aboutsummaryrefslogtreecommitdiffstats
path: root/distrib/sdl-1.2.12/src/video/os2fslib/SDL_os2fslib.c
diff options
context:
space:
mode:
Diffstat (limited to 'distrib/sdl-1.2.12/src/video/os2fslib/SDL_os2fslib.c')
-rw-r--r--distrib/sdl-1.2.12/src/video/os2fslib/SDL_os2fslib.c3018
1 files changed, 3018 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.12/src/video/os2fslib/SDL_os2fslib.c b/distrib/sdl-1.2.12/src/video/os2fslib/SDL_os2fslib.c
new file mode 100644
index 0000000..e05540a
--- /dev/null
+++ b/distrib/sdl-1.2.12/src/video/os2fslib/SDL_os2fslib.c
@@ -0,0 +1,3018 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2004 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#define _ULS_CALLCONV_
+#define CALLCONV _System
+#include <unidef.h> // Unicode API
+#include <uconv.h> // Unicode API (codepage conversion)
+
+#include <process.h>
+#include <time.h>
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_os2fslib.h"
+
+static ULONG ulFCFToUse =
+ FCF_TITLEBAR |
+ FCF_SYSMENU |
+ FCF_MINBUTTON |
+ FCF_MAXBUTTON |
+ FCF_NOBYTEALIGN |
+ FCF_SIZEBORDER |
+ FCF_TASKLIST;
+
+static int bMouseCaptured = 0;
+static int bMouseCapturable = 0;
+static HPOINTER hptrGlobalPointer = NULL;
+static HPOINTER hptrCurrentIcon = NULL;
+static int iWindowSizeX = 320;
+static int iWindowSizeY = 200;
+static int bWindowResized = 0;
+
+#pragma pack(1)
+typedef struct BMPINFO
+{
+ BITMAPINFO;
+ RGB clr;
+} BMPINFO, *PBMPINFO;
+#pragma pack()
+
+
+// Backdoors:
+DECLSPEC void SDLCALL SDL_OS2FSLIB_SetFCFToUse(ULONG ulFCF)
+{
+ ulFCFToUse = ulFCF;
+}
+
+// Configuration defines:
+
+// We have to report empty alpha mask, otherwise SDL will select
+// alpha blitters, and this will have unwanted results, as we don't
+// support alpha channel in FSLib yet.
+#define REPORT_EMPTY_ALPHA_MASK
+
+// Experimental: Move every FSLib_BitBlt() call into window message
+// processing function.
+// This may fix dirt left on desktop. Or not.
+//#define BITBLT_IN_WINMESSAGEPROC
+
+// Experimental-2: Use WinLockWindowUpdate() in around bitblts!
+// This is not enabled, because it seems to cause more problems
+// than good.
+//#define USE_WINLOCKWINDOWUPDATE_AROUND_BITBLTS
+
+// Use the following to show resized image instead of black stuff
+// even if the surface is resizable.
+//#define RESIZE_EVEN_IF_RESIZABLE
+
+/* The translation table from a VK keysym to a SDL keysym */
+static SDLKey HWScanKeyMap[256];
+static SDL_keysym *TranslateKey(int vkey, int chcode, int scancode, SDL_keysym *keysym, int iPressed);
+static int iShiftIsPressed;
+
+#ifdef BITBLT_IN_WINMESSAGEPROC
+#define WM_UPDATERECTSREQUEST WM_USER+50
+#endif
+
+#ifdef USE_WINLOCKWINDOWUPDATE_AROUND_BITBLTS
+#define FSLIB_BITBLT(hwnd, buffer, top, left, width, height) \
+ { \
+ WinLockWindowUpdate(HWND_DESKTOP, HWND_DESKTOP); \
+ FSLib_BitBlt(hwnd, buffer, top, left, width, height); \
+ WinLockWindowUpdate(HWND_DESKTOP, NULL); \
+ }
+#else
+#define FSLIB_BITBLT(hwnd, buffer, top, left, width, height) \
+ FSLib_BitBlt(hwnd, buffer, top, left, width, height);
+#endif
+
+/////////////////////////////////////////////////////////////////////
+//
+// SetAccessableWindowPos
+//
+// Same as WinSetWindowPos(), but takes care for the window to be
+// always on the screen, the titlebar will be accessable everytime.
+//
+/////////////////////////////////////////////////////////////////////
+static BOOL SetAccessableWindowPos(HWND hwnd, HWND hwndInsertBehind,
+ LONG x, LONG y,
+ LONG cx, LONG cy,
+ ULONG fl)
+{
+ SWP swpDesktop, swp;
+ // Get desktop area
+ WinQueryWindowPos(HWND_DESKTOP, &swpDesktop);
+
+ if ((fl & SWP_MOVE) && (fl & SWP_SIZE))
+ {
+ // If both moving and sizing, then change size and pos now!!
+ if (x+cx>swpDesktop.cx)
+ x = swpDesktop.cx - cx;
+ if (x<0)
+ x = 0;
+ if (y<0)
+ y = 0;
+ if (y+cy>swpDesktop.cy)
+ y = swpDesktop.cy - cy;
+ return WinSetWindowPos(hwnd, hwndInsertBehind, x, y, cx, cy, fl);
+ } else
+ if (fl & SWP_MOVE)
+ {
+ // Just moving
+ WinQueryWindowPos(hwnd, &swp);
+ if (x+swp.cx>swpDesktop.cx)
+ x = swpDesktop.cx - swp.cx;
+ if (x<0)
+ x = 0;
+ if (y<0)
+ y = 0;
+ if (y+swp.cy>swpDesktop.cy)
+ y = swpDesktop.cy - swp.cy;
+ return WinSetWindowPos(hwnd, hwndInsertBehind, x, y, cx, cy, fl);
+ } else
+ if (fl & SWP_SIZE)
+ {
+ // Just sizing
+ WinQueryWindowPos(hwnd, &swp);
+ x = swp.x;
+ y = swp.y;
+ if (x+cx>swpDesktop.cx)
+ x = swpDesktop.cx - cx;
+ if (x<0)
+ x = 0;
+ if (y<0)
+ y = 0;
+ if (y+cy>swpDesktop.cy)
+ y = swpDesktop.cy - cy;
+ return WinSetWindowPos(hwnd, hwndInsertBehind, x, y, cx, cy, fl | SWP_MOVE);
+ } else
+ return WinSetWindowPos(hwnd, hwndInsertBehind, x, y, cx, cy, fl);
+}
+
+static UniChar NativeCharToUniChar(int chcode)
+{
+ UniChar ucResult = (UniChar) chcode;
+ int rc;
+ UconvObject ucoTemp;
+ char achFrom[2];
+ char *pchFrom;
+ size_t iFromCount;
+ UniChar aucTo[10];
+ UniChar *pucTo;
+ size_t iToCount;
+ size_t iNonIdentical;
+
+ // Create unicode convert object
+ rc = UniCreateUconvObject(L"", &ucoTemp);
+ if (rc!=ULS_SUCCESS)
+ {
+ // Could not create convert object!
+ return ucResult;
+ }
+
+ // Convert language code string to unicode string
+ achFrom[0] = (char) chcode;
+ achFrom[1] = 0;
+ iFromCount = sizeof(char) * 2;
+ iToCount = sizeof(UniChar) * 2;
+ pucTo = &(aucTo[0]);
+ pchFrom = &(achFrom[0]);
+
+ rc = UniUconvToUcs(ucoTemp,
+ &pchFrom,
+ &iFromCount,
+ &pucTo,
+ &iToCount,
+ &iNonIdentical);
+
+ if (rc!=ULS_SUCCESS)
+ {
+ // Could not convert language code to UCS string!
+ UniFreeUconvObject(ucoTemp);
+ return ucResult;
+ }
+
+ UniFreeUconvObject(ucoTemp);
+
+#ifdef DEBUG_BUILD
+ printf("%02x converted to %02x\n", (int) chcode, (int) (aucTo[0]));
+#endif
+
+ return aucTo[0];
+}
+
+/////////////////////////////////////////////////////////////////////
+//
+// TranslateKey
+//
+// This creates SDL Keycodes from VK_ and hardware scan codes
+//
+/////////////////////////////////////////////////////////////////////
+static SDL_keysym *TranslateKey(int vkey, int chcode, int scancode, SDL_keysym *keysym, int iPressed)
+{
+ keysym->scancode = (unsigned char) scancode;
+ keysym->mod = KMOD_NONE;
+ keysym->unicode = 0;
+
+ if (iPressed && SDL_TranslateUNICODE)
+ {
+ if (chcode)
+ keysym->unicode = NativeCharToUniChar(chcode);
+ else
+ keysym->unicode = vkey;
+ }
+
+ keysym->sym = HWScanKeyMap[scancode];
+
+ // Now stuffs based on state of shift key(s)!
+ if (vkey == VK_SHIFT)
+ {
+ iShiftIsPressed = iPressed;
+ }
+
+ if ((iShiftIsPressed) && (SDL_TranslateUNICODE))
+ {
+ // Change syms, if Unicode stuff is required
+ // I think it's silly, but it's SDL...
+ switch (keysym->sym)
+ {
+ case SDLK_BACKQUOTE:
+ keysym->sym = '~';
+ break;
+ case SDLK_1:
+ keysym->sym = SDLK_EXCLAIM;
+ break;
+ case SDLK_2:
+ keysym->sym = SDLK_AT;
+ break;
+ case SDLK_3:
+ keysym->sym = SDLK_HASH;
+ break;
+ case SDLK_4:
+ keysym->sym = SDLK_DOLLAR;
+ break;
+ case SDLK_5:
+ keysym->sym = '%';
+ break;
+ case SDLK_6:
+ keysym->sym = SDLK_CARET;
+ break;
+ case SDLK_7:
+ keysym->sym = SDLK_AMPERSAND;
+ break;
+ case SDLK_8:
+ keysym->sym = SDLK_ASTERISK;
+ break;
+ case SDLK_9:
+ keysym->sym = SDLK_LEFTPAREN;
+ break;
+ case SDLK_0:
+ keysym->sym = SDLK_RIGHTPAREN;
+ break;
+ case SDLK_MINUS:
+ keysym->sym = SDLK_UNDERSCORE;
+ break;
+ case SDLK_PLUS:
+ keysym->sym = SDLK_EQUALS;
+ break;
+
+ case SDLK_LEFTBRACKET:
+ keysym->sym = '{';
+ break;
+ case SDLK_RIGHTBRACKET:
+ keysym->sym = '}';
+ break;
+
+ case SDLK_SEMICOLON:
+ keysym->sym = SDLK_COLON;
+ break;
+ case SDLK_QUOTE:
+ keysym->sym = SDLK_QUOTEDBL;
+ break;
+ case SDLK_BACKSLASH:
+ keysym->sym = '|';
+ break;
+
+ case SDLK_COMMA:
+ keysym->sym = SDLK_LESS;
+ break;
+ case SDLK_PERIOD:
+ keysym->sym = SDLK_GREATER;
+ break;
+ case SDLK_SLASH:
+ keysym->sym = SDLK_QUESTION;
+ break;
+
+ default:
+ break;
+ }
+ }
+ return keysym;
+}
+
+#define CONVERTMOUSEPOSITION() \
+ /* We have to inverse the mouse position, because every non-os/2 system */ \
+ /* has a coordinate system where the (0;0) is the top-left corner, */ \
+ /* while on os/2 it's the bottom left corner! */ \
+ if (FSLib_QueryFSMode(hwnd)) \
+ { \
+ /* We're in FS mode! */ \
+ /* In FS mode our window is as big as fullscreen mode, but not necessary as */ \
+ /* big as the source buffer (can be bigger) */ \
+ /* So, limit mouse pos to source buffer size! */ \
+ if (ppts->x<0) ppts->x = 0; \
+ if (ppts->y<0) ppts->y = 0; \
+ if (ppts->x>=pVideo->hidden->SrcBufferDesc.uiXResolution) ppts->x = pVideo->hidden->SrcBufferDesc.uiXResolution-1; \
+ if (ppts->y>=pVideo->hidden->SrcBufferDesc.uiYResolution) ppts->y = pVideo->hidden->SrcBufferDesc.uiYResolution-1; \
+ pVideo->hidden->iSkipWMMOUSEMOVE++; /* Don't take next WM_MOUSEMOVE into account! */ \
+ ptl.x = ppts->x; ptl.y = ppts->y; \
+ WinMapWindowPoints(pVideo->hidden->hwndClient, HWND_DESKTOP, &ptl, 1); \
+ WinSetPointerPos(HWND_DESKTOP, ptl.x, ptl.y); \
+ /* Then convert OS/2 position to SDL position */ \
+ ppts->y = pVideo->hidden->SrcBufferDesc.uiYResolution - ppts->y - 1; \
+ } else \
+ { \
+ SWP swpClient; \
+ /* We're in windowed mode! */ \
+ WinQueryWindowPos(pVideo->hidden->hwndClient, &swpClient); \
+ /* Convert OS/2 mouse position to SDL position, and also scale it! */ \
+ (ppts->x) = (ppts->x) * pVideo->hidden->SrcBufferDesc.uiXResolution / swpClient.cx; \
+ (ppts->y) = (ppts->y) * pVideo->hidden->SrcBufferDesc.uiYResolution / swpClient.cy; \
+ (ppts->y) = pVideo->hidden->SrcBufferDesc.uiYResolution - (ppts->y) - 1; \
+ }
+
+
+
+/////////////////////////////////////////////////////////////////////
+//
+// WndProc
+//
+// This is the message processing window procedure for the
+// SDLWindowClass, which is the client window in our application.
+// It handles switching back and away from the app (taking care of
+// going out and back to and from fullscreen mode), sending keystrokes
+// and mouse events to where it has to be sent, etc...
+//
+/////////////////////////////////////////////////////////////////////
+static MRESULT EXPENTRY WndProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2)
+{
+ HPS ps;
+ RECTL rcl;
+ SDL_VideoDevice *pVideo = NULL;
+
+ switch (msg)
+ {
+ case WM_CHAR: // Keypress notification
+#ifdef DEBUG_BUILD
+// printf("WM_CHAR\n"); fflush(stdout);
+#endif
+ pVideo = WinQueryWindowPtr(hwnd, 0);
+ if (pVideo)
+ {
+ /*
+ // We skip repeated keys:
+ if (CHARMSG(&msg)->cRepeat>1)
+ {
+#ifdef DEBUG_BUILD
+// printf("Repeated key (%d), skipping...\n", CHARMSG(&msg)->cRepeat); fflush(stdout);
+#endif
+ return (MRESULT) TRUE;
+ }
+ */
+
+ // If it's not repeated, then let's see if its pressed or released!
