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Diffstat (limited to 'distrib/sdl-1.2.12/src/video/cybergfx/SDL_cgxvideo.c')
-rw-r--r--distrib/sdl-1.2.12/src/video/cybergfx/SDL_cgxvideo.c1375
1 files changed, 1375 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.12/src/video/cybergfx/SDL_cgxvideo.c b/distrib/sdl-1.2.12/src/video/cybergfx/SDL_cgxvideo.c
new file mode 100644
index 0000000..e306746
--- /dev/null
+++ b/distrib/sdl-1.2.12/src/video/cybergfx/SDL_cgxvideo.c
@@ -0,0 +1,1375 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/*
+ * CGX based SDL video driver implementation by Gabriele Greco
+ * gabriele.greco@aruba.it
+ */
+
+#include "SDL_endian.h"
+#include "SDL_timer.h"
+#include "SDL_thread.h"
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_cgxgl_c.h"
+#include "SDL_cgxvideo.h"
+#include "SDL_cgxwm_c.h"
+#include "SDL_amigamouse_c.h"
+#include "SDL_amigaevents_c.h"
+#include "SDL_cgxmodes_c.h"
+#include "SDL_cgximage_c.h"
+
+/* Initialization/Query functions */
+static int CGX_VideoInit(_THIS, SDL_PixelFormat *vformat);
+static SDL_Surface *CGX_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
+static int CGX_ToggleFullScreen(_THIS, int on);
+static void CGX_UpdateMouse(_THIS);
+static int CGX_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
+static void CGX_VideoQuit(_THIS);
+
+/* CGX driver bootstrap functions */
+
+struct Library *CyberGfxBase=NULL;
+struct IntuitionBase *IntuitionBase=NULL;
+struct GfxBase *GfxBase=NULL;
+
+int CGX_SetGamma(_THIS, float red, float green, float blue)
+{
+ SDL_SetError("Gamma correction not supported");
+ return -1;
+}
+
+int CGX_GetGamma(_THIS, float red, float green, float blue)
+{
+ SDL_SetError("Gamma correction not supported");
+ return -1;
+}
+
+int CGX_SetGammaRamp(_THIS, Uint16 *ramp)
+{
+#if 0
+ Int i, ncolors;
+ XColor xcmap[256];
+
+ /* See if actually setting the gamma is supported */
+ if ( SDL_Visual->class != DirectColor ) {
+ SDL_SetError("Gamma correction not supported on this visual");
+ return(-1);
+ }
+
+ /* Calculate the appropriate palette for the given gamma ramp */
+ ncolors = SDL_Visual->map_entries;
+ for ( i=0; i<ncolors; ++i ) {
+ Uint8 c = (256 * i / ncolors);
+ xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c);
+ xcmap[i].red = ramp[0*256+c];
+ xcmap[i].green = ramp[1*256+c];
+ xcmap[i].blue = ramp[2*256+c];
+ xcmap[i].flags = (DoRed|DoGreen|DoBlue);
+ }
+ XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors);
+ XSync(GFX_Display, False);
+
+ return(0);
+
+#else
+ SDL_SetError("Gamma correction not supported on this visual");
+ return(-1);
+
+#endif
+}
+
+static void DestroyScreen(_THIS)
+{
+ if(currently_fullscreen)
+ {
+ if(this->hidden->dbuffer)
+ {
+ extern struct MsgPort *safeport,*dispport;
+
+ this->hidden->dbuffer=0;
+
+ if(safeport)
+ {
+ while(GetMsg(safeport)!=NULL);
+ DeleteMsgPort(safeport);
+ }
+ if(dispport)
+ {
+ while(GetMsg(dispport)!=NULL);
+ DeleteMsgPort(dispport);
+ }
+
+ this->hidden->SB[0]->sb_DBufInfo->dbi_SafeMessage.mn_ReplyPort=this->hidden->SB[0]->sb_DBufInfo->dbi_DispMessage.mn_ReplyPort=NULL;
+ this->hidden->SB[1]->sb_DBufInfo->dbi_SafeMessage.mn_ReplyPort=this->hidden->SB[1]->sb_DBufInfo->dbi_DispMessage.mn_ReplyPort=NULL;
+
+ if(this->hidden->SB[1])
+ FreeScreenBuffer(SDL_Display,this->hidden->SB[1]);
+ if(this->hidden->SB[0])
+ FreeScreenBuffer(SDL_Display,this->hidden->SB[0]);
+
+
+ this->hidden->SB[0]=this->hidden->SB[1]=NULL;
+
+ if(SDL_RastPort && SDL_RastPort != &SDL_Display->RastPort)
+ SDL_free(SDL_RastPort);
+
+ SDL_RastPort=NULL;
+ }
+ CloseScreen(GFX_Display);
+ currently_fullscreen=0;
+ }
+ else if(GFX_Display)
+ UnlockPubScreen(NULL,GFX_Display);
+
+ GFX_Display = NULL;
+}
+
+static int CGX_Available(void)
+{
+ struct Library *l;
+
+ l = OpenLibrary("cybergraphics.library",0L);
+
+ if ( l != NULL ) {
+ D(bug("CGX video device AVAILABLE\n"));
+ CloseLibrary(l);
+ }
+ D(else bug("**CGX video device UNAVAILABLE\n"));
+
+ return(l != NULL);
+}
+
+static void CGX_DeleteDevice(SDL_VideoDevice *device)
+{
+ if ( device ) {
+ if ( device->hidden ) {
+ SDL_free(device->hidden);
+ }
+ if ( device->gl_data ) {
+ SDL_free(device->gl_data);
+ }
+ SDL_free(device);
+ }
+}
+
+static SDL_VideoDevice *CGX_CreateDevice(int devindex)
+{
+ SDL_VideoDevice *device;
+
+ /* Initialize all variables that we clean on shutdown */
+ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
+ if ( device ) {
+ SDL_memset(device, 0, (sizeof *device));
+ device->hidden = (struct SDL_PrivateVideoData *)
