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Diffstat (limited to 'distrib/sdl-1.2.12/src/video/aalib/SDL_aavideo.c')
-rw-r--r--distrib/sdl-1.2.12/src/video/aalib/SDL_aavideo.c388
1 files changed, 0 insertions, 388 deletions
diff --git a/distrib/sdl-1.2.12/src/video/aalib/SDL_aavideo.c b/distrib/sdl-1.2.12/src/video/aalib/SDL_aavideo.c
deleted file mode 100644
index 3ec322e..0000000
--- a/distrib/sdl-1.2.12/src/video/aalib/SDL_aavideo.c
+++ /dev/null
@@ -1,388 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-/* AAlib based SDL video driver implementation.
-*/
-
-#include <unistd.h>
-#include <sys/stat.h>
-
-
-#include "SDL_video.h"
-#include "SDL_mouse.h"
-#include "../SDL_sysvideo.h"
-#include "../SDL_pixels_c.h"
-#include "../../events/SDL_events_c.h"
-
-#include "SDL_aavideo.h"
-#include "SDL_aaevents_c.h"
-#include "SDL_aamouse_c.h"
-
-#include <aalib.h>
-
-/* Initialization/Query functions */
-static int AA_VideoInit(_THIS, SDL_PixelFormat *vformat);
-static SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
-static SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
-static int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
-static void AA_VideoQuit(_THIS);
-
-/* Hardware surface functions */
-static int AA_AllocHWSurface(_THIS, SDL_Surface *surface);
-static int AA_LockHWSurface(_THIS, SDL_Surface *surface);
-static int AA_FlipHWSurface(_THIS, SDL_Surface *surface);
-static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface);
-static void AA_FreeHWSurface(_THIS, SDL_Surface *surface);
-
-/* Cache the VideoDevice struct */
-static struct SDL_VideoDevice *local_this;
-
-/* AAlib driver bootstrap functions */
-
-static int AA_Available(void)
-{
- return 1; /* Always available ! */
-}
-
-static void AA_DeleteDevice(SDL_VideoDevice *device)
-{
- SDL_free(device->hidden);
- SDL_free(device);
-}
-
-static SDL_VideoDevice *AA_CreateDevice(int devindex)
-{
- SDL_VideoDevice *device;
-
- /* Initialize all variables that we clean on shutdown */
- device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
- if ( device ) {
- SDL_memset(device, 0, (sizeof *device));
- device->hidden = (struct SDL_PrivateVideoData *)
- SDL_malloc((sizeof *device->hidden));
- }
- if ( (device == NULL) || (device->hidden == NULL) ) {
- SDL_OutOfMemory();
- if ( device ) {
- SDL_free(device);
- }
- return(0);
- }
- SDL_memset(device->hidden, 0, (sizeof *device->hidden));
-
- /* Set the function pointers */
- device->VideoInit = AA_VideoInit;
- device->ListModes = AA_ListModes;
- device->SetVideoMode = AA_SetVideoMode;
- device->CreateYUVOverlay = NULL;
- device->SetColors = AA_SetColors;
- device->UpdateRects = NULL;
- device->VideoQuit = AA_VideoQuit;
- device->AllocHWSurface = AA_AllocHWSurface;
- device->CheckHWBlit = NULL;
- device->FillHWRect = NULL;
- device->SetHWColorKey = NULL;
- device->SetHWAlpha = NULL;
- device->LockHWSurface = AA_LockHWSurface;
- device->UnlockHWSurface = AA_UnlockHWSurface;
- device->FlipHWSurface = NULL;
- device->FreeHWSurface = AA_FreeHWSurface;
- device->SetCaption = NULL;
- device->SetIcon = NULL;
- device->IconifyWindow = NULL;
- device->GrabInput = NULL;
- device->GetWMInfo = NULL;
- device->InitOSKeymap = AA_InitOSKeymap;
- device->PumpEvents = AA_PumpEvents;
-
- device->free = AA_DeleteDevice;
-
- return device;
-}
-
-VideoBootStrap AALIB_bootstrap = {
- "aalib", "ASCII Art Library",
