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Diffstat (limited to 'distrib/sdl-1.2.12/src/video/wincommon/SDL_syswm.c')
-rw-r--r--distrib/sdl-1.2.12/src/video/wincommon/SDL_syswm.c321
1 files changed, 0 insertions, 321 deletions
diff --git a/distrib/sdl-1.2.12/src/video/wincommon/SDL_syswm.c b/distrib/sdl-1.2.12/src/video/wincommon/SDL_syswm.c
deleted file mode 100644
index 8bd2c18..0000000
--- a/distrib/sdl-1.2.12/src/video/wincommon/SDL_syswm.c
+++ /dev/null
@@ -1,321 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-
-#include "SDL_version.h"
-#include "SDL_video.h"
-#include "SDL_loadso.h"
-#include "SDL_syswm.h"
-#include "../SDL_pixels_c.h"
-#include "../SDL_cursor_c.h"
-#include "SDL_syswm_c.h"
-#include "SDL_wingl_c.h"
-
-
-#ifdef _WIN32_WCE
-#define DISABLE_ICON_SUPPORT
-#endif
-
-/* The screen icon -- needs to be freed on SDL_VideoQuit() */
-HICON screen_icn = NULL;
-
-/* Win32 icon mask semantics are different from those of SDL:
- SDL applies the mask to the icon and copies result to desktop.
- Win32 applies the mask to the desktop and XORs the icon on.
- This means that the SDL mask needs to be applied to the icon and
- then inverted and passed to Win32.
-*/
-void WIN_SetWMIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
-{
-#ifdef DISABLE_ICON_SUPPORT
- return;
-#else
- SDL_Palette *pal_256;
- SDL_Surface *icon_256;
- Uint8 *pdata, *pwin32;
- Uint8 *mdata, *mwin32, m = 0;
- int icon_len;
- int icon_plen;
- int icon_mlen;
- int icon_pitch;
- int mask_pitch;
- SDL_Rect bounds;
- int i, skip;
- int row, col;
- struct /* quasi-BMP format */ Win32Icon {
- Uint32 biSize;
- Sint32 biWidth;
- Sint32 biHeight;
- Uint16 biPlanes;
- Uint16 biBitCount;
- Uint32 biCompression;
- Uint32 biSizeImage;
- Sint32 biXPelsPerMeter;
- Sint32 biYPelsPerMeter;
- Uint32 biClrUsed;
- Uint32 biClrImportant;
- struct /* RGBQUAD -- note it's BGR ordered */ {
- Uint8 rgbBlue;
- Uint8 rgbGreen;
- Uint8 rgbRed;
- Uint8 rgbReserved;
- } biColors[256];
- /* Pixels:
- Uint8 pixels[]
- */
- /* Mask:
- Uint8 mask[]
- */
- } *icon_win32;
-
- /* Allocate the win32 bmp icon and set everything to zero */
- icon_pitch = ((icon->w+3)&~3);
- mask_pitch = ((icon->w+7)/8);
- icon_plen = icon->h*icon_pitch;
- icon_mlen = icon->h*mask_pitch;
- icon_len = sizeof(*icon_win32)+icon_plen+icon_mlen;
- icon_win32 = (struct Win32Icon *)SDL_stack_alloc(Uint8, icon_len);
- if ( icon_win32 == NULL ) {
- return;
- }
- SDL_memset(icon_win32, 0, icon_len);
-
- /* Set the basic BMP parameters */
- icon_win32->biSize = sizeof(*icon_win32)-sizeof(icon_win32->biColors);
- icon_win32->biWidth = icon->w;
- icon_win32->biHeight = icon->h*2;
- icon_win32->biPlanes = 1;
- icon_win32->biBitCount = 8;
- icon_win32->biSizeImage = icon_plen+icon_mlen;
-
- /* Allocate a standard 256 color icon surface */
- icon_256 = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
- icon_win32->biBitCount, 0, 0, 0, 0);
- if ( icon_256 == NULL ) {
- SDL_stack_free(icon_win32);
- return;
- }
- pal_256 = icon_256->format->palette;
- if (icon->format->palette &&
- (icon->format->BitsPerPixel == icon_256->format->BitsPerPixel)){
- Uint8 black;