+ SDL_malloc((sizeof *device->hidden));
+ device->gl_data = (struct SDL_PrivateGLData *)
+ SDL_malloc((sizeof *device->gl_data));
+ }
+ if ( (device == NULL) || (device->hidden == NULL) ||
+ (device->gl_data == NULL) ) {
+ D(bug("Unable to create video device!\n"));
+ SDL_OutOfMemory();
+ CGX_DeleteDevice(device);
+ return(0);
+ }
+ SDL_memset(device->hidden, 0, sizeof(*device->hidden));
+ SDL_memset(device->gl_data, 0, sizeof(*device->gl_data));
+
+ /* Set the driver flags */
+ device->handles_any_size = 1;
+
+ /* Set the function pointers */
+ device->VideoInit = CGX_VideoInit;
+ device->ListModes = CGX_ListModes;
+ device->SetVideoMode = CGX_SetVideoMode;
+ device->ToggleFullScreen = CGX_ToggleFullScreen;
+ device->UpdateMouse = CGX_UpdateMouse;
+ device->SetColors = CGX_SetColors;
+ device->UpdateRects = NULL;
+ device->VideoQuit = CGX_VideoQuit;
+ device->AllocHWSurface = CGX_AllocHWSurface;
+ device->CheckHWBlit = CGX_CheckHWBlit;
+ device->FillHWRect = CGX_FillHWRect;
+ device->SetHWColorKey = CGX_SetHWColorKey;
+ device->SetHWAlpha = NULL;
+ device->LockHWSurface = CGX_LockHWSurface;
+ device->UnlockHWSurface = CGX_UnlockHWSurface;
+ device->FlipHWSurface = CGX_FlipHWSurface;
+ device->FreeHWSurface = CGX_FreeHWSurface;
+ device->SetGamma = CGX_SetGamma;
+ device->GetGamma = CGX_GetGamma;
+ device->SetGammaRamp = CGX_SetGammaRamp;
+ device->GetGammaRamp = NULL;
+#if SDL_VIDEO_OPENGL
+ device->GL_LoadLibrary = CGX_GL_LoadLibrary;
+ device->GL_GetProcAddress = CGX_GL_GetProcAddress;
+ device->GL_GetAttribute = CGX_GL_GetAttribute;
+ device->GL_MakeCurrent = CGX_GL_MakeCurrent;
+ device->GL_SwapBuffers = CGX_GL_SwapBuffers;
+#endif
+ device->SetIcon = CGX_SetIcon;
+ device->SetCaption = CGX_SetCaption;
+ device->IconifyWindow = NULL; /* CGX_IconifyWindow; */
+ device->GrabInput = NULL /* CGX_GrabInput*/;
+ device->GetWMInfo = CGX_GetWMInfo;
+ device->FreeWMCursor = amiga_FreeWMCursor;
+ device->CreateWMCursor = amiga_CreateWMCursor;
+ device->ShowWMCursor = amiga_ShowWMCursor;
+ device->WarpWMCursor = amiga_WarpWMCursor;
+ device->CheckMouseMode = amiga_CheckMouseMode;
+ device->InitOSKeymap = amiga_InitOSKeymap;
+ device->PumpEvents = amiga_PumpEvents;
+
+ device->free = CGX_DeleteDevice;
+
+ return device;
+}
+
+VideoBootStrap CGX_bootstrap = {
+ "CGX", "AmigaOS CyberGraphics", CGX_Available, CGX_CreateDevice
+};
+
+Uint32 MakeBitMask(_THIS,int type,int format,int *bpp)
+{
+ D(if(type==0)bug("REAL pixel format: "));
+
+ if(this->hidden->depth==*bpp)
+ {
+
+ switch(format)
+ {
+ case PIXFMT_LUT8:
+ D(if(type==0)bug("LUT8\n"));
+ return 0;
+ case PIXFMT_BGR15:
+ case PIXFMT_RGB15PC:
+ switch(type)
+ {
+ case 0:
+ D(bug("RGB15PC/BGR15\n"));
+ return 31;
+ case 1:
+ return 992;
+ case 2:
+ return 31744;
+ }
+ case PIXFMT_RGB15:
+ case PIXFMT_BGR15PC:
+ switch(type)
+ {
+ case 0:
+ D(bug("RGB15/BGR15PC\n"));
+ return 31744;
+ case 1:
+ return 992;
+ case 2:
+ return 31;
+ }
+ case PIXFMT_BGR16PC:
+ case PIXFMT_RGB16:
+ switch(type)
+ {
+ case 0:
+ D(bug("RGB16PC\n"));
+ return 63488;
+ case 1:
+ return 2016;
+ case 2:
+ return 31;
+ }
+ case PIXFMT_BGR16:
+ case PIXFMT_RGB16PC:
+ switch(type)
+ {
+ case 0:
+ D(bug("RGB16PC/BGR16\n"));
+ return 31;
+ case 1:
+ return 2016;
+ case 2:
+ return 63488;
+ }
+
+ case PIXFMT_RGB24:
+ switch(type)
+ {
+ case 0:
+ D(bug("RGB24/BGR24\n"));
+ return 0xff0000;
+ case 1:
+ return 0xff00;
+ case 2:
+ return 0xff;
+ }
+ case PIXFMT_BGR24:
+ switch(type)
+ {
+ case 0:
+ D(bug("BGR24\n"));
+ return 0xff;
+ case 1:
+ return 0xff00;
+ case 2:
+ return 0xff0000;
+ }
+ case PIXFMT_ARGB32:
+ switch(type)
+ {
+ case 0:
+ D(bug("ARGB32\n"));
+ return 0xff0000;
+ case 1:
+ return 0xff00;
+ case 2:
+ return 0xff;
+ }
+ case PIXFMT_BGRA32:
+ switch(type)
+ {
+ case 0:
+ D(bug("BGRA32\n"));
+ return 0xff00;
+ case 1:
+ return 0xff0000;
+ case 2:
+ return 0xff000000;
+ }
+ case PIXFMT_RGBA32:
+ switch(type)
+ {
+ case 0:
+ D(bug("RGBA32\n"));
+ return 0xff000000;
+ case 1:
+ return 0xff0000;
+ case 2:
+ return 0xff00;
+ }
+ default:
+ D(bug("Unknown pixel format! Default to 24bit\n"));
+ return (Uint32) (255<<(type*8));
+ }
+ }
+ else
+ {
+ D(if(type==0)bug("DIFFERENT from screen.\nAllocated screen format: "));
+
+ switch(*bpp)
+ {
+ case 32:
+ D(if(type==0) bug("RGBA32\n"));
+ switch(type)
+ {
+ case 0:
+ return 0xff000000;
+ case 1:
+ return 0xff0000;
+ case 2:
+ return 0xff00;
+ }
+ break;
+ case 24:
+use_truecolor:
+ switch(type)
+ {
+ case 0:
+ D(bug("RGB24\n"));
+ return 0xff0000;
+ case 1:
