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Diffstat (limited to 'distrib/sdl-1.2.12/src/video/bwindow/SDL_sysvideo.cc')
-rw-r--r--distrib/sdl-1.2.12/src/video/bwindow/SDL_sysvideo.cc829
1 files changed, 0 insertions, 829 deletions
diff --git a/distrib/sdl-1.2.12/src/video/bwindow/SDL_sysvideo.cc b/distrib/sdl-1.2.12/src/video/bwindow/SDL_sysvideo.cc
deleted file mode 100644
index 59edec6..0000000
--- a/distrib/sdl-1.2.12/src/video/bwindow/SDL_sysvideo.cc
+++ /dev/null
@@ -1,829 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-/* BWindow based framebuffer implementation */
-
-#include <unistd.h>
-
-#include "SDL_BWin.h"
-#include "SDL_timer.h"
-
-extern "C" {
-
-#include "../SDL_sysvideo.h"
-#include "../../events/SDL_events_c.h"
-#include "SDL_sysevents_c.h"
-#include "SDL_sysmouse_c.h"
-#include "SDL_syswm_c.h"
-#include "SDL_lowvideo.h"
-#include "../SDL_yuvfuncs.h"
-#include "SDL_sysyuv.h"
-#include "../blank_cursor.h"
-
-#define BEOS_HIDDEN_SIZE 32 /* starting hidden window size */
-
-/* Initialization/Query functions */
-static int BE_VideoInit(_THIS, SDL_PixelFormat *vformat);
-static SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
-static SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
-static void BE_UpdateMouse(_THIS);
-static int BE_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
-static void BE_VideoQuit(_THIS);
-
-/* Hardware surface functions */
-static int BE_AllocHWSurface(_THIS, SDL_Surface *surface);
-static int BE_LockHWSurface(_THIS, SDL_Surface *surface);
-static void BE_UnlockHWSurface(_THIS, SDL_Surface *surface);
-static void BE_FreeHWSurface(_THIS, SDL_Surface *surface);
-
-static int BE_ToggleFullScreen(_THIS, int fullscreen);
-static SDL_Overlay *BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display);
-
-/* OpenGL functions */
-#if SDL_VIDEO_OPENGL
-static int BE_GL_LoadLibrary(_THIS, const char *path);
-static void* BE_GL_GetProcAddress(_THIS, const char *proc);
-static int BE_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
-static int BE_GL_MakeCurrent(_THIS);
-static void BE_GL_SwapBuffers(_THIS);
-#endif
-
-/* FB driver bootstrap functions */
-
-static int BE_Available(void)
-{
- return(1);
-}
-
-static void BE_DeleteDevice(SDL_VideoDevice *device)
-{
- SDL_free(device->hidden);
- SDL_free(device);
-}
-
-static SDL_VideoDevice *BE_CreateDevice(int devindex)
-{
- SDL_VideoDevice *device;
-
- /* Initialize all variables that we clean on shutdown */
- device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
- if ( device ) {
- SDL_memset(device, 0, (sizeof *device));
- device->hidden = (struct SDL_PrivateVideoData *)
- SDL_malloc((sizeof *device->hidden));
- }
- if ( (device == NULL) || (device->hidden == NULL) ) {
- SDL_OutOfMemory();
- if ( device ) {
- SDL_free(device);
- }
- return(0);
- }
- SDL_memset(device->hidden, 0, (sizeof *device->hidden));
-
- /* Set the function pointers */
- /* Initialization/Query functions */
- device->VideoInit = BE_VideoInit;
- device->ListModes = BE_ListModes;
- device->SetVideoMode = BE_SetVideoMode;
