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Diffstat (limited to 'distrib/sdl-1.2.12/src/audio/windx5/SDL_dx5audio.c')
-rw-r--r--distrib/sdl-1.2.12/src/audio/windx5/SDL_dx5audio.c705
1 files changed, 0 insertions, 705 deletions
diff --git a/distrib/sdl-1.2.12/src/audio/windx5/SDL_dx5audio.c b/distrib/sdl-1.2.12/src/audio/windx5/SDL_dx5audio.c
deleted file mode 100644
index 26bd2e8..0000000
--- a/distrib/sdl-1.2.12/src/audio/windx5/SDL_dx5audio.c
+++ /dev/null
@@ -1,705 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-/* Allow access to a raw mixing buffer */
-
-#include "SDL_timer.h"
-#include "SDL_audio.h"
-#include "../SDL_audio_c.h"
-#include "SDL_dx5audio.h"
-
-/* Define this if you want to use DirectX 6 DirectSoundNotify interface */
-//#define USE_POSITION_NOTIFY
-
-/* DirectX function pointers for audio */
-HRESULT (WINAPI *DSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
-
-/* Audio driver functions */
-static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec);
-static void DX5_ThreadInit(_THIS);
-static void DX5_WaitAudio_BusyWait(_THIS);
-#ifdef USE_POSITION_NOTIFY
-static void DX6_WaitAudio_EventWait(_THIS);
-#endif
-static void DX5_PlayAudio(_THIS);
-static Uint8 *DX5_GetAudioBuf(_THIS);
-static void DX5_WaitDone(_THIS);
-static void DX5_CloseAudio(_THIS);
-
-/* Audio driver bootstrap functions */
-
-static int Audio_Available(void)
-{
- HINSTANCE DSoundDLL;
- int dsound_ok;
-
- /* Version check DSOUND.DLL (Is DirectX okay?) */
- dsound_ok = 0;
- DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL"));
- if ( DSoundDLL != NULL ) {
- /* We just use basic DirectSound, we're okay */
- /* Yay! */
- /* Unfortunately, the sound drivers on NT have
- higher latencies than the audio buffers used
- by many SDL applications, so there are gaps
- in the audio - it sounds terrible. Punt for now.
- */
- OSVERSIONINFO ver;
- ver.dwOSVersionInfoSize = sizeof (OSVERSIONINFO);
- GetVersionEx(&ver);
- switch (ver.dwPlatformId) {
- case VER_PLATFORM_WIN32_NT:
- if ( ver.dwMajorVersion > 4 ) {
- /* Win2K */
- dsound_ok = 1;
- } else {
- /* WinNT */
- dsound_ok = 0;
- }
- break;
- default:
- /* Win95 or Win98 */
- dsound_ok = 1;
- break;
- }
- /* Now check for DirectX 5 or better - otherwise
- * we will fail later in DX5_OpenAudio without a chance
- * to fall back to the DIB driver. */
- if (dsound_ok) {
- /* DirectSoundCaptureCreate was added in DX5 */
- if (!GetProcAddress(DSoundDLL, TEXT("DirectSoundCaptureCreate")))
- dsound_ok = 0;
-
- }
- /* Clean up.. */
- FreeLibrary(DSoundDLL);
- }
- return(dsound_ok);
-}
-
-/* Functions for loading the DirectX functions dynamically */
-static HINSTANCE DSoundDLL = NULL;
-
-static void DX5_Unload(void)
-{
- if ( DSoundDLL != NULL ) {
- FreeLibrary(DSoundDLL);
- DSoundCreate = NULL;
- DSoundDLL = NULL;
- }
-}
-static int DX5_Load(void)
-{
- int status;
-
- DX5_Unload();
- DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL"));
- if ( DSoundDLL != NULL ) {
- DSoundCreate = (void *)GetProcAddress(DSoundDLL,
- TEXT("DirectSoundCreate"));
- }
- if ( DSoundDLL && DSoundCreate ) {
- status = 0;
- } else {
- DX5_Unload();
- status = -1;
- }
- return status;
-}
-
-static void Audio_DeleteDevice(SDL_AudioDevice *device)
-{
- DX5_Unload();
- SDL_free(device->hidden);
- SDL_free(device);
-}
-
-static SDL_AudioDevice *Audio_CreateDevice(int devindex)
-{
- SDL_AudioDevice *this;
-
- /* Load DirectX */
- if ( DX5_Load() < 0 ) {