+ return 0xff00;
+ case 2:
+ return 0xff;
+ }
+ case 16:
+ case 15:
+ D(if(type==0) bug("Not supported, switching to 24bit!\n"));
+ *bpp=24;
+ goto use_truecolor;
+ break;
+ default:
+ D(if(type==0)bug("This is a chunky display\n"));
+// For chunky display mask is always 0;
+ return 0;
+ }
+ }
+ return 0;
+}
+
+static int CGX_VideoInit(_THIS, SDL_PixelFormat *vformat)
+{
+ int i;
+ struct Library *RTGBase;
+
+ D(bug("VideoInit... Opening libraries\n"));
+
+ if(!IntuitionBase) {
+ if( !(IntuitionBase=(struct IntuitionBase *)OpenLibrary("intuition.library",39L))) {
+ SDL_SetError("Couldn't open intuition V39+");
+ return -1;
+ }
+ }
+
+ if(!GfxBase) {
+ if( !(GfxBase=(struct GfxBase *)OpenLibrary("graphics.library",39L))) {
+ SDL_SetError("Couldn't open graphics V39+");
+ return -1;
+ }
+ }
+
+ if(!CyberGfxBase) {
+ if( !(CyberGfxBase=OpenLibrary("cybergraphics.library",40L))) {
+ SDL_SetError("Couldn't open cybergraphics.");
+ return(-1);
+ }
+ }
+
+ if(RTGBase=OpenLibrary("libs:picasso96/rtg.library",0L)) {
+ extern int use_picasso96;
+
+ CloseLibrary(RTGBase);
+ use_picasso96=1;
+ }
+
+ D(bug("Library intialized, locking screen...\n"));
+
+ SDL_Display = LockPubScreen(NULL);
+
+ if ( SDL_Display == NULL ) {
+ D(bug("Cannot lock display...\n"));
+ SDL_SetError("Couldn't lock the display");
+ return(-1);
+ }
+ this->info.current_w = SDL_Display->Width;
+ this->info.current_h = SDL_Display->Height;
+
+ D(bug("Checking if we are using a CGX native display...\n"));
+
+ if(!IsCyberModeID(GetVPModeID(&SDL_Display->ViewPort)))
+ {
+ Uint32 okid=BestCModeIDTags(CYBRBIDTG_NominalWidth,SDL_Display->Width,
+ CYBRBIDTG_NominalHeight,SDL_Display->Height,
+ CYBRBIDTG_Depth,8,
+ TAG_DONE);
+
+ D(bug("Default visual is not CGX native!\n"));
+
+ UnlockPubScreen(NULL,SDL_Display);
+
+ GFX_Display=NULL;
+
+ if(okid!=INVALID_ID)
+ {
+ GFX_Display=OpenScreenTags(NULL,
+ SA_Width,SDL_Display->Width,
+ SA_Height,SDL_Display->Height,
+ SA_Depth,8,SA_Quiet,TRUE,
+ SA_ShowTitle,FALSE,
+ SA_DisplayID,okid,
+ TAG_DONE);
+ }
+
+ if(!GFX_Display)
+ {
+ SDL_SetError("Unable to open a suited CGX display");
+ return -1;
+ }
+ else SDL_Display=GFX_Display;
+
+ }
+ else GFX_Display = SDL_Display;
+
+
+ /* See whether or not we need to swap pixels */
+
+ swap_pixels = 0;
+
+// Non e' detto che sia cosi' pero', alcune schede potrebbero gestire i modi in modo differente
+
+ if ( SDL_BYTEORDER == SDL_LIL_ENDIAN ) {
+ swap_pixels = 1;
+ }
+
+ D(bug("Before GetVideoModes....\n"));
+
+ /* Get the available video modes */
+ if(CGX_GetVideoModes(this) < 0)
+ return -1;
+
+ /* Determine the default screen depth:
+ Use the default visual (or at least one with the same depth) */
+
+ for(i = 0; i < this->hidden->nvisuals; i++)
+ if(this->hidden->visuals[i].depth == GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH))
+ break;
+ if(i == this->hidden->nvisuals) {
+ /* default visual was useless, take the deepest one instead */
+ i = 0;
+ }
+ SDL_Visual = this->hidden->visuals[i].visual;
+
+// SDL_XColorMap = SDL_DisplayColormap;
+
+ this->hidden->depth = this->hidden->visuals[i].depth;
+ D(bug("Init: Setting screen depth to: %ld\n",this->hidden->depth));
+ vformat->BitsPerPixel = this->hidden->visuals[i].depth; /* this->hidden->visuals[i].bpp; */
+
+ {
+ int form;
+ APTR handle;
+ struct DisplayInfo info;
+
+ if(!(handle=FindDisplayInfo(this->hidden->visuals[i].visual)))
+ {
+ D(bug("Unable to get visual info...\n"));
+ return -1;
+ }
+
+ if(!GetDisplayInfoData(handle,(char *)&info,sizeof(struct DisplayInfo),DTAG_DISP,NULL)) {
+ D(bug("Unable to get visual info data...\n"));
+ return -1;
+ }
+
+ form=GetCyberIDAttr(CYBRIDATTR_PIXFMT,SDL_Visual);
+
+// In this case I use makebitmask in a way that I'm sure I'll get PIXFMT pixel mask
+
+ if ( vformat->BitsPerPixel > 8 )
+ {
+ vformat->Rmask = MakeBitMask(this,0,form,&this->hidden->depth);
+ vformat->Gmask = MakeBitMask(this,1,form,&this->hidden->depth);
+ vformat->Bmask = MakeBitMask(this,2,form,&this->hidden->depth);
+ }
+ }
+
+ /* See if we have been passed a window to use */
+/* SDL_windowid = SDL_getenv("SDL_WINDOWID"); */
+ SDL_windowid=NULL;
+
+ /* Create the blank cursor */
+ SDL_BlankCursor = AllocMem(16,MEMF_CHIP|MEMF_CLEAR);
+
+ /* Fill in some window manager capabilities */
+ this->info.wm_available = 1;
+ this->info.blit_hw = 1;
+ this->info.blit_hw_CC = 1;
+ this->info.blit_sw = 1;
+ this->info.blit_fill = 1;
+ this->info.video_mem=2000000; // Not always true but almost any Amiga card has this memory!
