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Diffstat (limited to 'distrib/sdl-1.2.12/src/video/SDL_surface.c')
-rw-r--r--distrib/sdl-1.2.12/src/video/SDL_surface.c941
1 files changed, 0 insertions, 941 deletions
diff --git a/distrib/sdl-1.2.12/src/video/SDL_surface.c b/distrib/sdl-1.2.12/src/video/SDL_surface.c
deleted file mode 100644
index 7ef8565..0000000
--- a/distrib/sdl-1.2.12/src/video/SDL_surface.c
+++ /dev/null
@@ -1,941 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include "SDL_video.h"
-#include "SDL_sysvideo.h"
-#include "SDL_cursor_c.h"
-#include "SDL_blit.h"
-#include "SDL_RLEaccel_c.h"
-#include "SDL_pixels_c.h"
-#include "SDL_leaks.h"
-
-
-/* Public routines */
-/*
- * Create an empty RGB surface of the appropriate depth
- */
-SDL_Surface * SDL_CreateRGBSurface (Uint32 flags,
- int width, int height, int depth,
- Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
-{
- SDL_VideoDevice *video = current_video;
- SDL_VideoDevice *this = current_video;
- SDL_Surface *screen;
- SDL_Surface *surface;
-
- /* Make sure the size requested doesn't overflow our datatypes */
- /* Next time I write a library like SDL, I'll use int for size. :) */
- if ( width >= 16384 || height >= 65536 ) {
- SDL_SetError("Width or height is too large");
- return(NULL);
- }
-
- /* Check to see if we desire the surface in video memory */
- if ( video ) {
- screen = SDL_PublicSurface;
- } else {
- screen = NULL;
- }
- if ( screen && ((screen->flags&SDL_HWSURFACE) == SDL_HWSURFACE) ) {
- if ( (flags&(SDL_SRCCOLORKEY|SDL_SRCALPHA)) != 0 ) {
- flags |= SDL_HWSURFACE;
- }
- if ( (flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
- if ( ! current_video->info.blit_hw_CC ) {
- flags &= ~SDL_HWSURFACE;
- }
- }
- if ( (flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
- if ( ! current_video->info.blit_hw_A ) {
- flags &= ~SDL_HWSURFACE;
- }
- }
- } else {
- flags &= ~SDL_HWSURFACE;
- }
-
- /* Allocate the surface */
- surface = (SDL_Surface *)SDL_malloc(sizeof(*surface));
- if ( surface == NULL ) {
- SDL_OutOfMemory();
- return(NULL);
- }
- surface->flags = SDL_SWSURFACE;
- if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
- if ((Amask) && (video->displayformatalphapixel))
- {
- depth = video->displayformatalphapixel->BitsPerPixel;
- Rmask = video->displayformatalphapixel->Rmask;
- Gmask = video->displayformatalphapixel->Gmask;
- Bmask = video->displayformatalphapixel->Bmask;
- Amask = video->displayformatalphapixel->Amask;
- }
- else
- {
- depth = screen->format->BitsPerPixel;
- Rmask = screen->format->Rmask;
- Gmask = screen->format->Gmask;
- Bmask = screen->format->Bmask;
- Amask = screen->format->Amask;
- }
- }
- surface->format = SDL_AllocFormat(depth, Rmask, Gmask, Bmask, Amask);
- if ( surface->format == NULL ) {
- SDL_free(surface);
- return(NULL);
- }
- if ( Amask ) {
- surface->flags |= SDL_SRCALPHA;
- }
- surface->w = width;
- surface->h = height;
- surface->pitch = SDL_CalculatePitch(surface);
- surface->pixels = NULL;
- surface->offset = 0;
- surface->hwdata = NULL;
- surface->locked = 0;
- surface->map = NULL;
- surface->unused1 = 0;
- SDL_SetClipRect(surface, NULL);
- SDL_FormatChanged(surface);
-
- /* Get the pixels */
- if ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) ||
- (video->AllocHWSurface(this, surface) < 0) ) {
- if ( surface->w && surface->h ) {
- surface->pixels = SDL_malloc(surface->h*surface->pitch);
- if ( surface->pixels == NULL ) {
- SDL_FreeSurface(surface);
- SDL_OutOfMemory();
- return(NULL);
- }
- /* This is important for bitmaps */
- SDL_memset(surface->pixels, 0, surface->h*surface->pitch);
- }
- }
-
- /* Allocate an empty mapping */
- surface->map = SDL_AllocBlitMap();