+ if (SHORT1FROMMP(mp1) & KC_KEYUP)
+ {
+ // A key has been released
+ SDL_keysym keysym;
+
+#ifdef DEBUG_BUILD
+// printf("WM_CHAR, keyup, code is [0x%0x]\n", CHAR4FROMMP(mp1)); // HW scan code
+#endif
+
+ // One problem is with F1, which gets only the keyup message because
+ // it is a system key.
+ // So, when we get keyup message, we simulate keydown too!
+ // UPDATE:
+ // This problem should be solved now, that the accelerator keys are
+ // disabled for this window!
+ /*
+ if (SHORT2FROMMP(mp2)==VK_F1)
+ {
+ SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(SHORT2FROMMP(mp2), // VK_ code
+ SHORT1FROMMP(mp2), // Character code
+ CHAR4FROMMP(mp1), // HW Scan code
+ &keysym,0));
+ }*/
+
+ SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(SHORT2FROMMP(mp2), // VK_ code
+ SHORT1FROMMP(mp2), // Character code
+ CHAR4FROMMP(mp1), // HW Scan code
+ &keysym,0));
+
+ } else
+ {
+ // A key has been pressed
+ SDL_keysym keysym;
+
+#ifdef DEBUG_BUILD
+// printf("WM_CHAR, keydown, code is [0x%0x]\n", CHAR4FROMMP(mp1)); // HW scan code
+#endif
+ // Check for fastkeys: ALT+HOME to toggle FS mode
+ // ALT+END to close app
+ if ((SHORT1FROMMP(mp1) & KC_ALT) &&
+ (SHORT2FROMMP(mp2) == VK_HOME))
+ {
+#ifdef DEBUG_BUILD
+ printf(" Pressed ALT+HOME!\n"); fflush(stdout);
+#endif
+ // Only switch between fullscreen and back if it's not
+ // a resizable mode!
+ if (
+ (!pVideo->hidden->pSDLSurface) ||
+ ((pVideo->hidden->pSDLSurface)
+ && ((pVideo->hidden->pSDLSurface->flags & SDL_RESIZABLE)==0)
+ )
+ )
+ FSLib_ToggleFSMode(hwnd, !FSLib_QueryFSMode(hwnd));
+#ifdef DEBUG_BUILD
+ else
+ printf(" Resizable mode, so discarding ALT+HOME!\n"); fflush(stdout);
+#endif
+ } else
+ if ((SHORT1FROMMP(mp1) & KC_ALT) &&
+ (SHORT2FROMMP(mp2) == VK_END))
+ {
+#ifdef DEBUG_BUILD
+ printf(" Pressed ALT+END!\n"); fflush(stdout);
+#endif
+ // Close window, and get out of loop!
+ // Also send event to SDL application, but we won't
+ // wait for it to be processed!
+ SDL_PrivateQuit();
+ WinPostMsg(hwnd, WM_QUIT, 0, 0);
+ } else
+ {
+
+ SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(SHORT2FROMMP(mp2), // VK_ code
+ SHORT1FROMMP(mp2), // Character code
+ CHAR4FROMMP(mp1), // HW Scan code
+ &keysym,1));
+
+ }
+ }
+ }
+ return (MRESULT) TRUE;
+
+ case WM_TRANSLATEACCEL:
+ {
+ PQMSG pqmsg;
+ pqmsg = (PQMSG) mp1;
+ if (mp1)
+ {
+ if (pqmsg->msg == WM_CHAR)
+ {
+ // WM_CHAR message!
+ // Let's filter the ALT keypress and all other acceleration keys!
+ return (MRESULT) FALSE;
+ }
+ }
+ break; // Default processing (pass to parent until frame control)
+ }
+
+ case WM_PAINT: // Window redraw!
+#ifdef DEBUG_BUILD
+ printf("WM_PAINT (0x%x)\n", hwnd); fflush(stdout);
+#endif
+ ps = WinBeginPaint(hwnd,0,&rcl);
+ pVideo = FSLib_GetUserParm(hwnd);
+ if (pVideo)
+ {
+ if (!pVideo->hidden->pSDLSurface)
+ {
+ RECTL rclRect;
+ // So, don't blit now!
+#ifdef DEBUG_BUILD
+ printf("WM_PAINT : Skipping blit while resizing (Pre!)!\n"); fflush(stdout);
+#endif
+ WinQueryWindowRect(hwnd, &rclRect);
+ // Fill with black
+ WinFillRect(ps, &rclRect, CLR_BLACK);
+ } else
+ {
+ if (DosRequestMutexSem(pVideo->hidden->hmtxUseSrcBuffer, 1000)==NO_ERROR)
+ {
+ int iTop, iLeft, iWidth, iHeight;
+ int iXScaleError, iYScaleError;
+ int iXScaleError2, iYScaleError2;
+ SWP swp;
+
+ // Re-blit the modified area!
+ // For this, we have to calculate the points, scaled!
+ WinQueryWindowPos(hwnd, &swp);
+#ifdef DEBUG_BUILD
+ printf("WM_PAINT : WinSize: %d %d, BufSize: %d %d\n",
+ swp.cx,
+ swp.cy,
+ pVideo->hidden->SrcBufferDesc.uiXResolution,
+ pVideo->hidden->SrcBufferDesc.uiYResolution
+ );
+ fflush(stdout);
+#endif
+
+#ifndef RESIZE_EVEN_IF_RESIZABLE
+ // But only blit if the window is not resizable, or if
+ // the window is resizable and the source buffer size is the
+ // same as the destination buffer size!
+ if ((!pVideo->hidden->pSDLSurface) ||
+ ((pVideo->hidden->pSDLSurface) &&
+ (pVideo->hidden->pSDLSurface->flags & SDL_RESIZABLE) &&
+ ((swp.cx != pVideo->hidden->SrcBufferDesc.uiXResolution) ||
+ (swp.cy != pVideo->hidden->SrcBufferDesc.uiYResolution)
+ ) &&
+ (!FSLib_QueryFSMode(hwnd))
+ )
+ )
+ {
+ RECTL rclRect;
+ // Resizable surface and in resizing!
+ // So, don't blit now!
+#ifdef DEBUG_BUILD
+ printf("WM_PAINT : Skipping blit while resizing!\n"); fflush(stdout);
+#endif
+ WinQueryWindowRect(hwnd, &rclRect);
+ // Fill with black
+ WinFillRect(ps, &rclRect, CLR_BLACK);
+ } else
+#endif
+ {
+
+ iXScaleError = (pVideo->hidden->SrcBufferDesc.uiXResolution-1) / swp.cx;
+ iYScaleError = (pVideo->hidden->SrcBufferDesc.uiYResolution-1) / swp.cy;
+ if (iXScaleError<0) iXScaleError = 0;
+ if (iYScaleError<0) iYScaleError = 0;
+ iXScaleError2 = (swp.cx-1)/(pVideo->hidden->SrcBufferDesc.uiXResolution);
+ iYScaleError2 = (swp.cy-1)/(pVideo->hidden->SrcBufferDesc.uiYResolution);
+ if (iXScaleError2<0) iXScaleError2 = 0;
+ if (iYScaleError2<0) iYScaleError2 = 0;
+
+ iTop = (swp.cy - rcl.yTop) * pVideo->hidden->SrcBufferDesc.uiYResolution / swp.cy - iYScaleError;
+ iLeft = rcl.xLeft * pVideo->hidden->SrcBufferDesc.uiXResolution / swp.cx - iXScaleError;
+ iWidth = ((rcl.xRight-rcl.xLeft) * pVideo->hidden->SrcBufferDesc.uiXResolution + swp.cx-1)
+ / swp.cx + 2*iXScaleError;
+ iHeight = ((rcl.yTop-rcl.yBottom) * pVideo->hidden->SrcBufferDesc.uiYResolution + swp.cy-1)
+ / swp.cy + 2*iYScaleError;
+
+ iWidth+=iXScaleError2;
+ iHeight+=iYScaleError2;
+
+ if (iTop<0) iTop = 0;
+ if (iLeft<0) iLeft = 0;
+ if (iTop+iHeight>pVideo->hidden->SrcBufferDesc.uiYResolution) iHeight = pVideo->hidden->SrcBufferDesc.uiYResolution-iTop;
+ if (iLeft+iWidth>pVideo->hidden->SrcBufferDesc.uiXResolution) iWidth = pVideo->hidden->SrcBufferDesc.uiXResolution-iLeft;
+
+#ifdef DEBUG_BUILD
+ printf("WM_PAINT : BitBlt: %d %d -> %d %d (Buf %d x %d)\n",
+ iTop, iLeft, iWidth, iHeight,
+ pVideo->hidden->SrcBufferDesc.uiXResolution,
+ pVideo->hidden->SrcBufferDesc.uiYResolution
+ );
+ fflush(stdout);
+#endif
+
+ FSLIB_BITBLT(hwnd, pVideo->hidden->pchSrcBuffer, iTop, iLeft, iWidth, iHeight);
+ }
+
+ DosReleaseMutexSem(pVideo->hidden->hmtxUseSrcBuffer);
+ }
+ }
+ }
+#ifdef DEBUG_BUILD
+ else
+ {
+ printf("WM_PAINT : No pVideo!\n"); fflush(stdout);
+ }
+#endif
+ WinEndPaint(ps);
+#ifdef DEBUG_BUILD
+ printf("WM_PAINT : Done.\n");
+ fflush(stdout);
+#endif
+ return 0;
+
+ case WM_SIZE:
+ {
+#ifdef DEBUG_BUILD
+ printf("WM_SIZE : (%d %d)\n",
+ SHORT1FROMMP(mp2), SHORT2FROMMP(mp2)); fflush(stdout);
+#endif
+ iWindowSizeX = SHORT1FROMMP(mp2);
+ iWindowSizeY = SHORT2FROMMP(mp2);
+ bWindowResized = 1;
+
+ // Make sure the window will be redrawn
+ WinInvalidateRegion(hwnd, NULL, TRUE);
+ }
+ break;
+
+ case WM_FSLIBNOTIFICATION:
+#ifdef DEBUG_BUILD
+ printf("WM_FSLIBNOTIFICATION\n"); fflush(stdout);
+#endif
+ if ((int)mp1 == FSLN_TOGGLEFSMODE)
+ {
+ // FS mode changed, reblit image!
+ pVideo = FSLib_GetUserParm(hwnd);
+ if (pVideo)
+ {
+ if (!pVideo->hidden->pSDLSurface)
+ {
+ // Resizable surface and in resizing!
+ // So, don't blit now!
+#ifdef DEBUG_BUILD
+ printf("WM_FSLIBNOTIFICATION : Can not blit if there is no surface, doing nothing.\n"); fflush(stdout);
+#endif
+ } else
+ {
+ if (DosRequestMutexSem(pVideo->hidden->hmtxUseSrcBuffer, 1000)==NO_ERROR)
+ {
+ if (pVideo->hidden->pSDLSurface)
+ {
+#ifndef RESIZE_EVEN_IF_RESIZABLE
+ SWP swp;
+
+ // But only blit if the window is not resizable, or if
+ // the window is resizable and the source buffer size is the
+ // same as the destination buffer size!
+ WinQueryWindowPos(hwnd, &swp);
+ if ((!pVideo->hidden->pSDLSurface) ||
+ (
+ (pVideo->hidden->pSDLSurface) &&
+ (pVideo->hidden->pSDLSurface->flags & SDL_RESIZABLE) &&
+ ((swp.cx != pVideo->hidden->SrcBufferDesc.uiXResolution) ||
+ (swp.cy != pVideo->hidden->SrcBufferDesc.uiYResolution)
+ ) &&
+ (!FSLib_QueryFSMode(hwnd))
+ )
+ )
+ {
+ // Resizable surface and in resizing!
+ // So, don't blit now!
+#ifdef DEBUG_BUILD
+ printf("WM_FSLIBNOTIFICATION : Cannot blit while resizing, doing nothing.\n"); fflush(stdout);
+#endif
+ } else
+#endif
+ {
+#ifdef DEBUG_BUILD
+ printf("WM_FSLIBNOTIFICATION : Blitting!\n"); fflush(stdout);
+#endif
+ FSLIB_BITBLT(hwnd, pVideo->hidden->pchSrcBuffer,
+ 0, 0,
+ pVideo->hidden->SrcBufferDesc.uiXResolution,
+ pVideo->hidden->SrcBufferDesc.uiYResolution);
+ }
+ }
+#ifdef DEBUG_BUILD
+ else
+ printf("WM_FSLIBNOTIFICATION : No public surface!\n"); fflush(stdout);
+#endif
+
+ DosReleaseMutexSem(pVideo->hidden->hmtxUseSrcBuffer);
+ }
+ }
+ }
+ }
+ return (MPARAM) 1;
+
+ case WM_ACTIVATE:
+#ifdef DEBUG_BUILD
+ printf("WM_ACTIVATE\n"); fflush(stdout);
+#endif
+
+ pVideo = FSLib_GetUserParm(hwnd);
+ if (pVideo)
+ {
+ pVideo->hidden->fInFocus = (int) mp1;
+ if (pVideo->hidden->fInFocus)
+ {
+ // Went into focus
+ if ((pVideo->hidden->iMouseVisible) && (!bMouseCaptured))
+ WinSetPointer(HWND_DESKTOP, WinQuerySysPointer(HWND_DESKTOP, SPTR_ARROW, FALSE));
+ else
+ WinSetPointer(HWND_DESKTOP, NULL);
+
+ if (bMouseCapturable)
+ {
+ // Re-capture the mouse, if we captured it before!
+ WinSetCapture(HWND_DESKTOP, hwnd);
+ bMouseCaptured = 1;
+ {
+ SWP swpClient;
+ POINTL ptl;
+ // Center the mouse to the middle of the window!
+ WinQueryWindowPos(pVideo->hidden->hwndClient, &swpClient);
+ ptl.x = 0; ptl.y = 0;
+ WinMapWindowPoints(pVideo->hidden->hwndClient, HWND_DESKTOP, &ptl, 1);
+ pVideo->hidden->iSkipWMMOUSEMOVE++; /* Don't take next WM_MOUSEMOVE into account! */
+ WinSetPointerPos(HWND_DESKTOP,
+ ptl.x + swpClient.cx/2,
+ ptl.y + swpClient.cy/2);
+ }
+ }
+ } else
+ {
+ // Went out of focus
+ WinSetPointer(HWND_DESKTOP, WinQuerySysPointer(HWND_DESKTOP, SPTR_ARROW, FALSE));
+
+ if (bMouseCaptured)
+ {
+ // Release the mouse
+ WinSetCapture(HWND_DESKTOP, hwnd);
+ bMouseCaptured = 0;
+ }
+ }
+ }
+#ifdef DEBUG_BUILD
+ printf("WM_ACTIVATE done\n"); fflush(stdout);
+#endif
+
+ break;
+
+ case WM_BUTTON1DOWN:
+#ifdef DEBUG_BUILD
+ printf("WM_BUTTON1DOWN\n"); fflush(stdout);
+#endif
+
+ pVideo = FSLib_GetUserParm(hwnd);
+ if (pVideo)
+ {
+ SDL_PrivateMouseButton(SDL_PRESSED,
+ SDL_BUTTON_LEFT,
+ 0, 0); // Don't report mouse movement!