+
+ this->hidden->same_format=0;
+ SDL_RastPort=&SDL_Display->RastPort;
+ /* We're done! */
+ D(bug("End of CGX_VideoInit\n"));
+
+ return(0);
+}
+
+void CGX_DestroyWindow(_THIS, SDL_Surface *screen)
+{
+ D(bug("Destroy Window...\n"));
+
+ if ( ! SDL_windowid ) {
+ /* Hide the managed window */
+ int was_fullscreen=0;
+
+ /* Clean up OpenGL */
+ if ( screen ) {
+ screen->flags &= ~(SDL_OPENGL|SDL_OPENGLBLIT);
+ }
+
+ if ( screen && (screen->flags & SDL_FULLSCREEN) ) {
+ was_fullscreen=1;
+ screen->flags &= ~SDL_FULLSCREEN;
+// CGX_LeaveFullScreen(this); tolto x crash
+ }
+
+ /* Destroy the output window */
+ if ( SDL_Window ) {
+ CloseWindow(SDL_Window);
+ SDL_Window=NULL;
+ }
+
+ /* Free the colormap entries */
+ if ( SDL_XPixels ) {
+ int numcolors;
+ unsigned long pixel;
+
+ if(this->screen->format&&this->hidden->depth==8&&!was_fullscreen)
+ {
+ numcolors = 1<<this->screen->format->BitsPerPixel;
+
+ if(numcolors>256)
+ numcolors=256;
+
+ if(!was_fullscreen&&this->hidden->depth==8)
+ {
+ for ( pixel=0; pixel<numcolors; pixel++ )
+ {
+ if(SDL_XPixels[pixel]>=0)
+ ReleasePen(GFX_Display->ViewPort.ColorMap,SDL_XPixels[pixel]);
+ }
+ }
+ }
+ SDL_free(SDL_XPixels);
+ SDL_XPixels = NULL;
+ }
+ }
+}
+
+static void CGX_SetSizeHints(_THIS, int w, int h, Uint32 flags)
+{
+ if ( flags & SDL_RESIZABLE ) {
+ WindowLimits(SDL_Window, 32, 32,4096,4096);
+ } else {
+ WindowLimits(SDL_Window, w,h,w,h);
+ }
+ if ( flags & SDL_FULLSCREEN ) {
+ flags&=~SDL_RESIZABLE;
+ } else if ( SDL_getenv("SDL_VIDEO_CENTERED") ) {
+ int display_w, display_h;
+
+ display_w = SDL_Display->Width;
+ display_h = SDL_Display->Height;
+ ChangeWindowBox(SDL_Window,(display_w - w - SDL_Window->BorderLeft-SDL_Window->BorderRight)/2,
+ (display_h - h - SDL_Window->BorderTop-SDL_Window->BorderBottom)/2,
+ w+SDL_Window->BorderLeft+SDL_Window->BorderRight,
+ h+SDL_Window->BorderTop+SDL_Window->BorderBottom);
+ }
+}
+
+int CGX_CreateWindow(_THIS, SDL_Surface *screen,
+ int w, int h, int bpp, Uint32 flags)
+{
+#if 0
+ int i, depth;
+ Uint32 vis;
+#endif
+ D(bug("CGX_CreateWindow\n"));
+
+ /* If a window is already present, destroy it and start fresh */
+ if ( SDL_Window ) {
+ CGX_DestroyWindow(this, screen);
+ }
+
+ /* See if we have been given a window id */
+ if ( SDL_windowid ) {
+ SDL_Window = (struct Window *)atol(SDL_windowid);
+ } else {
+ SDL_Window = 0;
+ }
+
+ /* find out which visual we are going to use */
+#if 0
+/* questo l'ho spostato nell'apertura dello schermo, in quanto su Amiga le finestre
+ hanno il pixel mode degli schermi.