- return(NULL);
- }
-
- /* Initialize all variables that we clean on shutdown */
- this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
- if ( this ) {
- SDL_memset(this, 0, (sizeof *this));
- this->hidden = (struct SDL_PrivateAudioData *)
- SDL_malloc((sizeof *this->hidden));
- }
- if ( (this == NULL) || (this->hidden == NULL) ) {
- SDL_OutOfMemory();
- if ( this ) {
- SDL_free(this);
- }
- return(0);
- }
- SDL_memset(this->hidden, 0, (sizeof *this->hidden));
-
- /* Set the function pointers */
- this->OpenAudio = DX5_OpenAudio;
- this->ThreadInit = DX5_ThreadInit;
- this->WaitAudio = DX5_WaitAudio_BusyWait;
- this->PlayAudio = DX5_PlayAudio;
- this->GetAudioBuf = DX5_GetAudioBuf;
- this->WaitDone = DX5_WaitDone;
- this->CloseAudio = DX5_CloseAudio;
-
- this->free = Audio_DeleteDevice;
-
- return this;
-}
-
-AudioBootStrap DSOUND_bootstrap = {
- "dsound", "Win95/98/2000 DirectSound",
- Audio_Available, Audio_CreateDevice
-};
-
-static void SetDSerror(const char *function, int code)
-{
- static const char *error;
- static char errbuf[1024];
-
- errbuf[0] = 0;
- switch (code) {
- case E_NOINTERFACE:
- error =
- "Unsupported interface\n-- Is DirectX 5.0 or later installed?";
- break;
- case DSERR_ALLOCATED:
- error = "Audio device in use";
- break;
- case DSERR_BADFORMAT:
- error = "Unsupported audio format";
- break;
- case DSERR_BUFFERLOST:
- error = "Mixing buffer was lost";
- break;
- case DSERR_CONTROLUNAVAIL:
- error = "Control requested is not available";
- break;
- case DSERR_INVALIDCALL:
- error = "Invalid call for the current state";
- break;
- case DSERR_INVALIDPARAM:
- error = "Invalid parameter";
- break;
- case DSERR_NODRIVER:
- error = "No audio device found";
- break;
- case DSERR_OUTOFMEMORY:
- error = "Out of memory";
- break;
- case DSERR_PRIOLEVELNEEDED:
- error = "Caller doesn't have priority";
- break;
- case DSERR_UNSUPPORTED:
- error = "Function not supported";
- break;
- default:
- SDL_snprintf(errbuf, SDL_arraysize(errbuf),
- "%s: Unknown DirectSound error: 0x%x",
- function, code);
- break;
- }
- if ( ! errbuf[0] ) {
- SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, error);
- }
- SDL_SetError("%s", errbuf);
- return;
-}
-
-/* DirectSound needs to be associated with a window */
-static HWND mainwin = NULL;
-/* */
-void DX5_SoundFocus(HWND hwnd)
-{
- mainwin = hwnd;
-}
-
-static void DX5_ThreadInit(_THIS)
-{
- SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
-}
-
-static void DX5_WaitAudio_BusyWait(_THIS)
-{
- DWORD status;
- DWORD cursor, junk;
- HRESULT result;
-
- /* Semi-busy wait, since we have no way of getting play notification
- on a primary mixing buffer located in hardware (DirectX 5.0)
- */
- result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &junk, &cursor);
- if ( result != DS_OK ) {
- if ( result == DSERR_BUFFERLOST ) {
- IDirectSoundBuffer_Restore(mixbuf);
- }
-#ifdef DEBUG_SOUND
- SetDSerror("DirectSound GetCurrentPosition", result);
-#endif
- return;
- }
-
- while ( (cursor/mixlen) == lastchunk ) {
- /* FIXME: find out how much time is left and sleep that long */
- SDL_Delay(1);
-
- /* Try to restore a lost sound buffer */
- IDirectSoundBuffer_GetStatus(mixbuf, &status);
- if ( (status&DSBSTATUS_BUFFERLOST) ) {
- IDirectSoundBuffer_Restore(mixbuf);
- IDirectSoundBuffer_GetStatus(mixbuf, &status);
- if ( (status&DSBSTATUS_BUFFERLOST) ) {
- break;
- }
- }
- if ( ! (status&DSBSTATUS_PLAYING) ) {
