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Diffstat (limited to 'distrib/sdl-1.2.12/src/audio/dummy/SDL_dummyaudio.c')
-rw-r--r--distrib/sdl-1.2.12/src/audio/dummy/SDL_dummyaudio.c156
1 files changed, 0 insertions, 156 deletions
diff --git a/distrib/sdl-1.2.12/src/audio/dummy/SDL_dummyaudio.c b/distrib/sdl-1.2.12/src/audio/dummy/SDL_dummyaudio.c
deleted file mode 100644
index 6e9a3f0..0000000
--- a/distrib/sdl-1.2.12/src/audio/dummy/SDL_dummyaudio.c
+++ /dev/null
@@ -1,156 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-
- This file written by Ryan C. Gordon (icculus@icculus.org)
-*/
-#include "SDL_config.h"
-
-/* Output audio to nowhere... */
-
-#include "SDL_rwops.h"
-#include "SDL_timer.h"
-#include "SDL_audio.h"
-#include "../SDL_audiomem.h"
-#include "../SDL_audio_c.h"
-#include "../SDL_audiodev_c.h"
-#include "SDL_dummyaudio.h"
-
-/* The tag name used by DUMMY audio */
-#define DUMMYAUD_DRIVER_NAME "dummy"
-
-/* Audio driver functions */
-static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
-static void DUMMYAUD_WaitAudio(_THIS);
-static void DUMMYAUD_PlayAudio(_THIS);
-static Uint8 *DUMMYAUD_GetAudioBuf(_THIS);
-static void DUMMYAUD_CloseAudio(_THIS);
-
-/* Audio driver bootstrap functions */
-static int DUMMYAUD_Available(void)
-{
- const char *envr = SDL_getenv("SDL_AUDIODRIVER");
- if (envr && (SDL_strcmp(envr, DUMMYAUD_DRIVER_NAME) == 0)) {
- return(1);
- }
- return(0);
-}
-
-static void DUMMYAUD_DeleteDevice(SDL_AudioDevice *device)
-{
- SDL_free(device->hidden);
- SDL_free(device);
-}
-
-static SDL_AudioDevice *DUMMYAUD_CreateDevice(int devindex)
-{
- SDL_AudioDevice *this;
-
- /* Initialize all variables that we clean on shutdown */
- this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
- if ( this ) {
- SDL_memset(this, 0, (sizeof *this));
- this->hidden = (struct SDL_PrivateAudioData *)
- SDL_malloc((sizeof *this->hidden));
- }
- if ( (this == NULL) || (this->hidden == NULL) ) {
- SDL_OutOfMemory();
- if ( this ) {
- SDL_free(this);
- }
- return(0);
- }
- SDL_memset(this->hidden, 0, (sizeof *this->hidden));
-
- /* Set the function pointers */
- this->OpenAudio = DUMMYAUD_OpenAudio;
- this->WaitAudio = DUMMYAUD_WaitAudio;
- this->PlayAudio = DUMMYAUD_PlayAudio;
- this->GetAudioBuf = DUMMYAUD_GetAudioBuf;
- this->CloseAudio = DUMMYAUD_CloseAudio;
-
- this->free = DUMMYAUD_DeleteDevice;
-
- return this;
-}
-
-AudioBootStrap DUMMYAUD_bootstrap = {
- DUMMYAUD_DRIVER_NAME, "SDL dummy audio driver",
- DUMMYAUD_Available, DUMMYAUD_CreateDevice
-};
-
-/* This function waits until it is possible to write a full sound buffer */
-static void DUMMYAUD_WaitAudio(_THIS)
-{
- /* Don't block on first calls to simulate initial fragment filling. */
- if (this->hidden->initial_calls)
- this->hidden->initial_calls--;
- else
- SDL_Delay(this->hidden->write_delay);
-}
-
-static void DUMMYAUD_PlayAudio(_THIS)
-{
- /* no-op...this is a null driver. */
-}
-
-static Uint8 *DUMMYAUD_GetAudioBuf(_THIS)
-{
- return(this->hidden->mixbuf);
-}
-
-static void DUMMYAUD_CloseAudio(_THIS)
-{
- if ( this->hidden->mixbuf != NULL ) {
- SDL_FreeAudioMem(this->hidden->mixbuf);
- this->hidden->mixbuf = NULL;
- }
-}
-
-static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
-{
- float bytes_per_sec = 0.0f;
-
- /* Allocate mixing buffer */
- this->hidden->mixlen = spec->size;
- this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
- if ( this->hidden->mixbuf == NULL ) {
- return(-1);
- }
- SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
-
- bytes_per_sec = (float) (((spec->format & 0xFF) / 8) *
- spec->channels * spec->freq);
-
- /*
- * We try to make this request more audio at the correct rate for
- * a given audio spec, so timing stays fairly faithful.
- * Also, we have it not block at all for the first two calls, so
- * it seems like we're filling two audio fragments right out of the
- * gate, like other SDL drivers tend to do.
- */
- this->hidden->initial_calls = 2;
- this->hidden->write_delay =
- (Uint32) ((((float) spec->size) / bytes_per_sec) * 1000.0f);
-
- /* We're ready to rock and roll. :-) */
- return(0);
-}
-