+ */
+ /*if ( flags & SDL_OPENGL ) {
+ SDL_SetError("OpenGL not supported by the Amiga SDL!");
+ return -1;
+ }
+ else {*/
+ for ( i = 0; i < this->hidden->nvisuals; i++ ) {
+ if ( this->hidden->visuals[i].depth == bpp ) /* era .depth */
+ break;
+ }
+ if ( i == this->hidden->nvisuals ) {
+ SDL_SetError("No matching visual for requested depth");
+ return -1; /* should never happen */
+ }
+ vis = this->hidden->visuals[i].visual;
+ depth = this->hidden->visuals[i].depth;
+// }
+ SDL_Visual = vis;
+ this->hidden->depth = depth;
+ D(bug("Setting screen depth to: %ld\n",this->hidden->depth));
+#endif
+
+ /* Allocate the new pixel format for this video mode */
+ {
+ Uint32 form;
+ APTR handle;
+ struct DisplayInfo info;
+
+ if(!(handle=FindDisplayInfo(SDL_Visual)))
+ return -1;
+
+ if(!GetDisplayInfoData(handle,(char *)&info,sizeof(struct DisplayInfo),DTAG_DISP,NULL))
+ return -1;
+
+ form=GetCyberIDAttr(CYBRIDATTR_PIXFMT,SDL_Visual);
+
+ if(flags&SDL_HWSURFACE)
+ {
+ if(bpp!=this->hidden->depth)
+ {
+ bpp=this->hidden->depth;
+ D(bug("Accel forces bpp to be equal (%ld)\n",bpp));
+ }
+ }
+
+ D(bug("BEFORE screen allocation: bpp:%ld (real:%ld)\n",bpp,this->hidden->depth));
+
+/* With this call if needed I'll revert the wanted bpp to a bpp best suited for the display, actually occurs
+ only with requested format 15/16bit and display format != 15/16bit
+ */
+
+ if ( ! SDL_ReallocFormat(screen, bpp,
+ MakeBitMask(this,0,form,&bpp), MakeBitMask(this,1,form,&bpp), MakeBitMask(this,2,form,&bpp), 0) )
+ return -1;
+
+ D(bug("AFTER screen allocation: bpp:%ld (real:%ld)\n",bpp,this->hidden->depth));
+
+ }
+
+ /* Create the appropriate colormap */
+/*
+ if ( SDL_XColorMap != SDL_DisplayColormap ) {
+ XFreeColormap(SDL_Display, SDL_XColorMap);
+ }
+*/
+ if ( GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_PIXFMT)==PIXFMT_LUT8 || bpp==8 ) {
+ int ncolors,i;
+ D(bug("XPixels palette allocation...\n"));
+
+ /* Allocate the pixel flags */
+
+ if(bpp==8)
+ ncolors=256;
+ else
+ ncolors = 1 << screen->format->BitsPerPixel;
+
+ SDL_XPixels = (Sint32 *)SDL_malloc(ncolors * sizeof(Sint32));
+
+ if(SDL_XPixels == NULL) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+
+
+ for(i=0;i<ncolors;i++)
+ SDL_XPixels[i]=-1;
+
+ /* always allocate a private colormap on non-default visuals */
+ if(bpp==8)
+ flags |= SDL_HWPALETTE;
+
+ if ( flags & SDL_HWPALETTE )
+ screen->flags |= SDL_HWPALETTE;
+ }
+
+ /* resize the (possibly new) window manager window */
+
+ /* Create (or use) the X11 display window */
+
+ if ( !SDL_windowid ) {
+ if( flags & SDL_FULLSCREEN )
+ {
+ SDL_Window = OpenWindowTags(NULL,WA_Width,w,WA_Height,h,
+ WA_Flags,WFLG_ACTIVATE|WFLG_RMBTRAP|WFLG_BORDERLESS|WFLG_BACKDROP|WFLG_REPORTMOUSE,
+ WA_IDCMP,IDCMP_RAWKEY|IDCMP_MOUSEBUTTONS|IDCMP_MOUSEMOVE,
+ WA_CustomScreen,(ULONG)SDL_Display,
+ TAG_DONE);
+
+ D(bug("Opening backdrop window %ldx%ld on display %lx!\n",w,h,SDL_Display));
+ }
+ else
+ {
+ /* Create GimmeZeroZero window when OpenGL is used */
+ unsigned long gzz = FALSE;
+ if( flags & SDL_OPENGL ) {
+ gzz = TRUE;
+ }
+
+ SDL_Window = OpenWindowTags(NULL,WA_InnerWidth,w,WA_InnerHeight,h,
+ WA_Flags,WFLG_REPORTMOUSE|WFLG_ACTIVATE|WFLG_RMBTRAP | ((flags&SDL_NOFRAME) ? 0 : (WFLG_DEPTHGADGET|WFLG_CLOSEGADGET|WFLG_DRAGBAR | ((flags&SDL_RESIZABLE) ? WFLG_SIZEGADGET|WFLG_SIZEBBOTTOM : 0))),
+ WA_IDCMP,IDCMP_RAWKEY|IDCMP_CLOSEWINDOW|IDCMP_MOUSEBUTTONS|IDCMP_NEWSIZE|IDCMP_MOUSEMOVE,
+ WA_PubScreen,(ULONG)SDL_Display,
+ WA_GimmeZeroZero, gzz,
+ TAG_DONE);
+ D(bug("Opening WB window of size: %ldx%ld!\n",w,h));
+ }
+
+ if(!SDL_Window)
+ return -1;
+ }
+
+ this->hidden->BytesPerPixel=GetCyberMapAttr(SDL_Window->RPort->BitMap,CYBRMATTR_BPPIX);
+
+ if(screen->flags & SDL_DOUBLEBUF)
+ {
+ if(SDL_RastPort=SDL_malloc(sizeof(struct RastPort)))
+ {
+ InitRastPort(SDL_RastPort);
+ SDL_RastPort->BitMap=this->hidden->SB[1]->sb_BitMap;
+ }
+ else
+ return -1;
+ }
+ else SDL_RastPort=SDL_Window->RPort;
+
+ if(flags&SDL_HWSURFACE)
+ screen->flags|=SDL_HWSURFACE;
+
+ if( !SDL_windowid ) {
+ CGX_SetSizeHints(this, w, h, flags);
+ }
+
+ /* Set our colormaps when not setting a GL mode */
+/*
+ if ( ! (flags & SDL_OPENGL) ) {
+ XSetWindowColormap(SDL_Display, SDL_Window, SDL_XColorMap);
+ }
+*/
+
+ /* Map them both and go fullscreen, if requested */
+ if ( ! SDL_windowid ) {
+ if ( flags & SDL_FULLSCREEN ) {
+ screen->flags |= SDL_FULLSCREEN;
+ currently_fullscreen=1;
+// CGX_EnterFullScreen(this); Ci siamo gia'!