- device->ToggleFullScreen = BE_ToggleFullScreen;
- device->UpdateMouse = BE_UpdateMouse;
- device->CreateYUVOverlay = BE_CreateYUVOverlay;
- device->SetColors = BE_SetColors;
- device->UpdateRects = NULL;
- device->VideoQuit = BE_VideoQuit;
- /* Hardware acceleration functions */
- device->AllocHWSurface = BE_AllocHWSurface;
- device->CheckHWBlit = NULL;
- device->FillHWRect = NULL;
- device->SetHWColorKey = NULL;
- device->SetHWAlpha = NULL;
- device->LockHWSurface = BE_LockHWSurface;
- device->UnlockHWSurface = BE_UnlockHWSurface;
- device->FlipHWSurface = NULL;
- device->FreeHWSurface = BE_FreeHWSurface;
- /* Gamma support */
-#if SDL_VIDEO_OPENGL
- /* OpenGL support */
- device->GL_LoadLibrary = BE_GL_LoadLibrary;
- device->GL_GetProcAddress = BE_GL_GetProcAddress;
- device->GL_GetAttribute = BE_GL_GetAttribute;
- device->GL_MakeCurrent = BE_GL_MakeCurrent;
- device->GL_SwapBuffers = BE_GL_SwapBuffers;
-#endif
- /* Window manager functions */
- device->SetCaption = BE_SetWMCaption;
- device->SetIcon = NULL;
- device->IconifyWindow = BE_IconifyWindow;
- device->GrabInput = BE_GrabInput;
- device->GetWMInfo = BE_GetWMInfo;
- /* Cursor manager functions */
- device->FreeWMCursor = BE_FreeWMCursor;
- device->CreateWMCursor = BE_CreateWMCursor;
- device->ShowWMCursor = BE_ShowWMCursor;
- device->WarpWMCursor = BE_WarpWMCursor;
- device->MoveWMCursor = NULL;
- device->CheckMouseMode = BE_CheckMouseMode;
- /* Event manager functions */
- device->InitOSKeymap = BE_InitOSKeymap;
- device->PumpEvents = BE_PumpEvents;
-
- device->free = BE_DeleteDevice;
-
- /* Set the driver flags */
- device->handles_any_size = 1;
-
- return device;
-}
-
-VideoBootStrap BWINDOW_bootstrap = {
- "bwindow", "BDirectWindow graphics",
- BE_Available, BE_CreateDevice
-};
-
-static inline int ColorSpaceToBitsPerPixel(uint32 colorspace)
-{
- int bitsperpixel;
-
- bitsperpixel = 0;
- switch (colorspace) {
- case B_CMAP8:
- bitsperpixel = 8;
- break;
- case B_RGB15:
- case B_RGBA15:
- case B_RGB15_BIG:
- case B_RGBA15_BIG:
- bitsperpixel = 15;
- break;
- case B_RGB16:
- case B_RGB16_BIG:
- bitsperpixel = 16;
- break;
- case B_RGB32:
- case B_RGBA32:
- case B_RGB32_BIG:
- case B_RGBA32_BIG:
- bitsperpixel = 32;
- break;
- default:
- break;
- }
- return(bitsperpixel);
-}
-
-/* Function to sort the display_list in bscreen */
-static int CompareModes(const void *A, const void *B)
-{
- const display_mode *a = (display_mode *)A;
- const display_mode *b = (display_mode *)B;
-
- if ( a->space == b->space ) {
- return((b->virtual_width*b->virtual_height)-
- (a->virtual_width*a->virtual_height));
- } else {
- return(ColorSpaceToBitsPerPixel(b->space)-
- ColorSpaceToBitsPerPixel(a->space));
- }
-}
-
-/* Yes, this isn't the fastest it could be, but it works nicely */
-static int BE_AddMode(_THIS, int index, unsigned int w, unsigned int h)
-{
- SDL_Rect *mode;
- int i;
- int next_mode;
-
- /* Check to see if we already have this mode */
- if ( SDL_nummodes[index] > 0 ) {
- for ( i=SDL_nummodes[index]-1; i >= 0; --i ) {
- mode = SDL_modelist[index][i];
