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diff --git a/distrib/sdl-1.2.15/README.Porting b/distrib/sdl-1.2.15/README.Porting new file mode 100644 index 0000000..df61993 --- /dev/null +++ b/distrib/sdl-1.2.15/README.Porting @@ -0,0 +1,56 @@ + +* Porting To A New Platform + + The first thing you have to do when porting to a new platform, is look at +include/SDL_platform.h and create an entry there for your operating system. +The standard format is __PLATFORM__, where PLATFORM is the name of the OS. +Ideally SDL_platform.h will be able to auto-detect the system it's building +on based on C preprocessor symbols. + +There are two basic ways of building SDL at the moment: + +1. The "UNIX" way: ./configure; make; make install + + If you have a GNUish system, then you might try this. Edit configure.in, + take a look at the large section labelled: + "Set up the configuration based on the target platform!" + Add a section for your platform, and then re-run autogen.sh and build! + +2. Using an IDE: + + If you're using an IDE or other non-configure build system, you'll probably + want to create a custom SDL_config.h for your platform. Edit SDL_config.h, + add a section for your platform, and create a custom SDL_config_{platform}.h, + based on SDL_config.h.minimal and SDL_config.h.in + + Add the top level include directory to the header search path, and then add + the following sources to the project: + src/*.c + src/audio/*.c + src/cdrom/*.c + src/cpuinfo/*.c + src/events/*.c + src/file/*.c + src/joystick/*.c + src/stdlib/*.c + src/thread/*.c + src/timer/*.c + src/video/*.c + src/audio/disk/*.c + src/video/dummy/*.c + src/joystick/dummy/*.c + src/cdrom/dummy/*.c + src/thread/generic/*.c + src/timer/dummy/*.c + src/loadso/dummy/*.c + + +Once you have a working library without any drivers, you can go back to each +of the major subsystems and start implementing drivers for your platform. + +If you have any questions, don't hesitate to ask on the SDL mailing list: + http://www.libsdl.org/mailing-list.php + +Enjoy! + Sam Lantinga (slouken@libsdl.org) + |