+ } else {
+ screen->flags &= ~SDL_FULLSCREEN;
+ }
+ }
+ screen->w = w;
+ screen->h = h;
+ screen->pitch = SDL_CalculatePitch(screen);
+ CGX_ResizeImage(this, screen, flags);
+
+ /* Make OpenGL Context if needed*/
+ if(flags & SDL_OPENGL) {
+ if(this->gl_data->gl_active == 0) {
+ if(CGX_GL_Init(this) < 0)
+ return -1;
+ else
+ screen->flags |= SDL_OPENGL;
+ }
+ else {
+ if(CGX_GL_Update(this) < 0)
+ return -1;
+ else
+ screen->flags |= SDL_OPENGL;
+ }
+ }
+}
+
+int CGX_ResizeWindow(_THIS,
+ SDL_Surface *screen, int w, int h, Uint32 flags)
+{
+ D(bug("CGX_ResizeWindow\n"));
+
+ if ( ! SDL_windowid ) {
+ /* Resize the window manager window */
+ CGX_SetSizeHints(this, w, h, flags);
+
+ ChangeWindowBox(SDL_Window,SDL_Window->LeftEdge,SDL_Window->TopEdge, w+SDL_Window->BorderLeft+SDL_Window->BorderRight,
+ h+SDL_Window->BorderTop+SDL_Window->BorderBottom);
+
+ screen->w = w;
+ screen->h = h;
+ screen->pitch = SDL_CalculatePitch(screen);
+ CGX_ResizeImage(this, screen, flags);
+ }
+ return(0);
+}
+
+static SDL_Surface *CGX_SetVideoMode(_THIS, SDL_Surface *current,
+ int width, int height, int bpp, Uint32 flags)
+{
+ Uint32 saved_flags;
+ int needcreate=0;
+
+ D(bug("CGX_SetVideoMode current:%lx\n",current));
+
+ /* Lock the event thread, in multi-threading environments */
+ SDL_Lock_EventThread();
+
+// Check if the window needs to be closed or can be resized
+
+ if( (flags&SDL_FULLSCREEN) || (current && current->flags&SDL_FULLSCREEN && !(flags&SDL_FULLSCREEN)))
+ needcreate=1;
+
+// Check if we need to close an already existing videomode...
+
+ if(current && current->flags&SDL_FULLSCREEN && !(flags&SDL_FULLSCREEN)) {
+ unsigned long i;
+ D(bug("Destroying image, window & screen!\n"));
+
+ CGX_DestroyImage(this,current);
+ CGX_DestroyWindow(this,current);
+ DestroyScreen(this);
+ GFX_Display=SDL_Display=LockPubScreen(NULL);
+
+ bpp=this->hidden->depth=GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH);
+
+ for ( i = 0; i < this->hidden->nvisuals; i++ ) {
+ if ( this->hidden->visuals[i].depth == bpp ) /* era .depth */
+ break;
+ }
+ if ( i == this->hidden->nvisuals ) {
+ SDL_SetError("No matching visual for requested depth");
+ return NULL; /* should never happen */
+ }
+ SDL_Visual = this->hidden->visuals[i].visual;
+
+ D(bug("Setting screen depth to: %ld\n",this->hidden->depth));
+
+ }
+ /* Check the combination of flags we were passed */
+ if ( flags & SDL_FULLSCREEN ) {
+ int i;
+
+ /* Clear fullscreen flag if not supported */
+ if ( SDL_windowid ) {
+ flags &= ~SDL_FULLSCREEN;
+ }
+ else if(current && current->flags&SDL_FULLSCREEN ) {
+ if(current->w!=width ||
+ current->h!=height ||
+ (this->hidden && this->hidden->depth!=bpp))
+ {
+ D(bug("Deleting previous window...\n"));
+ CGX_DestroyImage(this,current);
+ CGX_DestroyWindow(this,current);
+ DestroyScreen(this);
+ goto buildnewscreen;
+ }
+ }
+ else
+buildnewscreen:
+ {
+ Uint32 okid=BestCModeIDTags(CYBRBIDTG_NominalWidth,width,
+ CYBRBIDTG_NominalHeight,height,
+ CYBRBIDTG_Depth,bpp,
+ TAG_DONE);
+
+ GFX_Display=NULL;
+
+ D(bug("Opening screen...\n"));
+
+ if(okid!=INVALID_ID)
+ GFX_Display=OpenScreenTags(NULL,
+ SA_Width,width,
+ SA_Height,height,
+ SA_Quiet,TRUE,SA_ShowTitle,FALSE,
+ SA_Depth,bpp,
+ SA_DisplayID,okid,
+ TAG_DONE);
+
+ if(!GFX_Display) {
+ GFX_Display=SDL_Display;
+ flags &= ~SDL_FULLSCREEN;
+ flags &= ~SDL_DOUBLEBUF;
+ }
+ else {
+ UnlockPubScreen(NULL,SDL_Display);
+ SDL_Display=GFX_Display;
+
+ D(bug("Screen opened.\n"));
+
+ if(flags&SDL_DOUBLEBUF) {
+ int ok=0;
+ D(bug("Start of DBuffering allocations...\n"));
+
+ if(this->hidden->SB[0]=AllocScreenBuffer(SDL_Display,NULL,SB_SCREEN_BITMAP)) {
+
+ if(this->hidden->SB[1]=AllocScreenBuffer(SDL_Display,NULL,0L)) {
+ extern struct MsgPort *safeport,*dispport;
+
+ safeport=CreateMsgPort();
+ dispport=CreateMsgPort();
+
+ if(!safeport || !dispport) {
+ if(safeport) {
+ DeleteMsgPort(safeport);
+ safeport=NULL;
+ }
+ if(dispport) {
+ DeleteMsgPort(dispport);
+ dispport=NULL;
+ }
+ FreeScreenBuffer(SDL_Display,this->hidden->SB[0]);
+ FreeScreenBuffer(SDL_Display,this->hidden->SB[1]);
+ }
+ else {
+ extern ULONG safe_sigbit,disp_sigbit;
+ int i;
+
+ safe_sigbit=1L<< safeport->mp_SigBit;
+ disp_sigbit=1L<< dispport->mp_SigBit;
+
+ for(i=0;i<2;i++) {
