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Diffstat (limited to 'distrib/sdl-1.2.12/src/video/bwindow/SDL_sysmouse.cc')
-rw-r--r--distrib/sdl-1.2.12/src/video/bwindow/SDL_sysmouse.cc153
1 files changed, 0 insertions, 153 deletions
diff --git a/distrib/sdl-1.2.12/src/video/bwindow/SDL_sysmouse.cc b/distrib/sdl-1.2.12/src/video/bwindow/SDL_sysmouse.cc
deleted file mode 100644
index 232186d..0000000
--- a/distrib/sdl-1.2.12/src/video/bwindow/SDL_sysmouse.cc
+++ /dev/null
@@ -1,153 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include <AppKit.h>
-#include <GameKit.h>
-
-#include "SDL_BWin.h"
-
-extern "C" {
-#include "../SDL_cursor_c.h"
-#include "SDL_sysmouse_c.h"
-
-/* Convert bits to padded bytes */
-#define PADDED_BITS(bits) ((bits+7)/8)
-
-/* The implementation dependent data for the window manager cursor */
-struct WMcursor {
- char *bits;
-};
-
-/* Can this be done in the BeOS? */
-WMcursor *BE_CreateWMCursor(_THIS,
- Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
-{
- WMcursor *cursor;
- int allowed_x;
- int allowed_y;
- int run, pad, i;
- char *cptr;
-
- allowed_x = 16; /* BeOS limitation */
- allowed_y = 16; /* BeOS limitation */
- if ( (w > allowed_x) || (h > allowed_y) ) {
- SDL_SetError("Only cursors of dimension (%dx%d) are allowed",
- allowed_x, allowed_y);
- return(NULL);
- }
-
- /* Allocate the cursor */
- cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor));
- if ( cursor == NULL ) {
- SDL_OutOfMemory();
- return(NULL);
- }
- cursor->bits = (char *)SDL_malloc(4+2*((allowed_x/8)*allowed_y));
- if ( cursor->bits == NULL ) {
- SDL_free(cursor);
- SDL_OutOfMemory();
- return(NULL);
- }
- cursor->bits[0] = allowed_y; /* Size of the cursor */
- cursor->bits[1] = 1; /* Bit depth of cursor */
- cursor->bits[2] = hot_y;
- cursor->bits[3] = hot_x;
- cptr = &cursor->bits[4];
-
- /* Pad out to the normal cursor size */
- run = PADDED_BITS(w);
- pad = PADDED_BITS(allowed_x)-run;
- for ( i=0; i<h; ++i ) {
- SDL_memcpy(cptr, data, run);
- SDL_memset(cptr+run, 0, pad);
- data += run;
- cptr += (run+pad);
- }
- for ( ; i<allowed_y; ++i ) {
- SDL_memset(cptr, 0, run+pad);
- cptr += (run+pad);
- }
- for ( i=0; i<h; ++i ) {
- /* FIXME: The mask should be OR'd with the data to turn
- inverted color pixels black, since inverted color pixels
- aren't supported under BeOS.
- */
- SDL_memcpy(cptr, mask, run);
- SDL_memset(cptr+run, 0, pad);
- mask += run;
- cptr += (run+pad);
- }
- for ( ; i<allowed_y; ++i ) {
- SDL_memset(cptr, 0, run+pad);
- cptr += (run+pad);
- }
- return(cursor);
-}
-
-int BE_ShowWMCursor(_THIS, WMcursor *cursor)
-{
- if ( be_app->Lock() ) {
- if ( cursor == NULL ) {
- if ( SDL_BlankCursor != NULL ) {
- be_app->SetCursor(SDL_BlankCursor->bits);
- }
- } else {
- be_app->SetCursor(cursor->bits);
- }
- be_app->Unlock();
- }
- return(1);
-}
-
-void BE_FreeWMCursor(_THIS, WMcursor *cursor)
-{
- SDL_free(cursor->bits);
- SDL_free(cursor);
-}
-
-/* Implementation by Christian Bauer <cbauer@student.physik.uni-mainz.de> */
-void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
-{
- BPoint pt;
- SDL_Win->GetXYOffset(pt.x, pt.y);
- pt.x += x;
- pt.y += y;
- SDL_Win->Lock();
- SDL_Win->ConvertToScreen(&pt);
- SDL_Win->Unlock();
- set_mouse_position((int32)pt.x, (int32)pt.y);
-}
-
-/* Check to see if we need to enter or leave mouse relative mode */
-void BE_CheckMouseMode(_THIS)
-{
- /* If the mouse is hidden and input is grabbed, we use relative mode */
- if ( !(SDL_cursorstate & CURSOR_VISIBLE) &&
- (_this->input_grab != SDL_GRAB_OFF) ) {
- mouse_relative = 1;
- } else {
- mouse_relative = 0;
- }
-}
-
-}; /* Extern C */