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Diffstat (limited to 'distrib/sdl-1.2.12/src/video/picogui/SDL_pgvideo.c')
-rw-r--r--distrib/sdl-1.2.12/src/video/picogui/SDL_pgvideo.c364
1 files changed, 0 insertions, 364 deletions
diff --git a/distrib/sdl-1.2.12/src/video/picogui/SDL_pgvideo.c b/distrib/sdl-1.2.12/src/video/picogui/SDL_pgvideo.c
deleted file mode 100644
index 04464af..0000000
--- a/distrib/sdl-1.2.12/src/video/picogui/SDL_pgvideo.c
+++ /dev/null
@@ -1,364 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-
- Micah Dowty
- micahjd@users.sourceforge.net
-*/
-#include "SDL_config.h"
-
-#include "SDL_video.h"
-#include "SDL_mouse.h"
-#include "../SDL_sysvideo.h"
-#include "../SDL_pixels_c.h"
-#include "../../events/SDL_events_c.h"
-
-#include "SDL_pgvideo.h"
-#include "SDL_pgevents_c.h"
-
-#define PGVID_DRIVER_NAME "picogui"
-
-/* Initialization/Query functions */
-static int PG_VideoInit(_THIS, SDL_PixelFormat *vformat);
-static SDL_Rect **PG_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
-static SDL_Surface *PG_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
-static int PG_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
-static void PG_VideoQuit(_THIS);
-
-/* Hardware surface functions */
-static int PG_AllocHWSurface(_THIS, SDL_Surface *surface);
-static int PG_LockHWSurface(_THIS, SDL_Surface *surface);
-static void PG_UnlockHWSurface(_THIS, SDL_Surface *surface);
-static void PG_FreeHWSurface(_THIS, SDL_Surface *surface);
-
-/* etc. */
-static void PG_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
-
-// The implementation dependent data for the window manager cursor
-struct WMcursor {
- /* Our cursor is a PicoGUI theme */
- pghandle theme;
-} ;
-
-/* WM functions */
-void PG_SetCaption(_THIS, const char *title, const char *icon);
-WMcursor * PG_CreateWMCursor (_THIS,Uint8 * data, Uint8 * mask,
- int w, int h, int hot_x, int hot_y);
-void PG_FreeWMCursor (_THIS, WMcursor * cursor);
-void PG_WarpWMCursor(_THIS, Uint16 x, Uint16 y);
-int PG_ShowWMCursor (_THIS, WMcursor * cursor);
-
-/* PicoGUI driver bootstrap functions */
-
-static int PG_Available(void)
-{
- /* FIXME: The current client lib doesn't give a way to see if the picogui
- * server is reachable without causing a fatal error if it isn't.
- * This should be fixed in cli_c2, but until then assume we can
- * connect. Since more common drivers like X11 are probed first anyway,
- * this shouldn't be a huge problem.
- */
- return(1);
-}
-
-static void PG_DeleteDevice(SDL_VideoDevice *device)
-{
- SDL_free(device->hidden);
- SDL_free(device);
-}
-
-static SDL_VideoDevice *PG_CreateDevice(int devindex)
-{
- SDL_VideoDevice *device;
-
- /* Initialize all variables that we clean on shutdown */
- device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
- if ( device ) {
- SDL_memset(device, 0, (sizeof *device));
- device->hidden = (struct SDL_PrivateVideoData *)
- SDL_malloc((sizeof *device->hidden));
- }
- if ( (device == NULL) || (device->hidden == NULL) ) {
- SDL_OutOfMemory();
- if ( device ) {
- SDL_free(device);
- }
- return(0);
- }
- SDL_memset(device->hidden, 0, (sizeof *device->hidden));
-
- /* Set the function pointers */
- device->VideoInit = PG_VideoInit;
- device->ListModes = PG_ListModes;
- device->SetVideoMode = PG_SetVideoMode;
- device->CreateYUVOverlay = NULL;
- device->SetColors = PG_SetColors;
- device->UpdateRects = PG_UpdateRects;
- device->VideoQuit = PG_VideoQuit;
- device->AllocHWSurface = PG_AllocHWSurface;
- device->CheckHWBlit = NULL;
- device->FillHWRect = NULL;
- device->SetHWColorKey = NULL;
- device->SetHWAlpha = NULL;
- device->LockHWSurface = PG_LockHWSurface;
- device->UnlockHWSurface = PG_UnlockHWSurface;
- device->FlipHWSurface = NULL;
- device->FreeHWSurface = PG_FreeHWSurface;
- device->SetCaption = PG_SetCaption;
- device->SetIcon = NULL;
- device->IconifyWindow = NULL;
- device->GrabInput = NULL;
-
- device->PumpEvents = PG_PumpEvents;
- device->InitOSKeymap = PG_InitOSKeymap;
-
- device->ShowWMCursor = PG_ShowWMCursor;
- device->CreateWMCursor = PG_CreateWMCursor;
- device->FreeWMCursor = PG_FreeWMCursor;
- device->WarpWMCursor = PG_WarpWMCursor;
-
- device->free = PG_DeleteDevice;
-
- return device;
-}
-
-VideoBootStrap PG_bootstrap = {
- PGVID_DRIVER_NAME, "PicoGUI SDL driver",
- PG_Available, PG_CreateDevice
-};
-
-
-int PG_VideoInit(_THIS, SDL_PixelFormat *vformat)
-{
- /* Connect to the PicoGUI server. No way to process command line args yet,
- * but since this is based on SHM it's not important to be able to specify
- * a remote PicoGUI server.