- if ( surface->map == NULL ) {
- SDL_FreeSurface(surface);
- return(NULL);
- }
-
- /* The surface is ready to go */
- surface->refcount = 1;
-#ifdef CHECK_LEAKS
- ++surfaces_allocated;
-#endif
- return(surface);
-}
-/*
- * Create an RGB surface from an existing memory buffer
- */
-SDL_Surface * SDL_CreateRGBSurfaceFrom (void *pixels,
- int width, int height, int depth, int pitch,
- Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
-{
- SDL_Surface *surface;
-
- surface = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, depth,
- Rmask, Gmask, Bmask, Amask);
- if ( surface != NULL ) {
- surface->flags |= SDL_PREALLOC;
- surface->pixels = pixels;
- surface->w = width;
- surface->h = height;
- surface->pitch = pitch;
- SDL_SetClipRect(surface, NULL);
- }
- return(surface);
-}
-/*
- * Set the color key in a blittable surface
- */
-int SDL_SetColorKey (SDL_Surface *surface, Uint32 flag, Uint32 key)
-{
- /* Sanity check the flag as it gets passed in */
- if ( flag & SDL_SRCCOLORKEY ) {
- if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) {
- flag = (SDL_SRCCOLORKEY | SDL_RLEACCELOK);
- } else {
- flag = SDL_SRCCOLORKEY;
- }
- } else {
- flag = 0;
- }
-
- /* Optimize away operations that don't change anything */
- if ( (flag == (surface->flags & (SDL_SRCCOLORKEY|SDL_RLEACCELOK))) &&
- (key == surface->format->colorkey) ) {
- return(0);
- }
-
- /* UnRLE surfaces before we change the colorkey */
- if ( surface->flags & SDL_RLEACCEL ) {
- SDL_UnRLESurface(surface, 1);
- }
-
- if ( flag ) {
- SDL_VideoDevice *video = current_video;
- SDL_VideoDevice *this = current_video;
-
-
- surface->flags |= SDL_SRCCOLORKEY;
- surface->format->colorkey = key;
- if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
- if ( (video->SetHWColorKey == NULL) ||
- (video->SetHWColorKey(this, surface, key) < 0) ) {
- surface->flags &= ~SDL_HWACCEL;
- }
- }
- if ( flag & SDL_RLEACCELOK ) {
- surface->flags |= SDL_RLEACCELOK;
- } else {
- surface->flags &= ~SDL_RLEACCELOK;
- }
- } else {
- surface->flags &= ~(SDL_SRCCOLORKEY|SDL_RLEACCELOK);
- surface->format->colorkey = 0;
- }
- SDL_InvalidateMap(surface->map);
- return(0);
-}
-/* This function sets the alpha channel of a surface */
-int SDL_SetAlpha (SDL_Surface *surface, Uint32 flag, Uint8 value)
-{
- Uint32 oldflags = surface->flags;
- Uint32 oldalpha = surface->format->alpha;
-
- /* Sanity check the flag as it gets passed in */
- if ( flag & SDL_SRCALPHA ) {
- if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) {
- flag = (SDL_SRCALPHA | SDL_RLEACCELOK);
- } else {
- flag = SDL_SRCALPHA;
- }
- } else {
- flag = 0;
- }
-
- /* Optimize away operations that don't change anything */
- if ( (flag == (surface->flags & (SDL_SRCALPHA|SDL_RLEACCELOK))) &&
- (!flag || value == oldalpha) ) {
- return(0);
- }
-
- if(!(flag & SDL_RLEACCELOK) && (surface->flags & SDL_RLEACCEL))
- SDL_UnRLESurface(surface, 1);
-
- if ( flag ) {
- SDL_VideoDevice *video = current_video;
- SDL_VideoDevice *this = current_video;
-
- surface->flags |= SDL_SRCALPHA;
- surface->format->alpha = value;
- if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
- if ( (video->SetHWAlpha == NULL) ||
- (video->SetHWAlpha(this, surface, value) < 0) ) {
- surface->flags &= ~SDL_HWACCEL;
- }
- }
- if ( flag & SDL_RLEACCELOK ) {
- surface->flags |= SDL_RLEACCELOK;
- } else {
- surface->flags &= ~SDL_RLEACCELOK;
- }
- } else {
- surface->flags &= ~SDL_SRCALPHA;
- surface->format->alpha = SDL_ALPHA_OPAQUE;
- }
- /*
- * The representation for software surfaces is independent of
- * per-surface alpha, so no need to invalidate the blit mapping
- * if just the alpha value was changed. (If either is 255, we still
- * need to invalidate.)
