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Diffstat (limited to 'distrib/sdl-1.2.12/src/video/qtopia/SDL_sysvideo.cc')
-rw-r--r--distrib/sdl-1.2.12/src/video/qtopia/SDL_sysvideo.cc403
1 files changed, 0 insertions, 403 deletions
diff --git a/distrib/sdl-1.2.12/src/video/qtopia/SDL_sysvideo.cc b/distrib/sdl-1.2.12/src/video/qtopia/SDL_sysvideo.cc
deleted file mode 100644
index 193ade4..0000000
--- a/distrib/sdl-1.2.12/src/video/qtopia/SDL_sysvideo.cc
+++ /dev/null
@@ -1,403 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-/* Qtopia based framebuffer implementation */
-
-#include <unistd.h>
-
-#include <qapplication.h>
-#include <qpe/qpeapplication.h>
-
-#include "SDL_timer.h"
-
-#include "SDL_QWin.h"
-
-extern "C" {
-
-#include "../SDL_sysvideo.h"
-#include "../../events/SDL_events_c.h"
-#include "SDL_sysevents_c.h"
-#include "SDL_sysmouse_c.h"
-#include "SDL_syswm_c.h"
-#include "SDL_lowvideo.h"
-
- //#define QTOPIA_DEBUG
-#define QT_HIDDEN_SIZE 32 /* starting hidden window size */
-
- /* Name of the environment variable used to invert the screen rotation or not:
- Possible values:
- !=0 : Screen is 270° rotated
- 0: Screen is 90° rotated*/
-#define SDL_QT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION"
-
- /* Initialization/Query functions */
- static int QT_VideoInit(_THIS, SDL_PixelFormat *vformat);
- static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
- static SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
- static void QT_UpdateMouse(_THIS);
- static int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
- static void QT_VideoQuit(_THIS);
-
- /* Hardware surface functions */
- static int QT_AllocHWSurface(_THIS, SDL_Surface *surface);
- static int QT_LockHWSurface(_THIS, SDL_Surface *surface);
- static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface);
- static void QT_FreeHWSurface(_THIS, SDL_Surface *surface);
-
- static int QT_ToggleFullScreen(_THIS, int fullscreen);
-
- static int QT_IconifyWindow(_THIS);
- static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode);
-
- /* FB driver bootstrap functions */
-
- static int QT_Available(void)
- {
- return(1);
- }
-
- static void QT_DeleteDevice(SDL_VideoDevice *device)
- {
- SDL_free(device->hidden);
- SDL_free(device);
- }
-
- static SDL_VideoDevice *QT_CreateDevice(int devindex)
- {
- SDL_VideoDevice *device;
-
- /* Initialize all variables that we clean on shutdown */
- device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
- if ( device ) {
- SDL_memset(device, 0, (sizeof *device));
- device->hidden = (struct SDL_PrivateVideoData *)
- SDL_malloc((sizeof *device->hidden));
- }
- if ( (device == NULL) || (device->hidden == NULL) ) {
- SDL_OutOfMemory();
- if ( device ) {
- SDL_free(device);
- }
- return(0);
- }
- SDL_memset(device->hidden, 0, (sizeof *device->hidden));
-
- /* Set the function pointers */
- device->VideoInit = QT_VideoInit;
- device->ListModes = QT_ListModes;
- device->SetVideoMode = QT_SetVideoMode;
- device->UpdateMouse = QT_UpdateMouse;
- device->SetColors = QT_SetColors;
- device->UpdateRects = NULL;
- device->VideoQuit = QT_VideoQuit;
- device->AllocHWSurface = QT_AllocHWSurface;
- device->CheckHWBlit = NULL;
- device->FillHWRect = NULL;
- device->SetHWColorKey = NULL;
- device->SetHWAlpha = NULL;
- device->LockHWSurface = QT_LockHWSurface;
- device->UnlockHWSurface = QT_UnlockHWSurface;
- device->FlipHWSurface = NULL;
- device->FreeHWSurface = QT_FreeHWSurface;
- device->SetIcon = NULL;
- device->SetCaption = QT_SetWMCaption;
- device->IconifyWindow = QT_IconifyWindow;
- device->GrabInput = QT_GrabInput;
- device->GetWMInfo = NULL;
- device->FreeWMCursor = QT_FreeWMCursor;
- device->CreateWMCursor = QT_CreateWMCursor;
- device->ShowWMCursor = QT_ShowWMCursor;
- device->WarpWMCursor = QT_WarpWMCursor;
- device->InitOSKeymap = QT_InitOSKeymap;
- device->PumpEvents = QT_PumpEvents;
-
- device->free = QT_DeleteDevice;
