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-rw-r--r--distrib/sdl-1.2.12/src/video/aalib/SDL_aaevents.c202
-rw-r--r--distrib/sdl-1.2.12/src/video/aalib/SDL_aaevents_c.h35
-rw-r--r--distrib/sdl-1.2.12/src/video/aalib/SDL_aamouse.c35
-rw-r--r--distrib/sdl-1.2.12/src/video/aalib/SDL_aamouse_c.h26
-rw-r--r--distrib/sdl-1.2.12/src/video/aalib/SDL_aavideo.c388
-rw-r--r--distrib/sdl-1.2.12/src/video/aalib/SDL_aavideo.h66
6 files changed, 0 insertions, 752 deletions
diff --git a/distrib/sdl-1.2.12/src/video/aalib/SDL_aaevents.c b/distrib/sdl-1.2.12/src/video/aalib/SDL_aaevents.c
deleted file mode 100644
index 7811f19..0000000
--- a/distrib/sdl-1.2.12/src/video/aalib/SDL_aaevents.c
+++ /dev/null
@@ -1,202 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-/* Handle the event stream, converting AA events into SDL events */
-
-#include <stdio.h>
-
-#include <aalib.h>
-
-#include "SDL.h"
-#include "../../events/SDL_sysevents.h"
-#include "../../events/SDL_events_c.h"
-#include "SDL_aavideo.h"
-#include "SDL_aaevents_c.h"
-
-/* The translation tables from a console scancode to a SDL keysym */
-static SDLKey keymap[401];
-
-static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym);
-
-
-void AA_PumpEvents(_THIS)
-{
- int posted = 0;
- int mouse_button, mouse_x, mouse_y;
- int evt;
- SDL_keysym keysym;
-
- static int prev_button = -1, prev_x = -1, prev_y = -1;
-
- if( ! this->screen ) /* Wait till we got the screen initialized */
- return;
-
- do {
- posted = 0;
- /* Gather events */
-
- /* Get mouse status */
- SDL_mutexP(AA_mutex);
- aa_getmouse (AA_context, &mouse_x, &mouse_y, &mouse_button);
- SDL_mutexV(AA_mutex);
- mouse_x = mouse_x * this->screen->w / aa_scrwidth (AA_context);
- mouse_y = mouse_y * this->screen->h / aa_scrheight (AA_context);
-
- /* Compare against previous state and generate events */
- if( prev_button != mouse_button ) {
- if( mouse_button & AA_BUTTON1 ) {
- if ( ! (prev_button & AA_BUTTON1) ) {
- posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0);
- }
- } else {
- if ( prev_button & AA_BUTTON1 ) {
- posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0);
- }
- }
- if( mouse_button & AA_BUTTON2 ) {
- if ( ! (prev_button & AA_BUTTON2) ) {
- posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0);
- }
- } else {
- if ( prev_button & AA_BUTTON2 ) {
- posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0);
- }
- }
- if( mouse_button & AA_BUTTON3 ) {
- if ( ! (prev_button & AA_BUTTON3) ) {
- posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0);
- }
- } else {
- if ( prev_button & AA_BUTTON3 ) {
- posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0);
- }
- }
- }
- if ( prev_x != mouse_x || prev_y != mouse_y ) {
- posted += SDL_PrivateMouseMotion(0, 0, mouse_x, mouse_y);
- }
-
- prev_button = mouse_button;
- prev_x = mouse_x; prev_y = mouse_y;
-
- /* Get keyboard event */
- SDL_mutexP(AA_mutex);
- evt = aa_getevent(AA_context, 0);
- SDL_mutexV(AA_mutex);
- if ( (evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE) && (evt != AA_RESIZE) ) {
- /* Key pressed */
