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Diffstat (limited to 'distrib/sdl-1.2.12/src/video/dc/SDL_dcvideo.c')
-rw-r--r--distrib/sdl-1.2.12/src/video/dc/SDL_dcvideo.c445
1 files changed, 0 insertions, 445 deletions
diff --git a/distrib/sdl-1.2.12/src/video/dc/SDL_dcvideo.c b/distrib/sdl-1.2.12/src/video/dc/SDL_dcvideo.c
deleted file mode 100644
index 3d884c3..0000000
--- a/distrib/sdl-1.2.12/src/video/dc/SDL_dcvideo.c
+++ /dev/null
@@ -1,445 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include "SDL_video.h"
-#include "SDL_mouse.h"
-#include "../SDL_sysvideo.h"
-#include "../SDL_pixels_c.h"
-#include "../../events/SDL_events_c.h"
-
-#include "SDL_dcvideo.h"
-#include "SDL_dcevents_c.h"
-#include "SDL_dcmouse_c.h"
-
-#include <dc/video.h>
-#include <dc/pvr.h>
-
-
-/* Initialization/Query functions */
-static int DC_VideoInit(_THIS, SDL_PixelFormat *vformat);
-static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
-static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
-static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
-static void DC_VideoQuit(_THIS);
-
-/* Hardware surface functions */
-static int DC_AllocHWSurface(_THIS, SDL_Surface *surface);
-static int DC_LockHWSurface(_THIS, SDL_Surface *surface);
-static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface);
-static void DC_FreeHWSurface(_THIS, SDL_Surface *surface);
-static int DC_FlipHWSurface(_THIS, SDL_Surface *surface);
-
-/* etc. */
-static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
-
-/* OpenGL */
-#if SDL_VIDEO_OPENGL
-static void *DC_GL_GetProcAddress(_THIS, const char *proc);
-static int DC_GL_LoadLibrary(_THIS, const char *path);
-static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
-static void DC_GL_SwapBuffers(_THIS);
-#endif
-
-/* DC driver bootstrap functions */
-
-static int DC_Available(void)
-{
- return 1;
-}
-
-static void DC_DeleteDevice(SDL_VideoDevice *device)
-{
- SDL_free(device->hidden);
- SDL_free(device);
-}
-
-static SDL_VideoDevice *DC_CreateDevice(int devindex)
-{
- SDL_VideoDevice *device;
-
- /* Initialize all variables that we clean on shutdown */
- device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
- if ( device ) {
- SDL_memset(device, 0, (sizeof *device));
- device->hidden = (struct SDL_PrivateVideoData *)
- SDL_malloc((sizeof *device->hidden));
- }
- if ( (device == NULL) || (device->hidden == NULL) ) {
- SDL_OutOfMemory();
- if ( device ) {
- SDL_free(device);
- }
- return(0);
- }
- SDL_memset(device->hidden, 0, (sizeof *device->hidden));
-
- /* Set the function pointers */
- device->VideoInit = DC_VideoInit;
- device->ListModes = DC_ListModes;
- device->SetVideoMode = DC_SetVideoMode;
- device->CreateYUVOverlay = NULL;
- device->SetColors = DC_SetColors;
- device->UpdateRects = DC_UpdateRects;
- device->VideoQuit = DC_VideoQuit;
- device->AllocHWSurface = DC_AllocHWSurface;
- device->CheckHWBlit = NULL;
- device->FillHWRect = NULL;
- device->SetHWColorKey = NULL;
- device->SetHWAlpha = NULL;
- device->LockHWSurface = DC_LockHWSurface;
- device->UnlockHWSurface = DC_UnlockHWSurface;
- device->FlipHWSurface = DC_FlipHWSurface;
- device->FreeHWSurface = DC_FreeHWSurface;
-#if SDL_VIDEO_OPENGL
- device->GL_LoadLibrary = DC_GL_LoadLibrary;
- device->GL_GetProcAddress = DC_GL_GetProcAddress;
- device->GL_GetAttribute = DC_GL_GetAttribute;
- device->GL_MakeCurrent = NULL;
- device->GL_SwapBuffers = DC_GL_SwapBuffers;
-#endif
- device->SetCaption = NULL;
- device->SetIcon = NULL;
- device->IconifyWindow = NULL;
- device->GrabInput = NULL;
- device->GetWMInfo = NULL;
- device->InitOSKeymap = DC_InitOSKeymap;
- device->PumpEvents = DC_PumpEvents;
-
- device->free = DC_DeleteDevice;
-
- return device;
-}
-
-VideoBootStrap DC_bootstrap = {
- "dcvideo", "Dreamcast Video",
- DC_Available, DC_CreateDevice
-};
-
-
-int DC_VideoInit(_THIS, SDL_PixelFormat *vformat)
-{
- /* Determine the screen depth (use default 16-bit depth) */
