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diff --git a/distrib/sdl-1.2.12/src/video/qtopia/SDL_QWin.cc b/distrib/sdl-1.2.12/src/video/qtopia/SDL_QWin.cc
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index 5036246..0000000
--- a/distrib/sdl-1.2.12/src/video/qtopia/SDL_QWin.cc
+++ /dev/null
@@ -1,527 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include "SDL_QWin.h"
-#include <qapplication.h>
-#include <qdirectpainter_qws.h>
-
-screenRotationT screenRotation = SDL_QT_NO_ROTATION;
-
-SDL_QWin::SDL_QWin(const QSize& size)
- : QWidget(0, "SDL_main"), my_painter(0), my_image(0),
- my_inhibit_resize(false), my_mouse_pos(-1,-1), my_flags(0),
- my_has_fullscreen(false), my_locked(0)
-{
- setBackgroundMode(NoBackground);
-}
-
-SDL_QWin::~SDL_QWin() {
- // Nothing to do yet.
- if(my_image) {
- delete my_image;
- }
-}
-
-void SDL_QWin::setImage(QImage *image) {
- if ( my_image ) {
- delete my_image;
- }
- my_image = image;
- // setFixedSize(image->size());
-}
-
-void SDL_QWin::resizeEvent(QResizeEvent *e) {
- if(size() != qApp->desktop()->size()) {
- // Widget is not the correct size, so do the fullscreen magic
- my_has_fullscreen = false;
- enableFullscreen();
- }
- if(my_inhibit_resize) {
- my_inhibit_resize = false;
- } else {
- SDL_PrivateResize(e->size().width(), e->size().height());
- }
-}
-
-void SDL_QWin::focusInEvent(QFocusEvent *) {
- // Always do it here, no matter the size.
- enableFullscreen();
- SDL_PrivateAppActive(true, SDL_APPINPUTFOCUS);
-}
-
-void SDL_QWin::focusOutEvent(QFocusEvent *) {
- my_has_fullscreen = false;
- SDL_PrivateAppActive(false, SDL_APPINPUTFOCUS);
-}
-
-void SDL_QWin::closeEvent(QCloseEvent *e) {
- SDL_PrivateQuit();
- e->ignore();
-}
-
-void SDL_QWin::setMousePos(const QPoint &pos) {
- if(my_image->width() == height()) {
- if (screenRotation == SDL_QT_ROTATION_90)
- my_mouse_pos = QPoint(height()-pos.y(), pos.x());
- else if (screenRotation == SDL_QT_ROTATION_270)
- my_mouse_pos = QPoint(pos.y(), width()-pos.x());
- } else {
- my_mouse_pos = pos;
- }
-}
-
-void SDL_QWin::mouseMoveEvent(QMouseEvent *e) {
- Qt::ButtonState button = e->button();
- int sdlstate = 0;
- if( (button & Qt::LeftButton)) {
- sdlstate |= SDL_BUTTON_LMASK;
- }
- if( (button & Qt::RightButton)) {
- sdlstate |= SDL_BUTTON_RMASK;
- }
- if( (button & Qt::MidButton)) {
- sdlstate |= SDL_BUTTON_MMASK;
- }
- setMousePos(e->pos());
- SDL_PrivateMouseMotion(sdlstate, 0, my_mouse_pos.x(), my_mouse_pos.y());
-}
-
-void SDL_QWin::mousePressEvent(QMouseEvent *e) {
- mouseMoveEvent(e);
- Qt::ButtonState button = e->button();
- SDL_PrivateMouseButton(SDL_PRESSED,
- (button & Qt::LeftButton) ? 1 :
- ((button & Qt::RightButton) ? 2 : 3),
- my_mouse_pos.x(), my_mouse_pos.y());
-}
-
-void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) {
- setMousePos(e->pos());
- Qt::ButtonState button = e->button();
- SDL_PrivateMouseButton(SDL_RELEASED,
- (button & Qt::LeftButton) ? 1 :
- ((button & Qt::RightButton) ? 2 : 3),
- my_mouse_pos.x(), my_mouse_pos.y());
- my_mouse_pos = QPoint(-1, -1);
-}
-
-static inline void
-gs_fastRotateBlit_3 ( unsigned short *fb,
- unsigned short *bits,
- const QRect& rect )
-{
- // FIXME: this only works correctly for 240x320 displays
- int startx, starty;
- int width, height;
-
- startx = rect.left() >> 1;
- starty = rect.top() >> 1;
- width = ((rect.right() - rect.left()) >> 1) + 2;
- height = ((rect.bottom() - rect.top()) >> 1) + 2;
-
- if((startx+width) > 120) {
- width = 120 - startx; // avoid horizontal overflow
- }
- if((starty+height) > 160) {
- height = 160 - starty; // avoid vertical overflow
- }
-
- ulong *sp1, *sp2, *dp1, *dp2;
- ulong stop, sbot, dtop, dbot;
-
- sp1 = (ulong*)bits + startx + starty*240;
- sp2 = sp1 + 120;
