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Diffstat (limited to 'distrib/sdl-1.2.12/src/video/SDL_cursor.c')
-rw-r--r--distrib/sdl-1.2.12/src/video/SDL_cursor.c758
1 files changed, 0 insertions, 758 deletions
diff --git a/distrib/sdl-1.2.12/src/video/SDL_cursor.c b/distrib/sdl-1.2.12/src/video/SDL_cursor.c
deleted file mode 100644
index c1f8603..0000000
--- a/distrib/sdl-1.2.12/src/video/SDL_cursor.c
+++ /dev/null
@@ -1,758 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-/* General cursor handling code for SDL */
-
-#include "SDL_mutex.h"
-#include "SDL_video.h"
-#include "SDL_mouse.h"
-#include "SDL_blit.h"
-#include "SDL_sysvideo.h"
-#include "SDL_cursor_c.h"
-#include "SDL_pixels_c.h"
-#include "default_cursor.h"
-#include "../events/SDL_sysevents.h"
-#include "../events/SDL_events_c.h"
-
-/* These are static for our cursor handling code */
-volatile int SDL_cursorstate = CURSOR_VISIBLE;
-SDL_Cursor *SDL_cursor = NULL;
-static SDL_Cursor *SDL_defcursor = NULL;
-SDL_mutex *SDL_cursorlock = NULL;
-
-/* Public functions */
-void SDL_CursorQuit(void)
-{
- if ( SDL_cursor != NULL ) {
- SDL_Cursor *cursor;
-
- SDL_cursorstate &= ~CURSOR_VISIBLE;
- if ( SDL_cursor != SDL_defcursor ) {
- SDL_FreeCursor(SDL_cursor);
- }
- SDL_cursor = NULL;
- if ( SDL_defcursor != NULL ) {
- cursor = SDL_defcursor;
- SDL_defcursor = NULL;
- SDL_FreeCursor(cursor);
- }
- }
- if ( SDL_cursorlock != NULL ) {
- SDL_DestroyMutex(SDL_cursorlock);
- SDL_cursorlock = NULL;
- }
-}
-int SDL_CursorInit(Uint32 multithreaded)
-{
- /* We don't have mouse focus, and the cursor isn't drawn yet */
-#ifndef IPOD
- SDL_cursorstate = CURSOR_VISIBLE;
-#endif
-
- /* Create the default cursor */
- if ( SDL_defcursor == NULL ) {
- SDL_defcursor = SDL_CreateCursor(default_cdata, default_cmask,
- DEFAULT_CWIDTH, DEFAULT_CHEIGHT,
- DEFAULT_CHOTX, DEFAULT_CHOTY);
- SDL_SetCursor(SDL_defcursor);
- }
-
- /* Create a lock if necessary */
- if ( multithreaded ) {
- SDL_cursorlock = SDL_CreateMutex();
- }
-
- /* That's it! */
- return(0);
-}
-
-/* Multi-thread support for cursors */
-#ifndef SDL_LockCursor
-void SDL_LockCursor(void)
-{
- if ( SDL_cursorlock ) {
- SDL_mutexP(SDL_cursorlock);
- }
-}
-#endif
-#ifndef SDL_UnlockCursor
-void SDL_UnlockCursor(void)
-{
- if ( SDL_cursorlock ) {
- SDL_mutexV(SDL_cursorlock);
- }
-}
-#endif
-
-/* Software cursor drawing support */
-SDL_Cursor * SDL_CreateCursor (Uint8 *data, Uint8 *mask,
- int w, int h, int hot_x, int hot_y)
-{
- SDL_VideoDevice *video = current_video;
- int savelen;
- int i;
- SDL_Cursor *cursor;
-
- /* Make sure the width is a multiple of 8 */
- w = ((w+7)&~7);
-
- /* Sanity check the hot spot */
- if ( (hot_x < 0) || (hot_y < 0) || (hot_x >= w) || (hot_y >= h) ) {
- SDL_SetError("Cursor hot spot doesn't lie within cursor");
- return(NULL);
- }
-
- /* Allocate memory for the cursor */
- cursor = (SDL_Cursor *)SDL_malloc(sizeof *cursor);
- if ( cursor == NULL ) {