- AA_Available, AA_CreateDevice
-};
-
-static void AA_ResizeHandler(aa_context *);
-
-int AA_VideoInit(_THIS, SDL_PixelFormat *vformat)
-{
- int keyboard;
- int i;
-
- /* Initialize all variables that we clean on shutdown */
- for ( i=0; i<SDL_NUMMODES; ++i ) {
- SDL_modelist[i] = SDL_malloc(sizeof(SDL_Rect));
- SDL_modelist[i]->x = SDL_modelist[i]->y = 0;
- }
- /* Modes sorted largest to smallest */
- SDL_modelist[0]->w = 1024; SDL_modelist[0]->h = 768;
- SDL_modelist[1]->w = 800; SDL_modelist[1]->h = 600;
- SDL_modelist[2]->w = 640; SDL_modelist[2]->h = 480;
- SDL_modelist[3]->w = 320; SDL_modelist[3]->h = 400;
- SDL_modelist[4]->w = 320; SDL_modelist[4]->h = 240;
- SDL_modelist[5]->w = 320; SDL_modelist[5]->h = 200;
- SDL_modelist[6] = NULL;
-
- /* Initialize the library */
-
- AA_mutex = SDL_CreateMutex();
-
- aa_parseoptions (NULL, NULL, NULL, NULL);
-
- AA_context = aa_autoinit(&aa_defparams);
- if ( ! AA_context ) {
- SDL_SetError("Unable to initialize AAlib");
- return(-1);
- }
-
- /* Enable mouse and keyboard support */
-
- if ( ! aa_autoinitkbd (AA_context, AA_SENDRELEASE) ) {
- SDL_SetError("Unable to initialize AAlib keyboard");
- return(-1);
- }
- if ( ! aa_autoinitmouse (AA_context, AA_SENDRELEASE) ) {
- fprintf(stderr,"Warning: Unable to initialize AAlib mouse");
- }
- AA_rparams = aa_getrenderparams();
-
- local_this = this;
-
- aa_resizehandler(AA_context, AA_ResizeHandler);
-
- fprintf(stderr,"Using AAlib driver: %s (%s)\n", AA_context->driver->name, AA_context->driver->shortname);
-
- AA_in_x11 = (SDL_strcmp(AA_context->driver->shortname,"X11") == 0);
- /* Determine the screen depth (use default 8-bit depth) */
- vformat->BitsPerPixel = 8;
- vformat->BytesPerPixel = 1;
-
- /* We're done! */
- return(0);
-}
-
-SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
-{
- if(format->BitsPerPixel != 8)
- return NULL;
-
- if ( flags & SDL_FULLSCREEN ) {
- return SDL_modelist;
- } else {
- return (SDL_Rect **) -1;
- }
-}
-
-/* From aavga.c
- AAlib does not give us the choice of the actual resolution, thus we have to simulate additional
- resolution by scaling down manually each frame
-*/
-static void fastscale (register char *b1, register char *b2, int x1, int x2, int y1, int y2)
-{
- register int ex, spx = 0, ddx, ddx1;
- int ddy1, ddy, spy = 0, ey;
- int x;
- char *bb1 = b1;
- if (!x1 || !x2 || !y1 || !y2)
- return;
- ddx = x1 + x1;
- ddx1 = x2 + x2;
- if (ddx1 < ddx)
- spx = ddx / ddx1, ddx %= ddx1;
- ddy = y1 + y1;
- ddy1 = y2 + y2;
- if (ddy1 < ddy)
- spy = (ddy / ddy1) * x1, ddy %= ddy1;
- ey = -ddy1;
- for (; y2; y2--) {
- ex = -ddx1;
- for (x = x2; x; x--) {
- *b2 = *b1;
- b2++;
- b1 += spx;
- ex += ddx;
- if (ex > 0) {
- b1++;
- ex -= ddx1;
- }
- }
- bb1 += spy;
- ey += ddy;
- if (ey > 0) {
- bb1 += x1;
- ey -= ddy1;
- }
- b1 = bb1;
- }
-}
-
-/* Various screen update functions available */
-static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
-
-SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current,
- int width, int height, int bpp, Uint32 flags)
-{
- int mode;
-
- if ( AA_buffer ) {
- SDL_free( AA_buffer );
- }
-
- AA_buffer = SDL_malloc(width * height);
- if ( ! AA_buffer ) {
- SDL_SetError("Couldn't allocate buffer for requested mode");
- return(NULL);
- }
-
-/* printf("Setting mode %dx%d\n", width, height); */
-
- SDL_memset(aa_image(AA_context), 0, aa_imgwidth(AA_context) * aa_imgheight(AA_context));
