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-rw-r--r--distrib/sdl-1.2.12/src/joystick/os2/SDL_sysjoystick.c668
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diff --git a/distrib/sdl-1.2.12/src/joystick/os2/SDL_sysjoystick.c b/distrib/sdl-1.2.12/src/joystick/os2/SDL_sysjoystick.c
deleted file mode 100644
index 15dca4e..0000000
--- a/distrib/sdl-1.2.12/src/joystick/os2/SDL_sysjoystick.c
+++ /dev/null
@@ -1,668 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#ifdef SDL_JOYSTICK_OS2
-
-/* OS/2 Joystick driver, contributed by Daniel Caetano */
-
-#include <mem.h>
-
-#define INCL_DOSDEVICES
-#define INCL_DOSDEVIOCTL
-#define INCL_DOSMEMMGR
-#include <os2.h>
-#include "joyos2.h"
-
-#include "SDL_joystick.h"
-#include "SDL_events.h"
-#include "../SDL_sysjoystick.h"
-#include "../SDL_joystick_c.h"
-
-HFILE hJoyPort = NULL; /* Joystick GAME$ Port Address */
-#define MAX_JOYSTICKS 2 /* Maximum of two joysticks */
-#define MAX_AXES 4 /* each joystick can have up to 4 axes */
-#define MAX_BUTTONS 8 /* 8 buttons */
-#define MAX_HATS 0 /* 0 hats - OS/2 doesn't support it */
-#define MAX_BALLS 0 /* and 0 balls - OS/2 doesn't support it */
-#define AXIS_MIN -32768 /* minimum value for axes coordinate */
-#define AXIS_MAX 32767 /* maximum value for axes coordinate */
-#define MAX_JOYNAME 128 /* Joystick name may have 128 characters */
-/* limit axes to 256 possible positions to filter out noise */
-#define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/256)
-/* Calc Button Flag for buttons A to D */
-#define JOY_BUTTON_FLAG(n) (1<<n)
-
-/* Joystick data... hold information about detected devices */
-typedef struct SYS_JoyData_s
-{
-Sint8 id; // Device ID
-char szDeviceName[MAX_JOYNAME]; // Device Name
-char axes; // Number of axes
-char buttons; // Number of buttons
-char hats; // Number of buttons
-char balls; // Number of buttons
-int axes_min[MAX_AXES]; // minimum callibration value for axes
-int axes_med[MAX_AXES]; // medium callibration value for axes
-int axes_max[MAX_AXES]; // maximum callibration value for axes
-int buttoncalc[4]; // Used for buttons 5, 6, 7 and 8.
-} SYS_JoyData_t, *SYS_JoyData_p;
-
-SYS_JoyData_t SYS_JoyData[MAX_JOYSTICKS];
-
-
-/* Structure used to convert data from OS/2 driver format to SDL format */
-struct joystick_hwdata
-{
-Sint8 id;
-struct _transaxes
- {
- int offset; /* Center Offset */
- float scale1; /* Center to left/up Scale */
- float scale2; /* Center to right/down Scale */
- } transaxes[MAX_AXES];
-};
-
-/* Structure used to get values from Joystick Environment Variable */
-struct _joycfg
-{
-char name[MAX_JOYNAME];
-unsigned int axes;
-unsigned int buttons;
-unsigned int hats;
-unsigned int balls;
-};
-
-/* OS/2 Implementation Function Prototypes */
-APIRET joyPortOpen(HFILE * hGame);
-void joyPortClose(HFILE * hGame);
-int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars);
-int joyGetEnv(struct _joycfg * joydata);
-
-
-
-/************************************************************************/
-/* Function to scan the system for joysticks. */
-/* This function should set SDL_numjoysticks to the number of available */
-/* joysticks. Joystick 0 should be the system default joystick. */
-/* It should return 0, or -1 on an unrecoverable fatal error. */
-/************************************************************************/
-int SDL_SYS_JoystickInit(void)
-{
-APIRET rc; /* Generic OS/2 return code */
-GAME_PORT_STRUCT stJoyStatus; /* Joystick Status Structure */
-GAME_PARM_STRUCT stGameParms; /* Joystick Parameter Structure */
-GAME_CALIB_STRUCT stGameCalib; /* Calibration Struct */
-ULONG ulDataLen; /* Size of data */
-ULONG ulLastTick; /* Tick Counter for timing operations */
-Uint8 maxdevs; /* Maximum number of devices */
-Uint8 numdevs; /* Number of present devices */
-Uint8 maxbut; /* Maximum number of buttons... */
-Uint8 i; /* Temporary Count Vars */
-Uint8 ucNewJoystickMask; /* Mask for Joystick Detection */
-struct _joycfg joycfg; /* Joy Configuration from envvar */
-
-
-/* Get Max Number of Devices */
-rc = joyPortOpen(&hJoyPort); /* Open GAME$ port */
-if (rc != 0) return 0; /* Cannot open... report no joystick */
-ulDataLen = sizeof(stGameParms);
-rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS,
- NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */
-if (rc != 0)
- {
- joyPortClose(&hJoyPort);
- SDL_SetError("Could not read joystick port.");