-/* printf("Key pressed: %d (%c)\n", evt, evt); */
- posted += SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(evt, &keysym));
- } else if ( evt >= AA_RELEASE ) {
- /* Key released */
- evt &= ~AA_RELEASE;
-/* printf("Key released: %d (%c)\n", evt, evt); */
- posted += SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(evt, &keysym));
- }
- } while ( posted );
-}
-
-void AA_InitOSKeymap(_THIS)
-{
- int i;
- static const char *std_keys = " 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9";
- const char *std;
-
- /* Initialize the AAlib key translation table */
- for ( i=0; i<SDL_arraysize(keymap); ++i )
- keymap[i] = SDLK_UNKNOWN;
-
- /* Alphabet keys */
- for ( i = 0; i<26; ++i ){
- keymap['a' + i] = SDLK_a+i;
- keymap['A' + i] = SDLK_a+i;
- }
- /* Function keys */
- for ( i = 0; i<12; ++i ){
- keymap[334 + i] = SDLK_F1+i;
- }
- /* Keys that have the same symbols and don't have to be translated */
- for( std = std_keys; *std; std ++ ) {
- keymap[*std] = *std;
- }
-
- keymap[13] = SDLK_RETURN;
- keymap[AA_BACKSPACE] = SDLK_BACKSPACE;
-
- keymap[369] = SDLK_LSHIFT;
- keymap[370] = SDLK_RSHIFT;
- keymap[371] = SDLK_LCTRL;
- keymap[372] = SDLK_RCTRL;
- keymap[377] = SDLK_LALT;
- keymap[270] = SDLK_RALT;
- keymap[271] = SDLK_NUMLOCK;
- keymap[373] = SDLK_CAPSLOCK;
- keymap[164] = SDLK_SCROLLOCK;
-
- keymap[243] = SDLK_INSERT;
- keymap[304] = SDLK_DELETE;
- keymap[224] = SDLK_HOME;
- keymap[231] = SDLK_END;
- keymap[229] = SDLK_PAGEUP;
- keymap[230] = SDLK_PAGEDOWN;
-
- keymap[241] = SDLK_PRINT;
- keymap[163] = SDLK_BREAK;
-
- keymap[302] = SDLK_KP0;
- keymap[300] = SDLK_KP1;
- keymap[297] = SDLK_KP2;
- keymap[299] = SDLK_KP3;
- keymap[294] = SDLK_KP4;
- keymap[301] = SDLK_KP5;
- keymap[296] = SDLK_KP6;
- keymap[293] = SDLK_KP7;
- keymap[295] = SDLK_KP8;
- keymap[298] = SDLK_KP9;
-
- keymap[AA_ESC] = SDLK_ESCAPE;
- keymap[AA_UP] = SDLK_UP;
- keymap[AA_DOWN] = SDLK_DOWN;
- keymap[AA_LEFT] = SDLK_LEFT;
- keymap[AA_RIGHT] = SDLK_RIGHT;
-}
-
-static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym)
-{
- /* Sanity check */
- if ( scancode >= SDL_arraysize(keymap) )
- scancode = AA_UNKNOWN;
-
- /* Set the keysym information */
- keysym->scancode = scancode;
- keysym->sym = keymap[scancode];
- keysym->mod = KMOD_NONE;
-
- /* If UNICODE is on, get the UNICODE value for the key */
- keysym->unicode = 0;
- if ( SDL_TranslateUNICODE ) {
- /* Populate the unicode field with the ASCII value */
- keysym->unicode = scancode;
- }
- return(keysym);
-}
diff --git a/distrib/sdl-1.2.12/src/video/aalib/SDL_aaevents_c.h b/distrib/sdl-1.2.12/src/video/aalib/SDL_aaevents_c.h
deleted file mode 100644
index 37a1c2e..0000000
--- a/distrib/sdl-1.2.12/src/video/aalib/SDL_aaevents_c.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include "SDL_aavideo.h"
-
-/* Variables and functions exported by SDL_sysevents.c to other parts
- of the native video subsystem (SDL_sysvideo.c)
-*/
-extern void AA_initkeymaps(int fd);
-extern void AA_mousecallback(int button, int dx, int dy,
- int u1,int u2,int u3, int u4);
