- CHNREG32(i,0) = 0x8000;
- CHNREG32(i,20) = 0x1f;
- }
-
- SNDREG32(0x2800) = 0x000f;
- g2_fifo_wait();
- G2_UNLOCK(old);
-}
-
-/* Translates a volume from linear form to logarithmic form (required by
- the AICA chip */
-/* int logs[] = {
-
-0, 40, 50, 58, 63, 68, 73, 77, 80, 83, 86, 89, 92, 94, 97, 99, 101, 103,
-105, 107, 109, 111, 112, 114, 116, 117, 119, 120, 122, 123, 125, 126, 127,
-129, 130, 131, 133, 134, 135, 136, 137, 139, 140, 141, 142, 143, 144, 145,
-146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 156, 157, 158, 159,
-160, 161, 162, 162, 163, 164, 165, 166, 166, 167, 168, 169, 170, 170, 171,
-172, 172, 173, 174, 175, 175, 176, 177, 177, 178, 179, 180, 180, 181, 182,
-182, 183, 183, 184, 185, 185, 186, 187, 187, 188, 188, 189, 190, 190, 191,
-191, 192, 193, 193, 194, 194, 195, 196, 196, 197, 197, 198, 198, 199, 199,
-200, 201, 201, 202, 202, 203, 203, 204, 204, 205, 205, 206, 206, 207, 207,
-208, 208, 209, 209, 210, 210, 211, 211, 212, 212, 213, 213, 214, 214, 215,
-215, 216, 216, 217, 217, 217, 218, 218, 219, 219, 220, 220, 221, 221, 222,
-222, 222, 223, 223, 224, 224, 225, 225, 225, 226, 226, 227, 227, 228, 228,
-228, 229, 229, 230, 230, 230, 231, 231, 232, 232, 232, 233, 233, 234, 234,
-234, 235, 235, 236, 236, 236, 237, 237, 238, 238, 238, 239, 239, 240, 240,
-240, 241, 241, 241, 242, 242, 243, 243, 243, 244, 244, 244, 245, 245, 245,
-246, 246, 247, 247, 247, 248, 248, 248, 249, 249, 249, 250, 250, 250, 251,
-251, 251, 252, 252, 252, 253, 253, 253, 254, 254, 254, 255
-
-}; */
-
-const static unsigned char logs[] = {
- 0, 15, 22, 27, 31, 35, 39, 42, 45, 47, 50, 52, 55, 57, 59, 61,
- 63, 65, 67, 69, 71, 73, 74, 76, 78, 79, 81, 82, 84, 85, 87, 88,
- 90, 91, 92, 94, 95, 96, 98, 99, 100, 102, 103, 104, 105, 106,
- 108, 109, 110, 111, 112, 113, 114, 116, 117, 118, 119, 120, 121,
- 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134,
- 135, 136, 137, 138, 138, 139, 140, 141, 142, 143, 144, 145, 146,
- 146, 147, 148, 149, 150, 151, 152, 152, 153, 154, 155, 156, 156,
- 157, 158, 159, 160, 160, 161, 162, 163, 164, 164, 165, 166, 167,
- 167, 168, 169, 170, 170, 171, 172, 173, 173, 174, 175, 176, 176,
- 177, 178, 178, 179, 180, 181, 181, 182, 183, 183, 184, 185, 185,
- 186, 187, 187, 188, 189, 189, 190, 191, 191, 192, 193, 193, 194,
- 195, 195, 196, 197, 197, 198, 199, 199, 200, 200, 201, 202, 202,
- 203, 204, 204, 205, 205, 206, 207, 207, 208, 209, 209, 210, 210,
- 211, 212, 212, 213, 213, 214, 215, 215, 216, 216, 217, 217, 218,
- 219, 219, 220, 220, 221, 221, 222, 223, 223, 224, 224, 225, 225,
- 226, 227, 227, 228, 228, 229, 229, 230, 230, 231, 232, 232, 233,
- 233, 234, 234, 235, 235, 236, 236, 237, 237, 238, 239, 239, 240,
- 240, 241, 241, 242, 242, 243, 243, 244, 244, 245, 245, 246, 246,
- 247, 247, 248, 248, 249, 249, 250, 250, 251, 251, 252, 252, 253, 254, 255
-};
-
-/* For the moment this is going to have to suffice, until we really
- figure out what these mean. */
-#define AICA_PAN(x) ((x)==0x80?(0):((x)<0x80?(0x1f):(0x0f)))
-#define AICA_VOL(x) (0xff - logs[128 + (((x) & 0xff) / 2)])
-//#define AICA_VOL(x) (0xff - logs[x&255])
-
-static inline unsigned AICA_FREQ(unsigned freq) {
- unsigned long freq_lo, freq_base = 5644800;
- int freq_hi = 7;
-
- /* Need to convert frequency to floating point format
- (freq_hi is exponent, freq_lo is mantissa)
- Formula is ferq = 44100*2^freq_hi*(1+freq_lo/1024) */
- while (freq < freq_base && freq_hi > -8) {
- freq_base >>= 1;
- --freq_hi;
- }
- while (freq < freq_base && freq_hi > -8) {
- freq_base >>= 1;
- freq_hi--;
- }
- freq_lo = (freq<<10) / freq_base;
- return (freq_hi << 11) | (freq_lo & 1023);
-}
-
-/* Sets up a sound channel completely. This is generally good if you want
- a quick and dirty way to play notes. If you want a more comprehensive
- set of routines (more like PC wavetable cards) see below.