- if ( (mode->w == w) && (mode->h == h) ) {
-#ifdef BWINDOW_DEBUG
- fprintf(stderr, "We already have mode %dx%d at %d bytes per pixel\n", w, h, index+1);
-#endif
- return(0);
- }
- }
- }
-
- /* Set up the new video mode rectangle */
- mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
- if ( mode == NULL ) {
- SDL_OutOfMemory();
- return(-1);
- }
- mode->x = 0;
- mode->y = 0;
- mode->w = w;
- mode->h = h;
-#ifdef BWINDOW_DEBUG
- fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1);
-#endif
-
- /* Allocate the new list of modes, and fill in the new mode */
- next_mode = SDL_nummodes[index];
- SDL_modelist[index] = (SDL_Rect **)
- SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
- if ( SDL_modelist[index] == NULL ) {
- SDL_OutOfMemory();
- SDL_nummodes[index] = 0;
- SDL_free(mode);
- return(-1);
- }
- SDL_modelist[index][next_mode] = mode;
- SDL_modelist[index][next_mode+1] = NULL;
- SDL_nummodes[index]++;
-
- return(0);
-}
-
-int BE_VideoInit(_THIS, SDL_PixelFormat *vformat)
-{
- display_mode *modes;
- uint32 i, nmodes;
- int bpp;
- BRect bounds;
-
- /* Initialize the Be Application for appserver interaction */
- if ( SDL_InitBeApp() < 0 ) {
- return(-1);
- }
-
- /* It is important that this be created after SDL_InitBeApp() */
- BScreen bscreen;
-
- /* Save the current display mode */
- bscreen.GetMode(&saved_mode);
- _this->info.current_w = saved_mode.virtual_width;
- _this->info.current_h = saved_mode.virtual_height;
-
- /* Determine the screen depth */
- vformat->BitsPerPixel = ColorSpaceToBitsPerPixel(bscreen.ColorSpace());
- if ( vformat->BitsPerPixel == 0 ) {
- SDL_SetError("Unknown BScreen colorspace: 0x%x",
- bscreen.ColorSpace());
- return(-1);
- }
-
- /* Get the video modes we can switch to in fullscreen mode */
- bscreen.GetModeList(&modes, &nmodes);
- SDL_qsort(modes, nmodes, sizeof *modes, CompareModes);
- for ( i=0; i<nmodes; ++i ) {
- bpp = ColorSpaceToBitsPerPixel(modes[i].space);
- //if ( bpp != 0 ) { // There are bugs in changing colorspace
- if ( modes[i].space == saved_mode.space ) {
- BE_AddMode(_this, ((bpp+7)/8)-1,
- modes[i].virtual_width,
- modes[i].virtual_height);
- }
- }
-
- /* Create the window and view */
- bounds.top = 0; bounds.left = 0;
- bounds.right = BEOS_HIDDEN_SIZE;
- bounds.bottom = BEOS_HIDDEN_SIZE;
- SDL_Win = new SDL_BWin(bounds);
-
-#if SDL_VIDEO_OPENGL
- /* testgl application doesn't load library, just tries to load symbols */
- /* is it correct? if so we have to load library here */
- BE_GL_LoadLibrary(_this, NULL);
-#endif
-
- /* Create the clear cursor */
- SDL_BlankCursor = BE_CreateWMCursor(_this, blank_cdata, blank_cmask,
- BLANK_CWIDTH, BLANK_CHEIGHT, BLANK_CHOTX, BLANK_CHOTY);
-
- /* Fill in some window manager capabilities */
- _this->info.wm_available = 1;
-
- /* We're done! */
- return(0);
-}
-
-/* We support any dimension at our bit-depth */
-SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
-{
- SDL_Rect **modes;
-
- modes = ((SDL_Rect **)0);
- if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
- modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1];
- } else {
- if ( format->BitsPerPixel ==
- _this->screen->format->BitsPerPixel ) {
- modes = ((SDL_Rect **)-1);
- }
- }
- return(modes);
-}
-
-/* Various screen update functions available */
-static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);
-
-
-/* Find the closest display mode for fullscreen */
-static bool BE_FindClosestFSMode(_THIS, int width, int height, int bpp,
- display_mode *mode)
-{
- BScreen bscreen;
- uint32 i, nmodes;
- SDL_Rect **modes;
- display_mode *dmodes;
- display_mode current;
- float current_refresh;
- bscreen.GetMode(&current);
- current_refresh = (1000 * current.timing.pixel_clock) /
- (current.timing.h_total * current.timing.v_total);
-
- modes = SDL_modelist[((bpp+7)/8)-1];
- for ( i=0; modes[i] && (modes[i]->w > width) &&
- (modes[i]->h > height); ++i ) {
- /* still looking */
- }
- if ( ! modes[i] || (modes[i]->w < width) || (modes[i]->h < width) ) {
- --i; /* We went too far */
- }
-
- width = modes[i]->w;
- height = modes[i]->h;
-
- bscreen.GetModeList(&dmodes, &nmodes);
- for ( i = 0; i < nmodes; ++i ) {
- if ( (bpp == ColorSpaceToBitsPerPixel(dmodes[i].space)) &&
- (width == dmodes[i].virtual_width) &&
- (height == dmodes[i].virtual_height) ) {
- break;
- }
- }
- if ( i != nmodes ) {
- *mode = dmodes[i];
- if ((mode->virtual_width <= current.virtual_width) &&
- (mode->virtual_height <= current.virtual_height)) {
- float new_refresh = (1000 * mode->timing.pixel_clock) /
- (mode->timing.h_total * mode->timing.v_total);
- if (new_refresh < current_refresh) {
- mode->timing.pixel_clock = (uint32)((mode->timing.h_total * mode->timing.v_total)
- * current_refresh / 1000);
- }
- }
- return true;
- } else {
- return false;
- }
-}
-
-static int BE_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen)
-{
- int was_fullscreen;
- bool needs_unlock;
- BScreen bscreen;
- BRect bounds;
- display_mode mode;
- int width, height, bpp;
-
- /* Set the fullscreen mode */
- was_fullscreen = SDL_Win->IsFullScreen();
- SDL_Win->SetFullScreen(fullscreen);
- fullscreen = SDL_Win->IsFullScreen();
-
- width = screen->w;
- height = screen->h;
-
- /* Set the appropriate video mode */
- if ( fullscreen ) {
- bpp = screen->format->BitsPerPixel;
- bscreen.GetMode(&mode);
- if ( (bpp != ColorSpaceToBitsPerPixel(mode.space)) ||
- (width != mode.virtual_width) ||
- (height != mode.virtual_height)) {
- if(BE_FindClosestFSMode(_this, width, height, bpp, &mode)) {
- bscreen.SetMode(&mode);
- /* This simply stops the next resize event from being
- * sent to the SDL handler.
- */
- SDL_Win->InhibitResize();
- } else {
- fullscreen = 0;
- SDL_Win->SetFullScreen(fullscreen);
- }
- }
- }
- if ( was_fullscreen && ! fullscreen ) {
- bscreen.SetMode(&saved_mode);
- }
-
- if ( SDL_Win->Lock() ) {
- int cx, cy;
- if ( SDL_Win->Shown() ) {
- needs_unlock = 1;
- SDL_Win->Hide();
- } else {
- needs_unlock = 0;
- }
- /* This resizes the window and view area, but inhibits resizing
- * of the BBitmap due to the InhibitResize call above. Thus the
- * bitmap (pixel data) never changes.