- result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING);
- if ( result == DS_OK ) {
- continue;
- }
-#ifdef DEBUG_SOUND
- SetDSerror("DirectSound Play", result);
-#endif
- return;
- }
-
- /* Find out where we are playing */
- result = IDirectSoundBuffer_GetCurrentPosition(mixbuf,
- &junk, &cursor);
- if ( result != DS_OK ) {
- SetDSerror("DirectSound GetCurrentPosition", result);
- return;
- }
- }
-}
-
-#ifdef USE_POSITION_NOTIFY
-static void DX6_WaitAudio_EventWait(_THIS)
-{
- DWORD status;
- HRESULT result;
-
- /* Try to restore a lost sound buffer */
- IDirectSoundBuffer_GetStatus(mixbuf, &status);
- if ( (status&DSBSTATUS_BUFFERLOST) ) {
- IDirectSoundBuffer_Restore(mixbuf);
- IDirectSoundBuffer_GetStatus(mixbuf, &status);
- if ( (status&DSBSTATUS_BUFFERLOST) ) {
- return;
- }
- }
- if ( ! (status&DSBSTATUS_PLAYING) ) {
- result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING);
- if ( result != DS_OK ) {
-#ifdef DEBUG_SOUND
- SetDSerror("DirectSound Play", result);
-#endif
- return;
- }
- }
- WaitForSingleObject(audio_event, INFINITE);
-}
-#endif /* USE_POSITION_NOTIFY */
-
-static void DX5_PlayAudio(_THIS)
-{
- /* Unlock the buffer, allowing it to play */
- if ( locked_buf ) {
- IDirectSoundBuffer_Unlock(mixbuf, locked_buf, mixlen, NULL, 0);
- }
-
-}
-
-static Uint8 *DX5_GetAudioBuf(_THIS)
-{
- DWORD cursor, junk;
- HRESULT result;
- DWORD rawlen;
-
- /* Figure out which blocks to fill next */
- locked_buf = NULL;
- result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &junk, &cursor);
- if ( result == DSERR_BUFFERLOST ) {
- IDirectSoundBuffer_Restore(mixbuf);
- result = IDirectSoundBuffer_GetCurrentPosition(mixbuf,
- &junk, &cursor);
- }
- if ( result != DS_OK ) {
- SetDSerror("DirectSound GetCurrentPosition", result);
- return(NULL);
- }
- cursor /= mixlen;
-#ifdef DEBUG_SOUND
- /* Detect audio dropouts */
- { DWORD spot = cursor;
- if ( spot < lastchunk ) {
- spot += NUM_BUFFERS;
- }
- if ( spot > lastchunk+1 ) {
- fprintf(stderr, "Audio dropout, missed %d fragments\n",
- (spot - (lastchunk+1)));
- }
- }
-#endif
- lastchunk = cursor;
- cursor = (cursor+1)%NUM_BUFFERS;
- cursor *= mixlen;
-
- /* Lock the audio buffer */
- result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen,
- (LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0);
- if ( result == DSERR_BUFFERLOST ) {
- IDirectSoundBuffer_Restore(mixbuf);
- result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen,
- (LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0);
- }
- if ( result != DS_OK ) {
- SetDSerror("DirectSound Lock", result);
- return(NULL);
- }
- return(locked_buf);
-}
-
-static void DX5_WaitDone(_THIS)
-{
- Uint8 *stream;
-
- /* Wait for the playing chunk to finish */
- stream = this->GetAudioBuf(this);
- if ( stream != NULL ) {
- SDL_memset(stream, silence, mixlen);
- this->PlayAudio(this);
- }
- this->WaitAudio(this);
-
- /* Stop the looping sound buffer */
- IDirectSoundBuffer_Stop(mixbuf);
-}
-
-static void DX5_CloseAudio(_THIS)
-{
- if ( sound != NULL ) {
- if ( mixbuf != NULL ) {
- /* Clean up the audio buffer */
- IDirectSoundBuffer_Release(mixbuf);
- mixbuf = NULL;
- }
- if ( audio_event != NULL ) {
- CloseHandle(audio_event);
- audio_event = NULL;
- }
- IDirectSound_Release(sound);
- sound = NULL;
- }
-}
-
-#ifdef USE_PRIMARY_BUFFER
-/* This function tries to create a primary audio buffer, and returns the
- number of audio chunks available in the created buffer.
