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+<HTML>
+ <HEAD>
+ <TITLE>Using SDL with Microsoft Visual C++</TITLE>
+ </HEAD>
+ <BODY>
+ <H1>
+ Using SDL with Microsoft Visual C++ 5,6&nbsp;and 7
+ </H1>
+ <H3>
+ by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
+ James Turk</A>
+ </H3>
+ <p>
+ You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php">
+ the SDL Download web site </A>, or you can build SDL yourself.
+ </p>
+ <H3>
+ Building SDL
+ </H3>
+ <P>
+ Go into the VisualC
+ directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900">
+ ("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE.
+ </P>
+ <P>
+ You may be prompted at this point to upgrade the workspace, should you be using
+ a more recent version of Visual C++. If so, allow the workspace to be upgraded.
+ </P>
+ <P>
+ Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
+ </P>
+ <P>
+ This is done by right clicking on each project in turn (Projects are listed in
+ the Workspace panel in the FileView tab), and selecting "Build".
+ </P>
+ <P>
+ If you get an error about SDL_config.h being missing, you should
+ copy include/SDL_config.h.default to include/SDL_config.h and try again.
+ </P>
+ <P>
+ You may get a few warnings, but you should not get any errors. You do have to
+ have at least the DirectX 5 SDK installed, however. The latest
+ version of DirectX can be downloaded or purchased on a cheap CD (my
+ recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>.
+ </P>
+ <P>
+ Later, we will refer to the following .lib and .dll files that have just been
+ generated:
+ </P>
+ <ul>
+ <li> SDL.dll</li>
+ <li> SDL.lib</li>
+ <li> SDLmain.lib</li>
+ </ul>
+ <P>
+ Search for these using the Windows Find (Windows-F) utility, if you don't
+ already know where they should be. For those of you with a clue, look inside
+ the Debug or Release directories of the subdirectories of the Project folder.
+ (It might be easier to just use Windows Find if this sounds confusing. And
+ don't worry about needing a clue; we all need visits from the clue fairy
+ frequently.)
+ </P>
+ <H3>
+ Creating a Project with SDL
+ </H3>
+ <P>
+ Create a project as a Win32 Application.
+ </P>
+ <P>
+ Create a C++ file for your project.
+ </P>
+ <P>
+ Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
+ tab|Code Generation|Runtime Library </CODE>.
+ </P>
+ <P>
+ Add the SDL <CODE>include</CODE> directory to your list of includes in the
+ menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
+ .
+ <br>
+ <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
+ add the include and library directories to the list that VC7 keeps. Do this by
+ selecting Tools|Options|Projects|VC++ Directories and under the "Show
+ Directories For:" dropbox select "Include Files", and click the "New Directory
+ Icon" and add the [SDLROOT]\include directory (ex. If you installed to
+ c:\SDL-1.2.5\ add c:\SDL-1.2.5\include).&nbsp;Proceed to&nbsp;change the
+ dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
+ </P>
+ <P>
+ The "include directory" I am referring to is the <CODE>include</CODE> folder
+ within the main SDL directory (the one that this HTML file located within).
+ </P>
+ <P>
+ Now we're going to use the files that we had created earlier in the Build SDL
+ step.
+ </P>
+ <P>
+ Copy the following files into your Project directory:
+ </P>
+ <ul>
+ <li> SDL.dll</li>
+ </ul>
+ <P>
+ Add the following files to your project (It is not necessary to copy them to
+ your project directory):
+ </P>
+ <ul>
+ <li> SDL.lib </li>
+ <li> SDLmain.lib</li>
+ </ul>
+ <P>
+ (To add them to your project, right click on your project, and select "Add
+ files to project")
+ </P>
+ <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
+ desireable to add them to the linker options: Project|Properties|Linker|Command
+ Line and type the names of the libraries to link with in the "Additional
+ Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build
+ configuration (eg. Release,Debug).</FONT></STRONG></P>
+ <H3>
+ SDL 101, First Day of Class
+ </H3>
+ <P>
+ Now create the basic body of your project. The body of your program should take
+ the following form: <CODE>
+ <PRE>
+#include "SDL.h"
+
+int main( int argc, char* argv[] )
+{
+ // Body of the program goes here.
+ return 0;
+}
+</PRE>
+ </CODE>
+ <P></P>
+ <H3>
+ That's it!
+ </H3>
+ <P>
+ I hope that this document has helped you get through the most difficult part of
+ using the SDL: installing it. Suggestions for improvements to this document
+ should be sent to the writers of this document.
+ </P>
+ <P>
+ Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
+ </P>
+ <P>
+ This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
+ Sam Lantinga</A>.
+ </P>
+ <P>
+ Later, it was converted to HTML and expanded into the document that you see
+ today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
+ </P>
+ <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
+ </P>
+ </BODY>
+</HTML>