- return -1;
- }
-if (stGameParms.useA != 0) maxdevs++;
-if (stGameParms.useB != 0) maxdevs++;
-if ( maxdevs > MAX_JOYSTICKS ) maxdevs = MAX_JOYSTICKS;
-
-/* Defines min/max axes values (callibration) */
-ulDataLen = sizeof(stGameCalib);
-rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB,
- NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen);
-if (rc != 0)
- {
- joyPortClose(&hJoyPort);
- SDL_SetError("Could not read callibration data.");
- return -1;
- }
-
-/* Determine how many joysticks are active */
-numdevs = 0; /* Points no device */
-ucNewJoystickMask = 0x0F; /* read all 4 joystick axis */
-ulDataLen = sizeof(ucNewJoystickMask);
-rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET,
- &ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL);
-if (rc == 0)
- {
- ulDataLen = sizeof(stJoyStatus);
- rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
- NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
- if (rc != 0)
- {
- joyPortClose(&hJoyPort);
- SDL_SetError("Could not call joystick port.");
- return -1;
- }
- ulLastTick = stJoyStatus.ulJs_Ticks;
- while (stJoyStatus.ulJs_Ticks == ulLastTick)
- {
- rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
- NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
- }
- if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) numdevs++;
- if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) numdevs++;
- }
-
-if (numdevs>maxdevs) numdevs=maxdevs;
-
-/* If *any* joystick was detected... Let's configure SDL for them */
-if (numdevs > 0)
- {
- /* Verify if it is a "user defined" joystick */
- if (joyGetEnv(&joycfg))
- {
- GAME_3POS_STRUCT * axis[4];
- axis[0] = &stGameCalib.Ax;
- axis[1] = &stGameCalib.Ay;
- axis[2] = &stGameCalib.Bx;
- axis[3] = &stGameCalib.By;
- /* Say it has one device only (user defined is always one device only) */
- numdevs = 1;
- /* Define Device 0 as... */
- SYS_JoyData[0].id=0;
- /* Define Number of Axes... up to 4 */
- if (joycfg.axes>MAX_AXES) joycfg.axes = MAX_AXES;
- SYS_JoyData[0].axes = joycfg.axes;
- /* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */
- maxbut = MAX_BUTTONS;
- if (joycfg.axes>2) maxbut-=((joycfg.axes-2)<<1); /* MAX_BUTTONS - 2*(axes-2) */
- if (joycfg.buttons > maxbut) joycfg.buttons = maxbut;
- SYS_JoyData[0].buttons = joycfg.buttons;
- /* Define number of hats */
- if (joycfg.hats > MAX_HATS) joycfg.hats = MAX_HATS;
- SYS_JoyData[0].hats = joycfg.hats;
- /* Define number of balls */
- if (joycfg.balls > MAX_BALLS) joycfg.balls = MAX_BALLS;
- SYS_JoyData[0].balls = joycfg.balls;
- /* Initialize Axes Callibration Values */
- for (i=0; i<joycfg.axes; i++)
- {
- SYS_JoyData[0].axes_min[i] = axis[i]->lower;
- SYS_JoyData[0].axes_med[i] = axis[i]->centre;
- SYS_JoyData[0].axes_max[i] = axis[i]->upper;
- }
- /* Initialize Buttons 5 to 8 structures */
- if (joycfg.buttons>=5) SYS_JoyData[0].buttoncalc[0]=((axis[2]->lower+axis[3]->centre)>>1);
- if (joycfg.buttons>=6) SYS_JoyData[0].buttoncalc[1]=((axis[3]->lower+axis[3]->centre)>>1);
- if (joycfg.buttons>=7) SYS_JoyData[0].buttoncalc[2]=((axis[2]->upper+axis[3]->centre)>>1);
- if (joycfg.buttons>=8) SYS_JoyData[0].buttoncalc[3]=((axis[3]->upper+axis[3]->centre)>>1);
- /* Intialize Joystick Name */
- SDL_strlcpy (SYS_JoyData[0].szDeviceName,joycfg.name, SDL_arraysize(SYS_JoyData[0].szDeviceName));
- }
- /* Default Init ... autoconfig */
- else
- {
- /* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */
- if (numdevs==2)
- {
- /* Define Device 0 as 4 axes, 4 buttons */
- SYS_JoyData[0].id=0;
- SYS_JoyData[0].axes = 4;
- SYS_JoyData[0].buttons = 4;
- SYS_JoyData[0].hats = 0;
- SYS_JoyData[0].balls = 0;
- SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
- SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
- SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
- SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
- SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
- SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
- SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower;
- SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre;
- SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper;
- SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower;
- SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre;
- SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper;
- /* Define Device 1 as 2 axes, 2 buttons */