- device->ToggleFullScreen = QT_ToggleFullScreen;
-
- /* Set the driver flags */
- device->handles_any_size = 0;
-
- return device;
- }
-
- VideoBootStrap Qtopia_bootstrap = {
- "qtopia", "Qtopia / QPE graphics",
- QT_Available, QT_CreateDevice
- };
-
- /* Function to sort the display_list */
- static int CompareModes(const void *A, const void *B)
- {
-#if 0
- const display_mode *a = (display_mode *)A;
- const display_mode *b = (display_mode *)B;
-
- if ( a->space == b->space ) {
- return((b->virtual_width*b->virtual_height)-
- (a->virtual_width*a->virtual_height));
- } else {
- return(ColorSpaceToBitsPerPixel(b->space)-
- ColorSpaceToBitsPerPixel(a->space));
- }
-#endif
- return 0;
- }
-
- /* Yes, this isn't the fastest it could be, but it works nicely */
- static int QT_AddMode(_THIS, int index, unsigned int w, unsigned int h)
- {
- SDL_Rect *mode;
- int i;
- int next_mode;
-
- /* Check to see if we already have this mode */
- if ( SDL_nummodes[index] > 0 ) {
- for ( i=SDL_nummodes[index]-1; i >= 0; --i ) {
- mode = SDL_modelist[index][i];
- if ( (mode->w == w) && (mode->h == h) ) {
- return(0);
- }
- }
- }
-
- /* Set up the new video mode rectangle */
- mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
- if ( mode == NULL ) {
- SDL_OutOfMemory();
- return(-1);
- }
- mode->x = 0;
- mode->y = 0;
- mode->w = w;
- mode->h = h;
-#ifdef QTOPIA_DEBUG
- fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1);
-#endif
-
- /* Allocate the new list of modes, and fill in the new mode */
- next_mode = SDL_nummodes[index];
- SDL_modelist[index] = (SDL_Rect **)
- SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
- if ( SDL_modelist[index] == NULL ) {
- SDL_OutOfMemory();
- SDL_nummodes[index] = 0;
- SDL_free(mode);
- return(-1);
- }
- SDL_modelist[index][next_mode] = mode;
- SDL_modelist[index][next_mode+1] = NULL;
- SDL_nummodes[index]++;
-
- return(0);
- }
-
- int QT_VideoInit(_THIS, SDL_PixelFormat *vformat)
- {
- /* Initialize the QPE Application */
- /* Determine the screen depth */
- vformat->BitsPerPixel = QPixmap::defaultDepth();
-
- // For now we hardcode the current depth because anything else
- // might as well be emulated by SDL rather than by Qtopia.
-
- QSize desktop_size = qApp->desktop()->size();
- QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1,
- desktop_size.width(), desktop_size.height());
- QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1,
- desktop_size.height(), desktop_size.width());
-
- /* Determine the current screen size */
- _this->info.current_w = desktop_size.width();
- _this->info.current_h = desktop_size.height();
-
- /* Create the window / widget */
- SDL_Win = new SDL_QWin(QSize(QT_HIDDEN_SIZE, QT_HIDDEN_SIZE));
- ((QPEApplication*)qApp)->showMainWidget(SDL_Win);
- /* Fill in some window manager capabilities */
- _this->info.wm_available = 0;
-
- /* We're done! */
- return(0);
- }
-
- /* We support any dimension at our bit-depth */
- SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
- {
- SDL_Rect **modes;
-
- modes = ((SDL_Rect **)0);
- if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
- modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1];
- } else {
- if ( format->BitsPerPixel ==
- _this->screen->format->BitsPerPixel ) {
- modes = ((SDL_Rect **)-1);
- }
- }
- return(modes);
- }
-
- /* Various screen update functions available */
- static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);
-
-
- static int QT_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen)
- {
- return -1;
- }
-
- static int QT_ToggleFullScreen(_THIS, int fullscreen)
- {
- return -1;
- }
-
- /* FIXME: check return values and cleanup here */
- SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current,
- int width, int height, int bpp, Uint32 flags)
- {
-
- QImage *qimage;
- QSize desktop_size = qApp->desktop()->size();
-
-
- current->flags = 0; //SDL_FULLSCREEN; // We always run fullscreen.