-
- ch is the channel to play on (0 - 63)
- smpptr is the pointer to the sound data; if you're running off the
- SH4, then this ought to be (ptr - 0xa0800000); otherwise it's just
- ptr. Basically, it's an offset into sound ram.
- mode is one of the mode constants (16 bit, 8 bit, ADPCM)
- nsamp is the number of samples to play (not number of bytes!)
- freq is the sampling rate of the sound
- vol is the volume, 0 to 0xff (0xff is louder)
- pan is a panning constant -- 0 is left, 128 is center, 255 is right.
-
- This routine (and the similar ones) owe a lot to Marcus' sound example --
- I hadn't gotten quite this far into dissecting the individual regs yet. */
-void aica_play(int ch,int mode,unsigned long smpptr,int loopst,int loopend,int freq,int vol,int pan,int loopflag) {
-/* int i;
-*/
- int val;
- int old = 0;
-
- /* Stop the channel (if it's already playing) */
- aica_stop(ch);
- /* doesn't seem to be needed, but it's here just in case */
-/*
- for (i=0; i<256; i++) {
- asm("nop");
- asm("nop");
- asm("nop");
- asm("nop");
- }
-*/
- G2_LOCK(old);
- /* Envelope setup. The first of these is the loop point,
- e.g., where the sample starts over when it loops. The second
- is the loop end. This is the full length of the sample when
- you are not looping, or the loop end point when you are (though
- storing more than that is a waste of memory if you're not doing
- volume enveloping). */
- CHNREG32(ch, 8) = loopst & 0xffff;
- CHNREG32(ch, 12) = loopend & 0xffff;
-
- /* Write resulting values */
- CHNREG32(ch, 24) = AICA_FREQ(freq);
-
- /* Set volume, pan, and some other things that we don't know what
- they do =) */
- CHNREG32(ch, 36) = AICA_PAN(pan) | (0xf<<8);
- /* Convert the incoming volume and pan into hardware values */
- /* Vol starts at zero so we can ramp */
- vol = AICA_VOL(vol);
- CHNREG32(ch, 40) = 0x24 | (vol<<8);
- /* Convert the incoming volume and pan into hardware values */
- /* Vol starts at zero so we can ramp */
-
- /* If we supported volume envelopes (which we don't yet) then
- this value would set that up. The top 4 bits determine the
- envelope speed. f is the fastest, 1 is the slowest, and 0
- seems to be an invalid value and does weird things). The
- default (below) sets it into normal mode (play and terminate/loop).
- CHNREG32(ch, 16) = 0xf010;
- */
- CHNREG32(ch, 16) = 0x1f; /* No volume envelope */
-
-
- /* Set sample format, buffer address, and looping control. If
- 0x0200 mask is set on reg 0, the sample loops infinitely. If
- it's not set, the sample plays once and terminates. We'll
- also set the bits to start playback here. */
- CHNREG32(ch, 4) = smpptr & 0xffff;
- val = 0xc000 | 0x0000 | (mode<<7) | (smpptr >> 16);
- if (loopflag) val|=0x200;
-
- CHNREG32(ch, 0) = val;
-
- G2_UNLOCK(old);
-
- /* Enable playback */
- /* CHNREG32(ch, 0) |= 0xc000; */
- g2_fifo_wait();
-
-#if 0
- for (i=0xff; i>=vol; i--) {
- if ((i&7)==0) g2_fifo_wait();
- CHNREG32(ch, 40) = 0x24 | (i<<8);;
- }
-
- g2_fifo_wait();
-#endif
-}
-
-/* Stop the sound on a given channel */
-void aica_stop(int ch) {
- g2_write_32(CHNREGADDR(ch, 0),(g2_read_32(CHNREGADDR(ch, 0)) & ~0x4000) | 0x8000);
- g2_fifo_wait();
-}
-
-
-/* The rest of these routines can change the channel in mid-stride so you
- can do things like vibrato and panning effects. */
-
-/* Set channel volume */
-void aica_vol(int ch,int vol) {
-// g2_write_8(CHNREGADDR(ch, 41),AICA_VOL(vol));
- g2_write_32(CHNREGADDR(ch, 40),(g2_read_32(CHNREGADDR(ch, 40))&0xffff00ff)|(AICA_VOL(vol)<<8) );
- g2_fifo_wait();
-}
-
-/* Set channel pan */
-void aica_pan(int ch,int pan) {
-// g2_write_8(CHNREGADDR(ch, 36),AICA_PAN(pan));
- g2_write_32(CHNREGADDR(ch, 36),(g2_read_32(CHNREGADDR(ch, 36))&0xffffff00)|(AICA_PAN(pan)) );
- g2_fifo_wait();
-}
-
-/* Set channel frequency */
-void aica_freq(int ch,int freq) {
- g2_write_32(CHNREGADDR(ch, 24),AICA_FREQ(freq));
- g2_fifo_wait();
-}
-
-/* Get channel position */
-int aica_get_pos(int ch) {
-#if 1
- /* Observe channel ch */
- g2_write_32(SNDREGADDR(0x280c),(g2_read_32(SNDREGADDR(0x280c))&0xffff00ff) | (ch<<8));
- g2_fifo_wait();
- /* Update position counters */
- return g2_read_32(SNDREGADDR(0x2814)) & 0xffff;
-#else
- /* Observe channel ch */
- g2_write_8(SNDREGADDR(0x280d),ch);
- /* Update position counters */
- return g2_read_32(SNDREGADDR(0x2814)) & 0xffff;
-#endif
-}