- */
- SDL_Win->ResizeTo(width, height);
- bounds = bscreen.Frame();
- /* Calculate offsets - used either to center window
- * (windowed mode) or to set drawing offsets (fullscreen mode)
- */
- cx = (bounds.IntegerWidth() - width)/2;
- cy = (bounds.IntegerHeight() - height)/2;
-
- if ( fullscreen ) {
- /* Set offset for drawing */
- SDL_Win->SetXYOffset(cx, cy);
- } else {
- SDL_Win->SetXYOffset(0, 0);
- }
- if ( ! needs_unlock || was_fullscreen ) {
- /* Center the window the first time */
- SDL_Win->MoveTo(cx, cy);
- }
- SDL_Win->Show();
-
- /* Unlock the window manually after the first Show() */
- if ( needs_unlock ) {
- SDL_Win->Unlock();
- }
- }
-
- /* Set the fullscreen flag in the screen surface */
- if ( fullscreen ) {
- screen->flags |= SDL_FULLSCREEN;
- } else {
- screen->flags &= ~SDL_FULLSCREEN;
- }
- return(1);
-}
-
-static int BE_ToggleFullScreen(_THIS, int fullscreen)
-{
- return BE_SetFullScreen(_this, _this->screen, fullscreen);
-}
-
-/* FIXME: check return values and cleanup here */
-SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface *current,
- int width, int height, int bpp, Uint32 flags)
-{
- BScreen bscreen;
- BBitmap *bbitmap;
- BRect bounds;
- Uint32 gl_flags = 0;
-
- /* Only RGB works on r5 currently */
- gl_flags = BGL_RGB;
- if (_this->gl_config.double_buffer)
- gl_flags |= BGL_DOUBLE;
- else
- gl_flags |= BGL_SINGLE;
- if (_this->gl_config.alpha_size > 0 || bpp == 32)
- gl_flags |= BGL_ALPHA;
- if (_this->gl_config.depth_size > 0)
- gl_flags |= BGL_DEPTH;
- if (_this->gl_config.stencil_size > 0)
- gl_flags |= BGL_STENCIL;
- if (_this->gl_config.accum_red_size > 0
- || _this->gl_config.accum_green_size > 0
- || _this->gl_config.accum_blue_size > 0
- || _this->gl_config.accum_alpha_size > 0)
- gl_flags |= BGL_ACCUM;
-
- /* Create the view for this window, using found flags */
- if ( SDL_Win->CreateView(flags, gl_flags) < 0 ) {
- return(NULL);
- }
-
- current->flags = 0; /* Clear flags */
- current->w = width;
- current->h = height;
- SDL_Win->SetType(B_TITLED_WINDOW);
- if ( flags & SDL_NOFRAME ) {
- current->flags |= SDL_NOFRAME;
- SDL_Win->SetLook(B_NO_BORDER_WINDOW_LOOK);
- } else {
- if ( (flags & SDL_RESIZABLE) && !(flags & SDL_OPENGL) ) {
- current->flags |= SDL_RESIZABLE;
- /* We don't want opaque resizing (TM). :-) */
- SDL_Win->SetFlags(B_OUTLINE_RESIZE);
- } else {
- SDL_Win->SetFlags(B_NOT_RESIZABLE|B_NOT_ZOOMABLE);
- }
- }
-
- if ( flags & SDL_OPENGL ) {
- current->flags |= SDL_OPENGL;
- current->pitch = 0;
- current->pixels = NULL;
- _this->UpdateRects = NULL;
- } else {
- /* Create the BBitmap framebuffer */
- bounds.top = 0; bounds.left = 0;
- bounds.right = width-1;
- bounds.bottom = height-1;
- bbitmap = new BBitmap(bounds, bscreen.ColorSpace());
- if ( ! bbitmap->IsValid() ) {
- SDL_SetError("Couldn't create screen bitmap");
- delete bbitmap;
- return(NULL);
- }
- current->pitch = bbitmap->BytesPerRow();
- current->pixels = (void *)bbitmap->Bits();
- SDL_Win->SetBitmap(bbitmap);
- _this->UpdateRects = BE_NormalUpdate;
- }
-
- /* Set the correct fullscreen mode */
- BE_SetFullScreen(_this, current, flags & SDL_FULLSCREEN ? 1 : 0);
-
- /* We're done */
- return(current);
-}
-
-/* Update the current mouse state and position */
-void BE_UpdateMouse(_THIS)
-{