-
- if(width <= desktop_size.width()
- && height <= desktop_size.height()) {
- current->w = desktop_size.width();
- current->h = desktop_size.height();
- } else if(width <= desktop_size.height() && height <= desktop_size.width()) {
- // Landscape mode
- char * envString = SDL_getenv(SDL_QT_ROTATION_ENV_NAME);
- int envValue = envString ? atoi(envString) : 0;
- screenRotation = envValue ? SDL_QT_ROTATION_270 : SDL_QT_ROTATION_90;
- current->h = desktop_size.width();
- current->w = desktop_size.height();
- } else {
- SDL_SetError("Unsupported resolution, %dx%d\n", width, height);
- }
- if ( flags & SDL_OPENGL ) {
- SDL_SetError("OpenGL not supported");
- return(NULL);
- }
- /* Create the QImage framebuffer */
- qimage = new QImage(current->w, current->h, bpp);
- if (qimage->isNull()) {
- SDL_SetError("Couldn't create screen bitmap");
- delete qimage;
- return(NULL);
- }
- current->pitch = qimage->bytesPerLine();
- current->pixels = (void *)qimage->bits();
- SDL_Win->setImage(qimage);
- _this->UpdateRects = QT_NormalUpdate;
- SDL_Win->setFullscreen(true);
- /* We're done */
- return(current);
- }
-
- /* Update the current mouse state and position */
- void QT_UpdateMouse(_THIS)
- {
- QPoint point(-1, -1);
- if ( SDL_Win->isActiveWindow() ) {
- point = SDL_Win->mousePos();
- }
-
- if ( (point.x() >= 0) && (point.x() < SDL_VideoSurface->w) &&
- (point.y() >= 0) && (point.y() < SDL_VideoSurface->h) ) {
- SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
- SDL_PrivateMouseMotion(0, 0,
- (Sint16)point.x(), (Sint16)point.y());
- } else {
- SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
- }
- }
-
- /* We don't actually allow hardware surfaces other than the main one */
- static int QT_AllocHWSurface(_THIS, SDL_Surface *surface)
- {
- return(-1);
- }
- static void QT_FreeHWSurface(_THIS, SDL_Surface *surface)
- {
- return;
- }
- static int QT_LockHWSurface(_THIS, SDL_Surface *surface)
- {
- return(0);
- }
- static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface)
- {
- return;
- }
-
- static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects)
- {
- if(SDL_Win->lockScreen()) {
- for(int i=0; i<numrects; ++i ) {
- QRect rect(rects[i].x, rects[i].y,
- rects[i].w, rects[i].h);
- SDL_Win->repaintRect(rect);
- }
- SDL_Win->unlockScreen();
- }
- }
- /* Is the system palette settable? */
- int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
- {
- return -1;
- }
-
- void QT_VideoQuit(_THIS)
- {
- // This is dumb, but if I free this, the app doesn't exit correctly.
- // Of course, this will leak memory if init video is done more than once.
- // Sucks but such is life.
-
- // -- David Hedbor
- // delete SDL_Win;
- // SDL_Win = 0;
- _this->screen->pixels = NULL;
- QT_GrabInput(_this, SDL_GRAB_OFF);
- }
-
- static int QT_IconifyWindow(_THIS) {
- SDL_Win->hide();
-
- return true;
- }
-
- static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode) {
- if(mode == SDL_GRAB_OFF) {
- QPEApplication::grabKeyboard();
- qApp->processEvents();
- QPEApplication::ungrabKeyboard();
- } else {
- QPEApplication::grabKeyboard();
- }
- qApp->processEvents();
- return mode;
- }
-
-}; /* Extern C */