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Diffstat (limited to 'distrib/sdl-1.2.12/src/video/dummy/SDL_nullvideo.c')
-rw-r--r--distrib/sdl-1.2.12/src/video/dummy/SDL_nullvideo.c239
1 files changed, 0 insertions, 239 deletions
diff --git a/distrib/sdl-1.2.12/src/video/dummy/SDL_nullvideo.c b/distrib/sdl-1.2.12/src/video/dummy/SDL_nullvideo.c
deleted file mode 100644
index fe6fab6..0000000
--- a/distrib/sdl-1.2.12/src/video/dummy/SDL_nullvideo.c
+++ /dev/null
@@ -1,239 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-/* Dummy SDL video driver implementation; this is just enough to make an
- * SDL-based application THINK it's got a working video driver, for
- * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
- * and also for use as a collection of stubs when porting SDL to a new
- * platform for which you haven't yet written a valid video driver.
- *
- * This is also a great way to determine bottlenecks: if you think that SDL
- * is a performance problem for a given platform, enable this driver, and
- * then see if your application runs faster without video overhead.
- *
- * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
- * of this was cut-and-pasted from Stephane Peter's work in the AAlib
- * SDL video driver. Renamed to "DUMMY" by Sam Lantinga.
- */
-
-#include "SDL_video.h"
-#include "SDL_mouse.h"
-#include "../SDL_sysvideo.h"
-#include "../SDL_pixels_c.h"
-#include "../../events/SDL_events_c.h"
-
-#include "SDL_nullvideo.h"
-#include "SDL_nullevents_c.h"
-#include "SDL_nullmouse_c.h"
-
-#define DUMMYVID_DRIVER_NAME "dummy"
-
-/* Initialization/Query functions */
-static int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat);
-static SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
-static SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
-static int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
-static void DUMMY_VideoQuit(_THIS);
-
-/* Hardware surface functions */
-static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface);
-static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface);
-static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface);
-static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface);
-
-/* etc. */
-static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
-
-/* DUMMY driver bootstrap functions */
-
-static int DUMMY_Available(void)
-{
- const char *envr = SDL_getenv("SDL_VIDEODRIVER");
- if ((envr) && (SDL_strcmp(envr, DUMMYVID_DRIVER_NAME) == 0)) {
- return(1);
- }
-
- return(0);
-}
-
-static void DUMMY_DeleteDevice(SDL_VideoDevice *device)
-{
- SDL_free(device->hidden);
- SDL_free(device);
-}
-
-static SDL_VideoDevice *DUMMY_CreateDevice(int devindex)
-{
- SDL_VideoDevice *device;
-
- /* Initialize all variables that we clean on shutdown */
- device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
- if ( device ) {
- SDL_memset(device, 0, (sizeof *device));
- device->hidden = (struct SDL_PrivateVideoData *)
- SDL_malloc((sizeof *device->hidden));
- }
- if ( (device == NULL) || (device->hidden == NULL) ) {
- SDL_OutOfMemory();
- if ( device ) {
- SDL_free(device);
- }
- return(0);
- }
- SDL_memset(device->hidden, 0, (sizeof *device->hidden));
-
- /* Set the function pointers */
- device->VideoInit = DUMMY_VideoInit;
- device->ListModes = DUMMY_ListModes;
- device->SetVideoMode = DUMMY_SetVideoMode;
- device->CreateYUVOverlay = NULL;
- device->SetColors = DUMMY_SetColors;
- device->UpdateRects = DUMMY_UpdateRects;
- device->VideoQuit = DUMMY_VideoQuit;
- device->AllocHWSurface = DUMMY_AllocHWSurface;
- device->CheckHWBlit = NULL;
- device->FillHWRect = NULL;
- device->SetHWColorKey = NULL;
- device->SetHWAlpha = NULL;
- device->LockHWSurface = DUMMY_LockHWSurface;
- device->UnlockHWSurface = DUMMY_UnlockHWSurface;
- device->FlipHWSurface = NULL;
- device->FreeHWSurface = DUMMY_FreeHWSurface;
- device->SetCaption = NULL;
- device->SetIcon = NULL;
- device->IconifyWindow = NULL;
- device->GrabInput = NULL;
- device->GetWMInfo = NULL;
- device->InitOSKeymap = DUMMY_InitOSKeymap;
- device->PumpEvents = DUMMY_PumpEvents;
-
- device->free = DUMMY_DeleteDevice;
-
- return device;
-}
-
-VideoBootStrap DUMMY_bootstrap = {
- DUMMYVID_DRIVER_NAME, "SDL dummy video driver",
- DUMMY_Available, DUMMY_CreateDevice
-};
-
-
-int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat)
-{
- /*
- fprintf(stderr, "WARNING: You are using the SDL dummy video driver!\n");
- */
-
- /* Determine the screen depth (use default 8-bit depth) */
- /* we change this during the SDL_SetVideoMode implementation... */
- vformat->BitsPerPixel = 8;
- vformat->BytesPerPixel = 1;
-
- /* We're done! */
- return(0);
-}
-
-SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
-{
- return (SDL_Rect **) -1;
-}
-
-SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current,
- int width, int height, int bpp, Uint32 flags)
-{
- if ( this->hidden->buffer ) {
- SDL_free( this->hidden->buffer );
- }
-
- this->hidden->buffer = SDL_malloc(width * height * (bpp / 8));
- if ( ! this->hidden->buffer ) {
- SDL_SetError("Couldn't allocate buffer for requested mode");
- return(NULL);
- }
-
-/* printf("Setting mode %dx%d\n", width, height); */
-
- SDL_memset(this->hidden->buffer, 0, width * height * (bpp / 8));
-
- /* Allocate the new pixel format for the screen */
- if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
- SDL_free(this->hidden->buffer);
- this->hidden->buffer = NULL;
- SDL_SetError("Couldn't allocate new pixel format for requested mode");
- return(NULL);
- }
-
- /* Set up the new mode framebuffer */
- current->flags = flags & SDL_FULLSCREEN;
- this->hidden->w = current->w = width;
- this->hidden->h = current->h = height;
- current->pitch = current->w * (bpp / 8);
- current->pixels = this->hidden->buffer;
-
- /* We're done */
- return(current);
-}
-
-/* We don't actually allow hardware surfaces other than the main one */
-static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface)
-{
- return(-1);
-}
-static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface)
-{
- return;
-}
-
-/* We need to wait for vertical retrace on page flipped displays */
-static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface)
-{
- return(0);
-}
-
-static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface)
-{
- return;
-}
-
-static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
-{
- /* do nothing. */
-}
-
-int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
-{
- /* do nothing of note. */
- return(1);
-}
-
-/* Note: If we are terminated, this could be called in the middle of
- another SDL video routine -- notably UpdateRects.
-*/
-void DUMMY_VideoQuit(_THIS)
-{
- if (this->screen->pixels != NULL)
- {
- SDL_free(this->screen->pixels);
- this->screen->pixels = NULL;
- }
-}