+
+ if (bMouseCapturable)
+ {
+ // We should capture the mouse!
+ if (!bMouseCaptured)
+ {
+ WinSetCapture(HWND_DESKTOP, hwnd);
+ WinSetPointer(HWND_DESKTOP, NULL);
+ bMouseCaptured = 1;
+ {
+ SWP swpClient;
+ POINTL ptl;
+ // Center the mouse to the middle of the window!
+ WinQueryWindowPos(pVideo->hidden->hwndClient, &swpClient);
+ ptl.x = 0; ptl.y = 0;
+ WinMapWindowPoints(pVideo->hidden->hwndClient, HWND_DESKTOP, &ptl, 1);
+ pVideo->hidden->iSkipWMMOUSEMOVE++; /* Don't take next WM_MOUSEMOVE into account! */
+ WinSetPointerPos(HWND_DESKTOP,
+ ptl.x + swpClient.cx/2,
+ ptl.y + swpClient.cy/2);
+ }
+ }
+ }
+ }
+ break;
+ case WM_BUTTON1UP:
+#ifdef DEBUG_BUILD
+ printf("WM_BUTTON1UP\n"); fflush(stdout);
+#endif
+ SDL_PrivateMouseButton(SDL_RELEASED,
+ SDL_BUTTON_LEFT,
+ 0, 0); // Don't report mouse movement!
+ break;
+ case WM_BUTTON2DOWN:
+#ifdef DEBUG_BUILD
+ printf("WM_BUTTON2DOWN\n"); fflush(stdout);
+#endif
+
+ pVideo = FSLib_GetUserParm(hwnd);
+ if (pVideo)
+ {
+ SDL_PrivateMouseButton(SDL_PRESSED,
+ SDL_BUTTON_RIGHT,
+ 0, 0); // Don't report mouse movement!
+
+ if (bMouseCapturable)
+ {
+ // We should capture the mouse!
+ if (!bMouseCaptured)
+ {
+ WinSetCapture(HWND_DESKTOP, hwnd);
+ WinSetPointer(HWND_DESKTOP, NULL);
+ bMouseCaptured = 1;
+ {
+ SWP swpClient;
+ POINTL ptl;
+ // Center the mouse to the middle of the window!
+ WinQueryWindowPos(pVideo->hidden->hwndClient, &swpClient);
+ ptl.x = 0; ptl.y = 0;
+ WinMapWindowPoints(pVideo->hidden->hwndClient, HWND_DESKTOP, &ptl, 1);
+ pVideo->hidden->iSkipWMMOUSEMOVE++; /* Don't take next WM_MOUSEMOVE into account! */
+ WinSetPointerPos(HWND_DESKTOP,
+ ptl.x + swpClient.cx/2,
+ ptl.y + swpClient.cy/2);
+ }
+ }
+ }
+
+ }
+ break;
+ case WM_BUTTON2UP:
+#ifdef DEBUG_BUILD
+ printf("WM_BUTTON2UP\n"); fflush(stdout);
+#endif
+ SDL_PrivateMouseButton(SDL_RELEASED,
+ SDL_BUTTON_RIGHT,
+ 0, 0); // Don't report mouse movement!
+ break;
+ case WM_BUTTON3DOWN:
+#ifdef DEBUG_BUILD
+ printf("WM_BUTTON3DOWN\n"); fflush(stdout);
+#endif
+
+ pVideo = FSLib_GetUserParm(hwnd);
+ if (pVideo)
+ {
+ SDL_PrivateMouseButton(SDL_PRESSED,
+ SDL_BUTTON_MIDDLE,
+ 0, 0); // Don't report mouse movement!
+
+ if (bMouseCapturable)
+ {
+ // We should capture the mouse!
+ if (!bMouseCaptured)
+ {
+ WinSetCapture(HWND_DESKTOP, hwnd);
+ WinSetPointer(HWND_DESKTOP, NULL);
+ bMouseCaptured = 1;
+ {
+ SWP swpClient;
+ POINTL ptl;
+ // Center the mouse to the middle of the window!
+ WinQueryWindowPos(pVideo->hidden->hwndClient, &swpClient);
+ ptl.x = 0; ptl.y = 0;
+ WinMapWindowPoints(pVideo->hidden->hwndClient, HWND_DESKTOP, &ptl, 1);
+ pVideo->hidden->iSkipWMMOUSEMOVE++; /* Don't take next WM_MOUSEMOVE into account! */
+ WinSetPointerPos(HWND_DESKTOP,
+ ptl.x + swpClient.cx/2,
+ ptl.y + swpClient.cy/2);
+ }
+ }
+ }
+ }
+ break;
+ case WM_BUTTON3UP:
+#ifdef DEBUG_BUILD
+ printf("WM_BUTTON3UP\n"); fflush(stdout);
+#endif
+ SDL_PrivateMouseButton(SDL_RELEASED,
+ SDL_BUTTON_MIDDLE,
+ 0, 0); // Don't report mouse movement!
+ break;
+ case WM_MOUSEMOVE:
+#ifdef DEBUG_BUILD
+// printf("WM_MOUSEMOVE\n"); fflush(stdout);
+#endif
+
+ pVideo = FSLib_GetUserParm(hwnd);
+ if (pVideo)
+ {
+ if (pVideo->hidden->iSkipWMMOUSEMOVE)
+ {
+ pVideo->hidden->iSkipWMMOUSEMOVE--;
+ } else
+ {
+ POINTS *ppts = (POINTS *) (&mp1);
+ POINTL ptl;
+
+ if (bMouseCaptured)
+ {
+ SWP swpClient;
+
+ WinQueryWindowPos(pVideo->hidden->hwndClient, &swpClient);
+
+ // Send relative mouse position, and re-center the mouse
+ // Reposition the mouse to the center of the screen/window
+ SDL_PrivateMouseMotion(0, // Buttons not changed
+ 1, // Relative position
+ ppts->x - (swpClient.cx/2),
+ (swpClient.cy/2) - ppts->y);
+
+ ptl.x = 0; ptl.y = 0;
+ WinMapWindowPoints(pVideo->hidden->hwndClient, HWND_DESKTOP, &ptl, 1);
+ pVideo->hidden->iSkipWMMOUSEMOVE++; /* Don't take next WM_MOUSEMOVE into account! */
+ // Center the mouse to the middle of the window!
+ WinSetPointerPos(HWND_DESKTOP,
+ ptl.x + swpClient.cx/2,
+ ptl.y + swpClient.cy/2);
+ } else
+ {
+ CONVERTMOUSEPOSITION();
+
+ // Send absolute mouse position
+ SDL_PrivateMouseMotion(0, // Buttons not changed
+ 0, // Absolute position
+ ppts->x,
+ ppts->y);
+ }
+ }
+ if ((pVideo->hidden->iMouseVisible) && (!bMouseCaptured))
+ {
+#ifdef DEBUG_BUILD
+// printf("WM_MOUSEMOVE : ptr = %p\n", hptrGlobalPointer); fflush(stdout);
+#endif
+
+ if (hptrGlobalPointer)
+ WinSetPointer(HWND_DESKTOP, hptrGlobalPointer);
+ else
+ WinSetPointer(HWND_DESKTOP, WinQuerySysPointer(HWND_DESKTOP, SPTR_ARROW, FALSE));
+ }
+ else
+ {
+ WinSetPointer(HWND_DESKTOP, NULL);
+ }
+ }
+#ifdef DEBUG_BUILD
+// printf("WM_MOUSEMOVE done\n"); fflush(stdout);
+#endif
+
+ return (MRESULT) FALSE;
+ case WM_CLOSE: // Window close
+#ifdef DEBUG_BUILD
+ printf("WM_CLOSE\n"); fflush(stdout);
+#endif
+
+ pVideo = FSLib_GetUserParm(hwnd);
+ if (pVideo)
+ {
+ // Send Quit message to the SDL application!
+ SDL_PrivateQuit();
+ return 0;
+ }
+ break;
+
+#ifdef BITBLT_IN_WINMESSAGEPROC
+ case WM_UPDATERECTSREQUEST:
+ pVideo = FSLib_GetUserParm(hwnd);
+ if ((pVideo) && (pVideo->hidden->pSDLSurface))
+ {
+ if (DosRequestMutexSem(pVideo->hidden->hmtxUseSrcBuffer, SEM_INDEFINITE_WAIT)==NO_ERROR)
+ {
+ int numrects;
+ SDL_Rect *rects;
+ int i;
+ SWP swp;
+
+ numrects = (int) mp1;
+ rects = (SDL_Rect *) mp2;
+
+ WinQueryWindowPos(hwnd, &swp);
+#ifndef RESIZE_EVEN_IF_RESIZABLE
+ if ((!pVideo->hidden->pSDLSurface) ||
+ (
+ (pVideo->hidden->pSDLSurface) &&
+ (pVideo->hidden->pSDLSurface->flags & SDL_RESIZABLE) &&
+ ((swp.cx != pVideo->hidden->SrcBufferDesc.uiXResolution) ||
+ (swp.cy != pVideo->hidden->SrcBufferDesc.uiYResolution)
+ ) &&
+ (!FSLib_QueryFSMode(hwnd))
+ )
+ )
+ {
+ // Resizable surface and in resizing!
+ // So, don't blit now!
+#ifdef DEBUG_BUILD
+ printf("[WM_UPDATERECTSREQUEST] : Skipping blit while resizing!\n"); fflush(stdout);
+#endif
+ } else
+#endif
+ {
+#ifdef DEBUG_BUILD
+ printf("[WM_UPDATERECTSREQUEST] : Blitting!\n"); fflush(stdout);
+#endif
+
+ // Blit the changed areas
+ for (i=0; i<numrects; i++)
+ FSLIB_BITBLT(hwnd, pVideo->hidden->pchSrcBuffer,
+ rects[i].y, rects[i].x, rects[i].w, rects[i].h);
+ }
+ DosReleaseMutexSem(pVideo->hidden->hmtxUseSrcBuffer);
+ }
+ }
+ return 0;
+#endif
+
+ default:
+#ifdef DEBUG_BUILD
+ printf("Unhandled: %x\n", msg); fflush(stdout);
+#endif
+
+ break;
+ }
+ // Run the default window procedure for unhandled stuffs
+ return WinDefWindowProc(hwnd, msg, mp1, mp2);
+}
+
+/////////////////////////////////////////////////////////////////////
+//
+// FrameWndProc
+//
+// This is the message processing window procedure for the
+// frame window of SDLWindowClass.
+//
+/////////////////////////////////////////////////////////////////////
+static MRESULT EXPENTRY FrameWndProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2)
+{
+ PFNWP pOldFrameProc;
+ MRESULT result;
+ PTRACKINFO ti;
+ int cx, cy, ncx, ncy;
+ RECTL rclTemp;
+ PSWP pswpTemp;
+
+ SDL_VideoDevice *pVideo = NULL;
+
+ pVideo = (SDL_VideoDevice *) WinQueryWindowULong(hwnd, QWL_USER);
+
+ pOldFrameProc = pVideo->hidden->pfnOldFrameProc;
+
+ if ((pVideo->hidden->bProportionalResize) &&
+ (msg==WM_ADJUSTWINDOWPOS) &&
+ (!FSLib_QueryFSMode(pVideo->hidden->hwndClient))
+ )
+ {
+ pswpTemp = (PSWP) mp1;
+
+ /* Resizing? */
+ if (pswpTemp->fl & SWP_SIZE)
+ {
+ /* Calculate client size */
+ rclTemp.xLeft = pswpTemp->x;
+ rclTemp.xRight = pswpTemp->x + pswpTemp->cx;
+ rclTemp.yBottom = pswpTemp->y;
+ rclTemp.yTop = pswpTemp->y + pswpTemp->cy;
+ WinCalcFrameRect(hwnd, &rclTemp, TRUE);
+
+ ncx = cx = rclTemp.xRight - rclTemp.xLeft;
+ ncy = cy = rclTemp.yTop - rclTemp.yBottom;
+
+ /* Calculate new size to keep it proportional */
+
+ if ((pVideo->hidden->ulResizingFlag & TF_LEFT) || (pVideo->hidden->ulResizingFlag & TF_RIGHT))
+ {
+ /* The window is resized horizontally */
+ ncy = pVideo->hidden->SrcBufferDesc.uiYResolution * cx / pVideo->hidden->SrcBufferDesc.uiXResolution;
+ } else
+ if ((pVideo->hidden->ulResizingFlag & TF_TOP) || (pVideo->hidden->ulResizingFlag & TF_BOTTOM))
+ {
+ /* The window is resized vertically */
+ ncx = pVideo->hidden->SrcBufferDesc.uiXResolution * cy / pVideo->hidden->SrcBufferDesc.uiYResolution;
+ }
+
+ /* Calculate back frame coordinates */
+ rclTemp.xLeft = pswpTemp->x;
+ rclTemp.xRight = pswpTemp->x + ncx;
+ rclTemp.yBottom = pswpTemp->y;
+ rclTemp.yTop = pswpTemp->y + ncy;
+ WinCalcFrameRect(hwnd, &rclTemp, FALSE);
+
+ /* Store new size/position info */
+ pswpTemp->cx = rclTemp.xRight - rclTemp.xLeft;
+
+ if (!(pVideo->hidden->ulResizingFlag & TF_TOP))
+ {
+ pswpTemp->y = pswpTemp->y + pswpTemp->cy - (rclTemp.yTop - rclTemp.yBottom);
+ pswpTemp->cy = rclTemp.yTop - rclTemp.yBottom;
+ } else
+ {
+ pswpTemp->cy = rclTemp.yTop - rclTemp.yBottom;
+ }
+ }
+ }
+
+ result = (*pOldFrameProc)(hwnd, msg, mp1, mp2);
+
+ if ((pVideo->hidden->bProportionalResize) && (msg==WM_QUERYTRACKINFO))
+ {
+ ti = (PTRACKINFO) mp2;
+
+ /* Store the direction of resizing */
+ if ((ti->fs & TF_LEFT) || (ti->fs & TF_RIGHT) ||
+ (ti->fs & TF_TOP) || (ti->fs & TF_BOTTOM))
+ pVideo->hidden->ulResizingFlag = ti->fs;
+ }
+
+ return result;
+}
+
+/////////////////////////////////////////////////////////////////////
+//
+// PMThreadFunc
+//
+// This function implements the PM-Thread, which initializes the
+// application window itself, the DIVE, and start message processing.
+//
+/////////////////////////////////////////////////////////////////////
+int iNumOfPMThreadInstances = 0; // Global!