-*/
-static int CreatePrimary(LPDIRECTSOUND sndObj, HWND focus,
- LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize)
-{
- HRESULT result;
- DSBUFFERDESC format;
- DSBCAPS caps;
- int numchunks;
-
- /* Try to set primary mixing privileges */
- result = IDirectSound_SetCooperativeLevel(sndObj, focus,
- DSSCL_WRITEPRIMARY);
- if ( result != DS_OK ) {
-#ifdef DEBUG_SOUND
- SetDSerror("DirectSound SetCooperativeLevel", result);
-#endif
- return(-1);
- }
-
- /* Try to create the primary buffer */
- SDL_memset(&format, 0, sizeof(format));
- format.dwSize = sizeof(format);
- format.dwFlags=(DSBCAPS_PRIMARYBUFFER|DSBCAPS_GETCURRENTPOSITION2);
- format.dwFlags |= DSBCAPS_STICKYFOCUS;
-#ifdef USE_POSITION_NOTIFY
- format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY;
-#endif
- result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
- if ( result != DS_OK ) {
-#ifdef DEBUG_SOUND
- SetDSerror("DirectSound CreateSoundBuffer", result);
-#endif
- return(-1);
- }
-
- /* Check the size of the fragment buffer */
- SDL_memset(&caps, 0, sizeof(caps));
- caps.dwSize = sizeof(caps);
- result = IDirectSoundBuffer_GetCaps(*sndbuf, &caps);
- if ( result != DS_OK ) {
-#ifdef DEBUG_SOUND
- SetDSerror("DirectSound GetCaps", result);
-#endif
- IDirectSoundBuffer_Release(*sndbuf);
- return(-1);
- }
- if ( (chunksize > caps.dwBufferBytes) ||
- ((caps.dwBufferBytes%chunksize) != 0) ) {
- /* The primary buffer size is not a multiple of 'chunksize'
- -- this hopefully doesn't happen when 'chunksize' is a
- power of 2.
- */
- IDirectSoundBuffer_Release(*sndbuf);
- SDL_SetError(
-"Primary buffer size is: %d, cannot break it into chunks of %d bytes\n",
- caps.dwBufferBytes, chunksize);
- return(-1);
- }
- numchunks = (caps.dwBufferBytes/chunksize);
-
- /* Set the primary audio format */
- result = IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt);
- if ( result != DS_OK ) {
-#ifdef DEBUG_SOUND
- SetDSerror("DirectSound SetFormat", result);
-#endif
- IDirectSoundBuffer_Release(*sndbuf);
- return(-1);
- }
- return(numchunks);
-}
-#endif /* USE_PRIMARY_BUFFER */
-
-/* This function tries to create a secondary audio buffer, and returns the
- number of audio chunks available in the created buffer.
-*/
-static int CreateSecondary(LPDIRECTSOUND sndObj, HWND focus,
- LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize)
-{
- const int numchunks = 8;
- HRESULT result;
- DSBUFFERDESC format;
- LPVOID pvAudioPtr1, pvAudioPtr2;
- DWORD dwAudioBytes1, dwAudioBytes2;
-
- /* Try to set primary mixing privileges */
- if ( focus ) {
- result = IDirectSound_SetCooperativeLevel(sndObj,
- focus, DSSCL_PRIORITY);
- } else {
- result = IDirectSound_SetCooperativeLevel(sndObj,
- GetDesktopWindow(), DSSCL_NORMAL);
- }
- if ( result != DS_OK ) {
-#ifdef DEBUG_SOUND
- SetDSerror("DirectSound SetCooperativeLevel", result);
-#endif
- return(-1);
- }
-
- /* Try to create the secondary buffer */
- SDL_memset(&format, 0, sizeof(format));
- format.dwSize = sizeof(format);
- format.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
-#ifdef USE_POSITION_NOTIFY
- format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY;
-#endif
- if ( ! focus ) {
- format.dwFlags |= DSBCAPS_GLOBALFOCUS;
- } else {
- format.dwFlags |= DSBCAPS_STICKYFOCUS;
- }
- format.dwBufferBytes = numchunks*chunksize;
- if ( (format.dwBufferBytes < DSBSIZE_MIN) ||
- (format.dwBufferBytes > DSBSIZE_MAX) ) {
- SDL_SetError("Sound buffer size must be between %d and %d",
- DSBSIZE_MIN/numchunks, DSBSIZE_MAX/numchunks);
- return(-1);
- }
- format.dwReserved = 0;
- format.lpwfxFormat = wavefmt;
- result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
- if ( result != DS_OK ) {
- SetDSerror("DirectSound CreateSoundBuffer", result);
- return(-1);
- }
- IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt);
-
- /* Silence the initial audio buffer */
