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+
+This is a list of API changes in SDL's version history.
+
+Version 1.0:
+
+1.2.14:
+ Added cast macros for correct usage with C++:
+ SDL_reinterpret_cast(type, expression)
+ SDL_static_cast(type, expression)
+
+ Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for
+ SDL_VIDEO_FULLSCREEN_HEAD on X11.
+
+ Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal
+ up/down events for Caps-Lock and Num-Lock keys.
+
+1.2.13:
+ Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants.
+
+1.2.12:
+ Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling
+ of the screensaver on Mac OS X and X11.
+
+1.2.10:
+ If SDL_OpenAudio() is passed zero for the desired format
+ fields, the following environment variables will be used
+ to fill them in:
+ SDL_AUDIO_FREQUENCY
+ SDL_AUDIO_FORMAT
+ SDL_AUDIO_CHANNELS
+ SDL_AUDIO_SAMPLES
+ If an environment variable is not specified, it will be set
+ to a reasonable default value.
+
+ Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment
+ variable, currently supported on X11 Xinerama configurations.
+
+ Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications.
+
+ Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
+
+ Added current_w and current_h to the SDL_VideoInfo structure,
+ which is set to the desktop resolution during video intialization,
+ and then set to the current resolution when a video mode is set.
+
+ SDL_SetVideoMode() now accepts 0 for width or height and will use
+ the current video mode (or the desktop mode if no mode has been set.)
+
+ Added SDL_GetKeyRepeat()
+
+ Added SDL_config.h, with defaults for various build environments.
+
+1.2.7:
+ Added CPU feature detection functions to SDL_cpuinfo.h:
+ SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(),
+ SDL_HasAltiVec()
+ Added function to create RWops from const memory: SDL_RWFromConstMem()
+
+1.2.6:
+ Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
+
+ Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA
+
+1.2.5:
+ Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
+
+ Added SDL_GL_STEREO for stereoscopic OpenGL contexts
+
+1.2.0:
+ Added SDL_VIDEOEXPOSE event to signal that the screen needs to
+ be redrawn. This is currently only delivered to OpenGL windows
+ on X11, though it may be delivered in the future when the video
+ memory is lost under DirectX.
+
+1.1.8:
+ You can pass SDL_NOFRAME to SDL_VideoMode() to create a window
+ that has no title bar or frame decoration. Fullscreen video
+ modes automatically have this flag set.
+
+ Added a function to query the clipping rectangle for a surface:
+ void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
+
+ Added a function to query the current event filter:
+ SDL_EventFilter SDL_GetEventFilter(void)
+
+ If you pass -1 to SDL_ShowCursor(), it won't change the current
+ cursor visibility state, but will still return it.
+
+ SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning
+ you can nest them as deep as you want, as long as each lock call
+ has a matching unlock call. The surface remains locked until the
+ last matching unlock call.
+
+ Note that you may not blit to or from a locked surface.
+
+1.1.7:
+ The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take
+ arrays of Uint16 values instead of Uint8 values. For the most part,
+ you can just take your old values and shift them up 8 bits to get
+ new correct values for your gamma ramps.
+
+ You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface()
+ and SDL will try to RLE accelerate colorkey and alpha blits in the
+ resulting surface.
+
+1.1.6:
+ Added a function to return the thread ID of a specific thread:
+ Uint32 SDL_GetThreadID(SDL_Thread *thread)
+ If 'thread' is NULL, this function returns the id for this thread.
+
+1.1.5:
+ The YUV overlay structure has been changed to use an array of
+ pitches and pixels representing the planes of a YUV image, to
+ better enable hardware acceleration. The YV12 and IYUV formats
+ each have three planes, corresponding to the Y, U, and V portions
+ of the image, while packed pixel YUV formats just have one plane.
+
+ For palettized mode (8bpp), the screen colormap is now split in
+ a physical and a logical palette. The physical palette determines
+ what colours the screen pixels will get when displayed, and the
+ logical palette controls the mapping from blits to/from the screen.
+ A new function, SDL_SetPalette() has been added to change
+ logical and physical palettes separately. SDL_SetColors() works
+ just as before, and is equivalent to calling SDL_SetPalette() with
+ a flag argument of (SDL_LOGPAL|SDL_PHYSPAL).
+
+ SDL_BlitSurface() no longer modifies the source rectangle, only the
+ destination rectangle. The width/height members of the destination
+ rectangle are ignored, only the position is used.