+static void PMThreadFunc(void *pParm)
+{
+ SDL_VideoDevice *pVideo = pParm;
+ HAB hab;
+ HMQ hmq;
+ QMSG msg;
+ ULONG fcf;
+
+#ifdef DEBUG_BUILD
+ printf("[PMThreadFunc] : Starting\n"); fflush(stdout);
+#endif
+
+ iNumOfPMThreadInstances++;
+
+ // Initialize PM, create a message queue.
+
+ hab=WinInitialize(0);
+ hmq=WinCreateMsgQueue(hab,0);
+ if (hmq==0)
+ {
+#ifdef DEBUG_BUILD
+ printf("[PMThreadFunc] : Could not create message queue!\n");
+ printf(" It might be that the application using SDL is not a PM app!\n");
+ fflush(stdout);
+#endif
+ pVideo->hidden->iPMThreadStatus = 2;
+ } else
+ {
+ int rc;
+ RECTL rectl;
+
+ fcf = ulFCFToUse; // Get from global setting
+
+#ifdef DEBUG_BUILD
+ printf("[PMThreadFunc] : FSLib_CreateWindow()!\n");
+ fflush(stdout);
+#endif
+
+ rc = FSLib_CreateWindow(HWND_DESKTOP, 0, &fcf,
+ "SDL Application",
+ NULLHANDLE, 0,
+ &(pVideo->hidden->SrcBufferDesc),
+ WndProc,
+ &(pVideo->hidden->hwndClient),
+ &(pVideo->hidden->hwndFrame));
+
+#ifdef DEBUG_BUILD
+ printf("[PMThreadFunc] : FSLib_CreateWindow() rc = %d\n", rc);
+ fflush(stdout);
+#endif
+
+ if (!rc)
+ {
+#ifdef DEBUG_BUILD
+ printf("[PMThreadFunc] : Could not create FSLib window!\n");
+ fflush(stdout);
+#endif
+ pVideo->hidden->iPMThreadStatus = 3;
+ } else
+ {
+#ifdef DEBUG_BUILD
+ printf("[PMThreadFunc] : FSLib_AddUserParm()!\n");
+ fflush(stdout);
+#endif
+
+ // Store pVideo pointer in window data for client window, so
+ // it will know the instance to which it belongs to.
+ FSLib_AddUserParm(pVideo->hidden->hwndClient, pVideo);
+
+ // Now set default image width height and fourcc!
+#ifdef DEBUG_BUILD
+ printf("[PMThreadFunc] : SetWindowPos()!\n");
+ fflush(stdout);
+#endif
+
+ // Set the position and size of the main window,
+ // and make it visible!
+ // Calculate frame window size from client window size
+ rectl.xLeft = 0;
+ rectl.yBottom = 0;
+ rectl.xRight = pVideo->hidden->SrcBufferDesc.uiXResolution; // Noninclusive
+ rectl.yTop = pVideo->hidden->SrcBufferDesc.uiYResolution; // Noninclusive
+ WinCalcFrameRect(pVideo->hidden->hwndFrame, &rectl, FALSE);
+
+ SetAccessableWindowPos(pVideo->hidden->hwndFrame,
+ HWND_TOP,
+ (WinQuerySysValue (HWND_DESKTOP, SV_CXSCREEN) - (rectl.xRight-rectl.xLeft)) / 2,
+ (WinQuerySysValue (HWND_DESKTOP, SV_CYSCREEN) - (rectl.yTop-rectl.yBottom)) / 2,
+ (rectl.xRight-rectl.xLeft),
+ (rectl.yTop-rectl.yBottom),
+ SWP_SIZE | SWP_ACTIVATE | SWP_SHOW | SWP_MOVE);
+
+ // Subclass frame procedure and store old window proc address
+ pVideo->hidden->pfnOldFrameProc =
+ WinSubclassWindow(pVideo->hidden->hwndFrame, FrameWndProc);
+ WinSetWindowULong(pVideo->hidden->hwndFrame, QWL_USER, (ULONG) pVideo);
+
+#ifdef DEBUG_BUILD
+ printf("[PMThreadFunc] : Entering message loop\n"); fflush(stdout);
+#endif
+ pVideo->hidden->iPMThreadStatus = 1;
+
+ while (WinGetMsg(hab, (PQMSG)&msg, 0, 0, 0))
+ WinDispatchMsg(hab, (PQMSG) &msg);
+
+#ifdef DEBUG_BUILD
+ printf("[PMThreadFunc] : Leaving message loop\n"); fflush(stdout);
+#endif
+ // We should release the captured the mouse!
+ if (bMouseCaptured)
+ {
+ WinSetCapture(HWND_DESKTOP, NULLHANDLE);
+ bMouseCaptured = 0;
+ }
+ // Destroy our window
+ WinDestroyWindow(pVideo->hidden->hwndFrame); pVideo->hidden->hwndFrame=NULL;
+ // Show pointer to make sure it will not be left hidden.
+ WinSetPointer(HWND_DESKTOP, WinQuerySysPointer(HWND_DESKTOP, SPTR_ARROW, FALSE));
+ WinShowPointer(HWND_DESKTOP, TRUE);
+ }
+ // Uninitialize PM
+ WinDestroyMsgQueue(hmq);
+ // All done!
+ pVideo->hidden->iPMThreadStatus = 0;
+ }
+ WinTerminate(hab);
+ /* Commented out, should not be needed anymore, because we send it
+ from WM_CLOSE.
+ // Notify SDL that it should really die now...
+ SDL_PrivateQuit(); SDL_PrivateQuit(); SDL_PrivateQuit(); //... :))
+ */
+#ifdef DEBUG_BUILD
+ printf("[PMThreadFunc] : End, status is %d!\n", pVideo->hidden->iPMThreadStatus); fflush(stdout);
+#endif
+
+ iNumOfPMThreadInstances--;
+
+ // HACK to prevent zombie and hanging SDL applications, which does not take
+ // care of closing the window for some reason:
+ // There are some apps which do not process messages, so do a lot of things
+ // without noticing that the application should close. To close these,
+ // I've thought about the following:
+ // If the window is closed (the execution came here), I wait a bit to
+ // give time to the app to finish its execution. If it does not, I kill it
+ // using DosExit(). Brute force, but should work.
+ if (pVideo->hidden->iPMThreadStatus==0)
+ {
+ DosSleep(5000); // Wait 5 secs
+ // If a new PM thread has been spawned (reinitializing video mode), then all right.
+ // Otherwise, we have a problem, the app doesn't want to stop. Kill!
+ if (iNumOfPMThreadInstances==0)
+ {
+#ifdef DEBUG_BUILD
+ printf("[PMThreadFunc] : It seems that the application haven't terminated itself\n"); fflush(stdout);
+ printf("[PMThreadFunc] : in the last 5 seconds, so we go berserk.\n"); fflush(stdout);
+ printf("[PMThreadFunc] : Brute force mode. :) Killing process! Dieeeee...\n"); fflush(stdout);
+#endif
+ DosExit(EXIT_PROCESS, -1);
+ }
+ }
+ _endthread();
+}
+
+struct WMcursor
+{
+ HBITMAP hbm;
+ HPOINTER hptr;
+ char *pchData;
+};
+
+/* Free a window manager cursor */
+void os2fslib_FreeWMCursor(_THIS, WMcursor *cursor)
+{
+ if (cursor)
+ {
+ GpiDeleteBitmap(cursor->hbm);
+ WinDestroyPointer(cursor->hptr);
+ SDL_free(cursor->pchData);
+ SDL_free(cursor);
+ }
+}
+
+/* Local functions to convert the SDL cursor mask into OS/2 format */
+static void memnot(Uint8 *dst, Uint8 *src, int len)
+{
+ while ( len-- > 0 )
+ *dst++ = ~*src++;
+}
+static void memxor(Uint8 *dst, Uint8 *src1, Uint8 *src2, int len)
+{
+ while ( len-- > 0 )
+ *dst++ = (*src1++)^(*src2++);
+}
+
+/* Create a black/white window manager cursor */
+WMcursor *os2fslib_CreateWMCursor_Win(_THIS, Uint8 *data, Uint8 *mask,
+ int w, int h, int hot_x, int hot_y)
+{
+ HPOINTER hptr;
+ HBITMAP hbm;
+ BITMAPINFOHEADER bmih;
+ BMPINFO bmi;
+ HPS hps;
+ char *pchTemp;
+ char *xptr, *aptr;
+ int maxx, maxy;
+ int i, run, pad;
+ WMcursor *pResult;
+
+ maxx = WinQuerySysValue(HWND_DESKTOP, SV_CXPOINTER);
+ maxy = WinQuerySysValue(HWND_DESKTOP, SV_CYPOINTER);
+
+ // Check for max size!
+ if ((w>maxx) || (h>maxy))
+ return (WMcursor *) NULL;
+
+ pResult = (WMcursor *) SDL_malloc(sizeof(WMcursor));
+ if (!pResult) return (WMcursor *) NULL;
+
+ pchTemp = (char *) SDL_malloc((maxx + 7)/8 * maxy*2);
+ if (!pchTemp)
+ {
+ SDL_free(pResult);
+ return (WMcursor *) NULL;
+ }
+
+ SDL_memset(pchTemp, 0, (maxx + 7)/8 * maxy*2);
+
+ hps = WinGetPS(_this->hidden->hwndClient);
+
+ bmi.cbFix = sizeof(BITMAPINFOHEADER);
+ bmi.cx = maxx;
+ bmi.cy = 2*maxy;
+ bmi.cPlanes = 1;
+ bmi.cBitCount = 1;
+ bmi.argbColor[0].bBlue = 0x00;
+ bmi.argbColor[0].bGreen = 0x00;
+ bmi.argbColor[0].bRed = 0x00;
+ bmi.argbColor[1].bBlue = 0x00;
+ bmi.argbColor[1].bGreen = 0x00;
+ bmi.argbColor[1].bRed = 0xff;
+
+ SDL_memset(&bmih, 0, sizeof(BITMAPINFOHEADER));
+ bmih.cbFix = sizeof(BITMAPINFOHEADER);
+ bmih.cx = maxx;
+ bmih.cy = 2*maxy;
+ bmih.cPlanes = 1;
+ bmih.cBitCount = 1;
+
+ run = (w+7)/8;
+ pad = (maxx+7)/8 - run;
+
+ for (i=0; i<h; i++)
+ {
+ xptr = pchTemp + (maxx+7)/8 * (maxy-1-i);
+ aptr = pchTemp + (maxx+7)/8 * (maxy+maxy-1-i);
+ memxor(xptr, data, mask, run);
+ xptr += run;
+ data += run;
+ memnot(aptr, mask, run);
+ mask += run;
+ aptr += run;
+ SDL_memset(xptr, 0, pad);
+ xptr += pad;
+ SDL_memset(aptr, ~0, pad);
+ aptr += pad;
+ }
+ pad += run;
+ for (i=h ; i<maxy; i++ )
+ {
+ xptr = pchTemp + (maxx+7)/8 * (maxy-1-i);
+ aptr = pchTemp + (maxx+7)/8 * (maxy+maxy-1-i);
+
+ SDL_memset(xptr, 0, (maxx+7)/8);
+ xptr += (maxx+7)/8;
+ SDL_memset(aptr, ~0, (maxx+7)/8);
+ aptr += (maxx+7)/8;
+ }
+
+ hbm = GpiCreateBitmap(hps, (PBITMAPINFOHEADER2)&bmih, CBM_INIT, (PBYTE) pchTemp, (PBITMAPINFO2)&bmi);
+ hptr = WinCreatePointer(HWND_DESKTOP, hbm, TRUE, hot_x, maxy - hot_y - 1);
+
+#ifdef DEBUG_BUILD
+ printf("HotSpot : %d ; %d\n", hot_x, hot_y);
+ printf("HPS returned : %x\n", (ULONG)hps);
+ printf("HBITMAP returned : %x\n", (ULONG)hbm);
+ printf("HPOINTER returned: %x\n", (ULONG)hptr);
+#endif
+
+ WinReleasePS(hps);
+
+#ifdef DEBUG_BUILD
+ printf("[CreateWMCursor] : ptr = %p\n", hptr); fflush(stdout);
+#endif
+
+ pResult->hptr = hptr;
+ pResult->hbm = hbm;
+ pResult->pchData = pchTemp;
+
+#ifdef DEBUG_BUILD
+ printf("[CreateWMCursor] : ptr = %p return.\n", hptr); fflush(stdout);
+#endif
+
+ return (WMcursor *) pResult;
+}
+
+WMcursor *os2fslib_CreateWMCursor_FS(_THIS, Uint8 *data, Uint8 *mask,
+ int w, int h, int hot_x, int hot_y)
+{
+#ifdef DEBUG_BUILD
+ printf("[CreateWMCursor_FS] : returning pointer NULL\n"); fflush(stdout);
+#endif
+
+ // In FS mode we'll use software cursor
+ return (WMcursor *) NULL;
+}
+
+/* Show the specified cursor, or hide if cursor is NULL */
+int os2fslib_ShowWMCursor(_THIS, WMcursor *cursor)
+{
+#ifdef DEBUG_BUILD
+ printf("[ShowWMCursor] : ptr = %p\n", cursor); fflush(stdout);
+#endif
+
+ if (cursor)
+ {
+ WinSetPointer(HWND_DESKTOP, cursor->hptr);
+ hptrGlobalPointer = cursor->hptr;
+ _this->hidden->iMouseVisible = 1;
+ }
+ else
+ {
+ WinSetPointer(HWND_DESKTOP, FALSE);
+ hptrGlobalPointer = NULL;
+ _this->hidden->iMouseVisible = 0;
+ }
+
+#ifdef DEBUG_BUILD
+ printf("[ShowWMCursor] : ptr = %p, DONE\n", cursor); fflush(stdout);
+#endif
+
+ return 1;
+}
+
+/* Warp the window manager cursor to (x,y)
+ If NULL, a mouse motion event is posted internally.
+ */
+void os2fslib_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
+{
+ LONG lx, ly;
+ SWP swpClient;
+ POINTL ptlPoints;
+ WinQueryWindowPos(_this->hidden->hwndClient, &swpClient);
+ ptlPoints.x = swpClient.x;
+ ptlPoints.y = swpClient.y;
+ WinMapWindowPoints(_this->hidden->hwndFrame, HWND_DESKTOP, &ptlPoints, 1);
+ lx = ptlPoints.x + (x*swpClient.cx) / _this->hidden->SrcBufferDesc.uiXResolution;
+ ly = ptlPoints.y + swpClient.cy - ((y*swpClient.cy) / _this->hidden->SrcBufferDesc.uiYResolution) - 1;
+
+ SDL_PrivateMouseMotion(0, // Buttons not changed
+ 0, // Absolute position
+ x,
+ y);
+
+ WinSetPointerPos(HWND_DESKTOP, lx, ly);
+
+}
+
+/* If not NULL, this is called when a mouse motion event occurs */
+void os2fslib_MoveWMCursor(_THIS, int x, int y)
+{
+ /*
+ SDL_Rect rect;
+
+#ifdef DEBUG_BUILD
+ printf("[MoveWMCursor] : at %d ; %d\n", x, y); fflush(stdout);
+#endif
+
+ rect.x = x;
+ rect.y = y;
+ rect.w = 32;
+ rect.h = 32;
+ os2fslib_UpdateRects(_this, 1, &rect);
+ // TODO!
