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-rw-r--r--distrib/sdl-1.2.12/src/video/bwindow/SDL_BView.h116
1 files changed, 0 insertions, 116 deletions
diff --git a/distrib/sdl-1.2.12/src/video/bwindow/SDL_BView.h b/distrib/sdl-1.2.12/src/video/bwindow/SDL_BView.h
deleted file mode 100644
index 564d064..0000000
--- a/distrib/sdl-1.2.12/src/video/bwindow/SDL_BView.h
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#ifndef _SDL_BView_h
-#define _SDL_BView_h
-
-/* This is the event handling and graphics update portion of SDL_BWin */
-
-extern "C" {
-#include "../../events/SDL_events_c.h"
-};
-
-class SDL_BView : public BView
-{
-public:
- SDL_BView(BRect frame) :
- BView(frame, "SDL View", B_FOLLOW_ALL_SIDES,
- (B_WILL_DRAW|B_FRAME_EVENTS)) {
- image = NULL;
- xoff = yoff = 0;
- SetViewColor(0,0,0,0);
- SetHighColor(0,0,0,0);
- }
- virtual ~SDL_BView() {
- SetBitmap(NULL);
- }
- /* Set drawing offsets for fullscreen mode */
- virtual void SetXYOffset(int x, int y) {
- xoff = x;
- yoff = y;
- }
- virtual void GetXYOffset(int &x, int &y) {
- x = xoff;
- y = yoff;
- }
- virtual void GetXYOffset(float &x, float &y) {
- x = (float)xoff;
- y = (float)yoff;
- }
- /* The view changed size. If it means we're in fullscreen, we
- * draw a nice black box in the entire view to get black borders.
- */
- virtual void FrameResized(float width, float height) {
- BRect bounds;
- bounds.top = bounds.left = 0;
- bounds.right = width;
- bounds.bottom = height;
- /* Fill the entire view with black */
- FillRect(bounds, B_SOLID_HIGH);
- /* And if there's an image, redraw it. */
- if( image ) {
- bounds = image->Bounds();
- Draw(bounds);
- }
- }
-
- /* Drawing portion of this complete breakfast. :) */
- virtual void SetBitmap(BBitmap *bitmap) {
- if ( image ) {
- delete image;
- }
- image = bitmap;
- }
- virtual void Draw(BRect updateRect) {
- if ( image ) {
- if(xoff || yoff) {
- BRect dest;
- dest.top = updateRect.top + yoff;
- dest.left = updateRect.left + xoff;
- dest.bottom = updateRect.bottom + yoff;
- dest.right = updateRect.right + xoff;
- DrawBitmap(image, updateRect, dest);
- } else {
- DrawBitmap(image, updateRect, updateRect);
- }
- }
- }
- virtual void DrawAsync(BRect updateRect) {
- if(xoff || yoff) {
- BRect dest;
- dest.top = updateRect.top + yoff;
- dest.left = updateRect.left + xoff;
- dest.bottom = updateRect.bottom + yoff;
- dest.right = updateRect.right + xoff;;
- DrawBitmapAsync(image, updateRect, dest);
- } else {
- DrawBitmapAsync(image, updateRect, updateRect);
- }
- }
-
-private:
- BBitmap *image;
- int xoff, yoff;
-};
-
-#endif /* _SDL_BView_h */