+
+ The old source clipping function SDL_SetClipping() has been replaced
+ with a more useful function to set the destination clipping rectangle:
+ SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect)
+
+ Added a function to see what subsystems have been initialized:
+ Uint32 SDL_WasInit(Uint32 flags)
+
+ The Big Alpha Flip: SDL now treats alpha as opacity like everybody
+ else, and not as transparency:
+
+ A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255
+ A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0
+ Values between 0 and 255 vary from fully transparent to fully opaque.
+
+ New functions:
+ SDL_DisplayFormatAlpha()
+ Returns a surface converted to a format with alpha-channel
+ that can be blit efficiently to the screen. (In other words,
+ like SDL_DisplayFormat() but the resulting surface has
+ an alpha channel.) This is useful for surfaces with alpha.
+ SDL_MapRGBA()
+ Works as SDL_MapRGB() but takes an additional alpha parameter.
+ SDL_GetRGBA()
+ Works as SDL_GetRGB() but also returns the alpha value
+ (SDL_ALPHA_OPAQUE for formats without an alpha channel)
+
+ Both SDL_GetRGB() and SDL_GetRGBA() now always return values in
+ the [0..255] interval. Previously, SDL_GetRGB() would return
+ (0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format.
+ (N.B.: This is broken for bit fields < 3 bits.)
+
+ SDL_MapRGB() returns pixels in which the alpha channel is set opaque.
+
+ SDL_SetAlpha() can now be used for both setting the per-surface
+ alpha, using the new way of thinking of alpha, and also to enable
+ and disable per-pixel alpha blending for surfaces with an alpha
+ channel:
+ To disable alpha blending:
+ SDL_SetAlpha(surface, 0, 0);
+ To re-enable alpha blending:
+ SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
+ Surfaces with an alpha channel have blending enabled by default.
+
+ SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests
+ RLE acceleration of blits, just as like with SDL_SetColorKey().
+ This flag can be set for both surfaces with an alpha channel
+ and surfaces with an alpha value set by SDL_SetAlpha().
+ As always, RLE surfaces must be locked before pixel access is
+ allowed, and unlocked before any other SDL operations are done
+ on it.
+
+ The blit semantics for surfaces with and without alpha and colorkey
+ have now been defined:
+
+ RGBA->RGB:
+ SDL_SRCALPHA set:
+ alpha-blend (using alpha-channel).
+ SDL_SRCCOLORKEY ignored.
+ SDL_SRCALPHA not set:
+ copy RGB.
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ RGB values of the source colour key, ignoring alpha in the
+ comparison.
+
+ RGB->RGBA:
+ SDL_SRCALPHA set:
+ alpha-blend (using the source per-surface alpha value);
+ set destination alpha to opaque.
+ SDL_SRCALPHA not set:
+ copy RGB, set destination alpha to opaque.
+ both:
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ source colour key.
+
+ RGBA->RGBA:
+ SDL_SRCALPHA set:
+ alpha-blend (using the source alpha channel) the RGB values;
+ leave destination alpha untouched. [Note: is this correct?]
+ SDL_SRCCOLORKEY ignored.
+ SDL_SRCALPHA not set:
+ copy all of RGBA to the destination.
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ RGB values of the source colour key, ignoring alpha in the
+ comparison.
+
+ RGB->RGB:
+ SDL_SRCALPHA set:
+ alpha-blend (using the source per-surface alpha value).
+ SDL_SRCALPHA not set:
+ copy RGB.
+ both:
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ source colour key.
+
+ As a special case, blits from surfaces with per-surface alpha
+ value of 128 (50% transparency) are optimised and much faster
+ than other alpha values. This does not apply to surfaces with
+ alpha channels (per-pixel alpha).
+
+ New functions for manipulating the gamma of the display have
+ been added:
+ int SDL_SetGamma(float red, float green, float blue);
+ int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
+ int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
+ Gamma ramps are tables with 256 entries which map the screen color
+ components into actually displayed colors. For an example of
+ implementing gamma correction and gamma fades, see test/testgamma.c
+ Gamma control is not supported on all hardware.
+
+1.1.4:
+ The size of the SDL_CDtrack structure changed from 8 to 12 bytes
+ as the size of the length member was extended to 32 bits.
+
+ You can now use SDL for 2D blitting with a GL mode by passing the
+ SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or
+ 32 bpp, and the data in the framebuffer is put into the GL scene
+ when you call SDL_UpdateRects(), and the scene will be visible
+ when you call SDL_GL_SwapBuffers().
+
+ Run the "testgl" test program with the -logo command line option
+ to see an example of this blending of 2D and 3D in SDL.