- SDL_memset(AA_buffer, 0, width * height);
-
- /* Allocate the new pixel format for the screen */
- if ( ! SDL_ReallocFormat(current, 8, 0, 0, 0, 0) ) {
- return(NULL);
- }
-
- /* Set up the new mode framebuffer */
- current->flags = SDL_FULLSCREEN;
- AA_w = current->w = width;
- AA_h = current->h = height;
- current->pitch = current->w;
- current->pixels = AA_buffer;
-
- AA_x_ratio = ((double)aa_imgwidth(AA_context)) / ((double)width);
- AA_y_ratio = ((double)aa_imgheight(AA_context)) / ((double)height);
-
- /* Set the blit function */
- this->UpdateRects = AA_DirectUpdate;
-
- /* We're done */
- return(current);
-}
-
-static void AA_ResizeHandler(aa_context *context)
-{
- aa_resize(context);
- local_this->hidden->x_ratio = ((double)aa_imgwidth(context)) / ((double)local_this->screen->w);
- local_this->hidden->y_ratio = ((double)aa_imgheight(context)) / ((double)local_this->screen->h);
-
- fastscale (local_this->hidden->buffer, aa_image(context), local_this->hidden->w, aa_imgwidth (context), local_this->hidden->h, aa_imgheight (context));
- aa_renderpalette(context, local_this->hidden->palette, local_this->hidden->rparams, 0, 0, aa_scrwidth(context), aa_scrheight(context));
- aa_flush(context);
-}
-
-/* We don't actually allow hardware surfaces other than the main one */
-static int AA_AllocHWSurface(_THIS, SDL_Surface *surface)
-{
- return(-1);
-}
-static void AA_FreeHWSurface(_THIS, SDL_Surface *surface)
-{
- return;
-}
-
-/* We need to wait for vertical retrace on page flipped displays */
-static int AA_LockHWSurface(_THIS, SDL_Surface *surface)
-{
- /* TODO ? */
- return(0);
-}
-static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface)
-{
- return;
-}
-
-/* FIXME: How is this done with AAlib? */
-static int AA_FlipHWSurface(_THIS, SDL_Surface *surface)
-{
- SDL_mutexP(AA_mutex);
- aa_flush(AA_context);
- SDL_mutexV(AA_mutex);
- return(0);
-}
-
-static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
-{
- int i;
- SDL_Rect *rect;
-
- fastscale (AA_buffer, aa_image(AA_context), AA_w, aa_imgwidth (AA_context), AA_h, aa_imgheight (AA_context));
-#if 1
- aa_renderpalette(AA_context, AA_palette, AA_rparams, 0, 0, aa_scrwidth(AA_context), aa_scrheight(AA_context));
-#else
- /* Render only the rectangles in the list */
- printf("Update rects : ");
- for ( i=0; i < numrects; ++i ) {
- rect = &rects[i];
- printf("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h);
- aa_renderpalette(AA_context, AA_palette, AA_rparams, rect->x * AA_x_ratio, rect->y * AA_y_ratio, rect->w * AA_x_ratio, rect->h * AA_y_ratio);
- }
- printf("\n");
-#endif
- SDL_mutexP(AA_mutex);
- aa_flush(AA_context);
- SDL_mutexV(AA_mutex);
- return;
-}
-
-int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
-{
- int i;
-
- for ( i=0; i < ncolors; i++ ) {
- aa_setpalette(AA_palette, firstcolor + i,
- colors[i].r>>2,
- colors[i].g>>2,
- colors[i].b>>2);
- }
- return(1);
-}
-
-/* Note: If we are terminated, this could be called in the middle of
- another SDL video routine -- notably UpdateRects.
-*/
-void AA_VideoQuit(_THIS)
-{
- int i;
-
- aa_uninitkbd(AA_context);
- aa_uninitmouse(AA_context);
-
- /* Free video mode lists */
- for ( i=0; i<SDL_NUMMODES; ++i ) {
- if ( SDL_modelist[i] != NULL ) {
- SDL_free(SDL_modelist[i]);
- SDL_modelist[i] = NULL;
- }
- }
-
- aa_close(AA_context);
-
- SDL_DestroyMutex(AA_mutex);
-
- this->screen->pixels = NULL;
-}