- */
- if((surface->flags & SDL_HWACCEL) == SDL_HWACCEL
- || oldflags != surface->flags
- || (((oldalpha + 1) ^ (value + 1)) & 0x100))
- SDL_InvalidateMap(surface->map);
- return(0);
-}
-int SDL_SetAlphaChannel(SDL_Surface *surface, Uint8 value)
-{
- int row, col;
- int offset;
- Uint8 *buf;
-
- if ( (surface->format->Amask != 0xFF000000) &&
- (surface->format->Amask != 0x000000FF) ) {
- SDL_SetError("Unsupported surface alpha mask format");
- return -1;
- }
-
-#if SDL_BYTEORDER == SDL_LIL_ENDIAN
- if ( surface->format->Amask == 0xFF000000 ) {
- offset = 3;
- } else {
- offset = 0;
- }
-#else
- if ( surface->format->Amask == 0xFF000000 ) {
- offset = 0;
- } else {
- offset = 3;
- }
-#endif /* Byte ordering */
-
- /* Quickly set the alpha channel of an RGBA or ARGB surface */
- if ( SDL_MUSTLOCK(surface) ) {
- if ( SDL_LockSurface(surface) < 0 ) {
- return -1;
- }
- }
- row = surface->h;
- while (row--) {
- col = surface->w;
- buf = (Uint8 *)surface->pixels + row * surface->pitch + offset;
- while(col--) {
- *buf = value;
- buf += 4;
- }
- }
- if ( SDL_MUSTLOCK(surface) ) {
- SDL_UnlockSurface(surface);
- }
- return 0;
-}
-
-/*
- * A function to calculate the intersection of two rectangles:
- * return true if the rectangles intersect, false otherwise
- */
-static __inline__
-SDL_bool SDL_IntersectRect(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *intersection)
-{
- int Amin, Amax, Bmin, Bmax;
-
- /* Horizontal intersection */
- Amin = A->x;
- Amax = Amin + A->w;
- Bmin = B->x;
- Bmax = Bmin + B->w;
- if(Bmin > Amin)
- Amin = Bmin;
- intersection->x = Amin;
- if(Bmax < Amax)
- Amax = Bmax;
- intersection->w = Amax - Amin > 0 ? Amax - Amin : 0;
-
- /* Vertical intersection */
- Amin = A->y;
- Amax = Amin + A->h;
- Bmin = B->y;
- Bmax = Bmin + B->h;
- if(Bmin > Amin)
- Amin = Bmin;
- intersection->y = Amin;
- if(Bmax < Amax)
- Amax = Bmax;
- intersection->h = Amax - Amin > 0 ? Amax - Amin : 0;
-
- return (intersection->w && intersection->h);
-}
-/*
- * Set the clipping rectangle for a blittable surface
- */
-SDL_bool SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect)
-{
- SDL_Rect full_rect;
-
- /* Don't do anything if there's no surface to act on */
- if ( ! surface ) {
- return SDL_FALSE;
- }
-
- /* Set up the full surface rectangle */
- full_rect.x = 0;
- full_rect.y = 0;
- full_rect.w = surface->w;
- full_rect.h = surface->h;
-
- /* Set the clipping rectangle */
- if ( ! rect ) {
- surface->clip_rect = full_rect;
- return 1;
- }
- return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect);
-}
-void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
-{
- if ( surface && rect ) {
- *rect = surface->clip_rect;
- }
-}
-/*
- * Set up a blit between two surfaces -- split into three parts:
- * The upper part, SDL_UpperBlit(), performs clipping and rectangle
- * verification. The lower part is a pointer to a low level
- * accelerated blitting function.