- dp1 = (ulong *)fb + (159 - starty) + startx*320;
- dp2 = dp1 + 160;
- int rowadd = (-320*width) - 1;
- int rowadd2 = 240 - width;
- // transfer in cells of 2x2 pixels in words
- for (int y=0; y<height; y++) {
- for (int x=0; x<width; x++) {
- // read source pixels
- stop = *sp1;
- sbot = *sp2;
- // rotate pixels
- dtop = (sbot & 0xffff) + ((stop & 0xffff)<<16);
- dbot = ((sbot & 0xffff0000)>>16) + (stop & 0xffff0000);
- // write to framebuffer
- *dp1 = dtop;
- *dp2 = dbot;
- // update source ptrs
- sp1++; sp2++;
- // update dest ptrs - 2 pix at a time
- dp1 += 320;
- dp2 += 320;
- }
- // adjust src ptrs - skip a row as we work in pairs
- sp1 += rowadd2;
- sp2 += rowadd2;
- // adjust dest ptrs for rotation
- dp1 += rowadd;
- dp2 += rowadd;
- }
-}
-
-static inline void
-gs_fastRotateBlit_1 ( unsigned short *fb,
- unsigned short *bits,
- const QRect& rect ) {
- // FIXME: this only works correctly for 240x320 displays
- int startx, starty;
- int width, height;
-
- startx = rect.left() >> 1;
- starty = rect.top() >> 1;
- width = ((rect.right() - rect.left()) >> 1) + 2;
- height = ((rect.bottom() - rect.top()) >> 1) + 2;
-
- if((startx+width) > 120) {
- width = 120 - startx; // avoid horizontal overflow
- }
- if((starty+height) > 160) {
- height = 160 - starty; // avoid vertical overflow
- }
-
- ulong *sp1, *sp2, *dp1, *dp2;
- ulong stop, sbot, dtop, dbot;
- fb += 320*239; // Move "fb" to top left corner
- sp1 = (ulong*)bits + startx + starty*240;
- sp2 = sp1 + 120;
- dp1 = (ulong*)fb - startx * 320 - starty;
- dp2 = dp1 - 160;
- int rowadd = (320*width) + 1;
- int rowadd2 = 240 - width;
- // transfer in cells of 2x2 pixels in words
- for (int y=0; y<height; y++) {
- for (int x=0; x<width; x++) {
- // read
- stop = *sp1;
- sbot = *sp2;
- // rotate
- dtop = (stop & 0xffff) + ((sbot & 0xffff)<<16);
- dbot = ((stop & 0xffff0000)>>16) + (sbot & 0xffff0000);
- // write
- *dp1 = dtop;
- *dp2 = dbot;
- // update source ptrs
- sp1++; sp2++;
- // update dest ptrs - 2 pix at a time
- dp1 -= 320;
- dp2 -= 320;
- }
- // adjust src ptrs - skip a row as we work in pairs
- sp1 += rowadd2;
- sp2 += rowadd2;
- // adjust dest ptrs for rotation
- dp1 += rowadd;
- dp2 += rowadd;
- }
-}
-
-// desktop, SL-A300 etc
-bool SDL_QWin::repaintRotation0(const QRect& rect) {
- if(my_image->width() == width()) {
- uchar *fb = (uchar*)my_painter->frameBuffer();
- uchar *buf = (uchar*)my_image->bits();
- if(rect == my_image->rect()) {
- SDL_memcpy(fb, buf, width()*height()*2);
- } else {
- int h = rect.height();
- int wd = rect.width()<<1;
- int fblineadd = my_painter->lineStep();
- int buflineadd = my_image->bytesPerLine();
- fb += (rect.left()<<1) + rect.top() * my_painter->lineStep();
- buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine();
- while(h--) {
- SDL_memcpy(fb, buf, wd);
- fb += fblineadd;
- buf += buflineadd;
- }
- }
- } else {
- return false; // FIXME: Landscape
- }
-#ifdef __i386__
- my_painter->fillRect( rect, QBrush( Qt::NoBrush ) );
-#endif
- return true;
-}
-
-
-// Sharp Zaurus SL-5500 etc
-bool SDL_QWin::repaintRotation3(const QRect& rect) {
- if(my_image->width() == width()) {
- ushort *fb = (ushort*)my_painter->frameBuffer();
- ushort *buf = (ushort*)my_image->bits();
- gs_fastRotateBlit_3(fb, buf, rect);
- } else {
- // landscape mode
- if (screenRotation == SDL_QT_ROTATION_90) {
- uchar *fb = (uchar*)my_painter->frameBuffer();
- uchar *buf = (uchar*)my_image->bits();
- if(rect == my_image->rect()) {
- SDL_memcpy(fb, buf, width()*height()*2);
- } else {
- int h = rect.height();
- int wd = rect.width()<<1;
- int fblineadd = my_painter->lineStep();
- int buflineadd = my_image->bytesPerLine();
- fb += (rect.left()<<1) + rect.top() * my_painter->lineStep();
- buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine();
- while(h--) {
- SDL_memcpy(fb, buf, wd);
- fb += fblineadd;
- buf += buflineadd;
- }
- }
- } else if (screenRotation == SDL_QT_ROTATION_270) {
- int h = rect.height();
- int wd = rect.width();
- int fblineadd = my_painter->lineStep() - (rect.width() << 1);
- int buflineadd = my_image->bytesPerLine() - (rect.width() << 1);
- int w;
-
- uchar *fb = (uchar*)my_painter->frameBuffer();
- uchar *buf = (uchar*)my_image->bits();
-
- fb += ((my_painter->width() - (rect.top() + rect.height())) *
- my_painter->lineStep()) + ((my_painter->height() - ((rect.left() +
- rect.width()))) << 1);
-
- buf += my_image->bytesPerLine() * (rect.top() + rect.height()) -
- (((my_image->width() - (rect.left() + rect.width())) << 1) + 2);
-
- while(h--) {
- w = wd;
- while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--;
- fb += fblineadd;
- buf -= buflineadd;
- }
- }
- }
- return true;
-}
-
-// ipaq 3800...
-bool SDL_QWin::repaintRotation1(const QRect& rect) {
- if(my_image->width() == width()) {
- ushort *fb = (ushort*)my_painter->frameBuffer();
- ushort *buf = (ushort*)my_image->bits();
- gs_fastRotateBlit_1(fb, buf, rect);
- } else {
- return false; // FIXME: landscape mode
- }
- return true;
-}
-
-void SDL_QWin::repaintRect(const QRect& rect) {
- if(!my_painter || !rect.width() || !rect.height()) {
- return;
- }
-
- if(QPixmap::defaultDepth() == 16) {
- switch(my_painter->transformOrientation()) {
- case 3:
- if(repaintRotation3(rect)) { return; }
- break;
- case 1:
- if(repaintRotation1(rect)) { return; }
- break;
- case 0:
- if(repaintRotation0(rect)) { return; }
- break;
- }
- }
- my_painter->drawImage(rect.topLeft(), *my_image, rect);
-}
-
-// This paints the current buffer to the screen, when desired.
-void SDL_QWin::paintEvent(QPaintEvent *ev) {
- if(my_image) {
- lockScreen(true);
- repaintRect(ev->rect());
- unlockScreen();
- }
-}
-
-/* Function to translate a keyboard transition and queue the key event
- * This should probably be a table although this method isn't exactly
- * slow.
- */
-void SDL_QWin::QueueKey(QKeyEvent *e, int pressed)
-{
- SDL_keysym keysym;
- int scancode = e->key();
- /* Set the keysym information */
- if(scancode >= 'A' && scancode <= 'Z') {
- // Qt sends uppercase, SDL wants lowercase
- keysym.sym = static_cast<SDLKey>(scancode + 32);
- } else if(scancode >= 0x1000) {
- // Special keys
- switch(scancode) {
- case Qt::Key_Escape: scancode = SDLK_ESCAPE; break;
- case Qt::Key_Tab: scancode = SDLK_TAB; break;
- case Qt::Key_Backspace: scancode = SDLK_BACKSPACE; break;
- case Qt::Key_Return: scancode = SDLK_RETURN; break;
- case Qt::Key_Enter: scancode = SDLK_KP_ENTER; break;
- case Qt::Key_Insert: scancode = SDLK_INSERT; break;
- case Qt::Key_Delete: scancode = SDLK_DELETE; break;
- case Qt::Key_Pause: scancode = SDLK_PAUSE; break;
- case Qt::Key_Print: scancode = SDLK_PRINT; break;
- case Qt::Key_SysReq: scancode = SDLK_SYSREQ; break;
- case Qt::Key_Home: scancode = SDLK_HOME; break;
- case Qt::Key_End: scancode = SDLK_END; break;
- // We want the control keys to rotate with the screen
- case Qt::Key_Left:
- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP;
- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN;
- else scancode = SDLK_LEFT;
- break;
- case Qt::Key_Up:
- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT;
- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT;
- else scancode = SDLK_UP;
- break;
- case Qt::Key_Right:
- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN;
- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP;
- else scancode = SDLK_RIGHT;
- break;
- case Qt::Key_Down:
- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT;
- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT;