- SDL_OutOfMemory();
- return(NULL);
- }
- savelen = (w*4)*h;
- cursor->area.x = 0;
- cursor->area.y = 0;
- cursor->area.w = w;
- cursor->area.h = h;
- cursor->hot_x = hot_x;
- cursor->hot_y = hot_y;
- cursor->data = (Uint8 *)SDL_malloc((w/8)*h*2);
- cursor->mask = cursor->data+((w/8)*h);
- cursor->save[0] = (Uint8 *)SDL_malloc(savelen*2);
- cursor->save[1] = cursor->save[0] + savelen;
- cursor->wm_cursor = NULL;
- if ( ! cursor->data || ! cursor->save[0] ) {
- SDL_FreeCursor(cursor);
- SDL_OutOfMemory();
- return(NULL);
- }
- for ( i=((w/8)*h)-1; i>=0; --i ) {
- cursor->data[i] = data[i];
- cursor->mask[i] = mask[i] | data[i];
- }
- SDL_memset(cursor->save[0], 0, savelen*2);
-
- /* If the window manager gives us a good cursor, we're done! */
- if ( video->CreateWMCursor ) {
- cursor->wm_cursor = video->CreateWMCursor(video, data, mask,
- w, h, hot_x, hot_y);
- } else {
- cursor->wm_cursor = NULL;
- }
- return(cursor);
-}
-
-/* SDL_SetCursor(NULL) can be used to force the cursor redraw,
- if this is desired for any reason. This is used when setting
- the video mode and when the SDL window gains the mouse focus.
- */
-void SDL_SetCursor (SDL_Cursor *cursor)
-{
- SDL_VideoDevice *video = current_video;
- SDL_VideoDevice *this = current_video;
-
- /* Make sure that the video subsystem has been initialized */
- if ( ! video ) {
- return;
- }
-
- /* Prevent the event thread from moving the mouse */
- SDL_LockCursor();
-
- /* Set the new cursor */
- if ( cursor && (cursor != SDL_cursor) ) {
- /* Erase the current mouse position */
- if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
- SDL_EraseCursor(SDL_VideoSurface);
- } else if ( video->MoveWMCursor ) {
- /* If the video driver is moving the cursor directly,
- it needs to hide the old cursor before (possibly)
- showing the new one. (But don't erase NULL cursor)
- */
- if ( SDL_cursor && video->ShowWMCursor ) {
- video->ShowWMCursor(this, NULL);
- }
- }
- SDL_cursor = cursor;
- }
-
- /* Draw the new mouse cursor */
- if ( SDL_cursor && (SDL_cursorstate&CURSOR_VISIBLE) ) {
- /* Use window manager cursor if possible */
- int show_wm_cursor = 0;
- if ( SDL_cursor->wm_cursor && video->ShowWMCursor ) {
- show_wm_cursor = video->ShowWMCursor(this, SDL_cursor->wm_cursor);
- }
- if ( show_wm_cursor ) {
- SDL_cursorstate &= ~CURSOR_USINGSW;
- } else {
- SDL_cursorstate |= CURSOR_USINGSW;
- if ( video->ShowWMCursor ) {
- video->ShowWMCursor(this, NULL);
- }
- { int x, y;
- SDL_GetMouseState(&x, &y);
- SDL_cursor->area.x = (x - SDL_cursor->hot_x);
- SDL_cursor->area.y = (y - SDL_cursor->hot_y);
- }
- SDL_DrawCursor(SDL_VideoSurface);
- }
- } else {
- /* Erase window manager mouse (cursor not visible) */
- if ( SDL_cursor && (SDL_cursorstate & CURSOR_USINGSW) ) {
- SDL_EraseCursor(SDL_VideoSurface);
- } else {
- if ( video ) {
- if ( video->ShowWMCursor ) {
- video->ShowWMCursor(this, NULL);
- }
- }
- }
- }
- SDL_UnlockCursor();
-}
-