+
+1.1.3:
+ Added SDL_FreeRW() to the API, to complement SDL_AllocRW()
+
+ Added resizable window support - just add SDL_RESIZABLE to the
+ SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events.
+ See SDL_events.h for details on the new SDL_ResizeEvent structure.
+
+ Added condition variable support, based on mutexes and semaphores.
+ SDL_CreateCond()
+ SDL_DestroyCond()
+ SDL_CondSignal()
+ SDL_CondBroadcast()
+ SDL_CondWait()
+ SDL_CondTimedWait()
+ The new function prototypes are in SDL_mutex.h
+
+ Added counting semaphore support, based on the mutex primitive.
+ SDL_CreateSemaphore()
+ SDL_DestroySemaphore()
+ SDL_SemWait()
+ SDL_SemTryWait()
+ SDL_SemWaitTimeout()
+ SDL_SemPost()
+ SDL_SemValue()
+ The new function prototypes are in SDL_mutex.h
+
+ Added support for asynchronous blitting. To take advantage of this,
+ you must set the SDL_ASYNCBLIT flag when setting the video mode and
+ creating surfaces that you want accelerated in this way. You must
+ lock surfaces that have this flag set, and the lock will block until
+ any queued blits have completed.
+
+ Added YUV video overlay support.
+ The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU.
+ This function creates an overlay surface:
+ SDL_CreateYUVOverlay()
+ You must lock and unlock the overlay to get access to the data:
+ SDL_LockYUVOverlay() SDL_UnlockYUVOverlay()
+ You can then display the overlay:
+ SDL_DisplayYUVOverlay()
+ You must free the overlay when you are done using it:
+ SDL_FreeYUVOverlay()
+ See SDL_video.h for the full function prototypes.
+
+ The joystick hat position constants have been changed:
+ Old constant New constant
+ ------------ ------------
+ 0 SDL_HAT_CENTERED
+ 1 SDL_HAT_UP
+ 2 SDL_HAT_RIGHTUP
+ 3 SDL_HAT_RIGHT
+ 4 SDL_HAT_RIGHTDOWN
+ 5 SDL_HAT_DOWN
+ 6 SDL_HAT_LEFTDOWN
+ 7 SDL_HAT_LEFT
+ 8 SDL_HAT_LEFTUP
+ The new constants are bitmasks, so you can check for the
+ individual axes like this:
+ if ( hat_position & SDL_HAT_UP ) {
+ }
+ and you'll catch left-up, up, and right-up.
+
+1.1.2:
+ Added multiple timer support:
+ SDL_AddTimer() and SDL_RemoveTimer()
+
+ SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL.
+
+1.1.0:
+ Added initial OpenGL support.
+ First set GL attributes (such as RGB depth, alpha depth, etc.)
+ SDL_GL_SetAttribute()
+ Then call SDL_SetVideoMode() with the SDL_OPENGL flag.
+ Perform all of your normal GL drawing.
+ Finally swap the buffers with the new SDL function:
+ SDL_GL_SwapBuffers()
+ See the new 'testgl' test program for an example of using GL with SDL.
+
+ You can load GL extension functions by using the function:
+ SDL_GL_LoadProcAddress()
+
+ Added functions to initialize and cleanup specific SDL subsystems:
+ SDL_InitSubSystem() and SDL_QuitSubSystem()
+
+ Added user-defined event type:
+ typedef struct {
+ Uint8 type;
+ int code;
+ void *data1;
+ void *data2;
+ } SDL_UserEvent;
+ This structure is in the "user" member of an SDL_Event.
+
+ Added a function to push events into the event queue:
+ SDL_PushEvent()
+
+ Example of using the new SDL user-defined events:
+ {
+ SDL_Event event;
+
+ event.type = SDL_USEREVENT;
+ event.user.code = my_event_code;
+ event.user.data1 = significant_data;
+ event.user.data2 = 0;
+ SDL_PushEvent(&event);
+ }
+
+ Added a function to get mouse deltas since last query:
+ SDL_GetRelativeMouseState()
+
+ Added a boolean datatype to SDL_types.h:
+ SDL_bool = { SDL_TRUE, SDL_FALSE }
+
+ Added a function to get the current audio status:
+ SDL_GetAudioState();
+ It returns one of:
+ SDL_AUDIO_STOPPED,
+ SDL_AUDIO_PLAYING,
+ SDL_AUDIO_PAUSED
+
+ Added an AAlib driver (ASCII Art) - by Stephane Peter.