+ */
+}
+
+/* Determine whether the mouse should be in relative mode or not.
+ This function is called when the input grab state or cursor
+ visibility state changes.
+ If the cursor is not visible, and the input is grabbed, the
+ driver can place the mouse in relative mode, which may result
+ in higher accuracy sampling of the pointer motion.
+ */
+void os2fslib_CheckMouseMode(_THIS)
+{
+}
+
+static void os2fslib_PumpEvents(_THIS)
+{
+ // Notify SDL that if window has been resized!
+ if (
+ (_this->hidden->pSDLSurface) &&
+ (_this->hidden->pSDLSurface->flags & SDL_RESIZABLE) &&
+ (
+ (_this->hidden->SrcBufferDesc.uiXResolution!=iWindowSizeX) ||
+ (_this->hidden->SrcBufferDesc.uiYResolution!=iWindowSizeY)
+ ) &&
+ (iWindowSizeX>0) &&
+ (iWindowSizeY>0)
+ )
+ {
+ static time_t prev_time;
+ time_t curr_time;
+
+ curr_time = time(NULL);
+ if ((difftime(curr_time, prev_time)>=0.25) ||
+ (bWindowResized))
+ {
+ // Make sure we won't flood the event queue with resize events,
+ // only send them at 250 msecs!
+ // (or when the window is resized)
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_PumpEvents] : Calling PrivateResize (%d %d).\n",
+ iWindowSizeX, iWindowSizeY);
+ fflush(stdout);
+#endif
+ // Tell SDL the new size
+ SDL_PrivateResize(iWindowSizeX, iWindowSizeY);
+ prev_time = curr_time;
+ bWindowResized = 0;
+ }
+ }
+}
+
+/* We don't actually allow hardware surfaces other than the main one */
+static int os2fslib_AllocHWSurface(_THIS, SDL_Surface *surface)
+{
+ return(-1);
+}
+static void os2fslib_FreeHWSurface(_THIS, SDL_Surface *surface)
+{
+ return;
+}
+
+/* We need to wait for vertical retrace on page flipped displays */
+static int os2fslib_LockHWSurface(_THIS, SDL_Surface *surface)
+{
+ return(0);
+}
+
+static void os2fslib_UnlockHWSurface(_THIS, SDL_Surface *surface)
+{
+ return;
+}
+
+static int os2fslib_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+ printf("[os2fslib_SetColors] : TODO!\n"); fflush(stdout);
+ // TODO: Implement paletted modes
+ return(1);
+}
+
+static void os2fslib_DestroyIcon(HWND hwndFrame)
+{
+ if (hptrCurrentIcon)
+ {
+ WinDestroyPointer(hptrCurrentIcon);
+ hptrCurrentIcon = NULL;
+
+ WinSendMsg(hwndFrame,
+ WM_SETICON,
+ NULL,
+ NULL);
+ }
+
+}
+
+/* Set the window icon image */
+void os2fslib_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
+{
+ HWND hwndFrame;
+ SDL_Surface *icon_rgb;
+ HPOINTER hptrIcon;
+ HBITMAP hbm;
+ BITMAPINFOHEADER bmih;
+ BMPINFO bmi;
+ HPS hps;
+ char *pchTemp;
+ char *pptr, *mptr, *dptr, *dmptr;
+ int maxx, maxy, w, h, x, y;
+ SDL_Rect bounds;
+
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_SetIcon] : Creating and setting new icon\n"); fflush(stdout);
+#endif
+
+ hwndFrame = WinQueryWindow(_this->hidden->hwndClient, QW_PARENT);
+
+ // Make sure the old icon resource will be free'd!
+ os2fslib_DestroyIcon(hwndFrame);
+
+ if ((!icon) || (!mask))
+ return;
+
+ w = icon->w;
+ h = icon->h;
+
+ maxx = WinQuerySysValue(HWND_DESKTOP, SV_CXICON);
+ maxy = WinQuerySysValue(HWND_DESKTOP, SV_CYICON);
+
+ // Check for max size!
+ if ((w>maxx) || (h>maxy))
+ return;
+
+ pchTemp = (char *) SDL_malloc(w * h*2 * 4);
+ if (!pchTemp)
+ return;
+
+ SDL_memset(pchTemp, 0, w * h*2 * 4);
+
+ // Convert surface to RGB, if it's not RGB yet!
+ icon_rgb = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
+ 32, 0, 0, 0, 0);
+ if ( icon_rgb == NULL )
+ {
+ SDL_free(pchTemp);
+ return;
+ }
+ bounds.x = 0;
+ bounds.y = 0;
+ bounds.w = icon->w;
+ bounds.h = icon->h;
+ if ( SDL_LowerBlit(icon, &bounds, icon_rgb, &bounds) < 0 )
+ {
+ SDL_FreeSurface(icon_rgb);
+ SDL_free(pchTemp);
+ return;
+ }
+
+ /* Copy pixels upside-down from RGB surface into BMP, masked with the icon mask */
+
+ // Pixels
+ pptr = (char *) (icon_rgb->pixels);
+ // Mask
+ mptr = mask;
+
+ for (y=0; y<h; y++)
+ {
+ unsigned char uchMaskByte;
+
+ // Destination
+ dptr = pchTemp + w*4 * (h-y-1);
+ // Destination mask
+ dmptr = pchTemp + w*h*4 + w*4 * (h-y-1);
+
+ for (x=0; x<w; x++)
+ {
+ if (x%8==0)
+ {
+ uchMaskByte = (unsigned char) (*mptr);
+ mptr++;
+ } else
+ uchMaskByte <<= 1;
+
+ if (uchMaskByte & 0x80)
+ {
+ // Copy RGB
+ *dptr++ = *pptr++;
+ *dptr++ = *pptr++;
+ *dptr++ = *pptr++;
+ *dptr++ = *pptr++;
+
+ *dmptr++ = 0;
+ *dmptr++ = 0;
+ *dmptr++ = 0;
+ *dmptr++ = 0;
+ } else
+ {
+ // Set pixels to fully transparent
+ *dptr++ = 0; pptr++;
+ *dptr++ = 0; pptr++;
+ *dptr++ = 0; pptr++;
+ *dptr++ = 0; pptr++;
+
+ *dmptr++ = 255;
+ *dmptr++ = 255;
+ *dmptr++ = 255;
+ *dmptr++ = 255;
+ }
+ }
+ }
+
+ // There is no more need for the RGB surface
+ SDL_FreeSurface(icon_rgb);
+
+ hps = WinGetPS(_this->hidden->hwndClient);
+
+ bmi.cbFix = sizeof(BITMAPINFOHEADER);
+ bmi.cx = w;
+ bmi.cy = 2*h;
+ bmi.cPlanes = 1;
+ bmi.cBitCount = 32;
+
+ SDL_memset(&bmih, 0, sizeof(BITMAPINFOHEADER));
+ bmih.cbFix = sizeof(BITMAPINFOHEADER);
+ bmih.cx = w;
+ bmih.cy = 2*h;
+ bmih.cPlanes = 1;
+ bmih.cBitCount = 32;
+
+ hbm = GpiCreateBitmap(hps, (PBITMAPINFOHEADER2)&bmih, CBM_INIT, (PBYTE) pchTemp, (PBITMAPINFO2)&bmi);
+ hptrIcon = WinCreatePointer(HWND_DESKTOP, hbm, FALSE, 0, 0);
+
+ WinReleasePS(hps);
+
+ // Free pixel array
+ SDL_free(pchTemp);
+
+ // Change icon in frame window
+ WinSendMsg(hwndFrame,
+ WM_SETICON,
+ (MPARAM) hptrIcon,
+ NULL);
+
+ /*
+ // Change icon in switchlist
+ // Seems like it's not needed, the WM_SETICON already does it.
+ {
+ PID pidFrame;
+ HSWITCH hswitchFrame;
+ SWCNTRL swctl;
+
+ WinQueryWindowProcess(hwndFrame, &pidFrame, NULL);
+ hswitchFrame = WinQuerySwitchHandle(hwndFrame, pidFrame);
+ WinQuerySwitchEntry(hswitchFrame, &swctl);
+
+ swctl.hwndIcon = hptrIcon;
+
+ WinChangeSwitchEntry(hswitchFrame, &swctl);
+ }
+ */
+
+ // Store icon handle in global variable
+ hptrCurrentIcon = hptrIcon;
+}
+
+// ------------------------ REAL FUNCTIONS -----------------
+
+
+static void os2fslib_SetCursorManagementFunctions(_THIS, int iForWindowedMode)
+{
+ if (iForWindowedMode)
+ {
+ _this->FreeWMCursor = os2fslib_FreeWMCursor;
+ _this->CreateWMCursor = os2fslib_CreateWMCursor_Win;
+ _this->ShowWMCursor = os2fslib_ShowWMCursor;
+ _this->WarpWMCursor = os2fslib_WarpWMCursor;
+ _this->MoveWMCursor = os2fslib_MoveWMCursor;
+ _this->CheckMouseMode = NULL;//os2fslib_CheckMouseMode;
+ } else
+ {
+ // We'll have software mouse cursor in FS mode!
+ _this->FreeWMCursor = os2fslib_FreeWMCursor;
+ _this->CreateWMCursor = os2fslib_CreateWMCursor_FS;
+ _this->ShowWMCursor = os2fslib_ShowWMCursor;
+ _this->WarpWMCursor = os2fslib_WarpWMCursor;
+ _this->MoveWMCursor = os2fslib_MoveWMCursor;
+ _this->CheckMouseMode = NULL;//os2fslib_CheckMouseMode;
+ }
+}
+
+static void os2fslib_InitOSKeymap(_THIS)
+{
+ int i;
+
+ iShiftIsPressed = 0;
+
+ /* Map the VK and CH keysyms */
+ for ( i=0; i<=255; ++i )
+ HWScanKeyMap[i] = SDLK_UNKNOWN;
+
+ // First line of keyboard:
+ HWScanKeyMap[0x1] = SDLK_ESCAPE;
+ HWScanKeyMap[0x3b] = SDLK_F1;
+ HWScanKeyMap[0x3c] = SDLK_F2;
+ HWScanKeyMap[0x3d] = SDLK_F3;
+ HWScanKeyMap[0x3e] = SDLK_F4;
+ HWScanKeyMap[0x3f] = SDLK_F5;
+ HWScanKeyMap[0x40] = SDLK_F6;
+ HWScanKeyMap[0x41] = SDLK_F7;
+ HWScanKeyMap[0x42] = SDLK_F8;
+ HWScanKeyMap[0x43] = SDLK_F9;
+ HWScanKeyMap[0x44] = SDLK_F10;
+ HWScanKeyMap[0x57] = SDLK_F11;
+ HWScanKeyMap[0x58] = SDLK_F12;
+ HWScanKeyMap[0x5d] = SDLK_PRINT;
+ HWScanKeyMap[0x46] = SDLK_SCROLLOCK;
+ HWScanKeyMap[0x5f] = SDLK_PAUSE;
+
+ // Second line of keyboard:
+ HWScanKeyMap[0x29] = SDLK_BACKQUOTE;
+ HWScanKeyMap[0x2] = SDLK_1;
+ HWScanKeyMap[0x3] = SDLK_2;
+ HWScanKeyMap[0x4] = SDLK_3;
+ HWScanKeyMap[0x5] = SDLK_4;
+ HWScanKeyMap[0x6] = SDLK_5;
+ HWScanKeyMap[0x7] = SDLK_6;
+ HWScanKeyMap[0x8] = SDLK_7;
+ HWScanKeyMap[0x9] = SDLK_8;
+ HWScanKeyMap[0xa] = SDLK_9;
+ HWScanKeyMap[0xb] = SDLK_0;
+ HWScanKeyMap[0xc] = SDLK_MINUS;
+ HWScanKeyMap[0xd] = SDLK_EQUALS;
+ HWScanKeyMap[0xe] = SDLK_BACKSPACE;
+ HWScanKeyMap[0x68] = SDLK_INSERT;
+ HWScanKeyMap[0x60] = SDLK_HOME;
+ HWScanKeyMap[0x62] = SDLK_PAGEUP;
+ HWScanKeyMap[0x45] = SDLK_NUMLOCK;
+ HWScanKeyMap[0x5c] = SDLK_KP_DIVIDE;
+ HWScanKeyMap[0x37] = SDLK_KP_MULTIPLY;
+ HWScanKeyMap[0x4a] = SDLK_KP_MINUS;
+
+ // Third line of keyboard:
+ HWScanKeyMap[0xf] = SDLK_TAB;
+ HWScanKeyMap[0x10] = SDLK_q;
+ HWScanKeyMap[0x11] = SDLK_w;
+ HWScanKeyMap[0x12] = SDLK_e;
+ HWScanKeyMap[0x13] = SDLK_r;
+ HWScanKeyMap[0x14] = SDLK_t;
+ HWScanKeyMap[0x15] = SDLK_y;
+ HWScanKeyMap[0x16] = SDLK_u;
+ HWScanKeyMap[0x17] = SDLK_i;
+ HWScanKeyMap[0x18] = SDLK_o;
+ HWScanKeyMap[0x19] = SDLK_p;
+ HWScanKeyMap[0x1a] = SDLK_LEFTBRACKET;
+ HWScanKeyMap[0x1b] = SDLK_RIGHTBRACKET;
+ HWScanKeyMap[0x1c] = SDLK_RETURN;
+ HWScanKeyMap[0x69] = SDLK_DELETE;
+ HWScanKeyMap[0x65] = SDLK_END;
+ HWScanKeyMap[0x67] = SDLK_PAGEDOWN;
+ HWScanKeyMap[0x47] = SDLK_KP7;
+ HWScanKeyMap[0x48] = SDLK_KP8;
+ HWScanKeyMap[0x49] = SDLK_KP9;
+ HWScanKeyMap[0x4e] = SDLK_KP_PLUS;
+
+ // Fourth line of keyboard:
+ HWScanKeyMap[0x3a] = SDLK_CAPSLOCK;
+ HWScanKeyMap[0x1e] = SDLK_a;
+ HWScanKeyMap[0x1f] = SDLK_s;
+ HWScanKeyMap[0x20] = SDLK_d;
+ HWScanKeyMap[0x21] = SDLK_f;
+ HWScanKeyMap[0x22] = SDLK_g;
+ HWScanKeyMap[0x23] = SDLK_h;
+ HWScanKeyMap[0x24] = SDLK_j;
+ HWScanKeyMap[0x25] = SDLK_k;
+ HWScanKeyMap[0x26] = SDLK_l;
+ HWScanKeyMap[0x27] = SDLK_SEMICOLON;
+ HWScanKeyMap[0x28] = SDLK_QUOTE;
+ HWScanKeyMap[0x2b] = SDLK_BACKSLASH;
+ HWScanKeyMap[0x4b] = SDLK_KP4;
+ HWScanKeyMap[0x4c] = SDLK_KP5;
+ HWScanKeyMap[0x4d] = SDLK_KP6;
+
+ // Fifth line of keyboard:
+ HWScanKeyMap[0x2a] = SDLK_LSHIFT;
+ HWScanKeyMap[0x56] = SDLK_WORLD_1; // Code 161, letter i' on hungarian keyboard
+ HWScanKeyMap[0x2c] = SDLK_z;
+ HWScanKeyMap[0x2d] = SDLK_x;
+ HWScanKeyMap[0x2e] = SDLK_c;
+ HWScanKeyMap[0x2f] = SDLK_v;
+ HWScanKeyMap[0x30] = SDLK_b;
+ HWScanKeyMap[0x31] = SDLK_n;
+ HWScanKeyMap[0x32] = SDLK_m;
+ HWScanKeyMap[0x33] = SDLK_COMMA;
+ HWScanKeyMap[0x34] = SDLK_PERIOD;
+ HWScanKeyMap[0x35] = SDLK_SLASH;
+ HWScanKeyMap[0x36] = SDLK_RSHIFT;
+ HWScanKeyMap[0x61] = SDLK_UP;
+ HWScanKeyMap[0x4f] = SDLK_KP1;
+ HWScanKeyMap[0x50] = SDLK_KP2;
+ HWScanKeyMap[0x51] = SDLK_KP3;
+ HWScanKeyMap[0x5a] = SDLK_KP_ENTER;
+
+ // Sixth line of keyboard:
+ HWScanKeyMap[0x1d] = SDLK_LCTRL;
+ HWScanKeyMap[0x7e] = SDLK_LSUPER; // Windows key
+ HWScanKeyMap[0x38] = SDLK_LALT;
+ HWScanKeyMap[0x39] = SDLK_SPACE;
+ HWScanKeyMap[0x5e] = SDLK_RALT;// Actually, altgr on my keyboard...