-extern void AA_keyboardcallback(int scancode, int pressed);
-
-extern void AA_InitOSKeymap(_THIS);
-extern void AA_PumpEvents(_THIS);
diff --git a/distrib/sdl-1.2.12/src/video/aalib/SDL_aamouse.c b/distrib/sdl-1.2.12/src/video/aalib/SDL_aamouse.c
deleted file mode 100644
index eed197d..0000000
--- a/distrib/sdl-1.2.12/src/video/aalib/SDL_aamouse.c
+++ /dev/null
@@ -1,35 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include <stdio.h>
-
-#include "SDL_mouse.h"
-#include "../../events/SDL_events_c.h"
-
-#include "SDL_aamouse_c.h"
-
-
-/* The implementation dependent data for the window manager cursor */
-struct WMcursor {
- int unused;
-};
diff --git a/distrib/sdl-1.2.12/src/video/aalib/SDL_aamouse_c.h b/distrib/sdl-1.2.12/src/video/aalib/SDL_aamouse_c.h
deleted file mode 100644
index 8e06cf2..0000000
--- a/distrib/sdl-1.2.12/src/video/aalib/SDL_aamouse_c.h
+++ /dev/null
@@ -1,26 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include "SDL_aavideo.h"
-
-/* Functions to be exported */
diff --git a/distrib/sdl-1.2.12/src/video/aalib/SDL_aavideo.c b/distrib/sdl-1.2.12/src/video/aalib/SDL_aavideo.c
deleted file mode 100644
index 3ec322e..0000000
--- a/distrib/sdl-1.2.12/src/video/aalib/SDL_aavideo.c
+++ /dev/null
@@ -1,388 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-/* AAlib based SDL video driver implementation.
-*/
-
-#include <unistd.h>
-#include <sys/stat.h>
-
-
-#include "SDL_video.h"
-#include "SDL_mouse.h"
-#include "../SDL_sysvideo.h"
-#include "../SDL_pixels_c.h"
-#include "../../events/SDL_events_c.h"
-
-#include "SDL_aavideo.h"
-#include "SDL_aaevents_c.h"
-#include "SDL_aamouse_c.h"
-
-#include <aalib.h>
-
-/* Initialization/Query functions */
-static int AA_VideoInit(_THIS, SDL_PixelFormat *vformat);
-static SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
-static SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
-static int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
-static void AA_VideoQuit(_THIS);
-
-/* Hardware surface functions */
-static int AA_AllocHWSurface(_THIS, SDL_Surface *surface);
-static int AA_LockHWSurface(_THIS, SDL_Surface *surface);
-static int AA_FlipHWSurface(_THIS, SDL_Surface *surface);
-static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface);
-static void AA_FreeHWSurface(_THIS, SDL_Surface *surface);
-
-/* Cache the VideoDevice struct */
-static struct SDL_VideoDevice *local_this;
-
-/* AAlib driver bootstrap functions */
-
-static int AA_Available(void)
-{
- return 1; /* Always available ! */
-}
-
-static void AA_DeleteDevice(SDL_VideoDevice *device)
-{
- SDL_free(device->hidden);
- SDL_free(device);
-}
-
-static SDL_VideoDevice *AA_CreateDevice(int devindex)
-{
- SDL_VideoDevice *device;
-
- /* Initialize all variables that we clean on shutdown */
- device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
- if ( device ) {
- SDL_memset(device, 0, (sizeof *device));
- device->hidden = (struct SDL_PrivateVideoData *)
- SDL_malloc((sizeof *device->hidden));
- }
- if ( (device == NULL) || (device->hidden == NULL) ) {
- SDL_OutOfMemory();