- SDL_memcpy(pal_256->colors, icon->format->palette->colors,
- pal_256->ncolors*sizeof(SDL_Color));
- /* Make sure that 0 is black! */
- black = SDL_FindColor(pal_256, 0x00, 0x00, 0x00);
- pal_256->colors[black] = pal_256->colors[0];
- pal_256->colors[0].r = 0x00;
- pal_256->colors[0].g = 0x00;
- pal_256->colors[0].b = 0x00;
- } else {
- SDL_DitherColors(pal_256->colors,
- icon_256->format->BitsPerPixel);
- }
-
- /* Now copy color data to the icon BMP */
- for ( i=0; i<(1<<icon_win32->biBitCount); ++i ) {
- icon_win32->biColors[i].rgbRed = pal_256->colors[i].r;
- icon_win32->biColors[i].rgbGreen = pal_256->colors[i].g;
- icon_win32->biColors[i].rgbBlue = pal_256->colors[i].b;
- }
-
- /* Convert icon to a standard surface format. This may not always
- be necessary, as Windows supports a variety of BMP formats, but
- it greatly simplifies our code.
- */
- bounds.x = 0;
- bounds.y = 0;
- bounds.w = icon->w;
- bounds.h = icon->h;
- if ( SDL_LowerBlit(icon, &bounds, icon_256, &bounds) < 0 ) {
- SDL_stack_free(icon_win32);
- SDL_FreeSurface(icon_256);
- return;
- }
-
- /* Copy pixels upside-down to icon BMP, masked with the icon mask */
- if ( SDL_MUSTLOCK(icon_256) || (icon_256->pitch != icon_pitch) ) {
- SDL_stack_free(icon_win32);
- SDL_FreeSurface(icon_256);
- SDL_SetError("Warning: Unexpected icon_256 characteristics");
- return;
- }
- pdata = (Uint8 *)icon_256->pixels;
- mdata = mask;
- pwin32 = (Uint8 *)icon_win32+sizeof(*icon_win32)+icon_plen-icon_pitch;
- skip = icon_pitch - icon->w;
- for ( row=0; row<icon->h; ++row ) {
- for ( col=0; col<icon->w; ++col ) {
- if ( (col%8) == 0 ) {
- m = *mdata++;
- }
- if ( (m&0x80) != 0x00 ) {
- *pwin32 = *pdata;
- }
- m <<= 1;
- ++pdata;
- ++pwin32;
- }
- pdata += skip;
- pwin32 += skip;
- pwin32 -= 2*icon_pitch;
- }
- SDL_FreeSurface(icon_256);
-
- /* Copy mask inverted and upside-down to icon BMP */
- mdata = mask;
- mwin32 = (Uint8 *)icon_win32
- +sizeof(*icon_win32)+icon_plen+icon_mlen-mask_pitch;
- for ( row=0; row<icon->h; ++row ) {
- for ( col=0; col<mask_pitch; ++col ) {
- *mwin32++ = ~*mdata++;
- }
- mwin32 -= 2*mask_pitch;
- }
-
- /* Finally, create the icon handle and set the window icon */
- screen_icn = CreateIconFromResourceEx((Uint8 *)icon_win32, icon_len,
- TRUE, 0x00030000, icon->w, icon->h, LR_DEFAULTCOLOR);
- if ( screen_icn == NULL ) {
- SDL_SetError("Couldn't create Win32 icon handle");
- } else {
- SetClassLongPtr(SDL_Window, GCLP_HICON, (LONG_PTR)screen_icn);
- }
- SDL_stack_free(icon_win32);
-#endif /* DISABLE_ICON_SUPPORT */
-}
-
-typedef BOOL (WINAPI *PtrSetWindowTextW)(HWND hWnd, LPCWSTR lpString);
-
-void WIN_SetWMCaption(_THIS, const char *title, const char *icon)
-{
-#ifdef _WIN32_WCE
- /* WinCE uses the UNICODE version */
- LPWSTR lpszW = SDL_iconv_utf8_ucs2((char *)title);
- SetWindowText(SDL_Window, lpszW);
- SDL_free(lpszW);
-#else
- /*
- * Try loading SetWindowTextW from kernel32.dll first, and if it exists,
- * pass the UCS-2 string to it. If it doesn't, use
- * WideCharToMultiByte(CP_ACP) and hope that the codepage can support the
- * string data in question. This lets us keep binary compatibility with
- * Win95/98/ME but still use saner Unicode on NT-based Windows.