+ HWScanKeyMap[0x7f] = SDLK_RSUPER;
+ HWScanKeyMap[0x7c] = SDLK_MENU;
+ HWScanKeyMap[0x5b] = SDLK_RCTRL;
+ HWScanKeyMap[0x63] = SDLK_LEFT;
+ HWScanKeyMap[0x66] = SDLK_DOWN;
+ HWScanKeyMap[0x64] = SDLK_RIGHT;
+ HWScanKeyMap[0x52] = SDLK_KP0;
+ HWScanKeyMap[0x53] = SDLK_KP_PERIOD;
+}
+
+
+/* Iconify the window.
+ This function returns 1 if there is a window manager and the
+ window was actually iconified, it returns 0 otherwise.
+ */
+int os2fslib_IconifyWindow(_THIS)
+{
+ HAB hab;
+ HMQ hmq;
+ ERRORID hmqerror;
+
+ // If there is no more window, nothing we can do!
+ if (_this->hidden->iPMThreadStatus!=1) return 0;
+
+ // Cannot do anything in fullscreen mode!
+ if (FSLib_QueryFSMode(_this->hidden->hwndClient))
+ return 0;
+
+ // Make sure this thread is prepared for using the Presentation Manager!
+ hab = WinInitialize(0);
+ hmq = WinCreateMsgQueue(hab,0);
+ // Remember if there was an error at WinCreateMsgQueue(), because we don't
+ // want to destroy somebody else's queue later. :)
+ hmqerror = WinGetLastError(hab);
+
+ WinSetWindowPos(_this->hidden->hwndFrame, HWND_TOP,
+ 0, 0, 0, 0, SWP_MINIMIZE);
+
+ // Now destroy the message queue, if we've created it!
+ if (ERRORIDERROR(hmqerror)==0)
+ WinDestroyMsgQueue(hmq);
+
+ return 1;
+}
+
+static SDL_GrabMode os2fslib_GrabInput(_THIS, SDL_GrabMode mode)
+{
+ HAB hab;
+ HMQ hmq;
+ ERRORID hmqerror;
+
+
+ // If there is no more window, nothing we can do!
+ if (_this->hidden->iPMThreadStatus!=1)
+ return SDL_GRAB_OFF;
+
+ // Make sure this thread is prepared for using the Presentation Manager!
+ hab = WinInitialize(0);
+ hmq = WinCreateMsgQueue(hab,0);
+ // Remember if there was an error at WinCreateMsgQueue(), because we don't
+ // want to destroy somebody else's queue later. :)
+ hmqerror = WinGetLastError(hab);
+
+
+ if (mode == SDL_GRAB_OFF)
+ {
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_GrabInput] : Releasing mouse\n"); fflush(stdout);
+#endif
+
+ // Release the mouse
+ bMouseCapturable = 0;
+ if (bMouseCaptured)
+ {
+ WinSetCapture(HWND_DESKTOP, NULLHANDLE);
+ bMouseCaptured = 0;
+ }
+ } else
+ {
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_GrabInput] : Capturing mouse\n"); fflush(stdout);
+#endif
+
+ // Capture the mouse
+ bMouseCapturable = 1;
+ if (WinQueryFocus(HWND_DESKTOP) == _this->hidden->hwndClient)
+ {
+ WinSetCapture(HWND_DESKTOP, _this->hidden->hwndClient);
+ bMouseCaptured = 1;
+ {
+ SWP swpClient;
+ POINTL ptl;
+ // Center the mouse to the middle of the window!
+ WinQueryWindowPos(_this->hidden->hwndClient, &swpClient);
+ ptl.x = 0; ptl.y = 0;
+ WinMapWindowPoints(_this->hidden->hwndClient, HWND_DESKTOP, &ptl, 1);
+ _this->hidden->iSkipWMMOUSEMOVE++; /* Don't take next WM_MOUSEMOVE into account! */
+ WinSetPointerPos(HWND_DESKTOP,
+ ptl.x + swpClient.cx/2,
+ ptl.y + swpClient.cy/2);
+ }
+ }
+ }
+
+ // Now destroy the message queue, if we've created it!
+ if (ERRORIDERROR(hmqerror)==0)
+ WinDestroyMsgQueue(hmq);
+
+ return mode;
+}
+
+/* Set the title and icon text */
+static void os2fslib_SetCaption(_THIS, const char *title, const char *icon)
+{
+ HAB hab;
+ HMQ hmq;
+ ERRORID hmqerror;
+
+ // If there is no more window, nothing we can do!
+ if (_this->hidden->iPMThreadStatus!=1) return;
+
+ // Make sure this thread is prepared for using the Presentation Manager!
+ hab = WinInitialize(0);
+ hmq = WinCreateMsgQueue(hab,0);
+ // Remember if there was an error at WinCreateMsgQueue(), because we don't
+ // want to destroy somebody else's queue later. :)
+ hmqerror = WinGetLastError(hab);
+
+ WinSetWindowText(_this->hidden->hwndFrame, (char *) title);
+
+ // Now destroy the message queue, if we've created it!
+ if (ERRORIDERROR(hmqerror)==0)
+ WinDestroyMsgQueue(hmq);
+}
+
+static int os2fslib_ToggleFullScreen(_THIS, int on)
+{
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_ToggleFullScreen] : %d\n", on); fflush(stdout);
+#endif
+ // If there is no more window, nothing we can do!
+ if (_this->hidden->iPMThreadStatus!=1) return 0;
+
+ FSLib_ToggleFSMode(_this->hidden->hwndClient, on);
+ /* Cursor manager functions to Windowed/FS mode*/
+ os2fslib_SetCursorManagementFunctions(_this, !on);
+ return 1;
+}
+
+/* This is called after the video mode has been set, to get the
+ initial mouse state. It should queue events as necessary to
+ properly represent the current mouse focus and position.
+ */
+static void os2fslib_UpdateMouse(_THIS)
+{
+ POINTL ptl;
+ HAB hab;
+ HMQ hmq;
+ ERRORID hmqerror;
+ SWP swpClient;
+
+ // If there is no more window, nothing we can do!
+ if (_this->hidden->iPMThreadStatus!=1) return;
+
+
+ // Make sure this thread is prepared for using the Presentation Manager!
+ hab = WinInitialize(0);
+ hmq = WinCreateMsgQueue(hab,0);
+ // Remember if there was an error at WinCreateMsgQueue(), because we don't
+ // want to destroy somebody else's queue later. :)
+ hmqerror = WinGetLastError(hab);
+
+
+
+ if (_this->hidden->fInFocus)
+ {
+ // If our app is in focus
+ SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
+ SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
+ SDL_PrivateAppActive(1, SDL_APPACTIVE);
+ WinQueryPointerPos(HWND_DESKTOP, &ptl);
+ WinMapWindowPoints(HWND_DESKTOP, _this->hidden->hwndClient, &ptl, 1);
+ WinQueryWindowPos(_this->hidden->hwndClient, &swpClient);
+ // Convert OS/2 mouse position to SDL position, and also scale it!
+ ptl.x = ptl.x * _this->hidden->SrcBufferDesc.uiXResolution / swpClient.cx;
+ ptl.y = ptl.y * _this->hidden->SrcBufferDesc.uiYResolution / swpClient.cy;
+ ptl.y = _this->hidden->SrcBufferDesc.uiYResolution - ptl.y - 1;
+ SDL_PrivateMouseMotion(0, 0, (Sint16) (ptl.x), (Sint16) (ptl.y));
+ } else
+ {
+ // If we're not in focus
+ SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
+ SDL_PrivateAppActive(0, SDL_APPINPUTFOCUS);
+ SDL_PrivateAppActive(0, SDL_APPACTIVE);
+ SDL_PrivateMouseMotion(0, 0, (Sint16) -1, (Sint16) -1);
+ }
+
+ // Now destroy the message queue, if we've created it!
+ if (ERRORIDERROR(hmqerror)==0)
+ WinDestroyMsgQueue(hmq);
+
+}
+
+/* This pointer should exist in the native video subsystem and should
+ point to an appropriate update function for the current video mode
+ */
+static void os2fslib_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
+{
+ // If there is no more window, nothing we can do!
+ if (_this->hidden->iPMThreadStatus!=1) return;
+
+#ifdef BITBLT_IN_WINMESSAGEPROC
+ WinSendMsg(_this->hidden->hwndClient,
+ WM_UPDATERECTSREQUEST,
+ (MPARAM) numrects,
+ (MPARAM) rects);
+#else
+ if (DosRequestMutexSem(_this->hidden->hmtxUseSrcBuffer, SEM_INDEFINITE_WAIT)==NO_ERROR)
+ {
+ int i;
+
+ if (_this->hidden->pSDLSurface)
+ {
+#ifndef RESIZE_EVEN_IF_RESIZABLE
+ SWP swp;
+ // But only blit if the window is not resizable, or if
+ // the window is resizable and the source buffer size is the
+ // same as the destination buffer size!
+ WinQueryWindowPos(_this->hidden->hwndClient, &swp);
+ if ((_this->hidden->pSDLSurface) &&
+ (_this->hidden->pSDLSurface->flags & SDL_RESIZABLE) &&
+ ((swp.cx != _this->hidden->SrcBufferDesc.uiXResolution) ||
+ (swp.cy != _this->hidden->SrcBufferDesc.uiYResolution)
+ ) &&
+ (!FSLib_QueryFSMode(_this->hidden->hwndClient))
+ )
+ {
+ // Resizable surface and in resizing!
+ // So, don't blit now!
+#ifdef DEBUG_BUILD
+ printf("[UpdateRects] : Skipping blit while resizing!\n"); fflush(stdout);
+#endif
+ } else
+#endif
+ {
+ /*
+ // Blit the whole window
+ FSLIB_BITBLT(_this->hidden->hwndClient, _this->hidden->pchSrcBuffer,
+ 0, 0,
+ _this->hidden->SrcBufferDesc.uiXResolution,
+ _this->hidden->SrcBufferDesc.uiYResolution);
+ */
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_UpdateRects] : Blitting!\n"); fflush(stdout);
+#endif
+
+ // Blit the changed areas
+ for (i=0; i<numrects; i++)
+ FSLIB_BITBLT(_this->hidden->hwndClient, _this->hidden->pchSrcBuffer,
+ rects[i].y, rects[i].x, rects[i].w, rects[i].h);
+ }
+ }
+#ifdef DEBUG_BUILD
+ else
+ printf("[os2fslib_UpdateRects] : No public surface!\n"); fflush(stdout);
+#endif
+ DosReleaseMutexSem(_this->hidden->hmtxUseSrcBuffer);
+ }
+#ifdef DEBUG_BUILD
+ else
+ printf("[os2fslib_UpdateRects] : Error in mutex!\n"); fflush(stdout);
+#endif
+#endif
+}
+
+
+/* Reverse the effects VideoInit() -- called if VideoInit() fails
+ or if the application is shutting down the video subsystem.
+ */
+static void os2fslib_VideoQuit(_THIS)
+{
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_VideoQuit]\n"); fflush(stdout);
+#endif
+ // Close PM stuff if running!
+ if (_this->hidden->iPMThreadStatus == 1)
+ {
+ int iTimeout;
+ WinPostMsg(_this->hidden->hwndFrame, WM_QUIT, (MPARAM) 0, (MPARAM) 0);
+ // HACK: We had this line before:
+ //DosWaitThread((TID *) &(_this->hidden->tidPMThread), DCWW_WAIT);
+ // We don't use it, because the PMThread will never stop, or if it stops,
+ // it will kill the whole process as a emergency fallback.
+ // So, we only check for the iPMThreadStatus stuff!
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_VideoQuit] : Waiting for PM thread to die\n"); fflush(stdout);
+#endif
+
+ iTimeout=0;
+ while ((_this->hidden->iPMThreadStatus == 1) && (iTimeout<100))
+ {
+ iTimeout++;
+ DosSleep(64);
+ }
+
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_VideoQuit] : End of wait.\n"); fflush(stdout);
+#endif
+
+ if (_this->hidden->iPMThreadStatus == 1)
+ {
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_VideoQuit] : Killing PM thread!\n"); fflush(stdout);
+#endif
+
+ _this->hidden->iPMThreadStatus = 0;
+ DosKillThread(_this->hidden->tidPMThread);
+
+ if (_this->hidden->hwndFrame)
+ {
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_VideoQuit] : Destroying PM window!\n"); fflush(stdout);
+#endif
+
+ WinDestroyWindow(_this->hidden->hwndFrame); _this->hidden->hwndFrame=NULL;
+ }
+ }
+
+ }
+
+ // Free result of an old ListModes() call, because there is
+ // no FreeListModes() call in SDL!