- BPoint point;
- uint32 buttons;
-
- if ( SDL_Win->Lock() ) {
- /* Get new input state, if still active */
- if ( SDL_Win->IsActive() ) {
- (SDL_Win->View())->GetMouse(&point, &buttons, true);
- } else {
- point.x = -1;
- point.y = -1;
- }
- SDL_Win->Unlock();
-
- if ( (point.x >= 0) && (point.x < SDL_VideoSurface->w) &&
- (point.y >= 0) && (point.y < SDL_VideoSurface->h) ) {
- SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
- SDL_PrivateMouseMotion(0, 0,
- (Sint16)point.x, (Sint16)point.y);
- } else {
- SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
- }
- }
-}
-
-/* We don't actually allow hardware surfaces other than the main one */
-static int BE_AllocHWSurface(_THIS, SDL_Surface *surface)
-{
- return(-1);
-}
-static void BE_FreeHWSurface(_THIS, SDL_Surface *surface)
-{
- return;
-}
-static int BE_LockHWSurface(_THIS, SDL_Surface *surface)
-{
- return(0);
-}
-static void BE_UnlockHWSurface(_THIS, SDL_Surface *surface)
-{
- return;
-}
-
-static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect *rects)
-{
- if ( SDL_Win->BeginDraw() ) {
- int i;
-
- for ( i=0; i<numrects; ++i ) {
- BRect rect;
-
- rect.top = rects[i].y;
- rect.left = rects[i].x;
- rect.bottom = rect.top+rects[i].h-1;
- rect.right = rect.left+rects[i].w-1;
- SDL_Win->DrawAsync(rect);
- }
- SDL_Win->EndDraw();
- }
-}
-
-#if SDL_VIDEO_OPENGL
-/* Passing a NULL path means load pointers from the application */
-int BE_GL_LoadLibrary(_THIS, const char *path)
-{
- if (path == NULL) {
- if (_this->gl_config.dll_handle == NULL) {
- image_info info;
- int32 cookie = 0;
- while (get_next_image_info(0,&cookie,&info) == B_OK) {
- void *location = NULL;
- if (get_image_symbol((image_id)cookie,"glBegin",B_SYMBOL_TYPE_ANY,&location) == B_OK) {
- _this->gl_config.dll_handle = (void*)cookie;
- _this->gl_config.driver_loaded = 1;
- SDL_strlcpy(_this->gl_config.driver_path, "libGL.so", SDL_arraysize(_this->gl_config.driver_path));
- }
- }
- }
- } else {
- /*
- FIXME None of BeOS libGL.so implementations have exported functions
- to load BGLView, which should be reloaded from new lib.
- So for now just "load" linked libGL.so :(
- */
- if (_this->gl_config.dll_handle == NULL) {
- return BE_GL_LoadLibrary(_this, NULL);
- }
-
- /* Unload old first */
- /*if (_this->gl_config.dll_handle != NULL) {*/
- /* Do not try to unload application itself (if LoadLibrary was called before with NULL ;) */
- /* image_info info;
- if (get_image_info((image_id)_this->gl_config.dll_handle, &info) == B_OK) {
- if (info.type != B_APP_IMAGE) {
- unload_add_on((image_id)_this->gl_config.dll_handle);
- }
- }
-
- }
-
- if ((_this->gl_config.dll_handle = (void*)load_add_on(path)) != (void*)B_ERROR) {
- _this->gl_config.driver_loaded = 1;
- SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path));
- }*/
- }
-
- if (_this->gl_config.dll_handle != NULL) {
- return 0;
- } else {
- _this->gl_config.dll_handle = NULL;
- _this->gl_config.driver_loaded = 0;
- *_this->gl_config.driver_path = '\0';
- return -1;
- }
-}
-
-void* BE_GL_GetProcAddress(_THIS, const char *proc)
-{
- if (_this->gl_config.dll_handle != NULL) {
- void *location = NULL;
- status_t err;
- if ((err = get_image_symbol((image_id)_this->gl_config.dll_handle, proc, B_SYMBOL_TYPE_ANY, &location)) == B_OK) {