- */
- static int tried_loading = 0;
- static PtrSetWindowTextW swtw = NULL;
- Uint16 *lpsz = SDL_iconv_utf8_ucs2(title);
- if (!tried_loading) {
- HMODULE dll = LoadLibrary("user32.dll");
- if (dll != NULL) {
- swtw = (PtrSetWindowTextW) GetProcAddress(dll, "SetWindowTextW");
- if (swtw == NULL) {
- FreeLibrary(dll);
- }
- }
- tried_loading = 1;
- }
-
- if (swtw != NULL) {
- swtw(SDL_Window, lpsz);
- } else {
- size_t len = WideCharToMultiByte(CP_ACP, 0, lpsz, -1, NULL, 0, NULL, NULL);
- char *cvt = SDL_malloc(len + 1);
- WideCharToMultiByte(CP_ACP, 0, lpsz, -1, cvt, len, NULL, NULL);
- SetWindowText(SDL_Window, cvt);
- SDL_free(cvt);
- }
- SDL_free(lpsz);
-#endif
-}
-
-int WIN_IconifyWindow(_THIS)
-{
- ShowWindow(SDL_Window, SW_MINIMIZE);
- return(1);
-}
-
-SDL_GrabMode WIN_GrabInput(_THIS, SDL_GrabMode mode)
-{
- if ( mode == SDL_GRAB_OFF ) {
- ClipCursor(NULL);
- if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
- /* RJR: March 28, 2000
- must be leaving relative mode, move mouse from
- center of window to where it belongs ... */
- POINT pt;
- int x, y;
- SDL_GetMouseState(&x,&y);
- pt.x = x;
- pt.y = y;
- ClientToScreen(SDL_Window, &pt);
- SetCursorPos(pt.x,pt.y);
- }
-#ifdef _WIN32_WCE
- AllKeys(0);
-#endif
- } else {
- ClipCursor(&SDL_bounds);
- if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
- /* RJR: March 28, 2000
- must be entering relative mode, get ready by
- moving mouse to center of window ... */
- POINT pt;
- pt.x = (SDL_VideoSurface->w/2);
- pt.y = (SDL_VideoSurface->h/2);
- ClientToScreen(SDL_Window, &pt);
- SetCursorPos(pt.x, pt.y);
- }
-#ifdef _WIN32_WCE
- AllKeys(1);
-#endif
- }
- return(mode);
-}
-
-/* If 'info' is the right version, this function fills it and returns 1.
- Otherwise, in case of a version mismatch, it returns -1.
-*/
-int WIN_GetWMInfo(_THIS, SDL_SysWMinfo *info)
-{
- if ( info->version.major <= SDL_MAJOR_VERSION ) {
- info->window = SDL_Window;
- if ( SDL_VERSIONNUM(info->version.major,
- info->version.minor,
- info->version.patch) >=
- SDL_VERSIONNUM(1, 2, 5) ) {
-#if SDL_VIDEO_OPENGL
- info->hglrc = GL_hrc;
-#else
- info->hglrc = NULL;
-#endif
- }
- return(1);
- } else {
- SDL_SetError("Application not compiled with SDL %d.%d\n",
- SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
- return(-1);
- }
-}