+ if (_this->hidden->pListModesResult)
+ {
+ SDL_free(_this->hidden->pListModesResult); _this->hidden->pListModesResult = NULL;
+ }
+
+ // Free list of available fullscreen modes
+ if (_this->hidden->pAvailableFSLibVideoModes)
+ {
+ FSLib_FreeVideoModeList(_this->hidden->pAvailableFSLibVideoModes);
+ _this->hidden->pAvailableFSLibVideoModes = NULL;
+ }
+
+ // Free application icon if we had one
+ if (hptrCurrentIcon)
+ {
+ WinDestroyPointer(hptrCurrentIcon);
+ hptrCurrentIcon = NULL;
+ }
+}
+
+/* Set the requested video mode, returning a surface which will be
+ set to the SDL_VideoSurface. The width and height will already
+ be verified by ListModes(), and the video subsystem is free to
+ set the mode to a supported bit depth different from the one
+ specified -- the desired bpp will be emulated with a shadow
+ surface if necessary. If a new mode is returned, this function
+ should take care of cleaning up the current mode.
+ */
+static SDL_Surface *os2fslib_SetVideoMode(_THIS, SDL_Surface *current,
+ int width, int height, int bpp, Uint32 flags)
+{
+ static int bFirstCall = 1;
+ FSLib_VideoMode_p pModeInfo, pModeInfoFound;
+ FSLib_VideoMode TempModeInfo;
+ HAB hab;
+ HMQ hmq;
+ ERRORID hmqerror;
+ RECTL rectl;
+ SDL_Surface *pResult;
+
+ // If there is no more window, nothing we can do!
+ if (_this->hidden->iPMThreadStatus!=1) return NULL;
+
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_SetVideoMode] : Request for %dx%d @ %dBPP, flags=0x%x\n", width, height, bpp, flags); fflush(stdout);
+#endif
+
+ // We don't support palette modes!
+ if (bpp==8) bpp=32;
+
+ // Also, we don't support resizable modes in fullscreen mode.
+ if (flags & SDL_RESIZABLE)
+ flags &= ~SDL_FULLSCREEN;
+
+ // No double buffered mode
+ if (flags & SDL_DOUBLEBUF)
+ flags &= ~SDL_DOUBLEBUF;
+
+ // And, we don't support HWSURFACE yet.
+ if (flags & SDL_HWSURFACE)
+ {
+ flags &= ~SDL_HWSURFACE;
+ flags |= SDL_SWSURFACE;
+ }
+
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_SetVideoMode] : Changed request to %dx%d @ %dBPP, flags=0x%x\n", width, height, bpp, flags); fflush(stdout);
+#endif
+
+ // First check if there is such a video mode they want!
+ pModeInfoFound = NULL;
+
+ // For fullscreen mode we don't support every resolution!
+ // So, go through the video modes, and check for such a resolution!
+ pModeInfoFound = NULL;
+ pModeInfo = _this->hidden->pAvailableFSLibVideoModes;
+
+ while (pModeInfo)
+ {
+ // Check all available fullscreen modes for this resolution
+ if ((pModeInfo->uiXResolution == width) &&
+ (pModeInfo->uiYResolution == height) &&
+ (pModeInfo->uiBPP!=8)) // palettized modes not yet supported
+ {
+ // If good resolution, try to find the exact BPP, or at least
+ // something similar...
+ if (!pModeInfoFound)
+ pModeInfoFound = pModeInfo;
+ else
+ if ((pModeInfoFound->uiBPP!=bpp) &&
+ (pModeInfoFound->uiBPP<pModeInfo->uiBPP))
+ pModeInfoFound = pModeInfo;
+ }
+ pModeInfo = pModeInfo->pNext;
+ }
+
+ // If we did not find a good fullscreen mode, then try a similar
+ if (!pModeInfoFound)
+ {
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_SetVideoMode] : Requested video mode not found, looking for a similar one!\n"); fflush(stdout);
+#endif
+ // Go through the video modes again, and find a similar resolution!
+ pModeInfo = _this->hidden->pAvailableFSLibVideoModes;
+ while (pModeInfo)
+ {
+ // Check all available fullscreen modes for this resolution
+ if ((pModeInfo->uiXResolution >= width) &&
+ (pModeInfo->uiYResolution >= height) &&
+ (pModeInfo->uiBPP == bpp))
+ {
+ if (!pModeInfoFound)
+ pModeInfoFound = pModeInfo;
+ else
+ if (((pModeInfoFound->uiXResolution-width)*(pModeInfoFound->uiYResolution-height))>
+ ((pModeInfo->uiXResolution-width)*(pModeInfo->uiYResolution-height)))
+ {
+ // Found a mode which is closer than the current one
+ pModeInfoFound = pModeInfo;
+ }
+ }
+ pModeInfo = pModeInfo->pNext;
+ }
+ }
+
+ // If we did not find a good fullscreen mode, then return NULL
+ if (!pModeInfoFound)
+ {
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_SetVideoMode] : Requested video mode not found!\n"); fflush(stdout);
+#endif
+ return NULL;
+ }
+
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_SetVideoMode] : Found mode!\n"); fflush(stdout);
+#endif
+
+ // We'll possibly adjust the structure, so copy out the values
+ // into TempModeInfo!
+ SDL_memcpy(&TempModeInfo, pModeInfoFound, sizeof(TempModeInfo));
+ pModeInfoFound = &TempModeInfo;
+
+ if (flags & SDL_RESIZABLE)
+ {
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_SetVideoMode] : Requested mode is resizable, changing width/height\n"); fflush(stdout);
+#endif
+ // Change width and height to requested one!
+ TempModeInfo.uiXResolution = width;
+ TempModeInfo.uiYResolution = height;
+ TempModeInfo.uiScanLineSize = width * ((TempModeInfo.uiBPP+7)/8);
+ }
+
+ // We can try create new surface!
+
+ // Make sure this thread is prepared for using the Presentation Manager!
+ hab = WinInitialize(0);
+ hmq = WinCreateMsgQueue(hab,0);
+ // Remember if there was an error at WinCreateMsgQueue(), because we don't
+ // want to destroy somebody else's queue later. :)
+ hmqerror = WinGetLastError(hab);
+
+
+
+ if (DosRequestMutexSem(_this->hidden->hmtxUseSrcBuffer, SEM_INDEFINITE_WAIT)==NO_ERROR)
+ {
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_SetVideoMode] : Creating new SW surface\n"); fflush(stdout);
+#endif
+
+ // Create new software surface!
+ pResult = SDL_CreateRGBSurface(SDL_SWSURFACE,
+ pModeInfoFound->uiXResolution,
+ pModeInfoFound->uiYResolution,
+ pModeInfoFound->uiBPP,
+ ((unsigned int) pModeInfoFound->PixelFormat.ucRedMask) << pModeInfoFound->PixelFormat.ucRedPosition,
+ ((unsigned int) pModeInfoFound->PixelFormat.ucGreenMask) << pModeInfoFound->PixelFormat.ucGreenPosition,
+ ((unsigned int) pModeInfoFound->PixelFormat.ucBlueMask) << pModeInfoFound->PixelFormat.ucBluePosition,
+ ((unsigned int) pModeInfoFound->PixelFormat.ucAlphaMask) << pModeInfoFound->PixelFormat.ucAlphaPosition);
+
+ if (pResult == NULL)
+ {
+ DosReleaseMutexSem(_this->hidden->hmtxUseSrcBuffer);
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_SetVideoMode] : Adjusting pixel format\n"); fflush(stdout);
+#endif
+
+ // Adjust pixel format mask!
+ pResult->format->Rmask = ((unsigned int) pModeInfoFound->PixelFormat.ucRedMask) << pModeInfoFound->PixelFormat.ucRedPosition;
+ pResult->format->Rshift = pModeInfoFound->PixelFormat.ucRedPosition;
+ pResult->format->Rloss = pModeInfoFound->PixelFormat.ucRedAdjust;
+ pResult->format->Gmask = ((unsigned int) pModeInfoFound->PixelFormat.ucGreenMask) << pModeInfoFound->PixelFormat.ucGreenPosition;
+ pResult->format->Gshift = pModeInfoFound->PixelFormat.ucGreenPosition;
+ pResult->format->Gloss = pModeInfoFound->PixelFormat.ucGreenAdjust;
+ pResult->format->Bmask = ((unsigned int) pModeInfoFound->PixelFormat.ucBlueMask) << pModeInfoFound->PixelFormat.ucBluePosition;
+ pResult->format->Bshift = pModeInfoFound->PixelFormat.ucBluePosition;
+ pResult->format->Bloss = pModeInfoFound->PixelFormat.ucBlueAdjust;
+ pResult->format->Amask = ((unsigned int) pModeInfoFound->PixelFormat.ucAlphaMask) << pModeInfoFound->PixelFormat.ucAlphaPosition;
+ pResult->format->Ashift = pModeInfoFound->PixelFormat.ucAlphaPosition;
+ pResult->format->Aloss = pModeInfoFound->PixelFormat.ucAlphaAdjust;
+
+#ifdef REPORT_EMPTY_ALPHA_MASK
+ pResult->format->Amask =
+ pResult->format->Ashift =
+ pResult->format->Aloss = 0;
+#endif
+
+ // Adjust surface flags
+ pResult->flags |= (flags & SDL_FULLSCREEN);
+ pResult->flags |= (flags & SDL_RESIZABLE);
+
+ // It might be that the software surface pitch is not the same as
+ // the pitch we have, so adjust that!
+ pModeInfoFound->uiScanLineSize = pResult->pitch;
+
+ // Store new source buffer parameters!
+ SDL_memcpy(&(_this->hidden->SrcBufferDesc), pModeInfoFound, sizeof(*pModeInfoFound));
+ _this->hidden->pchSrcBuffer = pResult->pixels;
+
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_SetVideoMode] : Telling FSLib the stuffs\n"); fflush(stdout);
+#endif
+
+ // Tell the FSLib window the new source image format
+ FSLib_SetSrcBufferDesc(_this->hidden->hwndClient, &(_this->hidden->SrcBufferDesc));
+
+ if (
+ ((flags & SDL_RESIZABLE)==0) ||
+ (bFirstCall)
+ )
+ {
+ bFirstCall = 0;
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_SetVideoMode] : Modifying window size\n"); fflush(stdout);
+#endif
+
+ // Calculate frame window size from client window size
+ rectl.xLeft = 0;
+ rectl.yBottom = 0;
+ rectl.xRight = pModeInfoFound->uiXResolution; // Noninclusive
+ rectl.yTop = pModeInfoFound->uiYResolution; // Noninclusive
+ WinCalcFrameRect(_this->hidden->hwndFrame, &rectl, FALSE);
+
+ // Set the new size of the main window
+ SetAccessableWindowPos(_this->hidden->hwndFrame,
+ HWND_TOP,
+ 0, 0,
+ (rectl.xRight-rectl.xLeft),
+ (rectl.yTop-rectl.yBottom),
+ SWP_SIZE | SWP_ACTIVATE | SWP_SHOW);
+ }
+
+ // Set fullscreen mode flag, and switch to fullscreen if needed!
+ if (flags & SDL_FULLSCREEN)
+ {
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_SetVideoMode] : Also trying to switch to fullscreen\n");
+ fflush(stdout);
+#endif
+ FSLib_ToggleFSMode(_this->hidden->hwndClient, 1);
+ /* Cursor manager functions to FS mode*/
+ os2fslib_SetCursorManagementFunctions(_this, 0);
+ } else
+ {
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_SetVideoMode] : Also trying to switch to desktop mode\n");
+ fflush(stdout);
+#endif
+ FSLib_ToggleFSMode(_this->hidden->hwndClient, 0);
+ /* Cursor manager functions to Windowed mode*/
+ os2fslib_SetCursorManagementFunctions(_this, 1);
+ }
+
+ _this->hidden->pSDLSurface = pResult;
+
+ DosReleaseMutexSem(_this->hidden->hmtxUseSrcBuffer);
+ } else
+ {
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_SetVideoMode] : Could not get hmtxUseSrcBuffer!\n"); fflush(stdout);
+#endif
+
+ pResult = NULL;
+ }
+
+ // As we have the new surface, we don't need the current one anymore!
+ if ((pResult) && (current))
+ {
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_SetVideoMode] : Freeing old surface\n"); fflush(stdout);
+#endif
+ SDL_FreeSurface(current);
+ }
+
+ // Redraw window
+ WinInvalidateRegion(_this->hidden->hwndClient, NULL, TRUE);
+
+ // Now destroy the message queue, if we've created it!
+ if (ERRORIDERROR(hmqerror)==0)
+ {
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_SetVideoMode] : Destroying message queue\n"); fflush(stdout);
+#endif
+ WinDestroyMsgQueue(hmq);
+ }
+
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_SetVideoMode] : Done\n"); fflush(stdout);
+#endif
+
+ /* We're done */
+
+ // Return with the new surface!
+ return pResult;
+}
+
+/* List the available video modes for the given pixel format, sorted
+ from largest to smallest.
+ */
+static SDL_Rect **os2fslib_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+{
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_ListModes] : ListModes of %d Bpp\n", format->BitsPerPixel);
+#endif
+ // Destroy result of previous call, if there is any
+ if (_this->hidden->pListModesResult)
+ {
+ SDL_free(_this->hidden->pListModesResult); _this->hidden->pListModesResult = NULL;
+ }
+
+ // For resizable and windowed mode we support every resolution!
+ if ((flags & SDL_RESIZABLE) && ((flags & SDL_FULLSCREEN) == 0))
+ return (SDL_Rect **)-1;
+
+ // Check if they need fullscreen or non-fullscreen video modes!
+ if ((flags & SDL_FULLSCREEN) == 0)
+
+ {
+ // For windowed mode we support every resolution!
+ return (SDL_Rect **)-1;
+ } else
+ {
+ FSLib_VideoMode_p pFSMode;
+ // For fullscreen mode we don't support every resolution!
+ // Now create a new list
+ pFSMode = _this->hidden->pAvailableFSLibVideoModes;
+ while (pFSMode)
+ {
+ if (pFSMode->uiBPP == format->BitsPerPixel)
+ {
+ SDL_Rect *pRect = (SDL_Rect *) SDL_malloc(sizeof(SDL_Rect));
+ if (pRect)
+ {
+ // Fill description
+ pRect->x = 0;
+ pRect->y = 0;
+ pRect->w = pFSMode->uiXResolution;
+ pRect->h = pFSMode->uiYResolution;
+#ifdef DEBUG_BUILD
+// printf("!!! Seems to be good!\n");
+// printf("F: %dx%d\n", pRect->w, pRect->h);
+#endif
+ // And insert into list of pRects
+ if (!(_this->hidden->pListModesResult))
+ {
+#ifdef DEBUG_BUILD
+// printf("!!! Inserting to beginning\n");
+#endif
+
+ // We're the first one to be inserted!