+ this->hidden->SB[i]->sb_DBufInfo->dbi_SafeMessage.mn_ReplyPort=safeport;
+ this->hidden->SB[i]->sb_DBufInfo->dbi_DispMessage.mn_ReplyPort=dispport;
+ }
+
+ ok=1;
+ D(bug("Dbuffering enabled!\n"));
+ this->hidden->dbuffer=1;
+ current->flags|=SDL_DOUBLEBUF;
+ }
+ }
+ else {
+ FreeScreenBuffer(SDL_Display,this->hidden->SB[1]);
+ this->hidden->SB[0]=NULL;
+ }
+ }
+
+ if(!ok)
+ flags&=~SDL_DOUBLEBUF;
+ }
+ }
+
+ if(GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH)==bpp)
+ this->hidden->same_format=1;
+ }
+
+ bpp=this->hidden->depth=GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH);
+ D(bug("Setting screen depth to: %ld\n",this->hidden->depth));
+
+ for ( i = 0; i < this->hidden->nvisuals; i++ )
+ if ( this->hidden->visuals[i].depth == bpp ) /* era .depth */
+ break;
+
+ if ( i == this->hidden->nvisuals ) {
+ SDL_SetError("No matching visual for requested depth");
+ return NULL; /* should never happen */
+ }
+ SDL_Visual = this->hidden->visuals[i].visual;
+
+ }
+
+ /* Set up the X11 window */
+ saved_flags = current->flags;
+
+ if (SDL_Window && (saved_flags&SDL_OPENGL) == (flags&SDL_OPENGL)
+ && bpp == current->format->BitsPerPixel && !needcreate) {
+ if (CGX_ResizeWindow(this, current, width, height, flags) < 0) {
+ current = NULL;
+ goto done;
+ }
+ } else {
+ if (CGX_CreateWindow(this,current,width,height,bpp,flags) < 0) {
+ current = NULL;
+ goto done;
+ }
+ }
+
+#if 0
+ /* Set up the new mode framebuffer */
+ if ( ((current->w != width) || (current->h != height)) ||
+ ((saved_flags&SDL_OPENGL) != (flags&SDL_OPENGL)) ) {
+ current->w = width;
+ current->h = height;
+ current->pitch = SDL_CalculatePitch(current);
+ CGX_ResizeImage(this, current, flags);
+ }
+#endif
+
+ current->flags |= (flags&SDL_RESIZABLE); // Resizable only if the user asked it
+
+ done:
+ /* Release the event thread */
+ SDL_Unlock_EventThread();
+
+ /* We're done! */
+ return(current);
+}
+
+static int CGX_ToggleFullScreen(_THIS, int on)
+{
+ Uint32 event_thread;
+
+ /* Don't switch if we don't own the window */
+ if ( SDL_windowid ) {
+ return(0);
+ }
+
+ /* Don't lock if we are the event thread */
+ event_thread = SDL_EventThreadID();
+ if ( event_thread && (SDL_ThreadID() == event_thread) ) {
+ event_thread = 0;
+ }
+ if ( event_thread ) {
+ SDL_Lock_EventThread();
+ }
+ if ( on ) {
+ this->screen->flags |= SDL_FULLSCREEN;
+ CGX_EnterFullScreen(this);
+ } else {
+ this->screen->flags &= ~SDL_FULLSCREEN;
+ CGX_LeaveFullScreen(this);
+ }
+
+ CGX_RefreshDisplay(this);
+ if ( event_thread ) {
+ SDL_Unlock_EventThread();
+ }
+
+ SDL_ResetKeyboard();
+
+ return(1);
+}
+
+static void SetSingleColor(Uint32 fmt, unsigned char r, unsigned char g, unsigned char b, unsigned char *c)
+{
+ switch(fmt)
+ {
+ case PIXFMT_BGR15:
+ case PIXFMT_RGB15PC:
+ {
+ Uint16 *t=(Uint16 *)c;
+ *t=(r>>3) | ((g>>3)<<5) | ((b>>3)<<10) ;
+ }
+ break;
+ case PIXFMT_RGB15:
+ case PIXFMT_BGR15PC:
+ {
+ Uint16 *t=(Uint16 *)c;
+ *t=(b>>3) | ((g>>3)<<5) | ((r>>3)<<10) ;
+ }
+ break;
+ case PIXFMT_BGR16PC:
+ case PIXFMT_RGB16:
+ {
+ Uint16 *t=(Uint16 *)c;
+ *t=(b>>3) | ((g>>2)<<5) | ((r>>3)<<11) ;
+ }
+ break;
+ case PIXFMT_BGR16:
+ case PIXFMT_RGB16PC:
+ {
+ Uint16 *t=(Uint16 *)c;
+ *t=(r>>3) | ((g>>2)<<5) | ((b>>3)<<11) ;
+ }
+ break;
+ case PIXFMT_RGB24:
+ c[0]=r;
+ c[1]=g;
+ c[2]=b;
+ c[3]=0;
+ break;
+ case PIXFMT_BGR24:
+ c[0]=b;
+ c[1]=g;
+ c[2]=r;
+ c[3]=0;
+ break;
+ case PIXFMT_ARGB32:
+ c[0]=0;
+ c[1]=r;
+ c[2]=g;
+ c[3]=b;
+ break;
+ case PIXFMT_BGRA32:
+ c[0]=b;
+ c[1]=g;
+ c[2]=r;
+ c[3]=0;
+ break;
+ case PIXFMT_RGBA32:
+ c[0]=r;
+ c[1]=g;
+ c[2]=b;
+ c[3]=0;
+ break;
+
+ default:
+ D(bug("Error, SetSingleColor with PIXFMT %ld!\n",fmt));
+ }
+}
+
+/* Update the current mouse state and position */
+static void CGX_UpdateMouse(_THIS)
+{
+ /* Lock the event thread, in multi-threading environments */
+ SDL_Lock_EventThread();
+
+ if(currently_fullscreen)
+ {
+ SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
+ SDL_PrivateMouseMotion(0, 0, SDL_Display->MouseX, SDL_Display->MouseY);
+ }
+ else
+ {
+ if( SDL_Display->MouseX>=(SDL_Window->LeftEdge+SDL_Window->BorderLeft) && SDL_Display->MouseX<(SDL_Window->LeftEdge+SDL_Window->Width-SDL_Window->BorderRight) &&
