aboutsummaryrefslogtreecommitdiffstats
path: root/distrib/sdl-1.2.12/src/joystick/os2/joyos2.h
diff options
context:
space:
mode:
Diffstat (limited to 'distrib/sdl-1.2.12/src/joystick/os2/joyos2.h')
-rw-r--r--distrib/sdl-1.2.12/src/joystick/os2/joyos2.h177
1 files changed, 0 insertions, 177 deletions
diff --git a/distrib/sdl-1.2.12/src/joystick/os2/joyos2.h b/distrib/sdl-1.2.12/src/joystick/os2/joyos2.h
deleted file mode 100644
index 2980010..0000000
--- a/distrib/sdl-1.2.12/src/joystick/os2/joyos2.h
+++ /dev/null
@@ -1,177 +0,0 @@
-/*****************************************************************************/
-/* */
-/* COPYRIGHT Copyright (C) 1995 IBM Corporation */
-/* */
-/* The following IBM OS/2 source code is provided to you solely for */
-/* the purpose of assisting you in your development of OS/2 device */
-/* drivers. You may use this code in accordance with the IBM License */
-/* Agreement provided in the IBM Device Driver Source Kit for OS/2. This */
-/* Copyright statement may not be removed. */
-/* */
-/*****************************************************************************/
-#ifndef JOYOS2_H
-#define JOYOS2_H
-
-/****** GAMEPORT.SYS joystick definitions, start *****************************/
-#define GAME_VERSION 0x20 /* 2.0 First IBM version */
-#define GAMEPDDNAME "GAME$ "
-#define IOCTL_CAT_USER 0x80
-#define GAME_PORT_GET 0x20 /* read GAMEPORT.SYS values */
-#define GAME_PORT_RESET 0x60 /* reset joystick mask with given value */
-
-#pragma pack(1) /* pack structure size is 1 byte */
-typedef struct { /* GAMEPORT.SYS structure */
- USHORT usJs_AxCnt; /* Joystick_A X position */
- USHORT usJs_AyCnt; /* Joystick_A Y position */
- USHORT usJs_BxCnt; /* Joystick_B X position */
- USHORT usJs_ByCnt; /* Joystick_B Y position */
- USHORT usJs_ButtonA1Cnt; /* button A1 press count */
- USHORT usJs_ButtonA2Cnt; /* button A2 press count */
- USHORT usJs_ButtonB1Cnt; /* button B1 press count */
- USHORT usJs_ButtonB2Cnt; /* button B2 press count */
- UCHAR ucJs_JoyStickMask; /* mask of connected joystick pots */
- UCHAR ucJs_ButtonStatus; /* bits of switches down */
- ULONG ulJs_Ticks; /* joystick clock ticks */
-} GAME_PORT_STRUCT;
-#pragma pack() /*reset to normal pack size */
-/****** GAMEPORT.SYS joystick definitions, end *******************************/
-
-
-/****************************************************************************/
-#define GAME_GET_VERSION 0x01
-#define GAME_GET_PARMS 0x02
-#define GAME_SET_PARMS 0x03
-#define GAME_GET_CALIB 0x04
-#define GAME_SET_CALIB 0x05
-#define GAME_GET_DIGSET 0x06
-#define GAME_SET_DIGSET 0x07
-#define GAME_GET_STATUS 0x10
-#define GAME_GET_STATUS_BUTWAIT 0x11
-#define GAME_GET_STATUS_SAMPWAIT 0x12
-/****************************************************************************/
-
-/****************************************************************************/
-// bit masks for each axis
-#define JOY_AX_BIT 0x01
-#define JOY_AY_BIT 0x02
-#define JOY_A_BITS (JOY_AX_BIT|JOY_AY_BIT)
-#define JOY_BX_BIT 0x04
-#define JOY_BY_BIT 0x08
-#define JOY_B_BITS (JOY_BX_BIT|JOY_BY_BIT)
-#define JOY_ALLPOS_BITS (JOY_A_BITS|JOY_B_BITS)
-
-// bit masks for each button
-#define JOY_BUT1_BIT 0x10
-#define JOY_BUT2_BIT 0x20
-#define JOY_BUT3_BIT 0x40
-#define JOY_BUT4_BIT 0x80
-#define JOY_ALL_BUTS (JOY_BUT1_BIT|JOY_BUT2_BIT|JOY_BUT3_BIT|JOY_BUT4_BIT)