- return location;
- } else {
- SDL_SetError("Couldn't find OpenGL symbol");
- return NULL;
- }
- } else {
- SDL_SetError("OpenGL library not loaded");
- return NULL;
- }
-}
-
-int BE_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
-{
- /*
- FIXME? Right now BE_GL_GetAttribute shouldn't be called between glBegin() and glEnd() - it doesn't use "cached" values
- */
- switch (attrib)
- {
- case SDL_GL_RED_SIZE:
- glGetIntegerv(GL_RED_BITS, (GLint*)value);
- break;
- case SDL_GL_GREEN_SIZE:
- glGetIntegerv(GL_GREEN_BITS, (GLint*)value);
- break;
- case SDL_GL_BLUE_SIZE:
- glGetIntegerv(GL_BLUE_BITS, (GLint*)value);
- break;
- case SDL_GL_ALPHA_SIZE:
- glGetIntegerv(GL_ALPHA_BITS, (GLint*)value);
- break;
- case SDL_GL_DOUBLEBUFFER:
- glGetBooleanv(GL_DOUBLEBUFFER, (GLboolean*)value);
- break;
- case SDL_GL_BUFFER_SIZE:
- int v;
- glGetIntegerv(GL_RED_BITS, (GLint*)&v);
- *value = v;
- glGetIntegerv(GL_GREEN_BITS, (GLint*)&v);
- *value += v;
- glGetIntegerv(GL_BLUE_BITS, (GLint*)&v);
- *value += v;
- glGetIntegerv(GL_ALPHA_BITS, (GLint*)&v);
- *value += v;
- break;
- case SDL_GL_DEPTH_SIZE:
- glGetIntegerv(GL_DEPTH_BITS, (GLint*)value); /* Mesa creates 16 only? r5 always 32 */
- break;
- case SDL_GL_STENCIL_SIZE:
- glGetIntegerv(GL_STENCIL_BITS, (GLint*)value);
- break;
- case SDL_GL_ACCUM_RED_SIZE:
- glGetIntegerv(GL_ACCUM_RED_BITS, (GLint*)value);
- break;
- case SDL_GL_ACCUM_GREEN_SIZE:
- glGetIntegerv(GL_ACCUM_GREEN_BITS, (GLint*)value);
- break;
- case SDL_GL_ACCUM_BLUE_SIZE:
- glGetIntegerv(GL_ACCUM_BLUE_BITS, (GLint*)value);
- break;
- case SDL_GL_ACCUM_ALPHA_SIZE:
- glGetIntegerv(GL_ACCUM_ALPHA_BITS, (GLint*)value);
- break;
- case SDL_GL_STEREO:
- case SDL_GL_MULTISAMPLEBUFFERS:
- case SDL_GL_MULTISAMPLESAMPLES:
- default:
- *value=0;
- return(-1);
- }
- return 0;
-}
-
-int BE_GL_MakeCurrent(_THIS)
-{
- /* FIXME: should we glview->unlock and then glview->lock()? */
- return 0;
-}
-
-void BE_GL_SwapBuffers(_THIS)
-{
- SDL_Win->SwapBuffers();
-}
-#endif
-
-/* Is the system palette settable? */
-int BE_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
-{
- int i;
- SDL_Palette *palette;
- const color_map *cmap = BScreen().ColorMap();
-
- /* Get the screen colormap */
- palette = _this->screen->format->palette;
- for ( i=0; i<256; ++i ) {
- palette->colors[i].r = cmap->color_list[i].red;
- palette->colors[i].g = cmap->color_list[i].green;
- palette->colors[i].b = cmap->color_list[i].blue;
- }
- return(0);
-}
-
-void BE_VideoQuit(_THIS)
-{
- int i, j;
-
- SDL_Win->Quit();
- SDL_Win = NULL;
-
- if ( SDL_BlankCursor != NULL ) {
- BE_FreeWMCursor(_this, SDL_BlankCursor);
- SDL_BlankCursor = NULL;
- }
- for ( i=0; i<NUM_MODELISTS; ++i ) {
- if ( SDL_modelist[i] ) {
- for ( j=0; SDL_modelist[i][j]; ++j ) {
- SDL_free(SDL_modelist[i][j]);
- }
- SDL_free(SDL_modelist[i]);
- SDL_modelist[i] = NULL;
- }
- }
- /* Restore the original video mode */
- if ( _this->screen ) {
- if ( (_this->screen->flags&SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
- BScreen bscreen;
- bscreen.SetMode(&saved_mode);
- }
- _this->screen->pixels = NULL;
- }
-
-#if SDL_VIDEO_OPENGL
- if (_this->gl_config.dll_handle != NULL)
- unload_add_on((image_id)_this->gl_config.dll_handle);
-#endif
-
- SDL_QuitBeApp();
-}
-
-}; /* Extern C */