- *
- * These parts are separated out and each used internally by this
- * library in the optimimum places. They are exported so that if
- * you know exactly what you are doing, you can optimize your code
- * by calling the one(s) you need.
- */
-int SDL_LowerBlit (SDL_Surface *src, SDL_Rect *srcrect,
- SDL_Surface *dst, SDL_Rect *dstrect)
-{
- SDL_blit do_blit;
- SDL_Rect hw_srcrect;
- SDL_Rect hw_dstrect;
-
- /* Check to make sure the blit mapping is valid */
- if ( (src->map->dst != dst) ||
- (src->map->dst->format_version != src->map->format_version) ) {
- if ( SDL_MapSurface(src, dst) < 0 ) {
- return(-1);
- }
- }
-
- /* Figure out which blitter to use */
- if ( (src->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
- if ( src == SDL_VideoSurface ) {
- hw_srcrect = *srcrect;
- hw_srcrect.x += current_video->offset_x;
- hw_srcrect.y += current_video->offset_y;
- srcrect = &hw_srcrect;
- }
- if ( dst == SDL_VideoSurface ) {
- hw_dstrect = *dstrect;
- hw_dstrect.x += current_video->offset_x;
- hw_dstrect.y += current_video->offset_y;
- dstrect = &hw_dstrect;
- }
- do_blit = src->map->hw_blit;
- } else {
- do_blit = src->map->sw_blit;
- }
- return(do_blit(src, srcrect, dst, dstrect));
-}
-
-
-int SDL_UpperBlit (SDL_Surface *src, SDL_Rect *srcrect,
- SDL_Surface *dst, SDL_Rect *dstrect)
-{
- SDL_Rect fulldst;
- int srcx, srcy, w, h;
-
- /* Make sure the surfaces aren't locked */
- if ( ! src || ! dst ) {
- SDL_SetError("SDL_UpperBlit: passed a NULL surface");
- return(-1);
- }
- if ( src->locked || dst->locked ) {
- SDL_SetError("Surfaces must not be locked during blit");
- return(-1);
- }
-
- /* If the destination rectangle is NULL, use the entire dest surface */
- if ( dstrect == NULL ) {
- fulldst.x = fulldst.y = 0;
- dstrect = &fulldst;
- }
-
- /* clip the source rectangle to the source surface */
- if(srcrect) {
- int maxw, maxh;
-
- srcx = srcrect->x;
- w = srcrect->w;
- if(srcx < 0) {
- w += srcx;
- dstrect->x -= srcx;
- srcx = 0;
- }
- maxw = src->w - srcx;
- if(maxw < w)
- w = maxw;
-
- srcy = srcrect->y;
- h = srcrect->h;
- if(srcy < 0) {
- h += srcy;
- dstrect->y -= srcy;
- srcy = 0;
- }
- maxh = src->h - srcy;
- if(maxh < h)
- h = maxh;
-
- } else {
- srcx = srcy = 0;
- w = src->w;
- h = src->h;
- }
-
- /* clip the destination rectangle against the clip rectangle */
- {
- SDL_Rect *clip = &dst->clip_rect;
- int dx, dy;
-
- dx = clip->x - dstrect->x;
- if(dx > 0) {
- w -= dx;
- dstrect->x += dx;
- srcx += dx;
- }
- dx = dstrect->x + w - clip->x - clip->w;
- if(dx > 0)
- w -= dx;
-
- dy = clip->y - dstrect->y;
- if(dy > 0) {
- h -= dy;
- dstrect->y += dy;
- srcy += dy;
- }
- dy = dstrect->y + h - clip->y - clip->h;
- if(dy > 0)
- h -= dy;
- }
-
- if(w > 0 && h > 0) {
- SDL_Rect sr;
- sr.x = srcx;
- sr.y = srcy;
- sr.w = dstrect->w = w;
- sr.h = dstrect->h = h;
- return SDL_LowerBlit(src, &sr, dst, dstrect);
- }
- dstrect->w = dstrect->h = 0;
- return 0;
-}
-