-/****************************************************************************/
-
-/****************************************************************************/
-// 1-D position struct used for each axis
-typedef SHORT GAME_POS; /* some data formats require signed values */
-
-// simple 2-D position for each joystick
-typedef struct
-{
- GAME_POS x;
- GAME_POS y;
-}
-GAME_2DPOS_STRUCT;
-
-// struct defining the instantaneous state of both sticks and all buttons
-typedef struct
-{
- GAME_2DPOS_STRUCT A;
- GAME_2DPOS_STRUCT B;
- USHORT butMask;
-}
-GAME_DATA_STRUCT;
-
-// struct to be used for calibration and digital response on each axis
-typedef struct
-{
- GAME_POS lower;
- GAME_POS centre;
- GAME_POS upper;
-}
-GAME_3POS_STRUCT;
-/****************************************************************************/
-
-/****************************************************************************/
-// status struct returned to OS/2 applications:
-// current data for all sticks as well as button counts since last read
-typedef struct
-{
- GAME_DATA_STRUCT curdata;
- USHORT b1cnt;
- USHORT b2cnt;
- USHORT b3cnt;
- USHORT b4cnt;
-}
-GAME_STATUS_STRUCT;
-/****************************************************************************/
-
-/****************************************************************************/
-/* in use bitmasks originating in 0.2b */
-#define GAME_USE_BOTH_OLDMASK 0x01 /* for backward compat with bool */
-#define GAME_USE_X_NEWMASK 0x02
-#define GAME_USE_Y_NEWMASK 0x04
-#define GAME_USE_X_EITHERMASK (GAME_USE_X_NEWMASK|GAME_USE_BOTH_OLDMASK)
-#define GAME_USE_Y_EITHERMASK (GAME_USE_Y_NEWMASK|GAME_USE_BOTH_OLDMASK)
-#define GAME_USE_BOTH_NEWMASK (GAME_USE_X_NEWMASK|GAME_USE_Y_NEWMASK)
-
-/* only timed sampling implemented in version 1.0 */
-#define GAME_MODE_TIMED 1 /* timed sampling */
-#define GAME_MODE_REQUEST 2 /* request driven sampling */
-
-/* only raw implemented in version 1.0 */
-#define GAME_DATA_FORMAT_RAW 1 /* [l,c,r] */
-#define GAME_DATA_FORMAT_SIGNED 2 /* [-l,0,+r] */
-#define GAME_DATA_FORMAT_BINARY 3 /* {-1,0,+1} */
-#define GAME_DATA_FORMAT_SCALED 4 /* [-10,+10] */
-
-// parameters defining the operation of the driver
-typedef struct
-{
- USHORT useA; /* new bitmasks: see above */
- USHORT useB;
- USHORT mode; /* see consts above */
- USHORT format; /* see consts above */
- USHORT sampDiv; /* samp freq = 32 / n */
- USHORT scale; /* scaling factor */
- USHORT res1; /* must be 0 */
- USHORT res2; /* must be 0 */
-}
-GAME_PARM_STRUCT;
-/****************************************************************************/
-
-/****************************************************************************/
-// calibration values for each axis:
-// - upper limit on value to be considered in lower range
-// - centre value
-// - lower limit on value to be considered in upper range
-typedef struct
-{
- GAME_3POS_STRUCT Ax;
- GAME_3POS_STRUCT Ay;
- GAME_3POS_STRUCT Bx;
- GAME_3POS_STRUCT By;
-}
-GAME_CALIB_STRUCT;
-/****************************************************************************/
-
-/****************************************************************************/
-// struct defining the digital response values for all axes
-typedef struct
-{
- GAME_3POS_STRUCT Ax;
- GAME_3POS_STRUCT Ay;
- GAME_3POS_STRUCT Bx;
- GAME_3POS_STRUCT By;
-}
-GAME_DIGSET_STRUCT;
-/****************************************************************************/
-
-#endif