- if ( device ) {
- SDL_free(device);
- }
- return(0);
- }
- SDL_memset(device->hidden, 0, (sizeof *device->hidden));
-
- /* Set the function pointers */
- device->VideoInit = AA_VideoInit;
- device->ListModes = AA_ListModes;
- device->SetVideoMode = AA_SetVideoMode;
- device->CreateYUVOverlay = NULL;
- device->SetColors = AA_SetColors;
- device->UpdateRects = NULL;
- device->VideoQuit = AA_VideoQuit;
- device->AllocHWSurface = AA_AllocHWSurface;
- device->CheckHWBlit = NULL;
- device->FillHWRect = NULL;
- device->SetHWColorKey = NULL;
- device->SetHWAlpha = NULL;
- device->LockHWSurface = AA_LockHWSurface;
- device->UnlockHWSurface = AA_UnlockHWSurface;
- device->FlipHWSurface = NULL;
- device->FreeHWSurface = AA_FreeHWSurface;
- device->SetCaption = NULL;
- device->SetIcon = NULL;
- device->IconifyWindow = NULL;
- device->GrabInput = NULL;
- device->GetWMInfo = NULL;
- device->InitOSKeymap = AA_InitOSKeymap;
- device->PumpEvents = AA_PumpEvents;
-
- device->free = AA_DeleteDevice;
-
- return device;
-}
-
-VideoBootStrap AALIB_bootstrap = {
- "aalib", "ASCII Art Library",
- AA_Available, AA_CreateDevice
-};
-
-static void AA_ResizeHandler(aa_context *);
-
-int AA_VideoInit(_THIS, SDL_PixelFormat *vformat)
-{
- int keyboard;
- int i;
-
- /* Initialize all variables that we clean on shutdown */
- for ( i=0; i<SDL_NUMMODES; ++i ) {
- SDL_modelist[i] = SDL_malloc(sizeof(SDL_Rect));
- SDL_modelist[i]->x = SDL_modelist[i]->y = 0;
- }
- /* Modes sorted largest to smallest */
- SDL_modelist[0]->w = 1024; SDL_modelist[0]->h = 768;
- SDL_modelist[1]->w = 800; SDL_modelist[1]->h = 600;
- SDL_modelist[2]->w = 640; SDL_modelist[2]->h = 480;
- SDL_modelist[3]->w = 320; SDL_modelist[3]->h = 400;
- SDL_modelist[4]->w = 320; SDL_modelist[4]->h = 240;
- SDL_modelist[5]->w = 320; SDL_modelist[5]->h = 200;
- SDL_modelist[6] = NULL;
-
- /* Initialize the library */
-
- AA_mutex = SDL_CreateMutex();
-
- aa_parseoptions (NULL, NULL, NULL, NULL);
-
- AA_context = aa_autoinit(&aa_defparams);
- if ( ! AA_context ) {
- SDL_SetError("Unable to initialize AAlib");
- return(-1);
- }
-
- /* Enable mouse and keyboard support */
-
- if ( ! aa_autoinitkbd (AA_context, AA_SENDRELEASE) ) {
- SDL_SetError("Unable to initialize AAlib keyboard");
- return(-1);
- }
- if ( ! aa_autoinitmouse (AA_context, AA_SENDRELEASE) ) {
- fprintf(stderr,"Warning: Unable to initialize AAlib mouse");
- }
- AA_rparams = aa_getrenderparams();
-
- local_this = this;
-
- aa_resizehandler(AA_context, AA_ResizeHandler);
-
- fprintf(stderr,"Using AAlib driver: %s (%s)\n", AA_context->driver->name, AA_context->driver->shortname);
-
- AA_in_x11 = (SDL_strcmp(AA_context->driver->shortname,"X11") == 0);
- /* Determine the screen depth (use default 8-bit depth) */
- vformat->BitsPerPixel = 8;
- vformat->BytesPerPixel = 1;
-
- /* We're done! */
- return(0);
-}
-
-SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
-{
- if(format->BitsPerPixel != 8)
- return NULL;
-
- if ( flags & SDL_FULLSCREEN ) {
- return SDL_modelist;
- } else {
- return (SDL_Rect **) -1;
- }
-}
-
-/* From aavga.c