-static int SDL_FillRect1(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color)
-{
- /* FIXME: We have to worry about packing order.. *sigh* */
- SDL_SetError("1-bpp rect fill not yet implemented");
- return -1;
-}
-
-static int SDL_FillRect4(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color)
-{
- /* FIXME: We have to worry about packing order.. *sigh* */
- SDL_SetError("4-bpp rect fill not yet implemented");
- return -1;
-}
-
-/*
- * This function performs a fast fill of the given rectangle with 'color'
- */
-int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color)
-{
- SDL_VideoDevice *video = current_video;
- SDL_VideoDevice *this = current_video;
- int x, y;
- Uint8 *row;
-
- /* This function doesn't work on surfaces < 8 bpp */
- if ( dst->format->BitsPerPixel < 8 ) {
- switch(dst->format->BitsPerPixel) {
- case 1:
- return SDL_FillRect1(dst, dstrect, color);
- break;
- case 4:
- return SDL_FillRect4(dst, dstrect, color);
- break;
- default:
- SDL_SetError("Fill rect on unsupported surface format");
- return(-1);
- break;
- }
- }
-
- /* If 'dstrect' == NULL, then fill the whole surface */
- if ( dstrect ) {
- /* Perform clipping */
- if ( !SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect) ) {
- return(0);
- }
- } else {
- dstrect = &dst->clip_rect;
- }
-
- /* Check for hardware acceleration */
- if ( ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) &&
- video->info.blit_fill ) {
- SDL_Rect hw_rect;
- if ( dst == SDL_VideoSurface ) {
- hw_rect = *dstrect;
- hw_rect.x += current_video->offset_x;
- hw_rect.y += current_video->offset_y;
- dstrect = &hw_rect;
- }
- return(video->FillHWRect(this, dst, dstrect, color));
- }
-
- /* Perform software fill */
- if ( SDL_LockSurface(dst) != 0 ) {
- return(-1);
- }
- row = (Uint8 *)dst->pixels+dstrect->y*dst->pitch+
- dstrect->x*dst->format->BytesPerPixel;
- if ( dst->format->palette || (color == 0) ) {
- x = dstrect->w*dst->format->BytesPerPixel;
- if ( !color && !((uintptr_t)row&3) && !(x&3) && !(dst->pitch&3) ) {
- int n = x >> 2;
- for ( y=dstrect->h; y; --y ) {
- SDL_memset4(row, 0, n);
- row += dst->pitch;
- }
- } else {
-#ifdef __powerpc__
- /*
- * SDL_memset() on PPC (both glibc and codewarrior) uses
- * the dcbz (Data Cache Block Zero) instruction, which
- * causes an alignment exception if the destination is
- * uncachable, so only use it on software surfaces
- */
- if((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
- if(dstrect->w >= 8) {
- /*
- * 64-bit stores are probably most
- * efficient to uncached video memory
- */
- double fill;
- SDL_memset(&fill, color, (sizeof fill));
- for(y = dstrect->h; y; y--) {
- Uint8 *d = row;
- unsigned n = x;
- unsigned nn;
- Uint8 c = color;
- double f = fill;
- while((unsigned long)d
- & (sizeof(double) - 1)) {
- *d++ = c;
- n--;
- }
- nn = n / (sizeof(double) * 4);
- while(nn) {
- ((double *)d)[0] = f;
- ((double *)d)[1] = f;
- ((double *)d)[2] = f;
- ((double *)d)[3] = f;
- d += 4*sizeof(double);
- nn--;