- SYS_JoyData[1].id=1;
- SYS_JoyData[1].axes = 2;
- SYS_JoyData[1].buttons = 2;
- SYS_JoyData[1].hats = 0;
- SYS_JoyData[1].balls = 0;
- SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower;
- SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre;
- SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper;
- SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower;
- SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre;
- SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper;
- }
- /* One joystick only? */
- else
- {
- /* If it is joystick A... */
- if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0)
- {
- /* Define Device 0 as 2 axes, 4 buttons */
- SYS_JoyData[0].id=0;
- SYS_JoyData[0].axes = 2;
- SYS_JoyData[0].buttons = 4;
- SYS_JoyData[0].hats = 0;
- SYS_JoyData[0].balls = 0;
- SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
- SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
- SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
- SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
- SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
- SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
- }
- /* If not, it is joystick B */
- else
- {
- /* Define Device 1 as 2 axes, 2 buttons */
- SYS_JoyData[0].id=1;
- SYS_JoyData[0].axes = 2;
- SYS_JoyData[0].buttons = 2;
- SYS_JoyData[0].hats = 0;
- SYS_JoyData[0].balls = 0;
- SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower;
- SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre;
- SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper;
- SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower;
- SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre;
- SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper;
- }
- }
- /* Hack to define Joystick Port Names */
- if ( numdevs > maxdevs ) numdevs = maxdevs;
- for (i=0; i<numdevs; i++)
- SDL_snprintf (SYS_JoyData[i].szDeviceName, SDL_arraysize(SYS_JoyData[i].szDeviceName), "Default Joystick %c", 'A'+SYS_JoyData[i].id);
-
- }
- }
-/* Return the number of devices found */
-return(numdevs);
-}
-
-
-/***********************************************************/
-/* Function to get the device-dependent name of a joystick */
-/***********************************************************/
-const char *SDL_SYS_JoystickName(int index)
-{
-/* No need to verify if device exists, already done in upper layer */
-return(SYS_JoyData[index].szDeviceName);
-}
-
-
-
-/******************************************************************************/
-/* Function to open a joystick for use. */
-/* The joystick to open is specified by the index field of the joystick. */
-/* This should fill the nbuttons and naxes fields of the joystick structure. */
-/* It returns 0, or -1 if there is an error. */
-/******************************************************************************/
-int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
-{
-int index; /* Index shortcut for index in joystick structure */
-int i; /* Generic Counter */
-
-/* allocate memory for system specific hardware data */
-joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
-if (joystick->hwdata == NULL)
- {
- SDL_OutOfMemory();
- return(-1);
- }
-/* Reset Hardware Data */
-SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
-
-/* ShortCut Pointer */
-index = joystick->index;
-/* Define offsets and scales for all axes */
-joystick->hwdata->id = SYS_JoyData[index].id;
-for ( i = 0; i < MAX_AXES; ++i )
- {
- if ( (i<2) || i < SYS_JoyData[index].axes )
- {
- joystick->hwdata->transaxes[i].offset = ((AXIS_MAX + AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i];
- //joystick->hwdata->transaxes[i].scale = (float)((AXIS_MAX - AXIS_MIN)/(SYS_JoyData[index].axes_max[i]-SYS_JoyData[index].axes_min[i]));
- joystick->hwdata->transaxes[i].scale1 = (float)abs((AXIS_MIN/SYS_JoyData[index].axes_min[i]));
- joystick->hwdata->transaxes[i].scale2 = (float)abs((AXIS_MAX/SYS_JoyData[index].axes_max[i]));
- }
- else
- {
- joystick->hwdata->transaxes[i].offset = 0;
- //joystick->hwdata->transaxes[i].scale = 1.0; /* Just in case */
- joystick->hwdata->transaxes[i].scale1 = 1.0; /* Just in case */
- joystick->hwdata->transaxes[i].scale2 = 1.0; /* Just in case */
- }
- }
-
-/* fill nbuttons, naxes, and nhats fields */
-joystick->nbuttons = SYS_JoyData[index].buttons;
-joystick->naxes = SYS_JoyData[index].axes;