- /* we change this during the SDL_SetVideoMode implementation... */
- vformat->BitsPerPixel = 16;
- vformat->Rmask = 0x0000f800;
- vformat->Gmask = 0x000007e0;
- vformat->Bmask = 0x0000001f;
-
- /* We're done! */
- return(0);
-}
-
-const static SDL_Rect
- RECT_800x600 = {0,0,800,600},
- RECT_640x480 = {0,0,640,480},
- RECT_320x240 = {0,0,320,240};
-const static SDL_Rect *vid_modes[] = {
- &RECT_800x600,
- &RECT_640x480,
- &RECT_320x240,
- NULL
-};
-
-SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
-{
- switch(format->BitsPerPixel) {
- case 15:
- case 16:
- return &vid_modes;
- case 32:
- if (!(flags & SDL_OPENGL))
- return &vid_modes;
- default:
- return NULL;
- }
-// return (SDL_Rect **) -1;
-}
-
-pvr_init_params_t params = {
- /* Enable opaque and translucent polygons with size 16 */
- { PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16 },
-
- /* Vertex buffer size */
- 512*1024
-};
-
-#if SDL_VIDEO_OPENGL
-static int pvr_inited;
-#endif
-
-SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current,
- int width, int height, int bpp, Uint32 flags)
-{
- int disp_mode,pixel_mode,pitch;
- Uint32 Rmask, Gmask, Bmask;
-
- if (width==320 && height==240) disp_mode=DM_320x240;
- else if (width==640 && height==480) disp_mode=DM_640x480;
- else if (width==800 && height==600) disp_mode=DM_800x608;
- else {
- SDL_SetError("Couldn't find requested mode in list");
- return(NULL);
- }
-
- switch(bpp) {
- case 15: pixel_mode = PM_RGB555; pitch = width*2;
- /* 5-5-5 */
- Rmask = 0x00007c00;
- Gmask = 0x000003e0;
- Bmask = 0x0000001f;
- break;
- case 16: pixel_mode = PM_RGB565; pitch = width*2;
- /* 5-6-5 */
- Rmask = 0x0000f800;
- Gmask = 0x000007e0;
- Bmask = 0x0000001f;
- break;
- case 24: bpp = 32;
- case 32: pixel_mode = PM_RGB888; pitch = width*4;
- Rmask = 0x00ff0000;
- Gmask = 0x0000ff00;
- Bmask = 0x000000ff;
-#if SDL_VIDEO_OPENGL
- if (!(flags & SDL_OPENGL))
-#endif
- break;
- default:
- SDL_SetError("Couldn't find requested mode in list");
- return(NULL);
- }
-
-// if ( bpp != current->format->BitsPerPixel ) {
- if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) {
- return(NULL);
- }
-// }
-
- /* Set up the new mode framebuffer */
- current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE);
- current->w = width;
- current->h = height;
- current->pitch = pitch;
-
-#if SDL_VIDEO_OPENGL
- if (pvr_inited) {
- pvr_inited = 0;
- pvr_shutdown();
- }
-#endif
-
- vid_set_mode(disp_mode,pixel_mode);
-
- current->pixels = vram_s;
-
-#if SDL_VIDEO_OPENGL
- if (flags & SDL_OPENGL) {
- this->gl_config.driver_loaded = 1;
- current->flags = SDL_FULLSCREEN | SDL_OPENGL;
- current->pixels = NULL;
- pvr_inited = 1;
- pvr_init(&params);
- glKosInit();
- glKosBeginFrame();
- } else
-#endif
- if (flags | SDL_DOUBLEBUF) {
- current->flags |= SDL_DOUBLEBUF;
- current->pixels = (void*)((int)current->pixels | 0x400000);
- }
-
- /* We're done */
- return(current);
-}
-
-/* We don't actually allow hardware surfaces other than the main one */
-static int DC_AllocHWSurface(_THIS, SDL_Surface *surface)
-{
- return(-1);
-}
-static void DC_FreeHWSurface(_THIS, SDL_Surface *surface)
-{
- return;
-}
-
-/* We need to wait for vertical retrace on page flipped displays */
-static int DC_LockHWSurface(_THIS, SDL_Surface *surface)
-{
- return(0);
-}
-
-static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface)
-{
- return;
-}
-
-static int DC_FlipHWSurface(_THIS, SDL_Surface *surface)
-{
- if (surface->flags & SDL_DOUBLEBUF) {
- vid_set_start((int)surface->pixels & 0xffffff);
- surface->pixels = (void*)((int)surface->pixels ^ 0x400000);
- }
- return(0);
-}
-
-static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
-{
- /* do nothing. */
-}
-
-static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
-{
- /* do nothing of note. */
- return(1);
-}
-
-/* Note: If we are terminated, this could be called in the middle of
- another SDL video routine -- notably UpdateRects.