- }
- n &= ~(sizeof(double) * 4 - 1);
- nn = n / sizeof(double);
- while(nn) {
- *(double *)d = f;
- d += sizeof(double);
- nn--;
- }
- n &= ~(sizeof(double) - 1);
- while(n) {
- *d++ = c;
- n--;
- }
- row += dst->pitch;
- }
- } else {
- /* narrow boxes */
- for(y = dstrect->h; y; y--) {
- Uint8 *d = row;
- Uint8 c = color;
- int n = x;
- while(n) {
- *d++ = c;
- n--;
- }
- row += dst->pitch;
- }
- }
- } else
-#endif /* __powerpc__ */
- {
- for(y = dstrect->h; y; y--) {
- SDL_memset(row, color, x);
- row += dst->pitch;
- }
- }
- }
- } else {
- switch (dst->format->BytesPerPixel) {
- case 2:
- for ( y=dstrect->h; y; --y ) {
- Uint16 *pixels = (Uint16 *)row;
- Uint16 c = (Uint16)color;
- Uint32 cc = (Uint32)c << 16 | c;
- int n = dstrect->w;
- if((uintptr_t)pixels & 3) {
- *pixels++ = c;
- n--;
- }
- if(n >> 1)
- SDL_memset4(pixels, cc, n >> 1);
- if(n & 1)
- pixels[n - 1] = c;
- row += dst->pitch;
- }
- break;
-
- case 3:
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
- color <<= 8;
- #endif
- for ( y=dstrect->h; y; --y ) {
- Uint8 *pixels = row;
- for ( x=dstrect->w; x; --x ) {
- SDL_memcpy(pixels, &color, 3);
- pixels += 3;
- }
- row += dst->pitch;
- }
- break;
-
- case 4:
- for(y = dstrect->h; y; --y) {
- SDL_memset4(row, color, dstrect->w);
- row += dst->pitch;
- }
- break;
- }
- }
- SDL_UnlockSurface(dst);
-
- /* We're done! */
- return(0);
-}
-
-/*
- * Lock a surface to directly access the pixels
- */
-int SDL_LockSurface (SDL_Surface *surface)
-{
- if ( ! surface->locked ) {
- /* Perform the lock */
- if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) {
- SDL_VideoDevice *video = current_video;
- SDL_VideoDevice *this = current_video;
- if ( video->LockHWSurface(this, surface) < 0 ) {
- return(-1);
- }
- }
- if ( surface->flags & SDL_RLEACCEL ) {
- SDL_UnRLESurface(surface, 1);
- surface->flags |= SDL_RLEACCEL; /* save accel'd state */
- }
- /* This needs to be done here in case pixels changes value */
- surface->pixels = (Uint8 *)surface->pixels + surface->offset;
- }
-
- /* Increment the surface lock count, for recursive locks */
- ++surface->locked;
-
- /* Ready to go.. */
- return(0);
-}
-/*
- * Unlock a previously locked surface
- */
-void SDL_UnlockSurface (SDL_Surface *surface)
-{
- /* Only perform an unlock if we are locked */
- if ( ! surface->locked || (--surface->locked > 0) ) {
- return;
- }
-
- /* Perform the unlock */
- surface->pixels = (Uint8 *)surface->pixels - surface->offset;
-
- /* Unlock hardware or accelerated surfaces */
- if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) {
- SDL_VideoDevice *video = current_video;
- SDL_VideoDevice *this = current_video;
- video->UnlockHWSurface(this, surface);
- } else {
- /* Update RLE encoded surface with new data */
- if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
- surface->flags &= ~SDL_RLEACCEL; /* stop lying */
- SDL_RLESurface(surface);
- }
- }
-}
-
-/*
- * Convert a surface into the specified pixel format.
