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-rw-r--r--distrib/sdl-1.2.12/src/video/cybergfx/SDL_amigamouse.c77
1 files changed, 77 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.12/src/video/cybergfx/SDL_amigamouse.c b/distrib/sdl-1.2.12/src/video/cybergfx/SDL_amigamouse.c
new file mode 100644
index 0000000..64940a8
--- /dev/null
+++ b/distrib/sdl-1.2.12/src/video/cybergfx/SDL_amigamouse.c
@@ -0,0 +1,77 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_mouse.h"
+#include "../../events/SDL_events_c.h"
+#include "../SDL_cursor_c.h"
+#include "SDL_amigamouse_c.h"
+
+
+/* The implementation dependent data for the window manager cursor */
+
+typedef void * WMCursor;
+
+void amiga_FreeWMCursor(_THIS, WMcursor *cursor)
+{
+}
+
+WMcursor *amiga_CreateWMCursor(_THIS,
+ Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
+{
+ return (WMcursor *)1; // Amiga has an Hardware cursor, so it's ok to return something unuseful but true
+}
+
+int amiga_ShowWMCursor(_THIS, WMcursor *cursor)
+{
+ /* Don't do anything if the display is gone */
+ if ( SDL_Display == NULL) {
+ return(0);
+ }
+
+ /* Set the Amiga prefs cursor cursor, or blank if cursor is NULL */
+
+ if ( SDL_Window ) {
+ SDL_Lock_EventThread();
+ if ( cursor == NULL ) {
+ if ( SDL_BlankCursor != NULL ) {
+// Hide cursor HERE
+ SetPointer(SDL_Window,(UWORD *)SDL_BlankCursor,1,1,0,0);
+ }
+ } else {
+// Show cursor
+ ClearPointer(SDL_Window);
+ }
+ SDL_Unlock_EventThread();
+ }
+ return(1);
+}
+
+void amiga_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
+{
+/* FIXME: Not implemented */
+}
+
+/* Check to see if we need to enter or leave mouse relative mode */
+void amiga_CheckMouseMode(_THIS)
+{
+}