+ SDL_Display->MouseY>=(SDL_Window->TopEdge+SDL_Window->BorderLeft) && SDL_Display->MouseY<(SDL_Window->TopEdge+SDL_Window->Height-SDL_Window->BorderBottom)
+ )
+ {
+ SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
+ SDL_PrivateMouseMotion(0, 0, SDL_Display->MouseX-SDL_Window->LeftEdge-SDL_Window->BorderLeft,
+ SDL_Display->MouseY-SDL_Window->TopEdge-SDL_Window->BorderTop);
+ }
+ else
+ {
+ SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
+ }
+ }
+ SDL_Unlock_EventThread();
+}
+
+static int CGX_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+ int i;
+
+ /* Check to make sure we have a colormap allocated */
+
+ /* It's easy if we have a hidden colormap */
+ if ( (this->screen->flags & SDL_HWPALETTE) && currently_fullscreen )
+ {
+ ULONG xcmap[256*3+2];
+
+ xcmap[0]=(ncolors<<16);
+ xcmap[0]+=firstcolor;
+
+// D(bug("Setting %ld colors on an HWPALETTE screen\n",ncolors));
+
+ for ( i=0; i<ncolors; i++ ) {
+ xcmap[i*3+1] = colors[i+firstcolor].r<<24;
+ xcmap[i*3+2] = colors[i+firstcolor].g<<24;
+ xcmap[i*3+3] = colors[i+firstcolor].b<<24;
+ }
+ xcmap[ncolors*3+1]=0;
+ LoadRGB32(&GFX_Display->ViewPort,xcmap);
+ } else {
+// XPixels are not needed on 8bit screen with hwpalette
+ unsigned long pixel;
+
+ if ( SDL_XPixels == NULL ) {
+ D(bug("SetColors without colormap!"));
+ return(0);
+ }
+
+ if(this->hidden->depth==8)
+ {
+// In this case I have to unalloc and realloc the full palette
+ D(bug("Obtaining %ld colors on the screen\n",ncolors));
+
+ /* Free existing allocated colors */
+ for ( pixel=0; pixel<this->screen->format->palette->ncolors; ++pixel ) {
+ if(SDL_XPixels[pixel]>=0)
+ ReleasePen(GFX_Display->ViewPort.ColorMap,SDL_XPixels[pixel]);
+ }
+
+ /* Try to allocate all the colors */
+ for ( i=0; i<this->screen->format->palette->ncolors; ++i ) {
+ SDL_XPixels[i]=ObtainBestPenA(GFX_Display->ViewPort.ColorMap,colors[i].r<<24,colors[i].g<<24,colors[i].b<<24,NULL);
+ }
+ }
+ else
+ {
+#ifndef USE_CGX_WRITELUTPIXEL
+ Uint32 fmt;
+ D(bug("Preparing a conversion pixel table...\n"));
+
+ fmt=GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_PIXFMT);
+
+ for(i=0;i<ncolors;i++)
+ {
+ SetSingleColor(fmt,colors[firstcolor+i].r,colors[firstcolor+i].g,colors[firstcolor+i].b,(unsigned char *)&SDL_XPixels[firstcolor+i]);
+ }
+#else
+// D(bug("Executing XPixel(%lx) remapping: (from %ld, %ld colors) first: r%ld g%ld b%ld\n",SDL_XPixels,firstcolor,ncolors,colors[firstcolor].r,colors[firstcolor].g,colors[firstcolor].b));
+ for(i=0;i<ncolors;i++)
+ SDL_XPixels[i+firstcolor]=(colors[firstcolor+i].r<<16)+(colors[firstcolor+i].g<<8)+colors[firstcolor+i].b;
+#endif
+ }
+ }
+
+// Actually it cannot fail!
+
+ return 1;
+}
+
+/* Note: If we are terminated, this could be called in the middle of
+ another SDL video routine -- notably UpdateRects.
+*/
+static void CGX_VideoQuit(_THIS)
+{
+ /* Shutdown everything that's still up */
+ /* The event thread should be done, so we can touch SDL_Display */
+ D(bug("CGX_VideoQuit\n"));
+
+ if ( SDL_Display != NULL ) {
+ /* Clean up OpenGL */
+ if(this->gl_data->gl_active == 1) {
+ CGX_GL_Quit(this);
+ }
+ /* Start shutting down the windows */
+ D(bug("Destroying image...\n"));
+ CGX_DestroyImage(this, this->screen);
+ D(bug("Destroying window...\n"));
+ CGX_DestroyWindow(this, this->screen);
+// Otherwise SDL_VideoQuit will try to free it!
+ SDL_VideoSurface=NULL;
+
+ CGX_FreeVideoModes(this);
+
+ /* Free that blank cursor */
+ if ( SDL_BlankCursor != NULL ) {
+ FreeMem(SDL_BlankCursor,16);
+ SDL_BlankCursor = NULL;
+ }
+
+ /* Close the X11 graphics connection */
+ this->hidden->same_format=0;
+
+ D(bug("Destroying screen...\n"));
+
+ if ( GFX_Display != NULL )
+ DestroyScreen(this);
+
+ /* Close the X11 display connection */
+ SDL_Display = NULL;
+
+ /* Unload GL library after X11 shuts down */
+ }
+
+ D(bug("Closing libraries...\n"));
+
+ if( CyberGfxBase) {
+ CloseLibrary(CyberGfxBase);
+ CyberGfxBase=NULL;
+ }
+
+ if (IntuitionBase) {
+ CloseLibrary((struct Library *)IntuitionBase);
+ IntuitionBase=NULL;
+ }
+ if (GfxBase) {
+ CloseLibrary((struct Library *)GfxBase);
+ GfxBase=NULL;
+ }
+
+ if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) {
+ /* Direct screen access, no memory buffer */
+ this->screen->pixels = NULL;
+ }
+ D(bug("End of CGX_VideoQuit.\n"));
+
+}
+