-/* joystick->nhats = SYS_JoyData[index].hats; */
-joystick->nhats = 0; /* No support for hats at this time */
-/* joystick->nballs = SYS_JoyData[index].balls; */
-joystick->nballs = 0; /* No support for balls at this time */
-return 0;
-}
-
-
-
-/***************************************************************************/
-/* Function to update the state of a joystick - called as a device poll. */
-/* This function shouldn't update the joystick structure directly, */
-/* but instead should call SDL_PrivateJoystick*() to deliver events */
-/* and update joystick device state. */
-/***************************************************************************/
-void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
-{
-APIRET rc; /* Generic OS/2 return code */
-int index; /* index shortcurt to joystick index */
-int i; /* Generic counter */
-int normbut; /* Number of buttons reported by joystick */
-int corr; /* Correction for button names */
-Sint16 value, change; /* Values used to update axis values */
-struct _transaxes *transaxes; /* Shortcut for Correction structure */
-Uint32 pos[MAX_AXES]; /* Vector to inform the Axis status */
-ULONG ulDataLen; /* Size of data */
-GAME_STATUS_STRUCT stGameStatus; /* Joystick Status Structure */
-
-ulDataLen = sizeof(stGameStatus);
-rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS,
- NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen);
-if (rc != 0)
- {
- SDL_SetError("Could not read joystick status.");
- return; /* Could not read data */
- }
-
-/* Shortcut pointer */
-index = joystick->index;
-/* joystick motion events */
-
-if (SYS_JoyData[index].id == 0)
- {
- pos[0] = stGameStatus.curdata.A.x;
- pos[1] = stGameStatus.curdata.A.y;
- if (SYS_JoyData[index].axes >= 3) pos[2] = stGameStatus.curdata.B.x;
- else pos[2]=0;
- if (SYS_JoyData[index].axes >= 4) pos[3] = stGameStatus.curdata.B.y;
- else pos[3]=0;
- pos[4]=0; /* OS/2 basic drivers do not support more than 4 axes joysticks */
- pos[5]=0;
- }
-else if (SYS_JoyData[index].id == 1)
- {
- pos[0] = stGameStatus.curdata.B.x;
- pos[1] = stGameStatus.curdata.B.y;
- pos[2]=0;
- pos[3]=0;
- pos[4]=0;
- pos[5]=0;
- }
-
-/* Corrects the movements using the callibration */
-transaxes = joystick->hwdata->transaxes;
-for (i = 0; i < joystick->naxes; i++)
- {
- value = pos[i] + transaxes[i].offset;
- if (value<0)
- {
- value*=transaxes[i].scale1;
- if (value>0) value = AXIS_MIN;
- }
- else
- {
- value*=transaxes[i].scale2;
- if (value<0) value = AXIS_MAX;
- }
- change = (value - joystick->axes[i]);
- if ( (change < -JOY_AXIS_THRESHOLD) || (change > JOY_AXIS_THRESHOLD) )
- {
- SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value);
- }
- }
-
-/* joystick button A to D events */
-if (SYS_JoyData[index].id == 1) corr = 2;
-else corr = 0;
-normbut=4; /* Number of normal buttons */
-if (joystick->nbuttons<normbut) normbut = joystick->nbuttons;
-for ( i = corr; (i-corr) < normbut; ++i )
- {
- /*
- Button A: 1110 0000
- Button B: 1101 0000
- Button C: 1011 0000
- Button D: 0111 0000
- */
- if ( (~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i) )
- {
- if ( ! joystick->buttons[i-corr] )
- {
- SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED);
- }
- }
- else
- {
- if ( joystick->buttons[i-corr] )
- {
- SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED);
- }
- }
- }
-
-/* Joystick button E to H buttons */
- /*
- Button E: Axis 2 X Left
- Button F: Axis 2 Y Up
- Button G: Axis 2 X Right
- Button H: Axis 2 Y Down
- */
-if (joystick->nbuttons>=5)
- {
- if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED);
- else SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED);
- }
-if (joystick->nbuttons>=6)
- {
- if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED);
- else SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED);
- }
-if (joystick->nbuttons>=7)
- {
- if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED);
- else SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED);
- }
-if (joystick->nbuttons>=8)
- {
- if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED);
- else SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED);
- }
-
-/* joystick hat events */
-/* Not Supported under OS/2 */
-/* joystick ball events */
-/* Not Supported under OS/2 */
-}
-
-
-
-/******************************************/
-/* Function to close a joystick after use */
-/******************************************/