+
+1.0.6:
+ The input grab state is reset after each call to SDL_SetVideoMode().
+ The input is grabbed by default in fullscreen mode, and ungrabbed in
+ windowed mode. If you want to set input grab to a particular value,
+ you should set it after each call to SDL_SetVideoMode().
+
+1.0.5:
+ Exposed SDL_AudioInit(), SDL_VideoInit()
+ Added SDL_AudioDriverName() and SDL_VideoDriverName()
+
+ Added new window manager function:
+ SDL_WM_ToggleFullScreen()
+ This is currently implemented only on Linux
+
+ The ALT-ENTER code has been removed - it's not appropriate for a
+ lib to bind keys when they aren't even emergency escape sequences.
+
+ ALT-ENTER functionality can be implemented with the following code:
+
+ int Handle_AltEnter(const SDL_Event *event)
+ {
+ if ( event->type == SDL_KEYDOWN ) {
+ if ( (event->key.keysym.sym == SDLK_RETURN) &&
+ (event->key.keysym.mod & KMOD_ALT) ) {
+ SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
+ return(0);
+ }
+ }
+ return(1);
+ }
+ SDL_SetEventFilter(Handle_AltEnter);
+
+1.0.3:
+ Under X11, if you grab the input and hide the mouse cursor,
+ the mouse will go into a "relative motion" mode where you
+ will always get relative motion events no matter how far in
+ each direction you move the mouse - relative motion is not
+ bounded by the edges of the window (though the absolute values
+ of the mouse positions are clamped by the size of the window).
+ The SVGAlib, framebuffer console, and DirectInput drivers all
+ have this behavior naturally, and the GDI and BWindow drivers
+ never go into "relative motion" mode.
+
+1.0.2:
+ Added a function to enable keyboard repeat:
+ SDL_EnableKeyRepeat()
+
+ Added a function to grab the mouse and keyboard input
+ SDL_WM_GrabInput()
+
+ Added a function to iconify the window.
+ SDL_WM_IconifyWindow()
+ If this function succeeds, the application will receive an event
+ signaling SDL_APPACTIVE event
+
+1.0.1:
+ Added constants to SDL_audio.h for 16-bit native byte ordering:
+ AUDIO_U16SYS, AUDIO_S16SYS
+
+1.0.0:
+ New public release
+
+Version 0.11:
+
+0.11.5:
+ A new function SDL_GetVideoSurface() has been added, and returns
+ a pointer to the current display surface.
+
+ SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and
+ a new function SDL_CreateRGBSurfaceFrom() has been added to allow
+ creating an SDL surface from an existing pixel data buffer.
+
+ Added SDL_GetRGB() to the headers and documentation.
+
+0.11.4:
+ SDL_SetLibraryPath() is no longer meaningful, and has been removed.
+
+0.11.3:
+ A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from
+ installing fatal signal handlers on operating systems that support
+ them.
+
+Version 0.9:
+
+0.9.15:
+ SDL_CreateColorCursor() has been removed. Color cursors should
+ be implemented as sprites, blitted by the application when the
+ cursor moves. To get smooth color cursor updates when the app
+ is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This
+ allows you to handle the mouse motion in another thread from an
+ event filter function, but is currently only supported by Linux
+ and BeOS. Note that you'll have to protect the display surface
+ from multi-threaded access by using mutexes if you do this.
+
+ Thread-safe surface support has been removed from SDL.
+ This makes blitting somewhat faster, by removing SDL_MiddleBlit().
+ Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead.
+ You can make your surfaces thread-safe by allocating your own
+ mutex and making lock/unlock calls around accesses to your surface.
+
+0.9.14:
+ SDL_GetMouseState() now takes pointers to int rather than Uint16.
+
+ If you set the SDL_WINDOWID environment variable under UNIX X11,
+ SDL will use that as the main window instead of creating it's own.
+ This is an unsupported extension to SDL, and not portable at all.
+
+0.9.13:
+ Added a function SDL_SetLibraryPath() which can be used to specify
+ the directory containing the SDL dynamic libraries. This is useful
+ for commercial applications which ship with particular versions
+ of the libraries, and for security on multi-user systems.
+ If this function is not used, the default system directories are
+ searched using the native dynamic object loading mechanism.
+
+ In order to support C linkage under Visual C++, you must declare
+ main() without any return type:
+ main(int argc, char *argv[]) {
+ /* Do the program... */
+ return(0);
+ }
+ C++ programs should also return a value if compiled under VC++.
