aboutsummaryrefslogtreecommitdiffstats
path: root/distrib/sdl-1.2.15/Xcode/SDL/pkg-support/resources/ReadMe.txt
diff options
context:
space:
mode:
Diffstat (limited to 'distrib/sdl-1.2.15/Xcode/SDL/pkg-support/resources/ReadMe.txt')
-rwxr-xr-xdistrib/sdl-1.2.15/Xcode/SDL/pkg-support/resources/ReadMe.txt171
1 files changed, 171 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/Xcode/SDL/pkg-support/resources/ReadMe.txt b/distrib/sdl-1.2.15/Xcode/SDL/pkg-support/resources/ReadMe.txt
new file mode 100755
index 0000000..0731150
--- /dev/null
+++ b/distrib/sdl-1.2.15/Xcode/SDL/pkg-support/resources/ReadMe.txt
@@ -0,0 +1,171 @@
+The Simple DirectMedia Layer (SDL for short) is a cross-platform
+library designed to make it easy to write multi-media software,
+such as games and emulators.
+
+The Simple DirectMedia Layer library source code is available from:
+http://www.libsdl.org/
+
+This library is distributed under the terms of the GNU LGPL license:
+http://www.gnu.org/copyleft/lesser.html
+
+
+This packages contains the SDL.framework for OS X.
+Conforming with Apple guidelines, this framework
+contains both the SDL runtime component and development header files.
+
+
+To Install:
+Copy the SDL.framework to /Library/Frameworks
+
+You may alternatively install it in <Your home directory>/Library/Frameworks
+if your access privileges are not high enough.
+(Be aware that the Xcode templates we provide in the SDL Developer Extras
+package may require some adjustment for your system if you do this.)
+
+
+Known Issues:
+???
+
+
+Additional References:
+
+ - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are
+ available at:
+ http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
+ Though these are OpenSceneGraph centric, the same exact concepts apply to
+ SDL, thus the videos are recommended for everybody getting started with
+ developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
+ doesn't have any PlugIns to worry about.)
+
+
+
+(Partial) History of PB/Xcode projects:
+2009-09-21 - Added 64-bit for Snow Leopard. 10.4 is the new minimum requirement.
+ Removed 'no X11' targets as
+ new codebase will assume you have them. Also removed specific #defines
+ for X11, but needed to add search path to /usr/X11R6/include
+
+2007-12-31 - Enabled strip -x in the Xcode settings and removed it
+ from the Build DMG script.
+ Added a per-arch setting for the Deployment targets for OTHER_LDFLAGS_ppc
+ to re-enable prebinding.
+ Need to remember to copy these changes to the SDL satellite projects.
+
+2007-12-30 - Updated documentation to reflect new installation paths for
+ Xcode project templates under Leopard (Xcode 2.5/3.0).
+
+????-??-?? - Added extra targets for building formal releases against the
+ 10.2 SDK so we don't have to keep modifying the settings.
+
+????-??-?? - Added fancy DMG (background logo) support with automation.
+
+2006-05-09 - Added shell script phase to deal with new SDL_config.h
+ behavior. Encountered what seems to be an Xcode bug with
+ multiple files of the same name, even when conditional compiling
+ is controlled by custom #defines (SDL_sysloadso.c). Multiple or
+ undefined symbols are the result of this.
+ Recommended that macosx/SDL_sysloadso.c be modified to directly
+ include the dlopen version of the file via #ifdef's so only
+ one version needs to exist. Filed a formal bug report with Apple
+ about this (4542369).
+
+2006-03-22 - gcc 4 visibility features have been added to the code base so I
+ enabled the switch in Xcode to take advantage of it. Be aware that only
+ our x86 builds will be exposed to this feature as we still build ppc
+ with gcc 3.3.
+
+ Christian Walther has sent me some great feedback on things that are
+ broken, so I have made some of these fixes. Among the issues are
+ compatibility and current library versions are not set to 1 (breaks
+ backwards compatibility), documentation errors, resource copying
+ location problems for the SDLTest apps, missing HAVE_OPENGL and
+ OpenGL.framework linking in testgl.