-SDL_Cursor * SDL_GetCursor (void)
-{
- return(SDL_cursor);
-}
-
-void SDL_FreeCursor (SDL_Cursor *cursor)
-{
- if ( cursor ) {
- if ( cursor == SDL_cursor ) {
- SDL_SetCursor(SDL_defcursor);
- }
- if ( cursor != SDL_defcursor ) {
- SDL_VideoDevice *video = current_video;
- SDL_VideoDevice *this = current_video;
-
- if ( cursor->data ) {
- SDL_free(cursor->data);
- }
- if ( cursor->save[0] ) {
- SDL_free(cursor->save[0]);
- }
- if ( video && cursor->wm_cursor ) {
- if ( video->FreeWMCursor ) {
- video->FreeWMCursor(this, cursor->wm_cursor);
- }
- }
- SDL_free(cursor);
- }
- }
-}
-
-int SDL_ShowCursor (int toggle)
-{
- int showing;
-
- showing = (SDL_cursorstate & CURSOR_VISIBLE);
- if ( toggle >= 0 ) {
- SDL_LockCursor();
- if ( toggle ) {
- SDL_cursorstate |= CURSOR_VISIBLE;
- } else {
- SDL_cursorstate &= ~CURSOR_VISIBLE;
- }
- SDL_UnlockCursor();
- if ( (SDL_cursorstate & CURSOR_VISIBLE) != showing ) {
- SDL_VideoDevice *video = current_video;
- SDL_VideoDevice *this = current_video;
-
- SDL_SetCursor(NULL);
- if ( video && video->CheckMouseMode ) {
- video->CheckMouseMode(this);
- }
- }
- } else {
- /* Query current state */ ;
- }
- return(showing ? 1 : 0);
-}
-
-void SDL_WarpMouse (Uint16 x, Uint16 y)
-{
- SDL_VideoDevice *video = current_video;
- SDL_VideoDevice *this = current_video;
-
- if ( !video || !SDL_PublicSurface ) {
- SDL_SetError("A video mode must be set before warping mouse");
- return;
- }
-
- /* If we have an offset video mode, offset the mouse coordinates */
- if (this->screen->pitch == 0) {
- x += this->screen->offset / this->screen->format->BytesPerPixel;
- y += this->screen->offset;
- } else {
- x += (this->screen->offset % this->screen->pitch) /
- this->screen->format->BytesPerPixel;
- y += (this->screen->offset / this->screen->pitch);
- }
-
- /* This generates a mouse motion event */
- if ( video->WarpWMCursor ) {
- video->WarpWMCursor(this, x, y);
- } else {
- SDL_PrivateMouseMotion(0, 0, x, y);
- }
-}
-
-void SDL_MoveCursor(int x, int y)
-{
- SDL_VideoDevice *video = current_video;
-
- /* Erase and update the current mouse position */
- if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
- /* Erase and redraw mouse cursor in new position */
- SDL_LockCursor();
- SDL_EraseCursor(SDL_VideoSurface);
- SDL_cursor->area.x = (x - SDL_cursor->hot_x);
- SDL_cursor->area.y = (y - SDL_cursor->hot_y);
- SDL_DrawCursor(SDL_VideoSurface);
- SDL_UnlockCursor();
- } else if ( video->MoveWMCursor ) {
- video->MoveWMCursor(video, x, y);
- }
-}
-
-/* Keep track of the current cursor colors */
-static int palette_changed = 1;
-static Uint8 pixels8[2];
-
-void SDL_CursorPaletteChanged(void)
-{
- palette_changed = 1;
-}
-
-void SDL_MouseRect(SDL_Rect *area)
-{
- int clip_diff;
-
- *area = SDL_cursor->area;
- if ( area->x < 0 ) {
- area->w += area->x;
- area->x = 0;
- }
- if ( area->y < 0 ) {
- area->h += area->y;
- area->y = 0;
- }
- clip_diff = (area->x+area->w)-SDL_VideoSurface->w;