- else scancode = SDLK_DOWN;
- break;
- case Qt::Key_Prior: scancode = SDLK_PAGEUP; break;
- case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break;
- case Qt::Key_Shift: scancode = SDLK_LSHIFT; break;
- case Qt::Key_Control: scancode = SDLK_LCTRL; break;
- case Qt::Key_Meta: scancode = SDLK_LMETA; break;
- case Qt::Key_Alt: scancode = SDLK_LALT; break;
- case Qt::Key_CapsLock: scancode = SDLK_CAPSLOCK; break;
- case Qt::Key_NumLock: scancode = SDLK_NUMLOCK; break;
- case Qt::Key_ScrollLock: scancode = SDLK_SCROLLOCK; break;
- case Qt::Key_F1: scancode = SDLK_F1; break;
- case Qt::Key_F2: scancode = SDLK_F2; break;
- case Qt::Key_F3: scancode = SDLK_F3; break;
- case Qt::Key_F4: scancode = SDLK_F4; break;
- case Qt::Key_F5: scancode = SDLK_F5; break;
- case Qt::Key_F6: scancode = SDLK_F6; break;
- case Qt::Key_F7: scancode = SDLK_F7; break;
- case Qt::Key_F8: scancode = SDLK_F8; break;
- case Qt::Key_F9: scancode = SDLK_F9; break;
- case Qt::Key_F10: scancode = SDLK_F10; break;
- case Qt::Key_F11: scancode = SDLK_F11; break;
- case Qt::Key_F12: scancode = SDLK_F12; break;
- case Qt::Key_F13: scancode = SDLK_F13; break;
- case Qt::Key_F14: scancode = SDLK_F14; break;
- case Qt::Key_F15: scancode = SDLK_F15; break;
- case Qt::Key_Super_L: scancode = SDLK_LSUPER; break;
- case Qt::Key_Super_R: scancode = SDLK_RSUPER; break;
- case Qt::Key_Menu: scancode = SDLK_MENU; break;
- case Qt::Key_Help: scancode = SDLK_HELP; break;
-
- case Qt::Key_F33:
- // FIXME: This is a hack to enable the OK key on
- // Zaurii devices. SDLK_RETURN is a suitable key to use
- // since it often is used as such.
- // david@hedbor.org
- scancode = SDLK_RETURN;
- break;
- default:
- scancode = SDLK_UNKNOWN;
- break;
- }
- keysym.sym = static_cast<SDLKey>(scancode);
- } else {
- keysym.sym = static_cast<SDLKey>(scancode);
- }
- keysym.scancode = scancode;
- keysym.mod = KMOD_NONE;
- ButtonState st = e->state();
- if( (st & ShiftButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LSHIFT); }
- if( (st & ControlButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LCTRL); }
- if( (st & AltButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LALT); }
- if ( SDL_TranslateUNICODE ) {
- QChar qchar = e->text()[0];
- keysym.unicode = qchar.unicode();
- } else {
- keysym.unicode = 0;
- }
-
- /* NUMLOCK and CAPSLOCK are implemented as double-presses in reality */
- // if ( (keysym.sym == SDLK_NUMLOCK) || (keysym.sym == SDLK_CAPSLOCK) ) {
- // pressed = 1;
- // }
-
- /* Queue the key event */
- if ( pressed ) {
- SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
- } else {
- SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
- }
-}
-
-void SDL_QWin::setFullscreen(bool fs_on) {
- my_has_fullscreen = false;
- enableFullscreen();
-}
-
-void SDL_QWin::enableFullscreen() {
- // Make sure size is correct
- if(!my_has_fullscreen) {
- setFixedSize(qApp->desktop()->size());
- // This call is needed because showFullScreen won't work
- // correctly if the widget already considers itself to be fullscreen.
- showNormal();
- // This is needed because showNormal() forcefully changes the window
- // style to WSTyle_TopLevel.
- setWFlags(WStyle_Customize | WStyle_NoBorder);
- // Enable fullscreen.
- showFullScreen();
- my_has_fullscreen = true;
- }
-}
-
-bool SDL_QWin::lockScreen(bool force) {
- if(!my_painter) {
- if(force || (isVisible() && isActiveWindow())) {
- my_painter = new QDirectPainter(this);
- } else {
- return false;
- }
- }
- my_locked++; // Increate lock refcount
- return true;
-}
-
-void SDL_QWin::unlockScreen() {
- if(my_locked > 0) {
- my_locked--; // decrease lock refcount;
- }
- if(!my_locked && my_painter) {
- my_painter->end();
- delete my_painter;
- my_painter = 0;
- }
-}