+ (Eric Wing)
+
+2006-03-17 - Because the X11 headers are not installed by default with Xcode,
+ we decided to offer two variants of the same targets (one with X11 stuff
+ and one without). By default, since the X11 stuff does not necessarily
+ conflict with the native stuff, we build the libraries with the X11 stuff
+ so advanced developers can access it by default. However, in the case
+ that a developer did not install X11 (or just doesn't want the extra bloat),
+ the user may directly select those targets and build those instead.
+
+ Once again, we are attempting to remove the exported symbols file. If
+ I recall correctly, the clashing symbol problems we got were related
+ to the CD-ROM code which was formerly in C++. Now that the C++ code
+ has been purged, we are speculating that we might be able to remove
+ the exports file safely. The long term solution is to utilize gcc 4's
+ visibility features.
+
+ For the developer extras package, I changed the package format
+ from a .pkg based installer to a .dmg to avoid requiring
+ administrator/root to access contents, for better
+ transparency, and to allow users to more easily control which components
+ they actually want to install.
+ I also made changes and updates to the PB/Xcode project templates (see Developer ReadMe).
+ (Eric Wing)
+
+2006-03-07 - The entire code base has been reorganized and platform specific
+ defines have been pushed into header files (SDL_config_*.h). This means
+ that defines that previously had to be defined in the Xcode projects can
+ be removed (which I have started doing). Furthermore, it appears that the
+ MMX/SSE code has been rewritten and refactored so it now compiles without
+ nasm and without making us do strange things to support OS X. However, this
+ Xcode project still employs architecture specific build options in order to
+ achieve the mandated 10.2 compatibility. As a result of the code base changes,
+ there are new public headers. But also as a result of these changes, there are
+ also new headers that qualify as "PrivateHeaders". Private Headers are headers
+ that must be exported because a public header includes them, but users shouldn't
+ directly invoke these. SDL_config_macosx.h and SDL_config_dreamcast.h are
+ examples of this. We have considered marking these headers as Private, but it
+ requires that the public headers invoke them via framework conventions, i.e.
+ #include <FrameworkName/Header.h>
+ e.g.
+ #include <SDL/SDL_config_macosx.h>
+ and not
+ #include "SDL_config_macosx.h"
+ However this imposes the restriction that non-framework distributions must
+ place their headers in a directory called SDL/ (and not SDL11/ like FreeBSD).
+ Currently, I do not believe this would pose a problem for any of the current
+ distributions (Fink, DarwinPorts). Or alternatively, users could be
+ expected/forced to also include the header path:
+ -I/Library/Frameworks/SDL.framework/PrivateHeaders,
+ but most people would probably not read the documentation on this.
+ But currently, we have decided to be conservative and have opted not to
+ use the PrivateHeaders feature.
+ (Eric Wing)
+
+2006-01-31 - Updates to build Universal Binaries while retaining 10.2 compatibility.
+ We were unable to get MMX/SSE support enabled. It is believed that a rewrite of
+ the assembly code will be necessary to make it position independent and not
+ require nasm. Altivec has finally been enabled for PPC. (Eric Wing)
+
+2005-09-?? - Had to add back the exports file because it was causing build problems
+ for some cases. (Eric Wing)
+
+2005-08-21 - First entry in history. Updated for SDL 1.2.9 and Xcode 2.1. Getting
+ ready for Universal Binaries. Removed the .pkg system for .dmg for due to problems
+ with broken packages in the past several SDL point releases. Removed usage of SDL
+ exports file because it has become another point of failure. Introduced new documentation
+ about SDLMain and how to compile in an devel-lite section of the SDL.dmg. (Eric Wing)
+
+Before history:
+SDL 1.2.6? to 1.2.8
+Started updating Project Builder projects to Xcode for Panther and Tiger. Also removed
+the system that split the single framework into separate runtime and headers frameworks.
+This is against Apple conventions and causes problems on multiuser systems.
+We now distribute a single framework.
+The .pkg system has repeatedly been broken with every new release of OS X.
+With 1.2.8, started migrating stuff to .dmg based system to simplify distribution process.
+Tried updating the exports file and Perl script generation system for changing syntax. (Eric Wing)
+
+Pre-SDL 1.2.6
+Created Project Builder projects for SDL and .pkg based distribution system. (Darrell Walisser)
+
+
+
+
+
+
+
+