- result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes,
- (LPVOID *)&pvAudioPtr1, &dwAudioBytes1,
- (LPVOID *)&pvAudioPtr2, &dwAudioBytes2,
- DSBLOCK_ENTIREBUFFER);
- if ( result == DS_OK ) {
- if ( wavefmt->wBitsPerSample == 8 ) {
- SDL_memset(pvAudioPtr1, 0x80, dwAudioBytes1);
- } else {
- SDL_memset(pvAudioPtr1, 0x00, dwAudioBytes1);
- }
- IDirectSoundBuffer_Unlock(*sndbuf,
- (LPVOID)pvAudioPtr1, dwAudioBytes1,
- (LPVOID)pvAudioPtr2, dwAudioBytes2);
- }
-
- /* We're ready to go */
- return(numchunks);
-}
-
-/* This function tries to set position notify events on the mixing buffer */
-#ifdef USE_POSITION_NOTIFY
-static int CreateAudioEvent(_THIS)
-{
- LPDIRECTSOUNDNOTIFY notify;
- DSBPOSITIONNOTIFY *notify_positions;
- int i, retval;
- HRESULT result;
-
- /* Default to fail on exit */
- retval = -1;
- notify = NULL;
-
- /* Query for the interface */
- result = IDirectSoundBuffer_QueryInterface(mixbuf,
- &IID_IDirectSoundNotify, (void *)&notify);
- if ( result != DS_OK ) {
- goto done;
- }
-
- /* Allocate the notify structures */
- notify_positions = (DSBPOSITIONNOTIFY *)SDL_malloc(NUM_BUFFERS*
- sizeof(*notify_positions));
- if ( notify_positions == NULL ) {
- goto done;
- }
-
- /* Create the notify event */
- audio_event = CreateEvent(NULL, FALSE, FALSE, NULL);
- if ( audio_event == NULL ) {
- goto done;
- }
-
- /* Set up the notify structures */
- for ( i=0; i<NUM_BUFFERS; ++i ) {
- notify_positions[i].dwOffset = i*mixlen;
- notify_positions[i].hEventNotify = audio_event;
- }
- result = IDirectSoundNotify_SetNotificationPositions(notify,
- NUM_BUFFERS, notify_positions);
- if ( result == DS_OK ) {
- retval = 0;
- }
-done:
- if ( notify != NULL ) {
- IDirectSoundNotify_Release(notify);
- }
- return(retval);
-}
-#endif /* USE_POSITION_NOTIFY */
-
-static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec)
-{
- HRESULT result;
- WAVEFORMATEX waveformat;
-
- /* Set basic WAVE format parameters */
- SDL_memset(&waveformat, 0, sizeof(waveformat));
- waveformat.wFormatTag = WAVE_FORMAT_PCM;
-
- /* Determine the audio parameters from the AudioSpec */
- switch ( spec->format & 0xFF ) {
- case 8:
- /* Unsigned 8 bit audio data */
- spec->format = AUDIO_U8;
- silence = 0x80;
- waveformat.wBitsPerSample = 8;
- break;
- case 16:
- /* Signed 16 bit audio data */
- spec->format = AUDIO_S16;
- silence = 0x00;
- waveformat.wBitsPerSample = 16;
- break;
- default:
- SDL_SetError("Unsupported audio format");
- return(-1);
- }
- waveformat.nChannels = spec->channels;
- waveformat.nSamplesPerSec = spec->freq;
- waveformat.nBlockAlign =
- waveformat.nChannels * (waveformat.wBitsPerSample/8);
- waveformat.nAvgBytesPerSec =
- waveformat.nSamplesPerSec * waveformat.nBlockAlign;
-
- /* Update the fragment size as size in bytes */
- SDL_CalculateAudioSpec(spec);
-
- /* Open the audio device */
- result = DSoundCreate(NULL, &sound, NULL);
- if ( result != DS_OK ) {
- SetDSerror("DirectSoundCreate", result);
- return(-1);
- }
-
- /* Create the audio buffer to which we write */
- NUM_BUFFERS = -1;
-#ifdef USE_PRIMARY_BUFFER
- if ( mainwin ) {
- NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf,
- &waveformat, spec->size);
- }
-#endif /* USE_PRIMARY_BUFFER */
- if ( NUM_BUFFERS < 0 ) {
- NUM_BUFFERS = CreateSecondary(sound, mainwin, &mixbuf,
- &waveformat, spec->size);
- if ( NUM_BUFFERS < 0 ) {
- return(-1);
- }
-#ifdef DEBUG_SOUND
- fprintf(stderr, "Using secondary audio buffer\n");
-#endif
- }
-#ifdef DEBUG_SOUND
- else
- fprintf(stderr, "Using primary audio buffer\n");
-#endif
-
- /* The buffer will auto-start playing in DX5_WaitAudio() */
- lastchunk = 0;
- mixlen = spec->size;
-
-#ifdef USE_POSITION_NOTIFY
- /* See if we can use DirectX 6 event notification */
- if ( CreateAudioEvent(this) == 0 ) {
- this->WaitAudio = DX6_WaitAudio_EventWait;
- } else {
- this->WaitAudio = DX5_WaitAudio_BusyWait;
- }
-#endif
- return(0);
-}
-