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diff --git a/distrib/sdl-1.2.15/VisualC.html b/distrib/sdl-1.2.15/VisualC.html new file mode 100644 index 0000000..2923495 --- /dev/null +++ b/distrib/sdl-1.2.15/VisualC.html @@ -0,0 +1,159 @@ +<HTML> + <HEAD> + <TITLE>Using SDL with Microsoft Visual C++</TITLE> + </HEAD> + <BODY> + <H1> + Using SDL with Microsoft Visual C++ 5,6 and 7 + </H1> + <H3> + by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net"> + James Turk</A> + </H3> + <p> + You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> + the SDL Download web site </A>, or you can build SDL yourself. + </p> + <H3> + Building SDL + </H3> + <P> + Go into the VisualC + directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900"> + ("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE. + </P> + <P> + You may be prompted at this point to upgrade the workspace, should you be using + a more recent version of Visual C++. If so, allow the workspace to be upgraded. + </P> + <P> + Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files. + </P> + <P> + This is done by right clicking on each project in turn (Projects are listed in + the Workspace panel in the FileView tab), and selecting "Build". + </P> + <P> + If you get an error about SDL_config.h being missing, you should + copy include/SDL_config.h.default to include/SDL_config.h and try again. + </P> + <P> + You may get a few warnings, but you should not get any errors. You do have to + have at least the DirectX 5 SDK installed, however. The latest + version of DirectX can be downloaded or purchased on a cheap CD (my + recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>. + </P> + <P> + Later, we will refer to the following .lib and .dll files that have just been + generated: + </P> + <ul> + <li> SDL.dll</li> + <li> SDL.lib</li> + <li> SDLmain.lib</li> + </ul> + <P> + Search for these using the Windows Find (Windows-F) utility, if you don't + already know where they should be. For those of you with a clue, look inside + the Debug or Release directories of the subdirectories of the Project folder. + (It might be easier to just use Windows Find if this sounds confusing. And + don't worry about needing a clue; we all need visits from the clue fairy + frequently.) + </P> + <H3> + Creating a Project with SDL + </H3> + <P> + Create a project as a Win32 Application. + </P> + <P> + Create a C++ file for your project. + </P> + <P> + Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ + tab|Code Generation|Runtime Library </CODE>. + </P> + <P> + Add the SDL <CODE>include</CODE> directory to your list of includes in the + menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE> + . + <br> + <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to + add the include and library directories to the list that VC7 keeps. Do this by + selecting Tools|Options|Projects|VC++ Directories and under the "Show + Directories For:" dropbox select "Include Files", and click the "New Directory + Icon" and add the [SDLROOT]\include directory (ex. If you installed to + c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the + dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG> + </P> + <P> + The "include directory" I am referring to is the <CODE>include</CODE> folder + within the main SDL directory (the one that this HTML file located within). + </P> + <P> + Now we're going to use the files that we had created earlier in the Build SDL + step. + </P> + <P> + Copy the following files into your Project directory: + </P> + <ul> + <li> SDL.dll</li> + </ul> + <P> + Add the following files to your project (It is not necessary to copy them to + your project directory): + </P> + <ul> + <li> SDL.lib </li> + <li> SDLmain.lib</li> + </ul> + <P> + (To add them to your project, right click on your project, and select "Add + files to project") + </P> + <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more + desireable to add them to the linker options: Project|Properties|Linker|Command + Line and type the names of the libraries to link with in the "Additional + Options:" box. Note: This must be done for each build + configuration (eg. Release,Debug).</FONT></STRONG></P> + <H3> + SDL 101, First Day of Class + </H3> + <P> + Now create the basic body of your project. The body of your program should take + the following form: <CODE> + <PRE> +#include "SDL.h" + +int main( int argc, char* argv[] ) +{ + // Body of the program goes here. + return 0; +} +</PRE> + </CODE> + <P></P> + <H3> + That's it! + </H3> + <P> + I hope that this document has helped you get through the most difficult part of + using the SDL: installing it. Suggestions for improvements to this document + should be sent to the writers of this document. + </P> + <P> + Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. + </P> + <P> + This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org"> + Sam Lantinga</A>. + </P> + <P> + Later, it was converted to HTML and expanded into the document that you see + today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>. + </P> + <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A> + </P> + </BODY> +</HTML> |