- if ( clip_diff > 0 ) {
- area->w = area->w < clip_diff ? 0 : area->w-clip_diff;
- }
- clip_diff = (area->y+area->h)-SDL_VideoSurface->h;
- if ( clip_diff > 0 ) {
- area->h = area->h < clip_diff ? 0 : area->h-clip_diff;
- }
-}
-
-static void SDL_DrawCursorFast(SDL_Surface *screen, SDL_Rect *area)
-{
- const Uint32 pixels[2] = { 0xFFFFFFFF, 0x00000000 };
- int i, w, h;
- Uint8 *data, datab;
- Uint8 *mask, maskb;
-
- data = SDL_cursor->data + area->y * SDL_cursor->area.w/8;
- mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8;
- switch (screen->format->BytesPerPixel) {
-
- case 1: {
- Uint8 *dst;
- int dstskip;
-
- if ( palette_changed ) {
- pixels8[0] = (Uint8)SDL_MapRGB(screen->format, 255, 255, 255);
- pixels8[1] = (Uint8)SDL_MapRGB(screen->format, 0, 0, 0);
- palette_changed = 0;
- }
- dst = (Uint8 *)screen->pixels +
- (SDL_cursor->area.y+area->y)*screen->pitch +
- SDL_cursor->area.x;
- dstskip = screen->pitch-area->w;
-
- for ( h=area->h; h; h-- ) {
- for ( w=area->w/8; w; w-- ) {
- maskb = *mask++;
- datab = *data++;
- for ( i=0; i<8; ++i ) {
- if ( maskb & 0x80 ) {
- *dst = pixels8[datab>>7];
- }
- maskb <<= 1;
- datab <<= 1;
- dst++;
- }
- }
- dst += dstskip;
- }
- }
- break;
-
- case 2: {
- Uint16 *dst;
- int dstskip;
-
- dst = (Uint16 *)screen->pixels +
- (SDL_cursor->area.y+area->y)*screen->pitch/2 +
- SDL_cursor->area.x;
- dstskip = (screen->pitch/2)-area->w;
-
- for ( h=area->h; h; h-- ) {
- for ( w=area->w/8; w; w-- ) {
- maskb = *mask++;
- datab = *data++;
- for ( i=0; i<8; ++i ) {
- if ( maskb & 0x80 ) {
- *dst = (Uint16)pixels[datab>>7];
- }
- maskb <<= 1;
- datab <<= 1;
- dst++;
- }
- }
- dst += dstskip;
- }
- }
- break;
-
- case 3: {
- Uint8 *dst;
- int dstskip;
-
- dst = (Uint8 *)screen->pixels +
- (SDL_cursor->area.y+area->y)*screen->pitch +
- SDL_cursor->area.x*3;
- dstskip = screen->pitch-area->w*3;
-
- for ( h=area->h; h; h-- ) {
- for ( w=area->w/8; w; w-- ) {
- maskb = *mask++;
- datab = *data++;
- for ( i=0; i<8; ++i ) {
- if ( maskb & 0x80 ) {
- SDL_memset(dst,pixels[datab>>7],3);
- }
- maskb <<= 1;
- datab <<= 1;
- dst += 3;
- }
- }
- dst += dstskip;
- }
- }
- break;
-
- case 4: {
- Uint32 *dst;
- int dstskip;
-
- dst = (Uint32 *)screen->pixels +
- (SDL_cursor->area.y+area->y)*screen->pitch/4 +
- SDL_cursor->area.x;
- dstskip = (screen->pitch/4)-area->w;
-
- for ( h=area->h; h; h-- ) {
- for ( w=area->w/8; w; w-- ) {
- maskb = *mask++;
- datab = *data++;
- for ( i=0; i<8; ++i ) {
- if ( maskb & 0x80 ) {
- *dst = pixels[datab>>7];
- }
- maskb <<= 1;
- datab <<= 1;
- dst++;
- }
- }
- dst += dstskip;
- }
- }
- break;
- }
-}
-
-static void SDL_DrawCursorSlow(SDL_Surface *screen, SDL_Rect *area)
-{
- const Uint32 pixels[2] = { 0xFFFFFF, 0x000000 };
- int h;
- int x, minx, maxx;
- Uint8 *data, datab = 0;
- Uint8 *mask, maskb = 0;
- Uint8 *dst;
- int dstbpp, dstskip;
-
- data = SDL_cursor->data + area->y * SDL_cursor->area.w/8;
- mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8;
- dstbpp = screen->format->BytesPerPixel;
- dst = (Uint8 *)screen->pixels +
- (SDL_cursor->area.y+area->y)*screen->pitch +
- SDL_cursor->area.x*dstbpp;
- dstskip = screen->pitch-SDL_cursor->area.w*dstbpp;
-
- minx = area->x;
- maxx = area->x+area->w;
- if ( screen->format->BytesPerPixel == 1 ) {
- if ( palette_changed ) {
- pixels8[0] = (Uint8)SDL_MapRGB(screen->format, 255, 255, 255);
- pixels8[1] = (Uint8)SDL_MapRGB(screen->format, 0, 0, 0);
- palette_changed = 0;
- }
- for ( h=area->h; h; h-- ) {
- for ( x=0; x<SDL_cursor->area.w; ++x ) {
- if ( (x%8) == 0 ) {
- maskb = *mask++;
- datab = *data++;
- }
- if ( (x >= minx) && (x < maxx) ) {
- if ( maskb & 0x80 ) {
- SDL_memset(dst, pixels8[datab>>7], dstbpp);
- }
- }
- maskb <<= 1;
- datab <<= 1;
- dst += dstbpp;
- }
- dst += dstskip;
- }
- } else {
- for ( h=area->h; h; h-- ) {
- for ( x=0; x<SDL_cursor->area.w; ++x ) {
- if ( (x%8) == 0 ) {
- maskb = *mask++;
- datab = *data++;
- }
- if ( (x >= minx) && (x < maxx) ) {
- if ( maskb & 0x80 ) {
- SDL_memset(dst, pixels[datab>>7], dstbpp);
- }
- }
- maskb <<= 1;
- datab <<= 1;
- dst += dstbpp;
- }
- dst += dstskip;
- }
- }
-}
-
-/* This handles the ugly work of converting the saved cursor background from
- the pixel format of the shadow surface to that of the video surface.
- This is only necessary when blitting from a shadow surface of a different
- pixel format than the video surface, and using a software rendered cursor.
-*/
-static void SDL_ConvertCursorSave(SDL_Surface *screen, int w, int h)
-{
- SDL_BlitInfo info;
- SDL_loblit RunBlit;
-
- /* Make sure we can steal the blit mapping */
- if ( screen->map->dst != SDL_VideoSurface ) {
- return;
- }
-
- /* Set up the blit information */
- info.s_pixels = SDL_cursor->save[1];
- info.s_width = w;
- info.s_height = h;
- info.s_skip = 0;
- info.d_pixels = SDL_cursor->save[0];
- info.d_width = w;
- info.d_height = h;
- info.d_skip = 0;
- info.aux_data = screen->map->sw_data->aux_data;
- info.src = screen->format;
- info.table = screen->map->table;
- info.dst = SDL_VideoSurface->format;
- RunBlit = screen->map->sw_data->blit;
-
- /* Run the actual software blit */
- RunBlit(&info);
-}
-
-void SDL_DrawCursorNoLock(SDL_Surface *screen)
-{
- SDL_Rect area;
-
- /* Get the mouse rectangle, clipped to the screen */
- SDL_MouseRect(&area);
- if ( (area.w == 0) || (area.h == 0) ) {
- return;
- }
-
- /* Copy mouse background */
- { int w, h, screenbpp;
- Uint8 *src, *dst;
-
- /* Set up the copy pointers */
- screenbpp = screen->format->BytesPerPixel;
- if ( (screen == SDL_VideoSurface) ||
- FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) {
- dst = SDL_cursor->save[0];
- } else {
- dst = SDL_cursor->save[1];
- }
- src = (Uint8 *)screen->pixels + area.y * screen->pitch +
- area.x * screenbpp;
-
- /* Perform the copy */
- w = area.w*screenbpp;
- h = area.h;
- while ( h-- ) {
- SDL_memcpy(dst, src, w);
