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-rw-r--r--distrib/sdl-1.2.12/src/thread/win32/SDL_systhread.c150
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diff --git a/distrib/sdl-1.2.12/src/thread/win32/SDL_systhread.c b/distrib/sdl-1.2.12/src/thread/win32/SDL_systhread.c
new file mode 100644
index 0000000..67b176d
--- /dev/null
+++ b/distrib/sdl-1.2.12/src/thread/win32/SDL_systhread.c
@@ -0,0 +1,150 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Win32 thread management routines for SDL */
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+#include "SDL_thread.h"
+#include "../SDL_thread_c.h"
+#include "../SDL_systhread.h"
+
+#ifndef SDL_PASSED_BEGINTHREAD_ENDTHREAD
+#ifndef _WIN32_WCE
+/* We'll use the C library from this DLL */
+#include <process.h>
+#endif
+
+#if __GNUC__
+typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
+ unsigned (__stdcall *func)(void *), void *arg,
+ unsigned, unsigned *threadID);
+typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
+#elif defined(__WATCOMC__)
+/* This is for Watcom targets except OS2 */
+#if __WATCOMC__ < 1240
+#define __watcall
+#endif
+typedef unsigned long (__watcall *pfnSDL_CurrentBeginThread) (void *, unsigned,
+ unsigned (__stdcall *func)(void *), void *arg,
+ unsigned, unsigned *threadID);
+typedef void (__watcall *pfnSDL_CurrentEndThread)(unsigned code);
+#else
+typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
+ unsigned (__stdcall *func)(void *), void *arg,
+ unsigned, unsigned *threadID);
+typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
+#endif
+#endif /* !SDL_PASSED_BEGINTHREAD_ENDTHREAD */
+
+
+typedef struct ThreadStartParms
+{
+ void *args;
+ pfnSDL_CurrentEndThread pfnCurrentEndThread;
+} tThreadStartParms, *pThreadStartParms;
+
+static unsigned __stdcall RunThread(void *data)
+{
+ pThreadStartParms pThreadParms = (pThreadStartParms)data;
+ pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL;
+
+ // Call the thread function!
+ SDL_RunThread(pThreadParms->args);
+
+ // Get the current endthread we have to use!
+ if (pThreadParms)
+ {
+ pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread;
+ SDL_free(pThreadParms);
+ }
+ // Call endthread!
+ if (pfnCurrentEndThread)
+ (*pfnCurrentEndThread)(0);
+ return(0);
+}
+
+#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
+int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
+{
+#else
+int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
+{
+#ifdef _WIN32_WCE
+ pfnSDL_CurrentBeginThread pfnBeginThread = NULL;
+ pfnSDL_CurrentEndThread pfnEndThread = NULL;
+#else
+ pfnSDL_CurrentBeginThread pfnBeginThread = _beginthreadex;
+ pfnSDL_CurrentEndThread pfnEndThread = _endthreadex;
+#endif
+#endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */
+ unsigned threadid;
+ pThreadStartParms pThreadParms = (pThreadStartParms)SDL_malloc(sizeof(tThreadStartParms));
+ if (!pThreadParms) {
+ SDL_OutOfMemory();
+ return(-1);
+ }
+
+ // Save the function which we will have to call to clear the RTL of calling app!
+ pThreadParms->pfnCurrentEndThread = pfnEndThread;
+ // Also save the real parameters we have to pass to thread function
+ pThreadParms->args = args;
+
+ if (pfnBeginThread) {
+ thread->handle = (SYS_ThreadHandle) pfnBeginThread(NULL, 0, RunThread,
+ pThreadParms, 0, &threadid);
+ } else {
+ thread->handle = CreateThread(NULL, 0, RunThread, pThreadParms, 0, &threadid);
+ }
+ if (thread->handle == NULL) {
+ SDL_SetError("Not enough resources to create thread");
+ return(-1);
+ }
+ return(0);
+}
+
+void SDL_SYS_SetupThread(void)
+{
+ return;
+}
+
+Uint32 SDL_ThreadID(void)
+{
+ return((Uint32)GetCurrentThreadId());
+}
+
+void SDL_SYS_WaitThread(SDL_Thread *thread)
+{
+ WaitForSingleObject(thread->handle, INFINITE);
+ CloseHandle(thread->handle);
+}
+
+/* WARNING: This function is really a last resort.
+ * Threads should be signaled and then exit by themselves.
+ * TerminateThread() doesn't perform stack and DLL cleanup.
+ */
+void SDL_SYS_KillThread(SDL_Thread *thread)
+{
+ TerminateThread(thread->handle, FALSE);
+}