- *
- * FIXME: Another nitpick about the current client lib is there's no
- * clean way to indicate that command line args are not available.
- */
- pgInit(0,(char**)"");
- this->hidden->mi = *pgGetVideoMode();
-
- /* Create a picogui application and canvas. We'll populate the canvas later. */
- this->hidden->wApp = pgRegisterApp(PG_APP_NORMAL,"SDL",0);
- this->hidden->wCanvas = pgNewWidget(PG_WIDGET_CANVAS,0,0);
- pgSetWidget(PGDEFAULT,
- PG_WP_SIDE, PG_S_ALL,
- 0);
-
- PG_InitEvents(this);
-
- /* Determine the current screen size */
- this->info.current_w = this->hidden->mi.lxres;
- this->info.current_h = this->hidden->mi.lyres;
-
- /* Determine the screen depth.
- * We change this during the SDL_SetVideoMode implementation...
- * Round up to the nearest Bytes per pixel
- */
- vformat->BitsPerPixel = this->hidden->mi.bpp;
- vformat->BytesPerPixel = this->hidden->mi.bpp >> 3;
- if (this->hidden->mi.bpp & 7)
- vformat->BytesPerPixel++;
-
- /* We're done! */
- return(0);
-}
-
-SDL_Rect **PG_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
-{
- return (SDL_Rect **) -1;
-}
-
-SDL_Surface *PG_SetVideoMode(_THIS, SDL_Surface *current,
- int width, int height, int bpp, Uint32 flags)
-{
- if ( this->hidden->bitmap ) {
- /* Free old bitmap */
- if (current->pixels) {
- shmdt(current->pixels);
- current->pixels = NULL;
- }
- pgDelete(this->hidden->bitmap);
- }
-
- /* Allocate the new pixel format for the screen */
- if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
- SDL_SetError("Couldn't allocate new pixel format for requested mode");
- return(NULL);
- }
-
- /* Create a new picogui bitmap */
- this->hidden->bitmap = pgCreateBitmap(width,height);
- this->hidden->shm = *pgMakeSHMBitmap(this->hidden->bitmap);
- current->pixels = shmat(shmget(this->hidden->shm.shm_key,
- this->hidden->shm.shm_length,0),NULL,0);
-
- /* Reset the canvas, and draw persistent and incremental grops.
- * Use mapping and offsets to center it.
