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Diffstat (limited to 'distrib/sdl-1.2.12/src/video/ps2gs/SDL_gsmouse.c')
-rw-r--r--distrib/sdl-1.2.12/src/video/ps2gs/SDL_gsmouse.c146
1 files changed, 0 insertions, 146 deletions
diff --git a/distrib/sdl-1.2.12/src/video/ps2gs/SDL_gsmouse.c b/distrib/sdl-1.2.12/src/video/ps2gs/SDL_gsmouse.c
deleted file mode 100644
index 50da179..0000000
--- a/distrib/sdl-1.2.12/src/video/ps2gs/SDL_gsmouse.c
+++ /dev/null
@@ -1,146 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include <sys/ioctl.h>
-
-#include "SDL_mouse.h"
-#include "../../events/SDL_events_c.h"
-#include "../SDL_cursor_c.h"
-#include "SDL_gsvideo.h"
-#include "SDL_gsmouse_c.h"
-
-
-/* The implementation dependent data for the window manager cursor */
-struct WMcursor {
- int unused;
-};
-
-/* There isn't any implementation dependent data */
-void GS_FreeWMCursor(_THIS, WMcursor *cursor)
-{
- return;
-}
-
-/* There isn't any implementation dependent data */
-WMcursor *GS_CreateWMCursor(_THIS,
- Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
-{
- return((WMcursor *)0x01);
-}
-
-static void GS_MoveCursor(_THIS, SDL_Cursor *cursor, int x, int y)
-{
- SDL_Surface *screen;
- struct ps2_image image;
- SDL_Rect area;
- int mouse_y1, mouse_y2;
- void *saved_pixels;
- int screen_updated;
-
- /* Lock so we don't interrupt an update with mouse motion */
- SDL_LockCursor();
-
- /* Make sure any pending DMA has completed */
- if ( dma_pending ) {
- ioctl(console_fd, PS2IOC_SENDQCT, 1);
- dma_pending = 0;
- }
-
- /* Remove the cursor image from the DMA area */
- screen = this->screen;
- saved_pixels = screen->pixels;
- screen->pixels = mapped_mem + screen->offset;
- screen_updated = 0;
- if ( cursor_drawn ) {
- SDL_EraseCursorNoLock(screen);
- cursor_drawn = 0;
- screen_updated = 1;
- }
-
- /* Save the current mouse area */
- SDL_MouseRect(&area);
- mouse_y1 = area.y;
- mouse_y2 = area.y+area.h;
-
- /* Only draw the new cursor if there was one passed in */
- if ( cursor ) {
- /* Set the new location */
- cursor->area.x = (x - cursor->hot_x);
- cursor->area.y = (y - cursor->hot_y);
-
- /* Draw the cursor at the new location */
- if ( (SDL_cursorstate & CURSOR_VISIBLE) && screen->pixels ) {
- SDL_DrawCursorNoLock(screen);
- cursor_drawn = 1;
- screen_updated = 1;
- }
- }
- screen->pixels = saved_pixels;
-
- /* Update the affected area of the screen */
- if ( screen_updated ) {
- SDL_MouseRect(&area);
- if ( area.y < mouse_y1 ) {
- mouse_y1 = area.y;
- }
- if ( (area.y+area.h) > mouse_y2 ) {
- mouse_y2 = area.y+area.h;
- }
- image = screen_image;
- image.y += screen->offset / screen->pitch + mouse_y1;
- image.h = mouse_y2 - mouse_y1;
- image.ptr = mapped_mem +
- (image.y - screen_image.y) * screen->pitch;
- ioctl(console_fd, PS2IOC_LOADIMAGE, &image);
-
- /* Need to scale offscreen image to TV output */
- if ( image.y > 0 ) {
- scaleimage_nonblock(console_fd,
- tex_tags_mem, scale_tags_mem);
- }
- }
-
- /* We're finished */
- SDL_UnlockCursor();
-}
-
-void GS_MoveWMCursor(_THIS, int x, int y)
-{
- GS_MoveCursor(this, SDL_cursor, x, y);
-}
-
-int GS_ShowWMCursor(_THIS, WMcursor *wmcursor)
-{
- SDL_Cursor *cursor;
- int x, y;
-
- /* Draw the cursor at the appropriate location */
- SDL_GetMouseState(&x, &y);
- if ( wmcursor ) {
- cursor = SDL_cursor;
- } else {
- cursor = NULL;
- }
- GS_MoveCursor(this, cursor, x, y);
- return(1);
-}