- */
-SDL_Surface * SDL_ConvertSurface (SDL_Surface *surface,
- SDL_PixelFormat *format, Uint32 flags)
-{
- SDL_Surface *convert;
- Uint32 colorkey = 0;
- Uint8 alpha = 0;
- Uint32 surface_flags;
- SDL_Rect bounds;
-
- /* Check for empty destination palette! (results in empty image) */
- if ( format->palette != NULL ) {
- int i;
- for ( i=0; i<format->palette->ncolors; ++i ) {
- if ( (format->palette->colors[i].r != 0) ||
- (format->palette->colors[i].g != 0) ||
- (format->palette->colors[i].b != 0) )
- break;
- }
- if ( i == format->palette->ncolors ) {
- SDL_SetError("Empty destination palette");
- return(NULL);
- }
- }
-
- /* Only create hw surfaces with alpha channel if hw alpha blits
- are supported */
- if(format->Amask != 0 && (flags & SDL_HWSURFACE)) {
- const SDL_VideoInfo *vi = SDL_GetVideoInfo();
- if(!vi || !vi->blit_hw_A)
- flags &= ~SDL_HWSURFACE;
- }
-
- /* Create a new surface with the desired format */
- convert = SDL_CreateRGBSurface(flags,
- surface->w, surface->h, format->BitsPerPixel,
- format->Rmask, format->Gmask, format->Bmask, format->Amask);
- if ( convert == NULL ) {
- return(NULL);
- }
-
- /* Copy the palette if any */
- if ( format->palette && convert->format->palette ) {
- SDL_memcpy(convert->format->palette->colors,
- format->palette->colors,
- format->palette->ncolors*sizeof(SDL_Color));
- convert->format->palette->ncolors = format->palette->ncolors;
- }
-
- /* Save the original surface color key and alpha */
- surface_flags = surface->flags;
- if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
- /* Convert colourkeyed surfaces to RGBA if requested */
- if((flags & SDL_SRCCOLORKEY) != SDL_SRCCOLORKEY
- && format->Amask) {
- surface_flags &= ~SDL_SRCCOLORKEY;
- } else {
- colorkey = surface->format->colorkey;
- SDL_SetColorKey(surface, 0, 0);
- }
- }
- if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
- /* Copy over the alpha channel to RGBA if requested */
- if ( format->Amask ) {
- surface->flags &= ~SDL_SRCALPHA;
- } else {
- alpha = surface->format->alpha;
- SDL_SetAlpha(surface, 0, 0);
- }
- }
-
- /* Copy over the image data */
- bounds.x = 0;
- bounds.y = 0;
- bounds.w = surface->w;
- bounds.h = surface->h;
- SDL_LowerBlit(surface, &bounds, convert, &bounds);
-
- /* Clean up the original surface, and update converted surface */
- if ( convert != NULL ) {
- SDL_SetClipRect(convert, &surface->clip_rect);
- }
- if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
- Uint32 cflags = surface_flags&(SDL_SRCCOLORKEY|SDL_RLEACCELOK);
- if ( convert != NULL ) {
- Uint8 keyR, keyG, keyB;
-
- SDL_GetRGB(colorkey,surface->format,&keyR,&keyG,&keyB);
- SDL_SetColorKey(convert, cflags|(flags&SDL_RLEACCELOK),
- SDL_MapRGB(convert->format, keyR, keyG, keyB));
- }
- SDL_SetColorKey(surface, cflags, colorkey);
- }
- if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
- Uint32 aflags = surface_flags&(SDL_SRCALPHA|SDL_RLEACCELOK);
- if ( convert != NULL ) {
- SDL_SetAlpha(convert, aflags|(flags&SDL_RLEACCELOK),
- alpha);
- }
- if ( format->Amask ) {
- surface->flags |= SDL_SRCALPHA;
- } else {
- SDL_SetAlpha(surface, aflags, alpha);
- }
- }
-
- /* We're ready to go! */
- return(convert);
-}
-
-/*
- * Free a surface created by the above function.
- */
-void SDL_FreeSurface (SDL_Surface *surface)
-{
- /* Free anything that's not NULL, and not the screen surface */
- if ((surface == NULL) ||
- (current_video &&
- ((surface == SDL_ShadowSurface)||(surface == SDL_VideoSurface)))) {
- return;
- }
- if ( --surface->refcount > 0 ) {
- return;
- }
- while ( surface->locked > 0 ) {
- SDL_UnlockSurface(surface);
- }
- if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
- SDL_UnRLESurface(surface, 0);
- }
- if ( surface->format ) {
- SDL_FreeFormat(surface->format);
- surface->format = NULL;
- }
- if ( surface->map != NULL ) {
- SDL_FreeBlitMap(surface->map);
- surface->map = NULL;
- }
- if ( surface->hwdata ) {
- SDL_VideoDevice *video = current_video;
- SDL_VideoDevice *this = current_video;
- video->FreeHWSurface(this, surface);
- }
- if ( surface->pixels &&
- ((surface->flags & SDL_PREALLOC) != SDL_PREALLOC) ) {
- SDL_free(surface->pixels);
- }
- SDL_free(surface);
-#ifdef CHECK_LEAKS
- --surfaces_allocated;
-#endif
-}