+
+ The blit_endian member of the SDL_VideoInfo struct has been removed.
+
+ SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there
+ is now no longer any function to translate a keysym to a character.
+
+ The SDL_keysym structure has been extended with a 'scancode' and
+ 'unicode' member. The 'scancode' is a hardware specific scancode
+ for the key that was pressed, and may be 0. The 'unicode' member
+ is a 16-bit UNICODE translation of the key that was pressed along
+ with any modifiers or compose keys that have been pressed.
+ If no UNICODE translation exists for the key, 'unicode' will be 0.
+
+ Added a function SDL_EnableUNICODE() to enable/disable UNICODE
+ translation of character keypresses. Translation defaults off.
+
+ To convert existing code to use the new API, change code which
+ uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(),
+ and change code which uses it to get the ASCII value of a sym to
+ use the 'unicode' member of the event keysym.
+
+0.9.12:
+ There is partial support for 64-bit datatypes. I don't recommend
+ you use this if you have a choice, because 64-bit datatypes are not
+ supported on many platforms. On platforms for which it is supported,
+ the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and
+ you can use the Uint64 and Sint64 datatypes.
+
+ Added functions to SDL_endian.h to support 64-bit datatypes:
+ SDL_SwapLE64(), SDL_SwapBE64(),
+ SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64()
+
+ A new member "len_ratio" has been added to the SDL_AudioCVT structure,
+ and allows you to determine either the original buffer length or the
+ converted buffer length, given the other.
+
+ A new function SDL_FreeWAV() has been added to the API to free data
+ allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since
+ the gcc compiled DLL uses a different heap than VC++ compiled apps.
+
+ SDL now has initial support for international keyboards using the
+ Latin character set.
+ If a particular mapping is desired, you can set the DEFAULT_KEYBOARD
+ compile-time variable, or you can set the environment variable
+ "SDL_KEYBOARD" to a string identifying the keyboard mapping you desire.
+ The valid values for these variables can be found in SDL_keyboard.c
+
+ Full support for German and French keyboards under X11 is implemented.
+
+0.9.11:
+ The THREADED_EVENTS compile-time define has been replaced with the
+ SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(),
+ SDL will create a separate thread to perform input event handling.
+ If this flag is passed to SDL_Init(), and the OS doesn't support
+ event handling in a separate thread, SDL_Init() will fail.
+ Be sure to add calls to SDL_Delay() in your main thread to allow
+ the OS to schedule your event thread, or it may starve, leading
+ to slow event delivery and/or dropped events.
+ Currently MacOS and Win32 do not support this flag, while BeOS
+ and Linux do support it. I recommend that your application only
+ use this flag if absolutely necessary.
+
+ The SDL thread function passed to SDL_CreateThread() now returns a
+ status. This status can be retrieved by passing a non-NULL pointer
+ as the 'status' argument to SDL_WaitThread().
+
+ The volume parameter to SDL_MixAudio() has been increased in range
+ from (0-8) to (0-128)
+
+ SDL now has a data source abstraction which can encompass a file,
+ an area of memory, or any custom object you can envision. It uses
+ these abstractions, SDL_RWops, in the endian read/write functions,
+ and the built-in WAV and BMP file loaders. This means you can load
+ WAV chunks from memory mapped files, compressed archives, network
+ pipes, or anything else that has a data read abstraction.
+
+ There are three built-in data source abstractions:
+ SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem()
+ along with a generic data source allocation function:
+ SDL_AllocRW()
+ These data sources can be used like stdio file pointers with the
+ following convenience functions:
+ SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose()
+ These functions are defined in the new header file "SDL_rwops.h"
+
+ The endian swapping functions have been turned into macros for speed
+ and SDL_CalculateEndian() has been removed. SDL_endian.h now defines
+ SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on
+ the endianness of the host system.
+
+ The endian read/write functions now take an SDL_RWops pointer
+ instead of a stdio FILE pointer, to support the new data source
+ abstraction.
+
+ The SDL_*LoadWAV() functions have been replaced with a single
+ SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's
+ first parameter, and a flag whether or not to automatically
+ free it as the second parameter. SDL_LoadWAV() is a macro for
+ backward compatibility and convenience:
+ SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
+
+ The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced
+ with a single function that takes a SDL_RWops pointer as it's
+ first parameter, and a flag whether or not to automatically
+ free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP()
+ are macros for backward compatibility and convenience:
+ SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...);
+ SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...);
+ Note that these functions use SDL_RWseek() extensively, and should
+ not be used on pipes or other non-seekable data sources.