- AAlib does not give us the choice of the actual resolution, thus we have to simulate additional
- resolution by scaling down manually each frame
-*/
-static void fastscale (register char *b1, register char *b2, int x1, int x2, int y1, int y2)
-{
- register int ex, spx = 0, ddx, ddx1;
- int ddy1, ddy, spy = 0, ey;
- int x;
- char *bb1 = b1;
- if (!x1 || !x2 || !y1 || !y2)
- return;
- ddx = x1 + x1;
- ddx1 = x2 + x2;
- if (ddx1 < ddx)
- spx = ddx / ddx1, ddx %= ddx1;
- ddy = y1 + y1;
- ddy1 = y2 + y2;
- if (ddy1 < ddy)
- spy = (ddy / ddy1) * x1, ddy %= ddy1;
- ey = -ddy1;
- for (; y2; y2--) {
- ex = -ddx1;
- for (x = x2; x; x--) {
- *b2 = *b1;
- b2++;
- b1 += spx;
- ex += ddx;
- if (ex > 0) {
- b1++;
- ex -= ddx1;
- }
- }
- bb1 += spy;
- ey += ddy;
- if (ey > 0) {
- bb1 += x1;
- ey -= ddy1;
- }
- b1 = bb1;
- }
-}
-
-/* Various screen update functions available */
-static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
-
-SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current,
- int width, int height, int bpp, Uint32 flags)
-{
- int mode;
-
- if ( AA_buffer ) {
- SDL_free( AA_buffer );
- }
-
- AA_buffer = SDL_malloc(width * height);
- if ( ! AA_buffer ) {
- SDL_SetError("Couldn't allocate buffer for requested mode");
- return(NULL);
- }
-
-/* printf("Setting mode %dx%d\n", width, height); */
-
- SDL_memset(aa_image(AA_context), 0, aa_imgwidth(AA_context) * aa_imgheight(AA_context));
- SDL_memset(AA_buffer, 0, width * height);
-
- /* Allocate the new pixel format for the screen */
- if ( ! SDL_ReallocFormat(current, 8, 0, 0, 0, 0) ) {
- return(NULL);
- }
-
- /* Set up the new mode framebuffer */
- current->flags = SDL_FULLSCREEN;
- AA_w = current->w = width;
- AA_h = current->h = height;
- current->pitch = current->w;
- current->pixels = AA_buffer;
-
- AA_x_ratio = ((double)aa_imgwidth(AA_context)) / ((double)width);
- AA_y_ratio = ((double)aa_imgheight(AA_context)) / ((double)height);
-
- /* Set the blit function */
- this->UpdateRects = AA_DirectUpdate;
-
- /* We're done */
- return(current);
-}
-
-static void AA_ResizeHandler(aa_context *context)
-{
- aa_resize(context);
- local_this->hidden->x_ratio = ((double)aa_imgwidth(context)) / ((double)local_this->screen->w);
- local_this->hidden->y_ratio = ((double)aa_imgheight(context)) / ((double)local_this->screen->h);
-
- fastscale (local_this->hidden->buffer, aa_image(context), local_this->hidden->w, aa_imgwidth (context), local_this->hidden->h, aa_imgheight (context));
- aa_renderpalette(context, local_this->hidden->palette, local_this->hidden->rparams, 0, 0, aa_scrwidth(context), aa_scrheight(context));
- aa_flush(context);
-}
-
-/* We don't actually allow hardware surfaces other than the main one */
-static int AA_AllocHWSurface(_THIS, SDL_Surface *surface)
-{
- return(-1);
-}
-static void AA_FreeHWSurface(_THIS, SDL_Surface *surface)
-{
- return;
-}
-
-/* We need to wait for vertical retrace on page flipped displays */
-static int AA_LockHWSurface(_THIS, SDL_Surface *surface)
-{
- /* TODO ? */
- return(0);
-}
-static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface)