+ _this->hidden->pListModesResult = (SDL_Rect**) SDL_malloc(2*sizeof(SDL_Rect*));
+ if (_this->hidden->pListModesResult)
+ {
+ _this->hidden->pListModesResult[0] = pRect;
+ _this->hidden->pListModesResult[1] = NULL;
+ } else
+ {
+ SDL_free(pRect);
+ }
+ } else
+ {
+ // We're not the first ones, so find the place where we
+ // have to insert ourselves
+ SDL_Rect **pNewList;
+ int iPlace, iNumOfSlots, i;
+
+#ifdef DEBUG_BUILD
+// printf("!!! Searching where to insert\n");
+#endif
+
+ iPlace = -1; iNumOfSlots = 1; // Count the last NULL too!
+ for (i=0; _this->hidden->pListModesResult[i]; i++)
+ {
+ iNumOfSlots++;
+ if (iPlace==-1)
+ {
+ if ((_this->hidden->pListModesResult[i]->w*_this->hidden->pListModesResult[i]->h)<
+ (pRect->w*pRect->h))
+ {
+ iPlace = i;
+ }
+ }
+ }
+ if (iPlace==-1) iPlace = iNumOfSlots-1;
+
+#ifdef DEBUG_BUILD
+// printf("!!! From %d slots, it will be at %d\n", iNumOfSlots, iPlace);
+#endif
+
+ pNewList = (SDL_Rect**) SDL_realloc(_this->hidden->pListModesResult, (iNumOfSlots+1)*sizeof(SDL_Rect*));
+ if (pNewList)
+ {
+ for (i=iNumOfSlots;i>iPlace;i--)
+ pNewList[i] = pNewList[i-1];
+ pNewList[iPlace] = pRect;
+ _this->hidden->pListModesResult = pNewList;
+ } else
+ {
+ SDL_free(pRect);
+ }
+ }
+ }
+ }
+ pFSMode = pFSMode->pNext;
+ }
+ }
+#ifdef DEBUG_BUILD
+// printf("Returning list\n");
+#endif
+ return _this->hidden->pListModesResult;
+}
+
+/* Initialize the native video subsystem, filling 'vformat' with the
+ "best" display pixel format, returning 0 or -1 if there's an error.
+ */
+static int os2fslib_VideoInit(_THIS, SDL_PixelFormat *vformat)
+{
+ FSLib_VideoMode_p pDesktopMode;
+
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_VideoInit] : Enter\n"); fflush(stdout);
+#endif
+
+ // Report the best pixel format. For this,
+ // we'll use the current desktop format.
+ pDesktopMode = FSLib_GetDesktopVideoMode();
+ if (!pDesktopMode)
+ {
+ SDL_SetError("Could not query desktop video mode!");
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_VideoInit] : Could not query desktop video mode!\n");
+#endif
+ return -1;
+ }
+
+ /* Determine the current screen size */
+ _this->info.current_w = pDesktopMode->uiXResolution;
+ _this->info.current_h = pDesktopMode->uiYResolution;
+
+ /* Determine the screen depth */
+ vformat->BitsPerPixel = pDesktopMode->uiBPP;
+ vformat->BytesPerPixel = (vformat->BitsPerPixel+7)/8;
+
+ vformat->Rmask = ((unsigned int) pDesktopMode->PixelFormat.ucRedMask) << pDesktopMode->PixelFormat.ucRedPosition;
+ vformat->Rshift = pDesktopMode->PixelFormat.ucRedPosition;
+ vformat->Rloss = pDesktopMode->PixelFormat.ucRedAdjust;
+ vformat->Gmask = ((unsigned int) pDesktopMode->PixelFormat.ucGreenMask) << pDesktopMode->PixelFormat.ucGreenPosition;
+ vformat->Gshift = pDesktopMode->PixelFormat.ucGreenPosition;
+ vformat->Gloss = pDesktopMode->PixelFormat.ucGreenAdjust;
+ vformat->Bmask = ((unsigned int) pDesktopMode->PixelFormat.ucBlueMask) << pDesktopMode->PixelFormat.ucBluePosition;
+ vformat->Bshift = pDesktopMode->PixelFormat.ucBluePosition;
+ vformat->Bloss = pDesktopMode->PixelFormat.ucBlueAdjust;
+ vformat->Amask = ((unsigned int) pDesktopMode->PixelFormat.ucAlphaMask) << pDesktopMode->PixelFormat.ucAlphaPosition;
+ vformat->Ashift = pDesktopMode->PixelFormat.ucAlphaPosition;
+ vformat->Aloss = pDesktopMode->PixelFormat.ucAlphaAdjust;
+
+#ifdef REPORT_EMPTY_ALPHA_MASK
+ vformat->Amask =
+ vformat->Ashift =
+ vformat->Aloss = 0;
+#endif
+
+ // Fill in some window manager capabilities
+ _this->info.wm_available = 1;
+
+ // Initialize some internal variables
+ _this->hidden->pListModesResult = NULL;
+ _this->hidden->fInFocus = 0;
+ _this->hidden->iSkipWMMOUSEMOVE = 0;
+ _this->hidden->iMouseVisible = 1;
+
+ if (getenv("SDL_USE_PROPORTIONAL_WINDOW"))
+ _this->hidden->bProportionalResize = 1;
+ else
+ {
+ PPIB pib;
+ PTIB tib;
+ char *pchFileName, *pchTemp;
+ char achConfigFile[CCHMAXPATH];
+ FILE *hFile;
+
+ /* No environment variable to have proportional window.
+ * Ok, let's check if this executable is in config file!
+ */
+ _this->hidden->bProportionalResize = 0;
+
+ DosGetInfoBlocks(&tib, &pib);
+ pchTemp = pchFileName = pib->pib_pchcmd;
+ while (*pchTemp)
+ {
+ if (*pchTemp=='\\')
+ pchFileName = pchTemp+1;
+ pchTemp++;
+ }
+ if (getenv("HOME"))
+ {
+ sprintf(achConfigFile, "%s\\.sdl.proportionals", getenv("HOME"));
+ hFile = fopen(achConfigFile, "rt");
+ if (!hFile)
+ {
+ /* Seems like the file cannot be opened or does not exist.
+ * Let's try to create it with defaults!
+ */
+ hFile = fopen(achConfigFile, "wt");
+ if (hFile)
+ {
+ fprintf(hFile, "; This file is a config file of SDL/2, containing\n");
+ fprintf(hFile, "; the list of executables that must have proportional\n");
+ fprintf(hFile, "; windows.\n");
+ fprintf(hFile, ";\n");
+ fprintf(hFile, "; You can add executable filenames into this file,\n");
+ fprintf(hFile, "; one under the other. If SDL finds that a given\n");
+ fprintf(hFile, "; program is in this list, then that application\n");
+ fprintf(hFile, "; will have proportional windows, just like if\n");
+ fprintf(hFile, "; the SET SDL_USE_PROPORTIONAL_WINDOW env. variable\n");
+ fprintf(hFile, "; would have been set for that process.\n");
+ fprintf(hFile, ";\n");
+ fprintf(hFile, "\n");
+ fprintf(hFile, "dosbox.exe\n");
+ fclose(hFile);
+ }
+
+ hFile = fopen(achConfigFile, "rt");
+ }
+
+ if (hFile)
+ {
+ while (fgets(achConfigFile, sizeof(achConfigFile), hFile))
+ {
+ /* Cut \n from end of string */
+
+ while (achConfigFile[strlen(achConfigFile)-1] == '\n')
+ achConfigFile[strlen(achConfigFile)-1] = 0;
+
+ /* Compare... */
+ if (stricmp(achConfigFile, pchFileName)==0)
+ {
+ /* Found it in config file! */
+ _this->hidden->bProportionalResize = 1;
+ break;
+ }
+ }
+ fclose(hFile);
+ }
+ }
+ }
+
+ DosCreateMutexSem(NULL, &(_this->hidden->hmtxUseSrcBuffer), 0, FALSE);
+
+ // Now create our window with a default size
+
+ // For this, we select the first available fullscreen mode as
+ // current window size!
+ SDL_memcpy(&(_this->hidden->SrcBufferDesc), _this->hidden->pAvailableFSLibVideoModes, sizeof(_this->hidden->SrcBufferDesc));
+ // Allocate new video buffer!
+ _this->hidden->pchSrcBuffer = (char *) SDL_malloc(_this->hidden->pAvailableFSLibVideoModes->uiScanLineSize * _this->hidden->pAvailableFSLibVideoModes->uiYResolution);
+ if (!_this->hidden->pchSrcBuffer)
+ {
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_VideoInit] : Yikes, not enough memory for new video buffer!\n"); fflush(stdout);
+#endif
+ SDL_SetError("Not enough memory for new video buffer!\n");
+ return -1;
+ }
+
+ // For this, we need a message processing thread.
+ // We'll create a new thread for this, which will do everything
+ // what is related to PM
+ _this->hidden->iPMThreadStatus = 0;
+ _this->hidden->tidPMThread = _beginthread(PMThreadFunc, NULL, 65536, (void *) _this);
+ if (_this->hidden->tidPMThread <= 0)
+ {
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_VideoInit] : Could not create PM thread!\n");
+#endif
+ SDL_SetError("Could not create PM thread");
+ return -1;
+ }
+#ifdef USE_DOSSETPRIORITY
+ // Burst the priority of PM Thread!
+ DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, _this->hidden->tidPMThread);
+#endif
+ // Wait for the PM thread to initialize!
+ while (_this->hidden->iPMThreadStatus==0)
+ DosSleep(32);
+ // If the PM thread could not set up everything, then
+ // report an error!
+ if (_this->hidden->iPMThreadStatus!=1)
+ {
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_VideoInit] : PMThread reported an error : %d\n", _this->hidden->iPMThreadStatus);
+#endif
+ SDL_SetError("Error initializing PM thread");
+ return -1;
+ }
+
+ return 0;
+}
+
+
+static void os2fslib_DeleteDevice(_THIS)
+{
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_DeleteDevice]\n"); fflush(stdout);
+#endif
+ // Free used memory
+ FSLib_FreeVideoModeList(_this->hidden->pAvailableFSLibVideoModes);
+ if (_this->hidden->pListModesResult)
+ SDL_free(_this->hidden->pListModesResult);
+ if (_this->hidden->pchSrcBuffer)
+ SDL_free(_this->hidden->pchSrcBuffer);
+ DosCloseMutexSem(_this->hidden->hmtxUseSrcBuffer);
+ SDL_free(_this->hidden);
+ SDL_free(_this);
+ FSLib_Uninitialize();
+}
+
+static int os2fslib_Available(void)
+{
+
+ // If we can run, it means that we could load FSLib,
+ // so we assume that it's available then!
+ return 1;
+}
+
+static void os2fslib_MorphToPM()
+{
+ PPIB pib;
+ PTIB tib;
+
+ DosGetInfoBlocks(&tib, &pib);
+
+ // Change flag from VIO to PM:
+ if (pib->pib_ultype==2) pib->pib_ultype = 3;
+}
+
+static SDL_VideoDevice *os2fslib_CreateDevice(int devindex)
+{
+ SDL_VideoDevice *device;
+
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_CreateDevice] : Enter\n"); fflush(stdout);
+#endif
+
+ /* Initialize all variables that we clean on shutdown */
+ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
+ if ( device )
+ {
+ SDL_memset(device, 0, (sizeof *device));
+ // Also allocate memory for private data
+ device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof(struct SDL_PrivateVideoData)));
+ }
+ if ( (device == NULL) || (device->hidden == NULL) )
+ {
+ SDL_OutOfMemory();
+ if ( device )
+ SDL_free(device);
+ return NULL;
+ }
+ SDL_memset(device->hidden, 0, (sizeof *device->hidden));
+
+ /* Set the function pointers */
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_CreateDevice] : VideoInit is %p\n", os2fslib_VideoInit); fflush(stdout);
+#endif
+
+ /* Initialization/Query functions */
+ device->VideoInit = os2fslib_VideoInit;
+ device->ListModes = os2fslib_ListModes;
+ device->SetVideoMode = os2fslib_SetVideoMode;
+ device->ToggleFullScreen = os2fslib_ToggleFullScreen;
+ device->UpdateMouse = os2fslib_UpdateMouse;
+ device->CreateYUVOverlay = NULL;
+ device->SetColors = os2fslib_SetColors;
+ device->UpdateRects = os2fslib_UpdateRects;
+ device->VideoQuit = os2fslib_VideoQuit;
+ /* Hardware acceleration functions */
+ device->AllocHWSurface = os2fslib_AllocHWSurface;
+ device->CheckHWBlit = NULL;
+ device->FillHWRect = NULL;
+ device->SetHWColorKey = NULL;
+ device->SetHWAlpha = NULL;
+ device->LockHWSurface = os2fslib_LockHWSurface;
+ device->UnlockHWSurface = os2fslib_UnlockHWSurface;
+ device->FlipHWSurface = NULL;
+ device->FreeHWSurface = os2fslib_FreeHWSurface;
+ /* Window manager functions */
+ device->SetCaption = os2fslib_SetCaption;
+ device->SetIcon = os2fslib_SetIcon;
+ device->IconifyWindow = os2fslib_IconifyWindow;
+ device->GrabInput = os2fslib_GrabInput;
+ device->GetWMInfo = NULL;
+ /* Cursor manager functions to Windowed mode*/
+ os2fslib_SetCursorManagementFunctions(device, 1);
+ /* Event manager functions */
+ device->InitOSKeymap = os2fslib_InitOSKeymap;
+ device->PumpEvents = os2fslib_PumpEvents;
+ /* The function used to dispose of this structure */
+ device->free = os2fslib_DeleteDevice;
+
+ // Make sure we'll be able to use Win* API even if the application
+ // was linked to be a VIO application!
+ os2fslib_MorphToPM();
+
+ // Now initialize FSLib, and query available video modes!
+ if (!FSLib_Initialize())
+ {
+ // Could not initialize FSLib!
+#ifdef DEBUG_BUILD
+ printf("[os2fslib_CreateDevice] : Could not initialize FSLib!\n");
+#endif
+ SDL_SetError("Could not initialize FSLib!");
+ SDL_free(device->hidden);
+ SDL_free(device);
+ return NULL;
+ }
+ device->hidden->pAvailableFSLibVideoModes =
+ FSLib_GetVideoModeList();
+
+ return device;
+}
+
+VideoBootStrap OS2FSLib_bootstrap = {
+ "os2fslib", "OS/2 Video Output using FSLib",
+ os2fslib_Available, os2fslib_CreateDevice
+};
+