-*/
-static void DC_VideoQuit(_THIS)
-{
-#if SDL_VIDEO_OPENGL
- if (pvr_inited) {
- pvr_inited = 0;
- pvr_shutdown();
- }
-#endif
-}
-
-#if SDL_VIDEO_OPENGL
-
-void dmyfunc(void) {}
-
-typedef void (*funcptr)();
-const static struct {
- char *name;
- funcptr addr;
-} glfuncs[] = {
-#define DEF(func) {#func,&func}
- DEF(glBegin),
- DEF(glBindTexture),
- DEF(glBlendFunc),
- DEF(glColor4f),
-// DEF(glCopyImageID),
- DEF(glDisable),
- DEF(glEnable),
- DEF(glEnd),
- DEF(glFlush),
- DEF(glGenTextures),
- DEF(glGetString),
- DEF(glLoadIdentity),
- DEF(glMatrixMode),
- DEF(glOrtho),
- DEF(glPixelStorei),
-// DEF(glPopAttrib),
-// DEF(glPopClientAttrib),
- {"glPopAttrib",&dmyfunc},
- {"glPopClientAttrib",&dmyfunc},
- DEF(glPopMatrix),
-// DEF(glPushAttrib),
-// DEF(glPushClientAttrib),
- {"glPushAttrib",&dmyfunc},
- {"glPushClientAttrib",&dmyfunc},
- DEF(glPushMatrix),
- DEF(glTexCoord2f),
- DEF(glTexEnvf),
- DEF(glTexImage2D),
- DEF(glTexParameteri),
- DEF(glTexSubImage2D),
- DEF(glVertex2i),
- DEF(glViewport),
-#undef DEF
-};
-
-static void *DC_GL_GetProcAddress(_THIS, const char *proc)
-{
- void *ret;
- int i;
-
- ret = glKosGetProcAddress(proc);
- if (ret) return ret;
-
- for(i=0;i<sizeof(glfuncs)/sizeof(glfuncs[0]);i++) {
- if (SDL_strcmp(proc,glfuncs[i].name)==0) return glfuncs[i].addr;
- }
-
- return NULL;
-}
-
-static int DC_GL_LoadLibrary(_THIS, const char *path)
-{
- this->gl_config.driver_loaded = 1;
-
- return 0;
-}
-
-static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
-{
- GLenum mesa_attrib;
- int val;
-
- switch(attrib) {
- case SDL_GL_RED_SIZE:
- val = 5;
- break;
- case SDL_GL_GREEN_SIZE:
- val = 6;
- break;
- case SDL_GL_BLUE_SIZE:
- val = 5;
- break;
- case SDL_GL_ALPHA_SIZE:
- val = 0;
- break;
- case SDL_GL_DOUBLEBUFFER:
- val = 1;
- break;
- case SDL_GL_DEPTH_SIZE:
- val = 16; /* or 32? */
- break;
- case SDL_GL_STENCIL_SIZE:
- val = 0;
- break;
- case SDL_GL_ACCUM_RED_SIZE:
- val = 0;
- break;
- case SDL_GL_ACCUM_GREEN_SIZE:
- val = 0;
- case SDL_GL_ACCUM_BLUE_SIZE:
- val = 0;
- break;
- case SDL_GL_ACCUM_ALPHA_SIZE:
- val = 0;
- break;
- default :
- return -1;
- }
- *value = val;
- return 0;
-}
-
-static void DC_GL_SwapBuffers(_THIS)
-{
- glKosFinishFrame();
- glKosBeginFrame();
-}
-#endif