-{
- return;
-}
-
-/* FIXME: How is this done with AAlib? */
-static int AA_FlipHWSurface(_THIS, SDL_Surface *surface)
-{
- SDL_mutexP(AA_mutex);
- aa_flush(AA_context);
- SDL_mutexV(AA_mutex);
- return(0);
-}
-
-static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
-{
- int i;
- SDL_Rect *rect;
-
- fastscale (AA_buffer, aa_image(AA_context), AA_w, aa_imgwidth (AA_context), AA_h, aa_imgheight (AA_context));
-#if 1
- aa_renderpalette(AA_context, AA_palette, AA_rparams, 0, 0, aa_scrwidth(AA_context), aa_scrheight(AA_context));
-#else
- /* Render only the rectangles in the list */
- printf("Update rects : ");
- for ( i=0; i < numrects; ++i ) {
- rect = &rects[i];
- printf("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h);
- aa_renderpalette(AA_context, AA_palette, AA_rparams, rect->x * AA_x_ratio, rect->y * AA_y_ratio, rect->w * AA_x_ratio, rect->h * AA_y_ratio);
- }
- printf("\n");
-#endif
- SDL_mutexP(AA_mutex);
- aa_flush(AA_context);
- SDL_mutexV(AA_mutex);
- return;
-}
-
-int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
-{
- int i;
-
- for ( i=0; i < ncolors; i++ ) {
- aa_setpalette(AA_palette, firstcolor + i,
- colors[i].r>>2,
- colors[i].g>>2,
- colors[i].b>>2);
- }
- return(1);
-}
-
-/* Note: If we are terminated, this could be called in the middle of
- another SDL video routine -- notably UpdateRects.
-*/
-void AA_VideoQuit(_THIS)
-{
- int i;
-
- aa_uninitkbd(AA_context);
- aa_uninitmouse(AA_context);
-
- /* Free video mode lists */
- for ( i=0; i<SDL_NUMMODES; ++i ) {
- if ( SDL_modelist[i] != NULL ) {
- SDL_free(SDL_modelist[i]);
- SDL_modelist[i] = NULL;
- }
- }
-
- aa_close(AA_context);
-
- SDL_DestroyMutex(AA_mutex);
-
- this->screen->pixels = NULL;
-}
diff --git a/distrib/sdl-1.2.12/src/video/aalib/SDL_aavideo.h b/distrib/sdl-1.2.12/src/video/aalib/SDL_aavideo.h
deleted file mode 100644
index cd70c9f..0000000
--- a/distrib/sdl-1.2.12/src/video/aalib/SDL_aavideo.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#ifndef _SDL_aavideo_h
-#define _SDL_aavideo_h
-
-#include "SDL_mouse.h"
-#include "SDL_mutex.h"
-#include "../SDL_sysvideo.h"
-
-#include <aalib.h>
-
-/* Hidden "this" pointer for the video functions */
-#define _THIS SDL_VideoDevice *this
-
-#define SDL_NUMMODES 6
-
-/* Private display data */
-struct SDL_PrivateVideoData {
- SDL_Rect *SDL_modelist[SDL_NUMMODES+1];
- aa_context *context;
- aa_palette palette;
- aa_renderparams *rparams;
- double x_ratio, y_ratio;
- int w, h;
- SDL_mutex *mutex;
- int in_x11;
- void *buffer;
-};
-
-/* Old variable names */
-#define SDL_modelist (this->hidden->SDL_modelist)
-#define AA_context (this->hidden->context)
-#define AA_palette (this->hidden->palette)
-#define AA_rparams (this->hidden->rparams)
-#define AA_buffer (this->hidden->buffer)
-
-#define AA_x_ratio (this->hidden->x_ratio)
-#define AA_y_ratio (this->hidden->y_ratio)
-
-#define AA_mutex (this->hidden->mutex)
-#define AA_in_x11 (this->hidden->in_x11)
-#define AA_w (this->hidden->w)
-#define AA_h (this->hidden->h)
-
-#endif /* _SDL_aavideo_h */