- */
-
- pgWriteCmd(this->hidden->wCanvas, PGCANVAS_NUKE, 0);
-
- /* 0. Set the source position during incremental rendering
- */
- pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 5, PG_GROP_SETSRC,0,0,0,0);
- pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROPFLAGS, 1, PG_GROPF_INCREMENTAL);
-
- /* 1. Incremental bitmap rendering
- */
- pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 6, PG_GROP_BITMAP,
- 0,0,0,0,this->hidden->bitmap);
- pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROPFLAGS, 1, PG_GROPF_INCREMENTAL);
-
- /* 2. Normal bitmap rendering
- */
- pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 6, PG_GROP_BITMAP,
- 0,0,this->hidden->shm.width,this->hidden->shm.height,this->hidden->bitmap);
-
- /* Set up the new mode framebuffer */
- current->flags = 0;
- current->w = this->hidden->shm.width;
- current->h = this->hidden->shm.height;
- current->pitch = this->hidden->shm.pitch;
-
- /* Set up pixel format */
- current->format->BitsPerPixel = this->hidden->shm.bpp;
- current->format->BytesPerPixel = this->hidden->shm.bpp >> 3;
- if (this->hidden->shm.bpp & 7)
- current->format->BytesPerPixel++;
- current->format->palette = NULL;
- current->format->Rmask = this->hidden->shm.red_mask;
- current->format->Gmask = this->hidden->shm.green_mask;
- current->format->Bmask = this->hidden->shm.blue_mask;
- current->format->Amask = this->hidden->shm.alpha_mask;
- current->format->Rshift = this->hidden->shm.red_shift;
- current->format->Gshift = this->hidden->shm.green_shift;
- current->format->Bshift = this->hidden->shm.blue_shift;
- current->format->Ashift = this->hidden->shm.alpha_shift;
- current->format->Rloss = 8 - this->hidden->shm.red_length;
- current->format->Gloss = 8 - this->hidden->shm.green_length;
- current->format->Bloss = 8 - this->hidden->shm.blue_length;
- current->format->Aloss = 8 - this->hidden->shm.alpha_length;
-
- /* Draw the app */
- pgUpdate();
-
- /* We're done */
- return(current);
-}
-
-/* We don't actually allow hardware surfaces other than the main one */
-static int PG_AllocHWSurface(_THIS, SDL_Surface *surface)
-{
- return(-1);
-}
-static void PG_FreeHWSurface(_THIS, SDL_Surface *surface)
-{
- return;
-}
-
-/* We need to wait for vertical retrace on page flipped displays */
-static int PG_LockHWSurface(_THIS, SDL_Surface *surface)
-{
- return(0);
-}
-
-static void PG_UnlockHWSurface(_THIS, SDL_Surface *surface)
-{
- return;
-}
-
-static void PG_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
-{
- int i;
-
- for (i = 0; i < numrects; i++) {
- if (rects[i].w <= 0 || rects[i].h <= 0)
- continue;
-
- /* Schedule an incremental update for this rectangle, using
- * the canvas gropnodes we've loaded beforehand.
- */
- pgWriteCmd(this->hidden->wCanvas, PGCANVAS_FINDGROP, 1, 0);
- pgWriteCmd(this->hidden->wCanvas, PGCANVAS_MOVEGROP, 4,
- rects[i].x, rects[i].y,
- rects[i].w, rects[i].h);
- pgWriteCmd(this->hidden->wCanvas, PGCANVAS_FINDGROP, 1, 1);
- pgWriteCmd(this->hidden->wCanvas, PGCANVAS_MOVEGROP, 4,
- rects[i].x, rects[i].y,
- rects[i].w, rects[i].h);
-
- /* Go perform the update */
- pgWriteCmd(this->hidden->wCanvas, PGCANVAS_INCREMENTAL, 0);
- pgSubUpdate(this->hidden->wCanvas);
- }
-}
-
-int PG_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
-{
- /* do nothing of note. */
- return(1);
-}
-
-/* Note: If we are terminated, this could be called in the middle of
- another SDL video routine -- notably UpdateRects.
-*/
-void PG_VideoQuit(_THIS)
-{
- if (this->screen->pixels != NULL)
- {
- shmdt(this->screen->pixels);
- this->screen->pixels = NULL;
- pgDelete(this->hidden->bitmap);
- }
- pgDelete(this->hidden->wCanvas);
- pgDelete(this->hidden->wApp);
-}
-
-void PG_SetCaption(_THIS, const char *title, const char *icon)
-{
- if (title != NULL)
- pgReplaceText(this->hidden->wApp, title);
- pgUpdate();
-}
-
-/* FIXME: The cursor stuff isn't implemented yet! */
-
-WMcursor * PG_CreateWMCursor (_THIS,Uint8 * data, Uint8 * mask,
- int w, int h, int hot_x, int hot_y)
-{
- static WMcursor dummy;
- return &dummy;
-}
-
-void PG_FreeWMCursor (_THIS, WMcursor * cursor)
-{
-}
-
-void PG_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
-{
-}
-
-int PG_ShowWMCursor (_THIS, WMcursor * cursor)
-{
- return 1;
-}