- dst += w;
- src += screen->pitch;
- }
- }
-
- /* Draw the mouse cursor */
- area.x -= SDL_cursor->area.x;
- area.y -= SDL_cursor->area.y;
- if ( (area.x == 0) && (area.w == SDL_cursor->area.w) ) {
- SDL_DrawCursorFast(screen, &area);
- } else {
- SDL_DrawCursorSlow(screen, &area);
- }
-}
-
-void SDL_DrawCursor(SDL_Surface *screen)
-{
- /* Lock the screen if necessary */
- if ( screen == NULL ) {
- return;
- }
- if ( SDL_MUSTLOCK(screen) ) {
- if ( SDL_LockSurface(screen) < 0 ) {
- return;
- }
- }
-
- SDL_DrawCursorNoLock(screen);
-
- /* Unlock the screen and update if necessary */
- if ( SDL_MUSTLOCK(screen) ) {
- SDL_UnlockSurface(screen);
- }
- if ( (screen == SDL_VideoSurface) &&
- ((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) {
- SDL_VideoDevice *video = current_video;
- SDL_VideoDevice *this = current_video;
- SDL_Rect area;
-
- SDL_MouseRect(&area);
-
- /* This can be called before a video mode is set */
- if ( video->UpdateRects ) {
- video->UpdateRects(this, 1, &area);
- }
- }
-}
-
-void SDL_EraseCursorNoLock(SDL_Surface *screen)
-{
- SDL_Rect area;
-
- /* Get the mouse rectangle, clipped to the screen */
- SDL_MouseRect(&area);
- if ( (area.w == 0) || (area.h == 0) ) {
- return;
- }
-
- /* Copy mouse background */
- { int w, h, screenbpp;
- Uint8 *src, *dst;
-
- /* Set up the copy pointers */
- screenbpp = screen->format->BytesPerPixel;
- if ( (screen == SDL_VideoSurface) ||
- FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) {
- src = SDL_cursor->save[0];
- } else {
- src = SDL_cursor->save[1];
- }
- dst = (Uint8 *)screen->pixels + area.y * screen->pitch +
- area.x * screenbpp;
-
- /* Perform the copy */
- w = area.w*screenbpp;
- h = area.h;
- while ( h-- ) {
- SDL_memcpy(dst, src, w);
- src += w;
- dst += screen->pitch;
- }
-
- /* Perform pixel conversion on cursor background */
- if ( src > SDL_cursor->save[1] ) {
- SDL_ConvertCursorSave(screen, area.w, area.h);
- }
- }
-}
-
-void SDL_EraseCursor(SDL_Surface *screen)
-{
- /* Lock the screen if necessary */
- if ( screen == NULL ) {
- return;
- }
- if ( SDL_MUSTLOCK(screen) ) {
- if ( SDL_LockSurface(screen) < 0 ) {
- return;
- }
- }
-
- SDL_EraseCursorNoLock(screen);
-
- /* Unlock the screen and update if necessary */
- if ( SDL_MUSTLOCK(screen) ) {
- SDL_UnlockSurface(screen);
- }
- if ( (screen == SDL_VideoSurface) &&
- ((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) {
- SDL_VideoDevice *video = current_video;
- SDL_VideoDevice *this = current_video;
- SDL_Rect area;
-
- SDL_MouseRect(&area);
- if ( video->UpdateRects ) {
- video->UpdateRects(this, 1, &area);
- }
- }
-}
-
-/* Reset the cursor on video mode change
- FIXME: Keep track of all cursors, and reset them all.
- */
-void SDL_ResetCursor(void)
-{
- int savelen;
-
- if ( SDL_cursor ) {
- savelen = SDL_cursor->area.w*4*SDL_cursor->area.h;
- SDL_cursor->area.x = 0;
- SDL_cursor->area.y = 0;
- SDL_memset(SDL_cursor->save[0], 0, savelen);
- }
-}