-void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
-{
-if (joystick->hwdata != NULL)
- {
- /* free system specific hardware data */
- SDL_free(joystick->hwdata);
- }
-}
-
-
-
-/********************************************************************/
-/* Function to perform any system-specific joystick related cleanup */
-/********************************************************************/
-void SDL_SYS_JoystickQuit(void)
-{
-joyPortClose(&hJoyPort);
-}
-
-
-
-/************************/
-/************************/
-/* OS/2 Implementations */
-/************************/
-/************************/
-
-
-/*****************************************/
-/* Open Joystick Port, if not opened yet */
-/*****************************************/
-APIRET joyPortOpen(HFILE * hGame)
-{
-APIRET rc; /* Generic Return Code */
-ULONG ulAction; /* ? */
-ULONG ulVersion; /* Version of joystick driver */
-ULONG ulDataLen; /* Size of version data */
-
-/* Verifies if joyport is not already open... */
-if (*hGame != NULL) return 0;
-/* Open GAME$ for read */
-rc = DosOpen((PSZ)GAMEPDDNAME, hGame, &ulAction, 0, FILE_READONLY,
- FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL);
-if (rc != 0)
- {
- SDL_SetError("Could not open Joystick Port.");
- return -1;
- }
-
-/* Get Joystick Driver Version... must be 2.0 or higher */
-ulVersion = 0;
-ulDataLen = sizeof(ulVersion);
-rc = DosDevIOCtl( *hGame, IOCTL_CAT_USER, GAME_GET_VERSION,
- NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen);
-if (rc != 0)
- {
- joyPortClose(hGame);
- SDL_SetError("Could not get Joystick Driver version.");
- return -1;
- }
-if (ulVersion < GAME_VERSION)
- {
- joyPortClose(hGame);
- SDL_SetError("Driver too old. At least IBM driver version 2.0 required.");
- return -1;
- }
-return 0;
-}
-
-
-
-/****************************/
-/* Close JoyPort, if opened */
-/****************************/
-void joyPortClose(HFILE * hGame)
-{
-if (*hGame != NULL) DosClose(*hGame);
-*hGame = NULL;
-}
-
-
-
-/***************************/
-/* Get SDL Joystick EnvVar */
-/***************************/
-int joyGetEnv(struct _joycfg * joydata)
-{
-char *joyenv; /* Pointer to tested character */
-char tempnumber[5]; /* Temporary place to put numeric texts */
-
-joyenv = SDL_getenv("SDL_OS2_JOYSTICK");
-if (joyenv == NULL) return 0;
-/* Joystick Environment is defined! */
-while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
-/* If the string name starts with '... get if fully */
-if (*joyenv=='\'') joyenv+=joyGetData(++joyenv,joydata->name,'\'',sizeof(joydata->name));
-/* If not, get it until the next space */
-else if (*joyenv=='\"') joyenv+=joyGetData(++joyenv,joydata->name,'\"',sizeof(joydata->name));
-else joyenv+=joyGetData(joyenv,joydata->name,' ',sizeof(joydata->name));
-/* Now get the number of axes */
-while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
-joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
-joydata->axes = atoi(tempnumber);
-/* Now get the number of buttons */
-while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
-joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
-joydata->buttons = atoi(tempnumber);
-/* Now get the number of hats */
-while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
-joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
-joydata->hats = atoi(tempnumber);
-/* Now get the number of balls */
-while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
-joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
-joydata->balls = atoi(tempnumber);
-return 1;
-}
-
-
-
-/************************************************************************/
-/* Get a text from in the string starting in joyenv until it finds */
-/* the stopchar or maxchars is reached. The result is placed in name. */
-/************************************************************************/
-int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars)
-{
-char *nameptr; /* Pointer to the selected character */
-int chcnt=0; /* Count how many characters where copied */
-
-nameptr=name;
-while (*joyenv!=stopchar && *joyenv!=0)
- {
- if (nameptr<(name+(maxchars-1)))
- {
- *nameptr = *joyenv; /* Only copy if smaller than maximum */
- nameptr++;
- }
- chcnt++;
- joyenv++;
- }
-if (*joyenv==stopchar)
- {
- joyenv++; /* Jump stopchar */
- chcnt++;
- }
-*nameptr = 0; /* Mark last byte */
-return chcnt;
-}
-
-#endif /* SDL_JOYSTICK_OS2 */