+
+0.9.10:
+ The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been
+ extended to support multiple types of display drivers, as well as
+ safe access to the X11 display when THREADED_EVENTS is enabled.
+ The new structures are documented in the SDL_syswm.h header file.
+
+ Thanks to John Elliott <jce@seasip.demon.co.uk>, the UK keyboard
+ should now work properly, as well as the "Windows" keys on US
+ keyboards.
+
+ The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab
+ instead of trying to open each block device on the system.
+ The CD must be listed in /etc/fstab as using the iso9660 filesystem.
+
+ On Linux, if you define THREADED_EVENTS at compile time, a separate
+ thread will be spawned to gather X events asynchronously from the
+ graphics updates. This hasn't been extensively tested, but it does
+ provide a means of handling keyboard and mouse input in a separate
+ thread from the graphics thread. (This is now enabled by default.)
+
+ A special access function SDL_PeepEvents() allows you to manipulate
+ the event queue in a thread-safe manner, including peeking at events,
+ removing events of a specified type, and adding new events of arbitrary
+ type to the queue (use the new 'user' member of the SDL_Event type).
+
+ If you use SDL_PeepEvents() to gather events, then the main graphics
+ thread needs to call SDL_PumpEvents() periodically to drive the event
+ loop and generate input events. This is not necessary if SDL has been
+ compiled with THREADED_EVENTS defined, but doesn't hurt.
+
+ A new function SDL_ThreadID() returns the identifier associated with
+ the current thread.
+
+0.9.9:
+ The AUDIO_STEREO format flag has been replaced with a new 'channels'
+ member of the SDL_AudioSpec structure. The channels are 1 for mono
+ audio, and 2 for stereo audio. In the future more channels may be
+ supported for 3D surround sound.
+
+ The SDL_MixAudio() function now takes an additional volume parameter,
+ which should be set to SDL_MIX_MAXVOLUME for compatibility with the
+ original function.
+
+ The CD-ROM functions which take a 'cdrom' parameter can now be
+ passed NULL, and will act on the last successfully opened CD-ROM.
+
+0.9.8:
+ No changes, bugfixes only.
+
+0.9.7:
+ No changes, bugfixes only.
+
+0.9.6:
+ Added a fast rectangle fill function: SDL_FillRect()
+
+ Addition of a useful function for getting info on the video hardware:
+ const SDL_VideoInfo *SDL_GetVideoInfo(void)
+ This function replaces SDL_GetDisplayFormat().
+
+ Initial support for double-buffering:
+ Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode()
+ Update the screen with a new function: SDL_Flip()
+
+ SDL_AllocSurface() takes two new flags:
+ SDL_SRCCOLORKEY means that the surface will be used for colorkey blits
+ and if the hardware supports hardware acceleration of colorkey blits
+ between two surfaces in video memory, to place the surface in video
+ memory if possible, otherwise it will be placed in system memory.
+ SDL_SRCALPHA means that the surface will be used for alpha blits and
+ if the hardware supports hardware acceleration of alpha blits between
+ two surfaces in video memory, to place the surface in video memory
+ if possible, otherwise it will be placed in system memory.
+ SDL_HWSURFACE now means that the surface will be created with the
+ same format as the display surface, since having surfaces in video
+ memory is only useful for fast blitting to the screen, and you can't
+ blit surfaces with different surface formats in video memory.
+
+0.9.5:
+ You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume
+ that the icon consists of the entire image.
+
+ SDL_LowerBlit() is back -- but don't use it on the display surface.
+ It is exactly the same as SDL_MiddleBlit(), but doesn't check for
+ thread safety.
+
+ Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take
+ a FILE pointer instead of a file name.
+
+ Added CD-ROM audio control API:
+ SDL_CDNumDrives()
+ SDL_CDName()
+ SDL_CDOpen()
+ SDL_CDStatus()
+ SDL_CDPlayTracks()
+ SDL_CDPlay()
+ SDL_CDPause()
+ SDL_CDResume()
+ SDL_CDStop()
+ SDL_CDEject()
+ SDL_CDClose()
+
+0.9.4:
+ No changes, bugfixes only.
+
+0.9.3:
+ Mouse motion event now includes relative motion information:
+ Sint16 event->motion.xrel, Sint16 event->motion.yrel
+
+ X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT
+ (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile)
+
+0.9.2:
+ No changes, bugfixes only.
+
+0.9.1:
+ Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now
+ automatically mapped on blit.
+
+0.8.0:
+ SDL stable release